The King of Fighters XIII/Saiki (Boss)

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Saiki (Boss)

KOFXIII-Boss Saiki Face.png

In a nutshell

The boss version of Saiki, which shall hereafter be referred to as EX Saiki, is the sub-boss of the game. He possesses an almost entirely different moveset than his unlockable counterpart. He has several different kinds of fireballs, for example. One of these types will encase you in what appears to be tar, and this can be spammed by the AI for an easy infinite. He also uses an annoying grab that wastes valuable time and does about as much damage as two special moves put together. He has no NeoMax, but the super that he does have, which is his playable version's NeoMax, does about 1.5x as much damage as that version, and comes out instantly. To beat this boss, one must have patience and learn to pressure him into the corner.


Move List

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Light Punch
Kof.lp.png or Kof.lk.png
25
Chaincancel.png Cancel.png
Heavy Punch
Kof.sp.png
70
Cancel.png
Heavy Kick
Kof.sk.png
80
Low.png Softknockdown.png Cancel.png
Blowback Attack
Kof.sp.png + Kof.sk.png
75
Softknockdown.png Specialcancel.png

Special Moves

Name
Command
Damage
Special Properties (glossary)
Kiyoki-no-Tsuki
Qcf.png + P.png
Kof.lp.png : 30
Kof.sp.png : 100+30
Tokoyami-no-Fune
Qcf.png + Kof.lk.png
70
Kyoryuu-no-Ori
Qcf.png + Kof.sk.png
30×3+70
Throw.png Softknockdown.png
Kyoryuu-no-Ori
Hcb.png + P.png
30×3+70
Throw.png Softknockdown.png
 ???
Qcb.png + K.png
Projectileabsorb.png

Desperation Moves

Name
Command
Damage
Special Properties (glossary)
Kasumi
Qcf.png Qcf.png + Kof.lp.png + Kof.sp.png
???
Softknockdown.png

Strategy

Frame Data