Ultimate Marvel vs Capcom 3/Arthur

From Shoryuken Wiki!
Jump to: navigation, search
Ultimate Marvel vs Capcom 3UMvC3Logo.png
Ultimate Marvel vs Capcom 3#Getting StartedUltimate Marvel vs Capcom 3#CharactersUltimate Marvel vs Capcom 3/GlossaryUltimate Marvel vs Capcom 3/Game MechanicsUltimate Marvel vs Capcom 3/Game ModesUltimate Marvel vs Capcom 3/StrategyUMvC3HeaderButtons.png

Arthur

Umvc3 arthur face.jpg

The Knight Arthur, noble and strong, had spent many years in service of the king. He had won the heart of the kingdom, the people, and most of all he had won the heart of the king's daughter, Princess Prin-Prin. Terror struck the evening they were to be wed as Loki, the lord of the Ghoul Realm, captured the Princess and took her away to his palace. Arthur adventured to defeat Loki and his followers and continues to keep the realm free of Ghosts and Ghouls.


In a nutshell Arthur is full of projectiles that can cause a lot of chip damage against a guarding opponent or control the space with an advancing opponent. Even when an opponent attacks point blank Arthur has tools such as his Shield Deflect to parry the opponents attack. If chip and run with a slew of weapons is your cup of tea then Arthur will be a great addition to your team.

Alternate Colors

Arthur colors.jpg

Players to Watch

Rikir, Realpotix, Marvisto

Character Vitals

CHARACTER DATA
Health:
850k.jpg
Double Jump:
Yes
Air Dash:
No
Air Dash/Jump count:
1
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
10 / 25 / 35 %
30 / 45 / 70 %
50 / 65 / 100 %
X-Factor Speed Boost:
15.0 %
25.0 %
35.0 %
X-Factor Duration:
10. s
15.0 s
20. s
MINIMUM DAMAGE SCALING
 
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
20 %
20 %
20 %
30 %
40 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
40 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
40 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
40 %
  • X-Factor Variables are for Boxers, Normal, and Gold armors, respectively.

Video Walkthrough

Combos


Super jump conversions
team BnB with Dante
920K 1 bar combo with Modok/Haggar

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Heavenly Slash
Direct.png Front.png
80,000
Softknockdown.png
Goddess' Bracelet
Beta.png Dagger Toss
Shot.png Front.png
40,000 X 3
(108,300)
Proj.png
Goddess' Bracelet
Gamma.png Fire Bottle Toss
Shot.png Tiltdown.png
40,000 for bottle
20,000 X 5 for flames
(81,700 for flames)
Stagger.png for bottle
Proj.png Otg.png
Goddess' Bracelet

Gold Armor Assists

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Heavenly Slash
Direct.png Front.png
110,000
Softknockdown.png
Goddess' Bracelet
Beta.png Dagger Toss
Shot.png Front.png
55,000 X 3
(149,000)
Proj.png
Goddess' Bracelet
Gamma.png Fire Bottle Toss
Shot.png Tiltdown.png
40,000 for bottle + 22,000 X 8 for flames
(152,400)
Stagger.png for bottle
Proj.png Otg.png
Goddess' Bracelet

Normal Moves

Name
Command
Damage
Notes (glossary)
Standing Light
L.png
30,000
Rpdfire.png
Crouching Light
D.png + L.png
28,000
Rpdfire.png Low.png
Standing Medium
M.png
48,000
Crouching Medium
D.png + M.png
45,000
Low.png
Standing Heavy
H.png
65,000
Crouching Heavy
D.png + H.png
63,000
Low.png Softknockdown.png
Special
S.png
70,000
Launch.png Nocancel.png
Cross Sword
B.png + H.png
70,000
Proj.png Nocancel.png Chipdamage.png
Lance Charge
F.png + H.png
70,000
Jumping Light
air L.png
30,000
High.png Djcancel.png
Jumping Medium
air M.png
47,000
High.png Djcancel.png
Jumping Heavy
air H.png
63,000
High.png
Jumping Special
air S.png
65,000
High.png Aircombofinisher.png
Otg.png ;
cancels all momentum, fast fall,
similar to a dive kick

