Thouther/Combos

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This page covers Thouther combos. Before diving right in be sure to familiarize yourself with Thouther's special moves and important normal moves.

Technique

Delay j.C air 214A

Grave , delay chase jump, JC, air 214A ( extreme delay requirred on raoh)

- Midscreen, you'll have to adapt your combo depending on whether air 214A hits once or twice.


Grave-tk 214A

Part that will be used a lot after C+D or B+D. Done easily with 21478A.


Aerial

after a close C, if you tk correctly your special, you will get the grounded version but it will take one star. Useful with spear (62369A/C) and gekiha (2147A). If you're too slow on the cancel, the chase jump will come out.


236A boost

~236A, boost on the second hit.

-Won't become a boost cancel (will only take 20%) but you will recover faster.

Close B>far D, or 2B will connect, and if your opponent guard cancels on 236A's second hit, you should be able to block it (even if it's Mamiya). It has to be linked though, so you need to get used to it.

Can also be used during press.


Cheap boost banishing

There is a way to reduce the boost quantity used by the boost after a boost C+D.

After 2C or far D, do E~C~D instead of E+C+D.

If you do E+C+D, the boost after will cost 50%, but if you do E~C~D correctly, it will only cost 20%.

Really useful when you only have 1 bar.


Basic Combos

No meter, low starter combos

2B*n→236A→236C→236D (doesn't work on crouching Jagi)

2B*n→2C→far D , 236B→236D (doesn't work on crouching Jagi)

tk 214A→far D, banishing strike combo (crouching Rei only)☆

2B*n→A+C, delay JC 214A, (1 hit midscreen) far C, 236C→236D ☆

2B*n→A+C, delay JC 214A, (1 hit midscreen), A+C, JA→214A, JB→214A (will meaty for oki)☆☆

2B*n→A+C, delay JC 214A (2 hit midscreen) close C, far C , 236C→236D ☆

2B*n→grave delay JC 214A (2 hit midscreen) close C 6239A, grave JA→JB→baku ☆☆

2B*n→A+C delay JC 214A →close C, JA→214A, JB→214A (will meaty for oki)☆☆

2B close D→JD→falling JC , 214A , close A, close C , 2147A (near corner) ☆

2B close D→JD→falling JC, 214A, far A, far C , 236A~

2B close D→HJ JAJBJCJD→close A, close C, 2147A, ☆

2B2D→623C, dash close A , close C 6329A, close A, close C 2147A ☆☆

2B2D→623C, dash close A close C,6239A, close A close C, JA→214A, JB→214A (will meaty for oki) ☆☆


Overhead Combos

6A> boost 2B close C 6239A, 5A> close C f.C A+C, tk air 214A☆☆

6A>boost 2B close C 6239A close D JACD> close B Close D A+C tk air 214A ☆☆( doesn't work on Toki Mamiya and Souther)

If 6A is guarded but 2B hits then go to close C to Grave combos

If both 6A, 2B are guarded then go to close C Grave follow up


Banishing strike combo ( start with CDE outside of raw hit)

Direct hit or A+B boost starter

~>[A+C tk 214A]*2, JBJD 214A, JBJC 214A, IAD j.B >214A or 214214C ☆☆☆

tk 214A or 2B2C f.D starter

~>[A+C tk 214A]*2>far A>214A ☆☆☆

236C (1hit) starter

~>A+C tk 214A>IAD JB, f.D, Geki ☆☆


Cross down 2C combos (generally starting from raw C+D or A+B boost C+D)

The 2C*n part will be done with Souther on the wall side. When you'll do tk 2141236A, the opponent will go to the other wall.

C+D, boost, >2C*2~3>236A, boost, 2C*n> tk 21412236A (doesn't work on Heart)

C+D, boost> close D far D, 236A, boost>2C*n> tk 2141236A (doesn't work on Heart)

C+D, boost>2C*2>236A, C> 623A , boost, 2C*n>tk 2141236A (vs Heart but not stable)

C+D, boost, > close C, close D, far D, 236A, boost>2C*n> tk 2141236A (vs Heart)

C+D, boost >2C*2~3>236A 236C 236D, boost, 2C*n , tk 2141236A (good vs all char but need 1.5 boost)


Cross down 2C 100%

~>cross down >2C*9~10>C>E~214214C>E>B>E>C+D>E>B>C>623A*3~4>tk 2141236A


6B starter

corner, 6B→(Non Boost) [A+C dash]*n

- You get a lot of boost but your opponent too. Mixing it with A+C tk 214A allows you take stars.


