Terry Bogard (Real Bout 2-Era) (KoF '98)

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Terry98 stance.gif

Introduction

Stand Crouch Jump Run
Terry98 stand.png Terry98 crouch.png Terry98 jump.png Terry98 run.png

Colors

Snka.gif Snkb.gif Snkc.gif Snkd.gif
Terry98 colorA.png Terry98 colorB.png Terry98 colorC.png Terry98 colorD.png

Gameplay Overview

Real Bout 2 Terry its a solid balanced character that loses his High Angle Geyser and but have a great Power Charge substitute, there is no much difference from the KOF98 version.

Movelist

Normal moves are identical to regular Terry.

Frames Advantage Cancel Block Hitbox Notes
Special Moves

Special Moves

  • qcf + P


  • qcb + P


  • (d) u + P


  • qcb + K


  • hcf + K
    • (d) u + P

Desperation Moves

  • qcb db f + P

Combos

  • cl.D / cl.C (2 hits) >
    • f + A (2 hits) > hcf + D > [junggler]
    • df + C (optional) >
      • (S)DM C Power Geyser (qcb db f + C)
      • hcf + D > [junggler]
      • qcb + A


  • cr.B, cr.A
    • df + C
      • (S)DM C Power Geyser (qcb db f + C)
      • hcf + D > [junggler]
      • qcb + A
    • (d) u + C


  • ... hcf + D,
    • (d) u + C (Must cancel from previous move on the second hit.)
    • j.D (Reset.) (??)


Strategy Corner

  • MAX: cl.C (2 hits) > f + A (2 hits) > hcf + D > (d) u + C

deals ??? than

  • cl.C (2 hits) > qcf qcf + D

Keep this in mind, when you need to decide whether to trigger MAX or keep meter for a DM.