Tesse (WW7)

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Introduction

Move List

Move Command
[Hissatsu Waza]
Nobinobi Arm Nage When close, b/f + D
Air Nobinobi Arm Nage When close in air, b/f/d + D
Arekore Poi qcf + C, hold C, then release
Himitsu Arekore Poi qcf + D, hold D, then release
Air Arekore Poi Jump, qcf + C, hold C, then release
Air Himitsu Arekore Poi Jump, qcf + D, hold D, then release
= Arekore Poi Item Listing and Distance (in order as they appear)
Coffee Cup Very Near
Plate Near
Book Near
Robot Dog Across screen, low
Robot Bird Across screen, high
Cactus Plant Near (causes instant dizzy)
Bomb Across screen, low
Bullet Bill Across screen, high
Chikuchiku Attack f,d,df + P
Chuuchuu Attack b,d,db + P
Denshi Kousen qcf + K
[Powered Up Hissatsu Waza]
ES Himitsu Arekore Poi qcf + 2P, Hold D, then release
ES Air Himitsu Arekore Poi Jump, qcf + 2P, Hold D, then release
ES Chikuchiku Attack f,d,df + 2P
ES Chuuchuu Attack b,d,db + 2P
ES Denshi Kousen qcf + 2P
[Miscellaneous Moves]
Nobinobi Arm Jaku f + C
Nobinobi Arm Kyou f + D
Shagami Nobinobi Arm Jaku df + C
Shagami Nobinobi Arm Kyou df + D
Dress Spin Press HP + HK
[WakuWaku]
Guruguru Pa! When close, hcb + B
[HaraHara]
Chou Denshi Eraser d,d + 2P/2K
[DokiDoki]
Chou Denshi Kai Kousen qcb,f + 2K

Special Moves

Special Moves


Arekore Poi qcf + LP (hold LP to hold LP for:

                          cycle items, release     0 seconds = tea cup; short
                          LP to use the            1 second = plate; long
                          selected item)           1.5 seconds = book; long;
                                                     overhead
                                                   2 seconds = robot dog; 
                                                     long; must be blocked
                                                     low
                                                   2.5 seconds = robot bird;
                                                     long
                                                   3 seconds = cactus; 
                                                     medium; dizzies opponent
                                                     if it connects (not
                                                     blocked)
                                                   3.5 seconds = bomb; long
                                                   4 seconds = bullet bill;
                                                     long; grounds opponent
                                                       Note that the Arekore
                                                       Poi will "destroy" most
                                                       projectiles and will
                                                       mutually "destroy" with
                                                       another Arekore Poi or
                                                       one of Politank Z's Z
                                                       Dama; this projectile
                                                       can also be completely
                                                       "destroyed" by a well
                                                       timed normal/special
                                                       move/etc.

Himitsu Arekore Poi qcf + HP (hold HP to hold HP for:

                          cycle items, release     0 seconds = tea cup; short
                          HP to use the            1 second = plate; long
                          selected item; same      1.5 seconds = book; long;
                          move as above,             overhead
                          however, the item        2 seconds = robot dog;
                          bubble is hidden)          long; must be blocked
                                                     low
                                                   2.5 seconds = robot bird;
                                                     long
                                                   3 seconds = cactus; 
                                                     medium; dizzies opponent
                                                     if it connects (not
                                                     blocked)
                                                   3.5 seconds = bomb; long
                                                   4 seconds = bullet bill;
                                                     long; grounds opponent
                                                       Note that the Arekore
                                                       Poi will "destroy" most
                                                       projectiles and will
                                                       mutually "destroy" with
                                                       another Arekore Poi or
                                                       one of Politank Z's Z
                                                       Dama; this projectile
                                                       can also be completely
                                                       "destroyed" by a well
                                                       timed normal/special
                                                       move/etc.

Air Arekore Poi qcf + LP in air (hold hold LP for:

                          LP to cycle items,       0 seconds = tea cup; short
                          release LP to use        1 second = plate; long
                          the selected item)       1.5 seconds = book; long;
                                                     overhead
                                                   2 seconds = robot dog; 
                                                     long; must be blocked
                                                     low
                                                   2.5 seconds = robot bird;
                                                     long
                                                   3 seconds = cactus; 
                                                     medium; dizzies opponent
                                                     if it connects (not
                                                     blocked)
                                                   3.5 seconds = bomb; long
                                                   4 seconds = bullet bill;
                                                     long; grounds opponent
                                                       Note that the Arekore
                                                       Poi will "destroy" most
                                                       projectiles and will
                                                       mutually "destroy" with
                                                       another Arekore Poi or
                                                       one of Politank Z's Z
                                                       Dama; this projectile
                                                       can also be completely
                                                       "destroyed" by a well
                                                       timed normal/special
                                                       move/etc.