Grave combos, corner

Juda、shin, mamiya, heart, sauza ~2B2C

~>A+C >delay JC 214A>A+C>tk 214A>B>C>C> 214A☆☆

~>A+C, delay JC 214A>A+C>tk 214A, B>C> C+D ☆☆☆

Toki, Kenshiro ~2B2C

~>A+C>delay JC 214A>JAJCJD(>jc>JAJCJD)>close C>214214C or 214A☆

~>A+C>delay JC 214A>JAJCJD(>jc>JAJCJD)>c.C>2Cf.C>214A ☆

~>A+C>delay JC 214A>JAJCJD(>jc>JAJCJD)>c.C>far C>2Cfar C>214A☆


Jump Install Grave combos

~>A+C >delay JC 214A>close C>6239A>close A close C> 2147A ☆☆☆

~>A+C >delay JC 214A>close C>6239A>close A close C>C+D>E>2C*n> meaty 214A(vs Rei, Heart)

~>A+C>delay JC 214A>c.C>6239A>A+C>JA 214A>meaty 214A(vs Rei, Heart)

Banju route(doesn't work on Toki, Mamiya, Souther)

~>A+C, delay JC 214A, close C >6239A>close D>JACD>close B D>A+C>meaty tk 214A

(meaty tk 214A vs shin)

~>A+C, delay JC 214A, close C , 6239A, close D, JACD, close B C , meaty tk 214A

(low height pickup close D)

~>A+C, delay JC 214A, close C, 6239A, close D, JABC, jD whiff, 2B A+C meaty tk 214A


(doesn't work on Toki)

~>A+C, delay JC, close C, 6239A, JACD, close B D, A+C, tk 214A

(Normal route when you cant normally land 214A on char like vs. Juda)

~>A+C, delay JC 214A, close C, 6239A, JACD, close B C, 2147A


Bani Combos Concept

When to use Bani combos or Grave combos


As Souther, you want to get boost then always press and push the opponent as much as possible into the corner and start your corner okizeme game. In order to optimize your corner carry you need to know when to use either combo.


Generally you want to do:

~236C,E>2C*2>A+C, delay JC 214A, close C, 6239A, close A C, tk meaty 214A


which is fine when you want guaranteed damage with three stars but when you want to corner the likes of Rei and Heart then:

~236C, boost C+D, A+C tk 214A, IAD JB, far D, meaty 214A

This will put them in corner and set up meaty Geki

If you catch a crouching Rei then far D, C+D will combo


FKO Combos

☆-0

You can do this from many normal moves but generally wouldn't recommend it.

☆-1

~delay JC 214A(2HIT)→land (close C) FKO(possible midscreen)

~C+D→2C→FKO

☆-2

~delay Jc Baku, boost f.A f.C, bani, boost f.C, kill (midscreen, hit f.A low)

~Delay Jc Baku, c.C, install spearr, c.A, kill (corner)

~bani, grave baku,→IAD JB→kill

☆-3

~Delay Jc Baku, c.C, install spear, c.A c.C, Bani, E, c.A c.C , kill

~JC→Baku 2 hit, JA, JD, Boost Baku, land Bani, Boost cancel, kill

~JA→JB→baku 2 hit, JA JB, Boost Baku, land Bani, Boost Cancel, kill ( vs Toki, Jagi, Juda)

2B2Cf.D, Boost Bani, Grave Baku, E, c.C, IAD Baku, IAD JB, kill

2B2Cf.D, Boost Bani, Grave Baku x2, E, kill

raw Bani, Grave Baku x 2, IAD JB, kill

~Kobinu, Boost Bani, Heavy, Grave Baku, IAD JB, kill (back to corner)

6A>boost 2B, c.C, install spear, Grave, JA JB, Boost Baku, Bani, boost kill ( boost 1.5 , corner)

☆-4

Corner, lift/catch throw, grave IAD Baku loop x 2, c.AC , Bani, E, c.C, kill

Corner, catch throw, grave, IAD Baku, c.C, install spear, Bani, boost c.AC, kill

Corner, catch throw, grave, IAD Baku, c.C, install spear, c.AC, bani, boost kill ( Toki ok)

