Ultimate Marvel vs Capcom 3/Chris

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Ultimate Marvel vs Capcom 3
Ultimate Marvel vs Capcom 3#Getting StartedUltimate Marvel vs Capcom 3#CharactersUltimate Marvel vs Capcom 3/GlossaryUltimate Marvel vs Capcom 3/Game MechanicsUltimate Marvel vs Capcom 3/Game ModesUltimate Marvel vs Capcom 3/Strategy

Contents

Chris

Image:umvc3_chris_face.jpg

As a member of Special Tactics And Rescue Service (S.T.A.R.S.) Chris Redfield was one of the first on the scene to investigate the strange occurrences in and around Raccoon City and continued on through the destruction of Umbrella, a company researching and testing biological warfare. Through all of this Chris has seen the betrayal of S.T.A.R.S. captain, Albert Wesker, and the apparent death of his partner Jill Valentine. Chris becomes a founding member of the Bio-terrorism Security Assessment Alliance (BSAA) and continued the battle against Bioterrorism.


In a nutshell Through the use of his heavy arsenal Chris is able to compete at long range while causing a large amount of chip damage on a guarding opponent. In many cases Chris is left with good frame advantage in order to respond once he throws out a projectile. His variety of close up special attacks also work to either stun or keep the opponent pushed back into chipping range which creates a deadly combination of control and damage. In Ultimate with improved combo abilities and the addition of an OTG attack Chris brings more (bio) hazard this time around.

Character Specific Information

CHARACTER DATA
Health:
1,100,000
Double Jump:
no
Air Dash:
no
Air Action Count:
0
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
40.0 %
65.0 %
90.0 %
X-Factor Speed Boost:
0.0 %
5.0 %
10.0 %
X-Factor Duration:
10.0 s
15.0 s
20.0 s
MINIMUM DAMAGE SCALING
 
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
5 %
5 %
5 %
15 %
40 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
40 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
40 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
40 %

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
File:Alpha.png Combination Punch H
File:direct.png File:front.png
50,000 + 90,000
File:hardknockdown.png
Sweep Combination
File:Beta.png Gun Fire M (Machine Gun)
File:shot.png File:front.png
22,000 X 8
File:proj.png
Grenade Launcher
File:Gamma.png Grenade Toss L (Mine)
File:shot.png File:tiltdown.png
117,000
File:otg.png
File:proj.png
File:softknockdown.png
Grenade Launcher

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light
File:l.png
48,000
Crouching Light
File:d.png + File:l.png
45,000
File:low.png
Standing Medium
File:m.png
65,000
Crouching Medium
File:d.png + File:m.png
80,000
File:low.png
Standing Heavy
File:h.png
80,000
Crouching Heavy
File:d.png + File:h.png
90,000
File:low.png
File:proj.png
File:otg.png
Special
File:s.png
80,000
File:launch.png
Low Shot
File:f.png + File:m.png
90,000
File:low.png
File:proj.png
File:otg.png
Stun Rod
File:f.png + File:h.png
90,000
Flamethrower
File:b.png + File:h.png
18,000 per hit, up to 25 hits
File:proj.png
Jumping Light
air File:l.png
50,000
File:high.png
Jumping Medium
air File:m.png
70,000
File:high.png
Jumping Heavy
air File:h.png
90,000
File:high.png
Jumping Special
air File:s.png
85,000
File:high.png
File:aircombofinisher.png
Air Low Shot
air File:d.png + File:h.png
90,000
File:proj.png

Throws

Name
Command
Damage
Special Properties (glossary)
Forward Throw
File:f.png + File:h.png
80,000
File:throw.png File:hardknockdown.png
Back Throw
File:b.png + File:h.png
80,000
File:throw.png File:hardknockdown.png
Forward Air Throw
air File:f.png + File:h.png
80,000 (40,000 X 2)
File:airthrow.png File:hardknockdown.png
Back Air Throw
air File:b.png + File:h.png
80,000 (40,000 X 2)
File:airthrow.png File:hardknockdown.png

Special Moves

Name
Command
Damage
Special Properties (glossary)
Gun Fire L (Shotgun)
File:qcf.png + File:l.png
20,000 per hit, up to 10 hits
File:proj.png
Gun Fire M (Machine Gun)
File:qcf.png + File:m.png
22,000 X 8
File:proj.png
Gun Fire M (Magnum)
File:qcf.png + File:h.png
150,000
File:proj.png
File:wallbounce.png
File:hardknockdown.png
Air Gun Fire L (Shotgun)
air
File:qcf.png + File:l.png
20,000 per hit, up to 10 hits
File:proj.png
File:otg.png
Air Gun Fire M (Machine Gun)
air
File:qcf.png + File:m.png
22,000 X 8
File:proj.png
File:otg.png
Air Gun Fire M (Magnum)
air
File:qcf.png + File:h.png
150,000
File:proj.png
File:groundbounce.png
File:softknockdown.png
Grenade Toss L (Mine)
File:dp.png + File:l.png
130,000
File:proj.png
File:otg.png
Grenade Toss M (Explosive)
File:dp.png + File:m.png
150,000
File:proj.png
File:otg.png
Grenade Toss H (Incendiary)
File:dp.png + File:h.png
130,000 explosion
15,000 X 5 for flames
File:proj.png
File:otg.png
Combination Punch Light
File:qcb.png + File:l.png
File:l.png ,
File:m.png ,
File:h.png
50,000 + 60,000

+ 50,000
+ 50,000
+25,000+30,000+80,000
File:wallbounce.png on last hit
Combination Punch Medium
File:qcb.png + File:m.png
File:h.png
50,000 + 80,000

150,000
File:softknockdown.png
File:wallbounce.png and File:proj.png on last hit
Combination Punch Heavy
File:qcb.png + File:h.png
50,000 + 90,000
File:hardknockdown.png on 2nd hit
Prone Position
File:d.png , File:d.png + File:h.png
0
switches to Prone Stance
File:nocancel.png
File:u.png to exit stance
Prone Shot
File:h.png during
Prone Stance
90,000
File:proj.png
File:nocancel.png

Hyper Moves

Name
Command
Damage
Special Properties (glossary)
Grenade Launcher
File:qcf.png + File:atk.png + File:atk.png
100,000 X 4
File:proj.png
Sweep Combo
File:qcb.png + File:atk.png + File:atk.png
70,000 + 30,000 X 3 + 150,000
File:groundbounce.png
File:otg.png
File:proj.png ;
File:groundbounce.png on 2nd hit only
File:otg.png on hits 13 - 20 only
Satellite Laser
File:dp.png + File:atk.png + File:atk.png
16,500 X 27 (445,000)
File:hardknockdown.png
File:proj.png
File:otg.png
Level 3 Hyper.

Mission Mode


Strategy

Tips and Tricks

  • All of Chris' Normal gunshot moves (Crouching File:h.png Low Shot, and Air Low Shot) are special cancelable. Use these for extra zoning power, or for great OTG combos.
  • Air Gun Fire File:l.png as an File:otg.png causes a forced tech roll. Keep this in mind for use either as a Mixup, or avoid using it in favor of Air Gun Fire File:m.png or File:h.png for your File:otg.png .
  • After the first update patch of the game, Flame thrower is now Special Cancelable, allowing you to use gunshots, grenade tosses, or just plain File:s.png after the flamethrower.

Combos

Basic Strategy

Advanced Strategy

Strategy vs. Chris

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