Ultimate Marvel vs Capcom 3/Chun Li

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Ultimate Marvel vs Capcom 3#Getting StartedUltimate Marvel vs Capcom 3#CharactersUltimate Marvel vs Capcom 3/GlossaryUltimate Marvel vs Capcom 3/Game MechanicsUltimate Marvel vs Capcom 3/Game ModesUltimate Marvel vs Capcom 3/StrategyUMvC3HeaderButtons.png

Chun Li

Umvc3 chunli face.jpg

TBW


In a nutshell TBW

Players to Watch

Brian Kasugano, Demon Hyo

Character Specific Information

CHARACTER DATA
Health:
850,000
Double Jump:
yes
Air Dash:
yes
Air Action Count:
2
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
20 %
35 %
50 %
X-Factor Speed Boost:
20 %
35 %
50 %
X-Factor Duration:
10.0 s
15.0 s
20.0 s
MINIMUM DAMAGE SCALING
 
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
10 %
10 %
10 %
20 %
45 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
45 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
45 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
45 %

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Kikoken L
Shot.png Front.png
50,000
Proj.png
Kikosho
Beta.png Tenshokyaku M
Direct.png Tiltup.png
18,000 X 4 + 50,000
(101,400)
Strk.png
Kikosho
Gamma.png Hyakuretsukyaku H
Direct.png Front.png
15,000 X 10
(97,300)
Strk.png
Hoyokusen

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light
L.png
35,000
Rpdfire.png
Crouching Light
D.png + L.png
33,000
Rpdfire.png
Standing Medium
M.png
50,000
Jcancel.png
Crouching Medium
D.png + M.png
48,000
Low.png Jcancel.png
Standing Heavy
H.png
70,000
Jcancel.png
Crouching Heavy
D.png + H.png
60,000
Low.png
Softknockdown.png
Jcancel.png
Special
S.png
70,000
Launch.png Nocancel.png
Kakukyakuraku
F.png + H.png
80,000
High.png Nocancel.png
Jumping Light
air L.png
40,000
High.png Djcancel.png
Jumping Medium
air M.png
55,000
High.png Djcancel.png
Jumping Heavy
air H.png
70,000
High.png Djcancel.png
Jumping Special
air S.png
70,000
High.png Aircombofinisher.png
Yosokyaku
air D.png + M.png
65,000
Otg.png ;
causes Chun Li to bounce
up, off of opponent
Taunt
taunt
10,000

Throws

Name
Command
Damage
Special Properties (glossary)
Forward Throw
F.png + H.png
80,000
Throw.png Hardknockdown.png
Back Throw
B.png + H.png
80,000
Throw.png Hardknockdown.png
Forward Air Throw
air F.png + H.png
80,000
Airthrow.png Hardknockdown.png
Back Air Throw
air B.png + H.png
80,000
Airthrow.png Hardknockdown.png

Special Moves

Name
Command
Damage
Special Properties (glossary)
Tenshokyaku L
Dp.png + L.png
20,000 X 2 + 50,000
(78,400)
Airok.png Strk.png
Tenshokyaku M
Dp.png + M.png
20,000 X 4 + 50,000
(101,400)
Airok.png Strk.png
Tenshokyaku H
Dp.png + H.png
20,000 X 6 + 50,000
(120,000)
Airok.png Strk.png
Kikoken L
Hcf.png + L.png
50,000
Proj.png
Kikoken M
Hcf.png + M.png
70,000
Proj.png
Kikoken H
Hcf.png + H.png
90,000
Proj.png
Kikoanken
Hcf.png + H.png , H.png
100,000
Crumple.png Proj.png
Spinning Bird Kick L
charge D.png , U.png + L.png
40,000 X 2
(76,000)
Airok.png Strk.png
Spinning Bird Kick M
charge D.png , U.png + M.png
35,000 X 3
(94,800)
Airok.png Strk.png
Spinning Bird Kick H
charge D.png , U.png + H.png
33,000 X 4
(113,400)
Airok.png Strk.png
EX Spinning Bird Kick
longer charge D.png , U.png + Atk.png
25,000 X 10
(162,400)
Airok.png Strk.png ;
when charge is ready, Chun Li
will flash.
Hyakuretsukyaku
rapid Atk.png (three times)
15,000 per hit
Airok.png Strk.png ;
strength used determines
base duration.

