Ultimate Marvel vs Capcom 3/Akuma

From Shoryuken Wiki!
Jump to: navigation, search
Ultimate Marvel vs Capcom 3UMvC3Logo.png
Ultimate Marvel vs Capcom 3#Getting StartedUltimate Marvel vs Capcom 3#CharactersUltimate Marvel vs Capcom 3/GlossaryUltimate Marvel vs Capcom 3/Game MechanicsUltimate Marvel vs Capcom 3/Game ModesUltimate Marvel vs Capcom 3/StrategyUMvC3HeaderButtons.png

Akuma

Umvc3 akuma face.jpg

The "Master of the Fist" trained with his brother Gouken. In time Akuma would kill Gouken and work to persuade Gouken's pupil, Ryu, to be seduced by the Satsui no Hadou. Akuma is very secretive and constantly in pursuit of a true opponent to face in battle.


In a nutshell Akuma returns in Ultimate with a game play very similar to what was seen in the past. Playing as Akuma depends on getting in close through the use of his varied special attacks and looking for strong mix-up opportunities. Although Akuma does relatively high damage, his low life means that he can be removed from the game fairly easily if used recklessly. Akuma is most known for his Tatsumaki Zenkuyaku assist, though hit stun has been modified since the previous installment of Marvel vs. Capcom 3, which means the point character will need to have a faster reaction time.

Players to Watch

Justin Wong, SumBrwnKid, Knives, ChrisG

Character Specific Information

CHARACTER DATA
Health:
750,000
Double Jump:
No
Air Dash:
No
Air Action Count:
0
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
32.5 %
55 %
77.5 %
X-Factor Speed Boost:
7.5 %
15.0 %
22.5 %
X-Factor Duration:
10 s
15 s
20 s
MINIMUM DAMAGE SCALING
 
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
10 %
10 %
10 %
20 %
33 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
33 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
33 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
33 %

Video Walkthrough

Combos


corner combo with tatsu relaunch
advanced BnB's
Combos with Hawkeye and Jill assist
cool combo with vergil assist

Technology

ground throw conversion
guard break with level 3
Team BnB, tech and cool resets with Spencer

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Gohadoken L
Shot.png Front.png
90,000
Proj.png
Messatsu-Gouhadou Agyo
If playing as Akuma,
hold H.png for Ungyo
Beta.png Tatsumaki
Zankukyaku
Direct.png Front.png
40,000 X 2
+ 70,000
(132,600)
Projnull.png Strk.png
Messatsu-Goshoryu
Gamma.png Hyakki Gojin
Direct.png Tiltdown.png
90,000
High.png Otg.png
Groundbounce.png
vs airborne
Softknockdown.png
Messatsu-Gouhadou Agyo
If playing as Akuma,
hold H.png for Ungyo

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light
L.png
53,000
Rpdfire.png
Crouching Light
D.png + L.png
48,000
Rpdfire.png Low.png
Standing Medium
M.png
40,000 X 2
(72,000)
Crouching Medium
D.png + M.png
75,000
Standing Heavy
H.png
88,000
Crouching Heavy
D.png + H.png
85,000
Low.png
Softknockdown.png
Special
S.png
90,000
Launch.png Nocancel.png
Zugaihasatsu
"Overhead Chop"
F.png + M.png
45,000 X 2
(81,000)
High.png ( Groundbounce.png on aerial opponents)
Senpukyaku
F.png + H.png
100,000
Strk.png
Jumping Light
air L.png
53,000
High.png
Jumping Medium
air M.png
70,000
High.png
Jumping Heavy
air H.png
88,000
High.png
Jumping Special
air S.png
90,000
High.png Aircombofinisher.png
Tenmakujinkyaku
"Dive Kick"
air D.png + M.png
80,000

Throws

Name
Command
Damage
Special Properties (glossary)
Forward Throw
F.png + H.png
80,000
Throw.png Hardknockdown.png
Back Throw
B.png + H.png
80,000
Throw.png Hardknockdown.png
Forward Air Throw
air F.png + H.png
80,000
Airthrow.png Hardknockdown.png
Back Air Throw
air B.png + H.png
80,000
Airthrow.png Hardknockdown.png

Special Moves

Name
Command
Damage
Special Properties (glossary)
Gohadoken
Qcf.png + Atk.png
90,000
Proj.png
Zanku Hadoken
air Qcf.png + Atk.png
90,000
Proj.png
Atk.png used determines angle fired
Goshoryuken L
Dp.png + L.png
90,000
Strk.png
Goshoryuken M
Dp.png + M.png
55,000 + 70,000
(118,000)
Strk.png
Goshoryuken H
Dp.png + H.png
40,000 X 2 + 70,000
(132,600)
Strk.png
Tatsumaki Zankukyaku L
Qcb.png + L.png
110,000
Airok.png Strk.png
Projnull.png
Tatsumaki Zankukyaku M
Qcb.png + M.png
40,000 X 2 + 70,000
(132,600)
Airok.png Strk.png
Projnull.png
Tatsumaki Zankukyaku H
Qcb.png + H.png
35,000 X 4 + 70,000
(166,200)
Airok.png Strk.png
Projnull.png
Hyakkishu
"Demon Flip"
Rdp.png + Atk.png
0
Airok.png
Atk.png used determines distance
Hyakki Gosho
"Palm Strike"
During Hyakkishu: L.png
100,000
Groundbounce.png
Softknockdown.png
Hyakki Gojin
"Dive Kick"
During Hyakkishu: M.png
90,000
High.png
Otg.png
Groundbounce.png vs airborne
Softknockdown.png
Hyakki Goho
"Fireball"
During Hyakkishu: H.png
90,000
Proj.png
Ashura Senku
"Teleport"
Dp.png / Rdp.png + S.png
0
Teleport forward or back,
respectively.