Throws

Name
Command
Damage
Notes (glossary)
Forward Throw
F.png + H.png
80,000
Throw.png Hardknockdown.png
Back Throw
B.png + H.png
80,000
Throw.png Hardknockdown.png
Forward Air Throw
air F.png + H.png
80,000
Airthrow.png Hardknockdown.png
Back Air Throw
air B.png + H.png
80,000
Airthrow.png Hardknockdown.png

Special Moves

Name
Command
Damage
Notes (glossary)
Dagger Toss
Qcf.png + L.png
40,000 x 1 ~ 3
(40,000 ~ 108,300)
Airok.png Proj.png
Rpdfire.png L.png for more daggers
Lance Toss
Qcf.png + M.png
60,000 X 1 ~ 2
(60,000 ~ 114,000)
Airok.png Proj.png
Rpdfire.png M.png for additional lance
Scatter Crossbow
Qcf.png + H.png
50,000 X 2
(95,000)
Airok.png Proj.png
Shield Deflect
Dp.png + L.png
0
Counter.png vs mid and Low.png ;
Stagger.png opponent on Counter.png
Projnull.png
Heavenly Slash
Dp.png + M.png
90,000
Strk.png
Hellbound Slash
Dp.png + H.png
50,000 + 60,000
(104,000)
Strk.png on first hit ;
Hardknockdown.png on second hit
Fire Bottle Toss
Qcb.png + L.png
40,000 for bottle
20,000 X 5 for flames
(81,700 for flames)
Stagger.png for bottle hit
Airok.png
Proj.png
Otg.png
Ax Toss
Qcb.png + M.png
100,000
Airok.png Proj.png
Scythe Toss
Qcb.png + H.png
50,000 X 2
Airok.png Proj.png ;
works as a boomerang

Gold Armor Special Moves

Name
Command
Damage
Notes (glossary)
Dagger Toss
Qcf.png + L.png
55,000 x 1 ~ 3
(40,000 ~ 149,000)
Airok.png Proj.png
Rpdfire.png L.png for more daggers
Lance Toss
Qcf.png + M.png
130,000
Airok.png Proj.png
Scatter Crossbow
Qcf.png + H.png
40,000 X 3
(108,300)
Airok.png Proj.png
homing
Shield Deflect
Dp.png + L.png
0
Counter.png vs mid and Low.png ;
Stagger.png opponent on Counter.png
Heavenly Slash
Dp.png + M.png
120,000
Softknockdown.png
Hellbound Slash
Dp.png + H.png
50,000 + 60,000
(104,000)
Strk.png on first hit ;
Groundbounce.png Hardknockdown.png on second hit
Fire Bottle Toss
Qcb.png + L.png
40,000 + 22,000 X 9
(160,900)
Stagger.png on bottle hit
Airok.png
Proj.png
Otg.png
Ax Toss
Qcb.png + M.png
50,000 X 3
(135,400)
Airok.png Proj.png
Scythe Toss
Qcb.png + H.png
25,000 X 4
Airok.png Proj.png ;
works as a boomerang

Hyper Moves

Name
Command
Damage
Notes (glossary)
Goddess' Bracelet
Qcf.png + Atk.png + Atk.png
22,000 X 20 ~ 40
Proj.png
mashable ;
Arthur can jump
and double jump freely
during this hyper.
Golden Armor (King's Armor)
"Gold Armor"
Qcb.png + Atk.png + Atk.png
0
Puts Arthur in Gold Armor State.
Received damage reduced by 20%.
Lasts about 20 seconds.
"The Boxers"
N/A
0
When Gold Armor runs out,
Arthur is put in a Hardknockdown.png state,
reverting to The Boxers.
Received damage increased by 30%.
Golden Armor
"Regular / Normal Armor"
Qcb.png + Atk.png + Atk.png
0
Returns Arthur to original, default armor state.
For the Princess
Dp.png + Atk.png + Atk.png
400,000
Proj.png
100% invincibility
OTG.png Level 3 Hyper.