Air Himitsu Arekore Poi qcf + HP in air (hold hold HP for:

                          HP to cycle items,       0 seconds = tea cup; short
                          release HP to use        1 second = plate; long
                          the selected item;       1.5 seconds = book; long;
                          same move as above,        overhead
                          however, the item        2 seconds = robot dog; 
                          bubble is hidden)          long; must be blocked
                                                     low
                                                   2.5 seconds = robot bird;
                                                     long
                                                   3 seconds = cactus; 
                                                     medium; dizzies opponent
                                                     if it connects (not
                                                     blocked)
                                                   3.5 seconds = bomb; long
                                                   4 + seconds = bullet bill;
                                                     long; grounds opponent
                                                       Note that the Arekore
                                                       Poi will "destroy" most
                                                       projectiles and will
                                                       mutually "destroy" with
                                                       another Arekore Poi or
                                                       one of Politank Z's Z
                                                       Dama; this projectile
                                                       can also be completely
                                                       "destroyed" by a well
                                                       timed normal/special
                                                       move/etc.

Chikuchiku Attack f, d, df + P LP=short, HP=long and causes

                                                   more damage; grounds
                                                   opponent

Chuuchuu Attack b, d, db + P LP=short, HP=long and

                                                   absorbs more energy;
                                                   this move allows Tesse
                                                   to regenerate her lifebar
                                                   if the move connects (not
                                                   blocked); grounds opponent

Denshi Kousen qcf + K LK=short, HK=long; grounds

                                                   opponent

Guruguru Pa! hcb + HK close unblockable; grounds opponent



Super Special Moves

EX Moves


EX Himitsu Arekore Poi qcf + LP+HP (hold hold LP+HP for:

                          LP+HP to cycle           0 seconds = tea cup, plate,
                          item combinations          book; the book is an   
                          and release to use         overhead
                          these item               1 second = plate, book,
                          combinations; there        robot dog; the book is
                          is no item bubble as       an overhead and the
                          it is hidden)              robot dog must be
                                                     blocked low
                                                   1.5 seconds = book, robot
                                                     dog, robot bird; the 
                                                     book is an overhead and
                                                     the robot dog must be
                                                     blocked low
                                                   2 seconds = robot dog,
                                                     robot bird, cactus; the 
                                                     robot dog must be 
                                                     blocked low and the 
                                                     cactus dizzies opponent
                                                     if it connects (not
                                                     blocked)
                                                   2.5 seconds = robot bird,
                                                     cactus, bomb; cactus
                                                     dizzies opponent if it
                                                     connects (not blocked)
                                                   3 + seconds = cactus, bomb,
                                                     bullet bill; cactus
                                                     dizzies opponent if it
                                                     connects (not blocked)
                                                     and bullet bill grounds
                                                     opponent
                                                       Note that most likely
                                                       even if one item is
                                                       "destroyed", the rest
                                                       will make it through
                                                       (unless it's up against
                                                       a super projectile, of
                                                       course)

EX Air Himitsu Are. Poi qcf + LP+HP in air hold LP+HP for:

                          (hold LP+HP to cycle     0 seconds = tea cup, plate,
                          item combinations          book; the book is an  
                          and release to use         overhead
                          these item               1 second = plate, book,
                          combinations; there        robot dog; the book is
                          is no item bubble as       an overhead and the
                          it is hidden)              robot dog must be
                                                     blocked low
                                                   1.5 seconds = book, robot
                                                     dog, robot bird; the 
                                                     book is an overhead and
                                                     the robot dog must be
                                                     blocked low
                                                   2 seconds = robot dog,
                                                     robot bird, cactus; the 
                                                     robot dog must be 
                                                     blocked low and the 
                                                     cactus dizzies opponent
                                                     if it connects (not
                                                     blocked)
                                                   2.5 seconds = robot bird,
                                                     cactus, bomb; cactus
                                                     dizzies opponent if it
                                                     connects (not blocked)
                                                   3 + seconds = cactus, bomb,
                                                     bullet bill; cactus
                                                     dizzies opponent if it
                                                     connects (not blocked)
                                                     and bullet bill grounds
                                                     opponent
                                                       Note that most likely
                                                       even if one item is
                                                       "destroyed", the rest
                                                       will make it through
                                                       (unless it's up against
                                                       a super projectile, of
                                                       course)

EX Chikuchiku Attack f, d, df + LP+HP grounds opponent EX Chuuchuu Attack b, d, db + LP+HP this move allows Tesse

                                                   to regenerate her lifebar
                                                   if the move connects (not
                                                   blocked); grounds opponent

EX Denshi Kousen qcf + LK+HK

WakuWaku

DokiDoki

Super


Chou Denshi Kai Kousen hcb, f + LK+HK


HaraHara

Hara Hara


Chou Denshi Eraser d, d + LK+HK/LP+HP unblockable; move will track

                                                   to opponent when finally
                                                   executed; Tesse will fall
                                                   down onto the ground after
                                                   the blast, and all wake up
                                                   options are still available
                                                   to her from there; grounds
                                                   opponent

Combos

Strategies

Versus

Vs Arina

Vs Bonus-Kun

Vs Dandy J

Vs Fernandez

Vs Mauru

Vs Politank-Z

Vs Rai

Vs Slash

Vs Tesse