Catch throw, boost grave (vs ken no boost) , JC ( vs Heart JD) , Baku, JAJD, boost baku, bani, boost kill ( vs ken, sauza, raoh, rei, heart, can do anywhere)

Max charge Bani (guard)→E→2C→bani, E→grave baku (IAD), c.AC, kill


Houou youko kaiten combos

2B*n→grave, delay JC Baku, c.C, install spear, c.AC, youko

C.D, HJABCD, c.AC, youko 近D→HJABCD

Corner, c.D, neutral JD, IAD JC, c.C, install spear, c.AC, youko

Corner, 2D, spear, dash c.AC, install spear, c.AC, youko

Things to try after youko

~2B Grave Baku set up

~2B Geki set up

~2B low hitting hikanu/kobinu?

Okizeme from Youko

IAD Baku, 2B, 6A, 2A, 5B, spear * 4, f.C, Geki

2B→6A、6A、from throw 2A→5A→spear*

Kobinu Low, fastest Kaeriminu (unblockable)


After Youko , from set up Baku or Geki

~ charge Bani, (no boost) hikanu, bani combo

~charge bani, (no boost), grave, dash grave, hikanu low hit, bani combo

~heavy, boost bani

Vs Juda, side switch

Not in corner

Grave, delay JC Baku, grave, JAB, switch sides, Baku

Grave, delay Jc Baku 2hit, c.C, install spear, grave, JAB, switch, Baku ☆☆

Grave, delay JC 2hit, c.C, grave, JAB, switch, Baku ☆

From Bani

Bani combo→グレ剥がし(HSC)→JA→JB→JD→switch, baku


Chikuseki Combos

Midscreen

close D>HJA>JB>JC>JD>A>close C , delay far C, A+C, 2B> A+C tk 214A

close D>HJA>JB>JC>JD>A>close C>JA>214A, JB> 214A

close D>JD>IAD JC, close C , 6239A, dash, OTG 2B , A+C tk 214A

close D, JD>IAD JC, close D>JA>JC>JD>far C, 236C, 236D ( vs Ken, Rei)


Corner

close D, JD, IAD JC, close C, 6239A, close D, JABC, 214A, 2B, A+C tk 214A

close D >HJA>JB>JC>JD>A>close C, JA>214A, JB> 214A set up

close D>HJA>JB>JC>JD>close D, JA>JC>JD, close B D, A+C tk 214A

Corner vs Ken Raoh Shin Souther (done on the side of Souther's health bar, both sides against Raoh)

close D, JD , IAD JC, 2C*10, A+C, B, A+C tk 214A

close D, JD, IAD JC, 2C *15, A+C, tk 214A setup


Midscreen reliable chikuseki

A+C, delay jC 214A 2Hit, close C, 6239A, (vs Ken, 5AC, 236A), 2B (if corner add A+C tk 214A)

A+C, delay jC 214A 2hit, close C, 6239A, A+C, JAB, 214A setup

(vs Ken Toki Shin Juda Souther)


Dizzy chikuseki (1 boost)

~236A 236C, E2C, 2C, 2C, boost 2C, 2C, A+C, delay jC 214A 2hit, close C (if corner add far C), A+C, 2B, A+C tk 214A

For toki, after close C, A+C use C tk 214A ender


Rei dizzy(1 boost)

~236A, 236C, E~2C, 2C, 2C, boost 2C, 2C, A+C, delay jC 214A 2hit, falling JA, JC, 214A, JB, 214A


Debouncing Bani Chikuseki

Rei Shin Mamiya Juda Toki

2B*3>2C boost C+D>close D A+C tk 214A boost>close D, forward jumpBB 214A>Debouncing A+C> far C A+C>JAB 214A>OTG with JB 214A set


Raoh Jagi

2B*3>2C boost C+D>close D A+C tk 214A boost >close D forward JBB>forward JBB 214A, Debouncing A+C A+C>JAB 214A>OTG with JB 214A setup


Heart

2B*3, 2C boost C+D, close D A+C tk 214A boost, close D forward JBB, dash JB air dash D 214A, Debouncing A+C A+C, JAB 214A


Rei ken

2B*3, 2C boost C+D, close D A+C tk 214A boost, close D forward JBB, dash JBA 214A, Debouncing A+C A+C, JAB 214A


Egure Style

Charge bani, if it hits do close C or 2C), if charged bani is blocked, do close C close D or 2Cx2), A+C, tk 214A, JD air dash JD 214A, JBJD 214A, JD air dash JD, iad jD 214A, A+C*2, JA 214A, OTG with 2B A+C, tk 214A okizeme