Frame Data

Frame Data

Move Name Startup Active Recovery Adv. On Guard Adv. On Hit Notes
L.png 6 3 11 -1 +0
M.png 12 3 23 -7 -5
H.png 14 5 22 -5 -3
Crouch L.png 7 2 12 -1 +0
Crouch M.png 10 3 22 -6 -4
Crouch H.png 15 4 24 -6 -
S.png 9 4 31 -13 -
Jump L.png 7 9 10 +7 +9
Jump M.png 9 3 22 +13 +16
Jump H.png 11 5 20 +14 +16
Jump S.png 12 Until Grounded 5 +7 +9
Jump Up.gif + S.png 10 4 Until Grounded - -
Jump Left.gif / Right.gif + S.png 11 3 Until Grounded - -
Jump Down.gif + S.png 12 Until Grounded 5 - -
Cross Sword 26 - 24 -3 -1
Lance Charge 20 11 15 -4 -2
Forward Throw 1 1 - - -
Back Throw 1 1 - - -
Forward Air Throw 1 1 - - -
Back Air Throw 1 1 - - -
Alpha.gif Assist 31 8 124
Beta.gif Assist 34 21 125
Gamma.gif Assist 44 - 128
Snap Back 2 5 22 -5 -
Dagger Toss 10 - 28~32 -4~ -8 -2~ -6
Lance Toss 13 - 28~32 -2~ -6 0~ -4
Scatter Crossbow 15 - 30~32 -11 -9
Air Dagger Toss 10 - 32 +21 +23
Air Lance Toss 13 - 32 +23 +25
Air Scatter Crossbow 15 - 30/ Until Grounded, 1 frame grounded recovery +18 +20
Shield Deflect 5 26 15 - -
Heavenly Slash 7 8 41 -27 -18
Hellbound Slash 15 5(18)6 28 -11 -
Fire Bottle Toss 20 - 35 -14 +15
Ax Toss 20 - 38 -7 -5
Scythe Toss 20 50 40 -1 +2
Air Fire Bottle Toss 20 - Until Grounded, 11 frames grounded recovery +8 +38
Air Ax Toss 20 - Until Grounded, 11 frames grounded recovery +20 +22
Air Scythe Toss 20 - Until Grounded, 11 frames grounded recovery +27 +28
Godess' Bracelet 15+1 112 5 +16 +18
Golden Armor 20+2 - - - -
For the Princess! 15+5 150 70 -62

Mission Mode

Strategy

Tips and Tricks

  • Arthur's Level 3 Hyper, For the Princess, is one of the only Level 3 Hypers that can hit assists and be X-Factor canceled. Use this to your advantage, and get all the chip damage or other damage, while setting up new combos and mixups!
  • When Arthur is in Gold Armor, incoming damage is reduced by 20%. When he is nude, incoming damage is increased by 30%.
  • Summon Arthur's Gold Armor, then tag him out. His assist will remain powered up for as long as Arthur is not on point. This is especially good with his Fire Bottle Toss and Dagger Toss assists.
  • Arthur gets better damage boosts from X-Factor while in Gold Armor mode. Abuse this HUGE damage.
  • Arthur has several X-Factor loops with his projectiles. Learn what moves can be looped for huge damage and inescapable chip damage kills.

Combos

Basic Strategy

  • Arthur's game plan is to lock down his opponent with waves of projectiles. His arsenal of daggers, lances, and axes can attack from nearly any angle. Arthur is not very mobile, so to win you will need to dictate the pace of the match and frustrate your opponent. Pairing Arthur with a shot type assist that covers an angle he cannot, or an assist to help get opponents away from you if they get in will be a huge help to his game. Watch out for characters that can teleport behind you, as these will be Arthur's most deadly foes.
  • Arthur in Gold Armor with two other projectile assists is a fantastic team. Arthur can chip you to death with his Gold Armor stuff and projectile assists add more damage and lock the opponent down. Dormammu (Purification), Doom (Missiles), Hawkeye (Greyhound), and Taskmaster (any) are all fantastic choices for assists if you choose to play Arthur like this. This will also work if any of your other characters want to do the same thing (except maybe Doom). Make sure you have Gold Armor as much as possible!

Advanced Strategy

Level 3 X-Factor Gold Armor Arthur is silly. He has 3 projectile death loops with lances, fire bottles, and axes. The lances can combo from full screen and only take about 4 for a dead character. The fire bottles actually work better out of gold armor because the ground fire doesn't start when you hit the character. The axes are a little tricky but they can cross up. The axes move in a weird arch so the trick is to hit them with the arch going up and then on its way back down. You have to find the right spacing for different size characters but it wont work on a some.

Strategy vs. Arthur