| If you are even a little familiar with Hokuto no Ken, Toki probably needs no introduction. His ability to teleport around with no recovery allows for over-the-top mixups and pressure, and he has an answer to any situation, being fully equipped with two of the best reversal supers in the game, zero-startup low/high/air counter moves, a projectile, and a projectile reflector move. As his 2B has a long startup and he possesses no other low moves, Toki's mixup is centered more on confusing the opponent into guarding the wrong way than the usual high/low or low/throw styles. This makes for a fairly unique play-style, which can take some getting used to. However if you are playing to win and are willing to put in the effort, Toki is likely the best pick for you.
That being said, let us start this section off by listing Toki's main strengths and weaknesses.
- Positive matchups against all characters; has two 9:1 matchups
- Can teleport all over the place at high speed with no recovery at all.
- Has three 1-frame startup counter moves which can be followed up with huge no gauge combos
- Throw causes wall bounce, and can be followed up with huge no gauge combos
- Has two of the best reversal supers in the game
- Great star reducing abilities
- Best FKO in the game
- 2B is his only low attack, and comes out quite slow
- 3-star FKO combos are fairly difficult to pull off
- People may hold a grudge against you for using him
Before diving right into the combos be sure to familiarize yourself with Toki's special/super moves and important normals.
See Normal Moves section.
See Special Moves section.
See Combos section.
|Kenshiro - Raoh - Toki - Jagi - Shin - Rei - Juda - Thouther - Mr. Heart - Mamiya|
|Basic Mechanics - Advanced Mechanics - General Strategy - FAQ|