For Ken Toki Heart, take out the IAD D 214A


For Juda, from JABD you take the side switch route


Raoh Rei, doesnt matter if the bani hits or gets blocked, go into ~ close C close D starter


Jagi and Heart, doesnt matter if hits or gets blocked, go into C+D, boost A+C starter


For jagi, if bani hits then its fine with just going into C+D A+C, 214A, JD air dash JD ~


If it's blocked then go into A+C, tk 214A, dash close D , JD ~


1 boost, every char except Raoh Heart Juda, 3 star dizzy chikuseki

(Boost) 2Bx2-4, 2C, E~C~D (cheap bani), A+C tk 214A, 20% boost,

C+D boost B close C 6239A

Then

2C FKO

Or

close A C 623A, dash 2B A+C, tk 214A setup


vs Rei

close C close D, JABC 214A, dash 2B A+C, 214A

Since the period where you cannot get boost back after using it is not over yet, make sure that the meaty 214A is properly blocked then open them up so you can expect get a lot of meter, approximately 2 boost bars back maximum. If you open the guard, the opponent should get dizzy.


Basket Combos

vs Ken

Corner on the side of Souther's health bar

close D JD air dash JC cross up, 2C*7 far C 2C 236C, boost 5A, 2A, 5AA,

Boost 5A*10 , hyakuretsu


1.6 boost starter

close D JD air dash, some delay JC, 214A 2hit, close B C, far C 2C far C 236C, boost cancel 2A, 5A*4, 5A*10, dash 5A, dash 2A, hyakuretsu


1 boost , just when getting it, if you have too much then you cant do it

close D, JD,JC, close C, close D, JA, JC, JC, A*3, far C, 236C, A*10, 2B~


B+D starter

B+D, A+C, boost C, JAC, switch sides here, JD cancel E+214A 1hit, close B, close C, far C, 2C, far C, 236C, boost cancel 2A*3, 5A*2, Boost 5A*11, hyakuretsu

Easy version, corner, 2 boost

Close D, JD air dash side switch JC, close C D, JACD, 5AAA, Boost A, C, 2C, C, Boost 5A*10, dash 5A, 2A, dash 5B, 2B*12, 14, 8, 16 , 236A, 236C, basket


Midscreen

Grave, JA, JB, JD, 214A+E, dash side switch, ACC2CC, 236C, E2A5AAAA>EA*11>2B*13>14>8>15> 236A 236C basket


Dribble Combos

vs Ken

close D JD air dash side switch j.C, 2C*7, far C 2C far C, boost cancel, 2A, 5A*6, Boost 5A*8, Boost 5A*2, 5B*5, dash 2A, dash [close B delay 2A]*11, dash 5A*5, dribble

vs Raoh

Corner

close D JD air dash JC cross up, 2C*8 , high hitting close D 236C, boost cancel 5A*5, Boost 5A*9-10, hyakuretsu


close D, j.D, j.C, 2C*8, high hitting close D, 236C, E A*5, EA EA8-9, hyakuretsu (2B*13, 13, 8, 15)

Midscreen

A+C, JA, JB, JD, 214A+E, dash change sides A, C*2, 2C, C, 236C, E, 2A,5A*4, boost cancel 5A*10, 2B*13, 13, 8,14, 236A 236C

Opponent corner~starting position,1 boost bar

A+C, delay JBCD, HSC boost 214A, forward jump cross over JC or JD, 214A, 5A*20, A+C, close B, hyakuretsu (2B*9, 15, 8, 13, far D 236A 236C)


Dribble, corner , 1 boost

close D, JD, air dash cross JC, 2C*7, close D2D, boost cancel 5A*6, boost cancel 5A*8, boost cancel 5AAB*6, dash far A, [dash close B delay 2A]*5 , dash close 5A*5, dash far A*6,

At this point dribble already activated and the opponent is bouncing.

Use this bounce pattern to finish him off:

Jump AC*8, 5AC 623A, 5AC 214A, 5AC C+D, JABC, basket

Corner

A+C, delay JBCD (ABD or ACD is fine too), HSC boost 214A, forwar jump cross up JD, 214A, close B*26 (or 5A*20,close B*6) , when the opponent is bounces 2C movement boost side switch, 5A, dash 2A*n, dribble

vs Toki