Thanos (MSH)

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Moves List

Normal Moves

Special Moves

-- [ Titan Crush: B,DB,D,DF,F+P ] --

A very powerful move, that even does more damage than Hulk's Gamma Charge. Its easily comboed and no it doesn't quite suffice to the recovery time like the Gamma Charge, but it still has horrible recovery time. Its used in similar fashion but he can't go into two of them in a row. This can be used in combos and also as a deadly AC Finisher. This is an excellent counter against any missed attack and does almost as much damage as some supers.

-- [ Death Sphere: D,DF,F+K ] --

This move is very similar to Spider Man's Fierce Web Ball except for the fact that it has even more start up delay than the Fierce Web Ball and more recovery time. However it will hold the opponent still unable to block for a time even longer than a Fierce Web Ball. While you can't do any Infinity Combos while the opponent is stuck you can combo your opponent while they are stun. The opponent can shake out of this move like they would a Web Ball though, but you have to be literally an idiot if you were to be caught by this move.

-- [ (dash drop: D+RK(air)) ] --

An excellent move to use overall, mainly because it has alot of priority and can be put in combos or used as an AC Finisher. The recovery time on this move is very minimal and Thanos can immediately follow up after this move, it comes down fast, probably at the same speed as Akuma's Tenma Kujin Kyaku. Use this to start off your combos often.

-- [ (fire wave): D+RK ] --

Well since alot of Thanos's regular attacks are special attacks, I thought I could descibe them a little. This is similar to Magneto's Magnetic Shockwave except for the fact that it doesn't have the vertical height nor is it as damaging. This move will still do good damage and can OTG, it can be used as a projectile and it moves pretty fast. This move builds up Thanos' infinity guage extremely fast, but only if you connect (regardless if the opponent is blocking).

-- [ (rock wave): D+FP ] --

This move is similar to Hulk's Gamma Wave from future games, except for the fact that the opponent can still be in the corner and still be inflicted with normal damage. This move does alot of damage and there's also one special note that I'll happen to mention serveral times, if the opponent blocks this move or if they get hit by it, that means that Thanos will gain about one full level of Infinity Guage. That's another reason why not to block against Thanos. The recovery time isn't all that bad, and it can be OTGed.

Note: Thanos does not need the proper gem to perform the proper Infinity Combo, as long as he has a level of Infinity Guage he can perform and Infinity Combo that he wishes.

Super Moves

[ Reality Gem: B,D,DB+JP - Infinity Combo ] ----

Well Thanos carries a load of Infinity Combos, even more than his special attacks. This Infinity Combo will do major damage and its similar to the one found on MSH:WOTG(SNES). It can be used in OTG combos and does alot of block damage, possibly just as much as the Proton Cannon. The recovery time is pretty bad, but its hard to counter since the opponent will get pushed back by the wall. This move has excellent range and can be used often.

[ Time Gem: B,D,DB+SK - Infinity Combo ] ----

Well this gem is a little awkward. The strangest part is that it is blockable, as a red pillar of light comes towards your opponent and if it connects the opponent's time will be slowed down drastically. As far as I can tell you can't OTG this or even combo it in. This infinity combo is often overlooked, once it connects the opponent will feel like there controlling the Juggernaut, even if they are Spider-Man or Wolverine. Its even worst for Juggernaut, and Juggernaut can barely move. It completely throws off the timing of their combos, thus making it easier for you to connect and even some of their moves have tacked on significantly more recovery time, thus allowing you to counter more easily. Its best if you use this against dash in attackers mianly Wolverine or Spider-Man.

[ Space Gem: B,D,DB+SP - Infinity Combo ] ----

A very painful Infinity combo, it does massive damage and the hits easily rack up over 40+ This can be OTGed and does incredible block damage, even more than the Reality gem. This Infinity Combo goes on very long as a portal opens up in front of Thanos and a ton of rocks becomed vortexed in another portal, the second part will follow the opponent if they are in front of Thanos and proceed to drop the rest of the rocks. The recovery time is pretty bad and if the opponent manages to get around Thanos during the duration of this Infinity Combo that means they literally have almost an eternity to counter, that's because the first part of the Infinity Combo will only begin directly in front of Thanos. you can also use this as an anti-air attack as well.

[ Soul Gem: B,D,DB+FK - Infinity Combo ] ----

This Infinity combo his like the super version of the Chaos Drain. This allows Thanos to gain back alot of life and taken out of his opponent(this also varies depending on how your damage guage is set). It has pretty good range and will automatically track the opponent within range. It can be comboed and the advantage can be put in your side heavily. The recovery time is decent but still liable to counter attacks. Also this will drain your opponent's Infinity Guage but it drains very little.

