Ultimate Marvel vs Capcom 3/Amaterasu

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Contents

Amaterasu

Image:umvc3_amaterasu_face.jpg

Amaterasu, the sun goddess, lost her physical form year ago defeating the True Orochi. 100 years later she was resurrected in the form of a wolf who now uses her powers to restore beauty to islands of Japan.


In a nutshell Amaterasu is a very unique and versatile character due to her extensive weapons and swift defense. She is well equiped to force the opponent into a corner through the use of her Thunder Edge and airdash creating situations to increase preasure and extend combos, also with the use of airdash. A new change to the game system in Ultimate prevents blocking while airdashing which leaves her vulnerable to counter attacks. Lastly, Ammy is shorter than many standing attacks leaving the opponent vulnerable to retaliation.


Character Specific Information

CHARACTER DATA
Health:
800,000
Specialized Zig-Zag
Double Jump:
No
Air Dash:
Yes
Air Action Count:
1
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
20 %
40 %
60 %
X-Factor Speed Boost:
20 %
30 %
40 %
X-Factor Duration:
11.0 s
16.0 s
21.0 s
MINIMUM DAMAGE SCALING
 
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
10 %
10 %
10 %
20 %
30 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
30 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
30 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
30 %

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
File:Alpha.png Solar Flare
File:Extra.png File:Instant.png
0
File:proj.png reflector
Okami Shuffle
File:Beta.png Cold Star
File:shot.png File:tiltdown.png
20,000 X 8
(113,600)
File:proj.png
freezes opponent
Okami Shuffle
File:Gamma.png Bloom
File:Extra.png File:Instant.png
0
Fills 30% of one
H.C. Gauge
Okamu Shuffle

Normal Moves : Solar Flare Weapon Stance

Name
Command
Damage
Special Properties (glossary)
Standing Light
File:l.png
30,000
Crouching Light
File:d.png + File:l.png
28,000
File:rpdfire.png File:low.png
Standing Medium
File:m.png
50,000
Crouching Medium
File:d.png + File:m.png
50,000
File:low.png
Standing Heavy
File:h.png
60,000
chains to File:d.png + File:H.png
Crouching Heavy
File:d.png + File:h.png
60,000
File:low.png
File:softknockdown.png
Special
File:s.png
70,000
File:launch.png File:nocancel.png
Reflector Chain Combo Ichi
File:f.png + File:H.png
60,000
Ni
San
Shi
Solar Flare Attack
from Ichi, File:H.png
File:H.png
File:H.png
File:h.png
60,000
60,000
60,000
60,000
Jumping Light
air File:l.png
35,000
File:high.png
Jumping Medium
air File:m.png
48,000
File:high.png
Jumping Heavy
air File:h.png
60,000
File:high.png
can chain into itself to 3 hits
Jumping Special
air File:s.png
70,000
File:high.png File:aircombofinisher.png
File:softknockdown.png vs airborne opponent

Normal Moves : Thunder Edge Weapon Stance

Name
Command
Damage
Special Properties (glossary)
Standing Light
File:l.png
30,000
Crouching Light
File:d.png + File:l.png
28,000
File:rpdfire.png File:low.png
Standing Medium
File:m.png
50,000
Crouching Medium
File:d.png + File:m.png
50,000
File:low.png
Standing Heavy
File:h.png
80,000
chains to File:d.png + File:H.png
Crouching Heavy
File:d.png + File:h.png
80,000
File:low.png
File:softknockdown.png
Special
File:s.png
70,000
File:launch.png File:nocancel.png
Glaive Chain Combo Ichi
File:f.png + File:H.png
80,000
can be charged
Glaive Chain Combo Ichi
(Charged version)
File:f.png + File:H.png charge
100,000
File:stagger.png
Ni
San
Thunder Edge Slash
from Ichi, File:H.png
File:H.png
File:h.png
80,000
80,000
80,000
can be charged
can be charged
forced File:groundbounce.png can be charged
Ni
San
Thunder Edge Slash
(charged versions)
from Ichi, File:H.png charge
File:H.png charge
File:h.png charge
100,000
100,000
100,000
File:stagger.png
File:stagger.png
File:stagger.png
Jumping Light
air File:l.png
35,000
File:high.png
Jumping Medium
air File:m.png
48,000
File:high.png
Jumping Heavy
air File:h.png
90,000
File:high.png
can be charged
Jumping Heavy
(Charged Version)
air File:h.png charge
110,000
File:high.png
File:forcedgroundbounce.png
Jumping Special
air File:s.png
70,000
File:high.png File:aircombofinisher.png
File:softknockdown.png vs airborne opponent
Thunder Edge Stab
air File:df.png + File:h.png
90,000
can be charged
File:otg.png
File:groundbounce.png vs airborne opponent
Thunder Edge Stab
(Charged Version)
air File:df.png + File:h.png charge
120,000
File:stagger.png
File:otg.png
File:groundbounce.png vs airborne opponent

Normal Moves : Devout Beads Weapon Stance

Name
Command
Damage
Special Properties (glossary)
Standing Light
File:l.png
30,000
Crouching Light
File:d.png + File:l.png
28,000
File:rpdfire.png File:low.png
Standing Medium
File:m.png
50,000
Crouching Medium
File:d.png + File:m.png
50,000
File:low.png
Standing Heavy
File:h.png
25,000 X 4
(79,500)
chains to File:d.png + File:H.png
Crouching Heavy
File:d.png + File:h.png
25,000 X 4
(79,500)
File:low.png
File:softknockdown.png
Special
File:s.png
70,000
File:launch.png File:nocancel.png
Rosary Chain Combo Ichi
File:f.png + File:H.png
25,000 X 4
(79,500)
Ni
San
Shi
Devout Beads Whip
from Ichi, File:H.png
File:H.png
File:H.png
File:h.png
25,000 X 4
25,000 X 4
25,000 X 4
25,000 X 4
(153,900)
(163,900 for full rosary combo)



