Ultimate Marvel vs Capcom 3/C. Viper

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Contents

Crimson Viper

Image:umvc3_viper_face.jpg

The woman codenamed Crimson Viper is a secret agent working for the C.I.A. Her latest assignment from her superiors was to infiltrate the S.I.N. organization headed by Seth in order to gather information on the BLECE Project. Outfitted with a special suit armed with all sorts of gadgets and weapons, including afterburners and tasers, she successfully gains favor with Seth and, for the time being, works with him. When on duty, she is known as Ms. Perfect for how seriously and efficiently she gets the job done. Outside of work, however, she is a loving and caring mother.


In a nutshell Fans have always likened C. Viper's style to that of former veteran Captain Commando, so it made perfect sense to include her in the lineup of MVC3. Just like in SF4, Viper is a mixup and rushdown powerhouse. What makes her unique from other rushdown characters is the inclusion of the EX versions of her moves from SF4. These versions require one stock of meter each, so she is best used in conjunction with a solid battery to supply her with meter. In addition, she has an airdash to make her mixup more potent than before and to extend combos, as well as a Focus Attack. To compensate for her speed and strength, her health is below average.


Character Specific Information

CHARACTER DATA
Health:
900,000
Double Jump:
Yes
Air Dash:
Yes
Air Action Count:
1
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
25.0 %
47.5 %
70.0 %
X-Factor Speed Boost:
15.0 %
22.5 %
30.0 %
X-Factor Duration:
10.5 s
15.5 s
20.5 s
MINIMUM DAMAGE SCALING
 
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
20 %
20 %
20 %
30 %
60 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
60 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
60 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
60 %

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
File:Alpha.png Thunder Knuckle H
File:direct.png File:tiltup.png
80,000
File:strk.png
Emergency Combination
File:Beta.png Seismic Hammer L
File:shot.png File:tiltdown.png
80,000
File:proj.png
File:otg.png
Burst Time
File:Gamma.png Burning Kick
File:direct.png File:front.png
90,000
File:high.png
File:proj.png
File:softknockdown.png
Burst Time

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light
File:l.png
40,000
File:low.png
Crouching Light
File:d.png + File:l.png
38,000
File:rpdfire.png
Standing Medium
File:m.png
63,000
Crouching Medium
File:d.png + File:m.png
60,000
File:low.png
Standing Heavy
File:h.png
75,000
Crouching Heavy
File:d.png + File:h.png
72,000
File:low.png File:softknockdown.png
Special
File:s.png
30,000 + 50,000
File:launch.png ;
File:launch.png and File:nocancel.png on 2nd hit only
Viper Elbow
File:f.png + File:m.png
65,000
File:high.png
Jumping Light
air File:l.png
43,000
File:high.png
File:djcancel.png
Jumping Medium
air File:m.png
60,000
File:high.png
File:djcancel.png
Jumping Heavy
air File:h.png
73,000
File:high.png
File:djcancel.png
Jumping Special
air File:s.png
75,000
File:high.png
File:aircombofinisher.png

Throws

Name
Command
Damage
Special Properties (glossary)
Forward Throw
File:f.png + File:h.png
80,000 (5,000 X 8 + 10,000 X 4)
File:throw.png File:hardknockdown.png
Back Throw
File:b.png + File:h.png
80,000 (5,000 X 8 + 10,000 X 4)
File:throw.png File:hardknockdown.png
Forward Air Throw
air File:f.png + File:h.png
80,000 (5,000 X 8 + 10,000 X 4)
File:airthrow.png File:hardknockdown.png
Back Air Throw
air File:b.png + File:h.png
80,000 (5,000 X 8 + 10,000 X 4)
File:airthrow.png File:hardknockdown.png

Special Moves

Name
Command
Damage
Special Properties (glossary)
Thunder Knuckle (L)
File:qcf.png + File:l.png
90,000
Thunder Knuckle (M)
File:qcf.png + File:m.png
90,000
Thunder Knuckle (H)
File:qcf.png + File:h.png
100,000
File:strk.png
EX Thunder Knuckle *
File:qcf.png + File:s.png
150,000
File:crumple.png
File:projnull.png
Burning Kick
File:qcb.png + File:atk.png
90,000
File:airok.png ; File:high.png
File:softknockdown.png
File:proj.png
EX Burning Kick *
File:qcb.png + File:s.png
20,000 X 3 + 90,000
File:airok.png ; File:high.png
File:softknockdown.png
File:proj.png
Seismic Hammer
File:dp.png + File:atk.png
80,000
File:otg.png
File:jcancel.png
File:proj.png
File:strk.png
EX Seismic Hammer *
File:dp.png + File:s.png
50,000 X 3
File:otg.png
File:jcancel.png
File:proj.png
File:softknockdown.png
Optic Laser
Hold File:atk.png
35,000 X 3
File:proj.png
File:softknockdown.png
Focus Attack lv. 1
File:atk.png + File:s.png
70,000
File:armored.png
Focus Attack lv. 2
hold File:atk.png + File:s.png
80,000
File:armored.png
File:crumple.png
Focus Attack lv. 3
hold File:atk.png + File:s.png
90,000
File:armored.png
File:crumple.png
File:unblockable.png

Hyper Moves

Name
Command
Damage
Special Properties (glossary)
Emergency Combination
File:qcf.png + File:atk.png + File:atk.png
60,000 + 60,000 + 70,000 + 110,000
File:softknockdown.png
File:projnull.png
Burst Time
File:qcb.png + File:atk.png + File:atk.png
70,000 + 30,000 X 3 + 150,000
File:low.png
File:otg.png
File:projnull.png ;
File:projnull.png on first hit only
Viper Full Throttle
File:dp.png + File:atk.png + File:atk.png
430,000
File:hardknockdown.png
Level 3 Hyper.

Mission Mode

Strategy

Tips and Tricks

  • Thunder Knuckle can be feinted ( File:s.png ) even on hit. Use this to extend combos or make blockstrings much safer.
  • Burning Kick File:h.png is a decently fast, mostly safe overhead that you can combo out of. Using this in mixups, especially with assist backup, allows for big damage.
  • Viper builds meter extremely quickly, but also consumes it quickly on her EX specials, which are required for most damaging combos. Figuring out how to balance everything is pivotal.
  • Viper can deal massive damage throughout one combo, but there are many characters that can survive even her most damaging combos. Use Seismos and resets to ensure the kill on the main combo.
  • Since Seismo is File:jcancel.png able, you can actually perform "tiger knee" (File:dp.png File:uf.png + File:atk.png ) Seismos to perform many rapid-fire. This is rather difficult for 100% consistency, but important for her gameplay.
  • Seismo has abysmal recovery on its own, so be sure to File:jcancel.png the final one you perform to stay safe.

Combos

Basic Strategy

Advanced Strategy

Strategy vs. C. Viper

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