[ Power Gem: B,D,DB+FP - Infinity Combo ] ----

An immensely power Infinity Combo that does even more damage than his Space Gem. This can be OTGed and can be put in combos easily. Even if it doesn't connect any opponent hanging on the wall(mianly Spider-Man) will probably get caught because this super climbs walls. Basically its a giant orange(?.) and its about double the size of Thanos and 50% larger than Juggernaut. The first two hits will do pretty good damage but the final hit will put out a tremendous pounding on your opponent. This Infinity Combo will also do a load of block damage just as much as the Proton Cannon if not more. It comes out fairly fast, but is easily super jumped over.

[ Mind Gem: B,D,DB+RK - Infinity Combo ] ----

Once activated your opponent's motions will be reversed including special moves and infinity combos. Except for the jumping and crouching commands, if your opponent moves forward they will block, if they try to block they will move forward. Also super motions like D,DF,F+2P will have to be performed by D,DB,B+2P. Its really difficult for human opponents to get adapted to, think of this sorta like the poison mushroom found in Earthbound. However its basically useless against CPU opponents. If done on Thanos' stage his stage will change completely into another dimension.

Also note that this Infinity combo is unblockable and will effect the opponent everytime its activated and will last for about 10 seconds as your opponent glows.

The Basics

1. C.Strong --> Soul Gem

  Cheap but effective.

2. C.Forward --> Space Gem

  This one is very risky since after the first part the opponent can roll to

safety, but in the corner this is pretty much safe even if the opponent can block the second part.

3. D.S.Jab, S.Strong --> Titanic Rush

4. D.S.Forward --> Titanic Rush, S.Jab --> Titanic Rush(OTG)

5. J.DN.Roundhouse \/ C.Jab, C.Short, C.Forward, C.Fierce/C.Roundhouse(OTG)

  For the C.Roundhouse to connect wait until the opponent hits flat on the


6. D.S.Jab, S.Short, S.Strong, S.Forward, S.Roundhouse(1st hit) --> Titan


7. J.DN.Roundhouse \/ C.Short, C.Strong /\ SJ.Jab, SJ.Short, SJ.Strong, SJ.Forward --> AC Finisher

  Basic air combo for Thanos, master this and your on your way.

8. Titanic Rush, C.Short, C.Strong /\ SJ.Jab, SJ.Short, SJ.Strong, SJ.Forward, SJ.Fierce \/ S.Jab, S.Strong, S.Fierce(OTG)

  Nothing to say much here except that you will land before the opponent

does, then continue from there.

9. In corner: D.C.Short, C.Strong --> Soul Gem, C.Short, C.Strong --> Soul Gem, D.C.Short, C.Strong --> Soul Gem, C.Short, C.Strong --> Soul Gem, D.C.Short, C.Strong /\ SJ.Jab, SJ.Short, SJ.Strong, SJ.Forward --> AC Finisher(OTG)

  Well trust me, Thanos can do this even though it violates the "One OTG per

combo law"

10. J.DN.Roundhouse \/ S.Jab, S.Short, S.Forward --> Reality Gem, D.C.Strong /\ SJ.Jab, SJ.Short, SJ.Strong, SJ.Forward --> AC Finisher

   You can choose to OTG here if you want, but youc an juggle them and then

follow up with an air combo instead.

11. J.Jab, J.Short, J.Strong \/ D.S.Jab, S.Short, C.Forward --> Power Gem (OTG)

   You can only get three hits jumping in on Blackheart, the other

characters you will have to use two hits jumping in instead.

12. Fierce Throw, C.Short, C.Strong --> Soul Gem, C.Short, C.Strong /\ SJ.Jab, SJ.Short, SJ.Strong, SJ.Forward --> AC Finisher(OTG)

   Once again he violates the OTG law, but I'm only here to help.

13. In Corner: J.Jab, J.Short, J.Strong \/ D.S.Jab, S.Short, S.Strong(2 hits), C.Forward, D.S.Jab, S.Short, C.Strong /\ SJ.Jab, SJ.Short, SJ.Strong, SJ.Forward --> Titanic Rush, SJ.Short, SJ.Fierce(OTG)

   Well this is the biggest combo Thanos can do without being cheap

basically in this combo you OTG after the C.Forward and continue from there. In the air go into a Titanic Rush, you'll recover and have time for more hits and your opponent will be behind Thanos, go into a SJ.Short to a SJ.Fierce.

14. In Corner: S.Roundhouse(2 hits) --> Death Sphere, D.S.Roundhouse(2 hits)

   --> Death Sphere, D.S.Roundhouse(2 hits) --> Death Sphere, etc.
   Cheap. Yet its unbelievable how cheap you can get, and Mistress Death

won't stop him. This infinite is as easy as it gets. Most likely your opponent will be dizzy after about 20 hits, but that's okay, you can do it all over again. Basically you must cancel pretty quick after the second hit, if you cancel after the first hit, it won't connect. This is even cheaper than Ryu's Infinite.

Advanced Strategy