The King of Fighters '99/Kyo Kusanagi

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Introduction

Top-tier character (Maybe in top 3 of best no-banned characters in kof99).

Mid/Close range poking and rushdown character

Shingo's master


Qualities :

  • Very good damage
  • Can stun with 2 combos
  • Very good mixup (with 4 crossups attacks in particular : j.b, j.c, j. and j.d.c) and some good attacks strings
  • good reach and priority of his normal and jump attacks. Same thing to his Ara Gami >> qcf + A
  • His 182 Shiki >> qcf, qcf + P who evades several normal attacks, specials and is unblockable When charged to its full strength
  • Gets a reversal
  • His normal attacks manage pretty well striker Clark and Striker Kasumi
  • One of fastest short hop of game


Faults :

  • hcb.d is useless in matches
  • rdp+b whiffs on most crounching characters
  • Orochinagi is useless in matches (except with striker)


Average as Striker.

Movelist

COMMAND ATTACKS----------------------------------------------------------------

Ge Shiki : Goufu You >> f + B >> Overhead (2).

   Cannot be cancelled.

88 Shiki >> df + D >> Low

Ge Shiki : Naraku Otoshi >> In the air - d + C >> Knocks down airborne opponents.


SPECIAL MOVES------------------------------------------------------------------

114 Shiki : Ara Gami >> qcf + A >> Evades several normal attacks and specials.

   Has autoguard.
   Negates 1-hit projectiles.
   Can be followed with Kuu Kizu or Ya Sabi.

/128 Shiki : Kuu no Kizu >> After Ara Gami - qcf + P >> Can be followed with Migiri Udachi or Nana Se.

/127 Shiki : Ya no Sabi >> After Ara Gami or Kuu no Kizu - hcb + P >> Overhead.

   Can be followed with Migiri Udachi or Nana Se.

//Ge Shiki : Migiri Udachi >> After Ara Gami + Ya no Sabi - press P

//125 Shiki : Nana Se >> After Kuu no Kizu or Ya no Sabi - press K

115 Shiki : Doku Gami >> qcf + C >> Evades several normal attacks and specials.

   Has autoguard.
   Negates 1-hit projectiles.
   Can be followed with Tsumi Yomi.

/401 Shiki : Tsumi Yomi >> After Doku Gami - hcb + P >> Can be followed with Batsu Yomi.

//402 Shiki : Batsu Yomi >> After Tsumi Yomi - f + P

410 Shiki : Nue Tsumi >> qcb + P >> Counters several normal attacks.

/Ge Shiki : Tora Fuse >> Use Nue Tsumi to counter high attacks

/Ge Shiki : Ryuu Iri >> Use Nue Tsumi to counter low attacks

75 Shiki : Kai >> qcf + K, K >> Evades several normal attacks.

   Juggles (2).

100 Shiki : Oni Yaki >> f, d, df + P >> Has autoguard (1).

R.E.D. Kick >> b, d, db + K >> Knocks down airborne opponents.

427 Shiki : Hikigane >> hcb + K >> Has autoguard (1).

   Stuns opponent when hit (1).


DESPERATION MOVES--------------------------------------------------------------

Ura 108 Shiki : Orochi Nagi >> qcb, hcf + P, hold P to delay move >> Evades low attacks (A) (DM).

   Evades high attacks and projectiles (C) (DM).
   The flame on Kyo's body negates projectiles (C) (SDM).
   Causes damage when touched (SDM).

182 Shiki >> qcf, qcf + P, hold P to charge move. >> Evades several normal attacks and specials.

   When charged to its full strength, this move is unblockable.

Combos

Jump attack > cl.C or cl.D > qcf+C > hcb+P > f+P

Jump attack > cl.C or cl.D > hcb+B or qcf, qcf + A

Close C > qcf+D,D > rdp+B

[Corner] Jump attack > cl.C or cl.D > qcf+D,D > qcf+A > hcb+P > f+P

[Corner] Jump attack > cl.C or cl.D > qcf+D,D > qcf+B,B > dp+C or j.d+C

Strategies