Hyper Moves

Name
Command
Damage
Special Properties (glossary)
Messatsu-Gohado Agyo
"Rapid Fireballs"
Qcf.png + Atk.png + Atk.png
11,000 X 48
(285,600 ~ 342,900)
Proj.png
mashable
Messatsu-Gohado Ungyo
"Beam Hyper"
Qcf.png + Atk.png + Atk.png
hold H.png
18,000 X 25
(260,300 ~ 312,500)
Proj.png
Softknockdown.png
mashable
Tenma-Gozanku Agyo
"Rapid Fireballs"
air Qcf.png + Atk.png + Atk.png
11,000 X 48
(285,600 ~ 342,900)
Proj.png
mashable
Messatsu-Gohado Ungyo
"Beam Hyper"
air Qcf.png + Atk.png + Atk.png
hold H.png
18,000 X 25
(260,300 ~ 312,500)
Proj.png
Otg.png
Strk.png
mashable
Messatsu-Goshoryu
Dp.png + Atk.png + Atk.png
40,000 X 8 + 150,000
(292,000)
Strk.png
Projnull.png
Raging Demon
L.png , L.png , F.png , M.png , H.png
(465,000 ~ 507,000)
Throw.png
Hardknockdown.png
mashable
Level 3 Hyper.

Frame Data

Move Name Startup Active Recovery Adv. On Guard Adv. On Hit Notes
L.png 6 3 6 +5 +6
M.png 9 5 14 +2 +4
H.png 8 4 18 +1 +3
Crouch L.png 5 2 11 +1 +2
Crouch M.png 6 3 14 +1 +3
Crouch H.png 8 4 25 -6 -
Right.gif + M.png 21 4 19 -3 -1
Right.gif + H.png 18 5 16 +2 +10
S.png 7 3 21 -1 -
Jump L.png 8 9 7 +8 +9
Jump M.png 10 3 19 +12 +14
Jump H.png 10 3 23 +13 +15
Jump S.png 8 4 16 +15 +17
Jump Up.gif + S.png 10 4 Until Grounded
Jump Right.gif / Left.gif + S.png 10 3 Until Grounded
Jump Down.gif + S.png 9 4 15
Jump Down.gif + H.png 14 Until Grounded 8 +9 +11
Forward Throw 1 1 - - -
Back Throw 1 1 - - -
Forward Air Throw 1 1 - - -
Back Air Throw 1 1 - - -
Alpha.gif Assist 38 - 141
Beta.gif Assist 32 17(6)6 110
Gamma.gif Assist 59 11 93
Snap Back 2 4 18 +1 -
Gohadoken L.png 14 - 28 -6 -4
Gohadoken M.png 14 - 31 -9 -7
Gohadoken H.png 14 - 34 -12 -10
Zanku Hadoken L.png 10 - 35 +10 +11
Zanku Hadoken M.png 10 - 40 +10 +11
Zanku Hadoken H.png 10 - 45 +10 +11
Goshoryuken L.png 6 14 24 -15 -2
Goshoryuken M.png 4 5(1)10 30 -23 -4
Goshoryuken H.png 3 6(1)10 44 -36 -18
Tatsumaki Zankyaku L.png 8 7 18 -1 -
Tatsumaki Zankyaku M.png 8 17(6)6 14 +3 +11
Tatsumaki Zankyaku H.png 8 41(6)6 16 +1 +9
Air Tatsumaki Zankyaku L.png 5 28 Until Grounded, 6 frames grounded recovery +12 +13
Air Tatsumaki Zankyaku M.png 5 18(4)6 Until Grounded, 6 frames grounded recovery +12 +13
Air Tatsumaki Zankyaku H.png 5 42(4)6 Until Grounded, 6 frames grounded recovery +12 +13
Hyakkishu L.png 37/ Until Grounded
Hyakkishu M.png 42/ Until Grounded
Hyakkishu H.png 53/ Until Grounded
Hyakki Gosho 9 4 15 +12
Hyakki Gojin 14 Until Grounded 8 +11 +13
Hyakki Goho 10 - Until Grounded
Ashura Senku 14 20
Messatsu-Gohado Agyo 7+1 76 50 -20 -18
Messatsu-Gohado Ungyo 7+1 80 46 -34
Tenma-Gozanku Agyo 7+2 76 16 +3 -5
Tenma-Gozanku Ungyo 7+2 80 13 -1
Messatsu-Goshoryu 13+3 14(6)14(6)14 40 -22 -4
Raging Demon 5+0 40 4

Mission Mode

Strategy

Tips and Tricks

  • Throws are an important part of Akuma's game. Off of any throw, front or back, air or ground, you can instantly do an air Charged Messatsu Gouhado with Qcf.png , Uf.png + Atk.png + Atk.png . This will OTG for big damage.
  • Akuma's teleport is extremely useful, especially when combined with assists that hit repeatedly as he passes through you and changes sides.
  • Akuma's overhead Chop can be special cancelled, which means you can score a launcher with the S.png button into huge damage.

Combos

Assists

Alpha.pngFireball- Terrible. Don't use it.
Beta.pngTatsu- One of the best assists in the game. Fantastic for rushdown characters since it locks them down.
Gamma.pngDive Kick- Not too bad, but since Tatsu is so amazing, this will never be used.

Basic Strategy

Advanced Strategy

Strategy vs. Akuma