File:softknockdown.png
Jumping Light
air File:l.png
35,000
File:high.png
Jumping Medium
air File:m.png
48,000
File:high.png
Jumping Heavy
air File:h.png
25,000 X 4
(79,500)
File:high.png
Jumping Special
air File:s.png
70,000
File:high.png File:aircombofinisher.png
File:softknockdown.png vs airborne opponent

Throws

Name
Command
Damage
Special Properties (glossary)
Forward Throw
File:f.png + File:h.png
80,000
File:throw.png File:hardknockdown.png
Back Throw
File:b.png + File:h.png
80,000
File:throw.png File:hardknockdown.png
Forward Air Throw
air File:f.png + File:h.png
80,000
File:airthrow.png File:hardknockdown.png
Back Air Throw
air File:b.png + File:h.png
80,000
File:airthrow.png File:hardknockdown.png

Universal Special Moves

Name
Command
Damage
Special Properties (glossary)
Head Charge L / M
air File:qcf.png + File:l.png / File:m.png
70,000
Head Charge H
air File:qcf.png + File:h.png
70,000
File:groundbounce.png
Power Slash
(Paper)
File:qcb.png + File:atk.png
80,000
File:proj.png
Weapon Change
File:d.png , File:d.png + File:atk.png
0
File:L.png changes to Solar Flare
File:M.png changes to Thunder Edge
File:H.png changes to Devout Beads


Solar Flare Stance Special Moves

Name
Command
Damage
Special Properties (glossary)
Solar Flare L
File:dp.png + File:l.png
150,000
can be charged
File:Counter.png vs File:high.png and mid
File:cptr.png
File:hardknockdown.png
Solar Flare M
File:dp.png + File:m.png
150,000
can be charged
File:Counter.png vs File:low.png
File:cptr.png
File:hardknockdown.png
Solar Flare H
File:dp.png + File:h.png
varies
can be charged
File:proj.png reflector
if File:proj.png cant be reflected:
File:projnull.png instead


Thunder Edge Stance Special Moves

Name
Command
Damage
Special Properties (glossary)
Thunder Edge
File:qcf.png + File:atk.png
100,000
can be charged
File:L.png stabs File:f.png
File:m.png stabs File:uf.png
File:h.png stabs File:u.png
Thunder Edge
(Charged Version)
File:qcf.png + File:atk.png charge
150,000
File:softknockdown.png
Glaive Chop
air File:qcf.png + File:s.png
10,000 X 3 + 30,000 X 3
hits and damage can vary
slightly by height and angle


Devout Beads Stance Special Moves

Name
Command
Damage
Special Properties (glossary)
Cold Star
File:qcf.png + File:atk.png
20,000 X 1 ~ 8
(20,000 ~ 113,600)
File:proj.png
mashable
freezes opponent
File:atk.png used determines angle:
File:l.png shoots File:f.png
File:m.png shoots File:uf.png
File:h.png jumps and shoots File:df.png

Hyper Moves

Name
Command
Damage
Special Properties (glossary)
Okami Shuffle
File:qcf.png + File:atk.png + File:atk.png
70,000
+ 10,000 per ice hit
+ 7,000 per lightning hit
+ 80,000 for final bolt
(295,800)
Damage varies by screen location
File:airok.png File:proj.png
soft File:knockdown.png for first hit
File:otg.png File:hardknockdown.png
for all other hits.
Doesn't scale normally with combo.
More research required.
Vale of Mist
File:qcb.png + File:atk.png + File:atk.png
0
File:airok.png
slow state that affects only
opponent's team.
lasts 5 seconds.
Divine Instruments
File:dp.png + File:atk.png + File:atk.png
400,000 ~ 440,000
Mashable
Level 3 Hyper.

Mission Mode

Strategy

Tips and Tricks

  • While learning Amaterasu, do not be afraid to lose. Take your time learning each weapon separately before trying to combine all of her techniques into one gameplan. Remember to experiment and find out what you can crouch under as one of the shortest characters in the game. The knowledge will add up to a much deadlier character in the future.
  • Play the matchup when using Amaterasu. If your opponent's character is weak to rush down, then rush him down. If he is weak to keep away, keep him out!
  • Be ready for a quick, nearly full screen punish using the Okami Shuffle super.
  • Don't be afraid to slow your opponent's down with the Vale of Mist. Meter gain stops during this, but the damage you get or the escape you make can be invaluable. Try DHCing into this super for a safe switch.
  • The ideal way to switch weapons midcombo is to connect a Down+Heavy then quickly Down+(weapon change button), as opposed to Down+Heavy then Down+Down+(Weapon Change Button). Doing this allows you to continue the combo easier as you are performing one less command input, using the Down+Heavy as one of the Down commands for the weapon change. Here are animated GIFs to visually describe to perform this.

1- Quick Weapon change done at the end of a 3-hit combo at this link here

File:AmmyEzWepChange.gif (Practice this first)

2- Quick Weapon change in the middle of a 3-hit combo here

File:AmmyEzWepChange2.gif (Practice this second)

Combos

Basic Strategy

Advanced Strategy

Strategy vs. Amaterasu

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