Hyper Moves

Name
Command
Damage
Special Properties (glossary)
Kikosho
Qcf.png + Atk.png + Atk.png
28,000 per hit (14 ~ 27 hits)
(286,300 ~ 340,700)
Strk.png Proj.png
Mashable
Hoyokusen
Qcb.png + Atk.png + Atk.png
20,000 X 13 + 70,000
(230,000)
Launch.png on final hit
Shichisei Ranka
Dp.png + Atk.png + Atk.png
410,000
Hardknockdown.png
Level 3 Hyper.

Frame Data

Move Name Startup Active Recovery Adv. On Guard Adv. On Hit Notes
L.png 4 2 12 -2 -1
M.png 6 3 16 -2 -1
H.png 10 3 18 +1 +2
Crouch L.png 4 2 11 -1 -0
Crouch M.png 6 3 14 -0 +1
Crouch H.png 8 5 23 -6 -
S.png 8 5 27 -10 -
Jump L.png 4 3 16 +7 +8
Jump M.png 6 6 18 +12 +13
Jump H.png 8 4 18 +12 +13
Jump S.png 8 4 18 +14 +15
Jump Up.gif/ Left.gif / Right.gif / Down.gif + S.png 8 4 18 - -
Kakukyakuraku 29 3 8 +11 +12
Yosakyaku 4 11 6 - -
Taunt 10 5 16 +1 +2
Forward Throw 1 1 - - -
Back Throw 1 1 - - -
Forward Air Throw 1 1 - - -
Back Air Throw 1 1 - - -
Alpha.gif Assist 43 - 126
Beta.gif Assist 27 1(1)2(3)1(5)1(8)1 126
Gamma.gif Assist 31 61 93
Snap Back 1 4 17 +1 -
Kikoken L.png 19 - 26 -3 -2
Kikoken M.png 19 - 26 -1 0
Kikoken H.png 19 - 26 +1 +2
Kikoanken 19 5 18 +4 -
Spinning Bird Kick L.png 9 20 27 (in air, Until Grounded) -15 -6
Spinning Bird Kick M.png 9 30 24 (in air, Until Grounded) -12 +3
Spinning Bird Kick H.png 9 40 21 (in air, Until Grounded) +19 -
EX Spinning Bird Kick 9 35 26 (in air, Until Grounded) -6 +7
Hyakuretsukyaku L.png 7 22 1 +15 +24
Hyakuretsukyaku M.png 7 22 1 +14 +24
Hyakuretsukyaku H.png 7 22 1 +12 +24
Tenshokyaku L.png 2 2(1)2(4)3 19 0 +22
Air Tenshokyaku L.png 2 4(6)3 18 0 +25
Tenshokyaku M.png 2 2(1)2(3)1(5)1(8)1 22 -25 +27
Air Tenshokyaku M.png 2 4(5)2(4)2(7)3 21 -22 +26
Tenshokyaku H.png 2 2(1)1(5)1(5)1(8)3 13 -38 +42
Air Tenshokyaku H.png 2 4(5)2(4)2(7)2(4)2(7)3 13 -33 +44
Kikosho 8+1 88 38 -32 -
Hoyokusen 10+3 38(7)34(7)6 42 -26 -
Shichisei Ranka 10+3 2(2)2(2)2(2)2(20)3 27 -8 -

Mission Mode

Strategy

Tips and Tricks

  • Activating a spinning bird kick very close to the ground makes for a very fast overhead that recovers very quickly if blocked. If it connects and you correctly timed the input, Chun-Li will recover fast enough to start a ground chain into a combo.
  • Since Chun-Li's normals are jump cancellable, you can also use this technique to extend combos.

Combos

Basic Strategy

Advanced Strategy

Strategy vs. Chun Li