Ultimate Marvel vs Capcom 3/Chun Li

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Ultimate Marvel vs Capcom 3
Ultimate Marvel vs Capcom 3#Getting StartedUltimate Marvel vs Capcom 3#CharactersUltimate Marvel vs Capcom 3/GlossaryUltimate Marvel vs Capcom 3/Game MechanicsUltimate Marvel vs Capcom 3/Game ModesUltimate Marvel vs Capcom 3/Strategy

Contents

Chun Li

Image:umvc3_chunli_face.jpg

TBW


In a nutshell TBW


Character Specific Information

CHARACTER DATA
Health:
850,000
Double Jump:
yes
Air Dash:
yes
Air Action Count:
2
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
20 %
35 %
50 %
X-Factor Speed Boost:
20 %
35 %
50 %
X-Factor Duration:
10.0 s
15.0 s
20.0 s
MINIMUM DAMAGE SCALING
 
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
10 %
10 %
10 %
20 %
45 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
45 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
45 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
45 %

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
File:Alpha.png Kikoken L
File:shot.png File:front.png
50,000
File:proj.png
Kikosho
File:Beta.png Tenshokyaku M
File:direct.png File:tiltup.png
18,000 X 4 + 50,000
(101,400)
File:strk.png
Kikosho
File:Gamma.png Hyakuretsukyaku H
File:direct.png File:front.png
15,000 X 10
(97,300)
File:strk.png
Hoyokusen

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light
File:l.png
35,000
File:rpdfire.png
Crouching Light
File:d.png + File:l.png
33,000
File:rpdfire.png
Standing Medium
File:m.png
50,000
File:jcancel.png
Crouching Medium
File:d.png + File:m.png
48,000
File:low.png File:jcancel.png
Standing Heavy
File:h.png
70,000
File:jcancel.png
Crouching Heavy
File:d.png + File:h.png
60,000
File:low.png
File:softknockdown.png
File:jcancel.png
Special
File:s.png
70,000
File:launch.png File:nocancel.png
Kakukyakuraku
File:f.png + File:h.png
80,000
File:high.png File:nocancel.png
Jumping Light
air File:l.png
40,000
File:high.png File:djcancel.png
Jumping Medium
air File:m.png
55,000
File:high.png File:djcancel.png
Jumping Heavy
air File:h.png
70,000
File:high.png File:djcancel.png
Jumping Special
air File:s.png
70,000
File:high.png File:aircombofinisher.png
Yosokyaku
air File:d.png + File:m.png
65,000
File:otg.png ;
causes Chun Li to bounce
up, off of opponent
Taunt
taunt
10,000

Throws

Name
Command
Damage
Special Properties (glossary)
Forward Throw
File:f.png + File:h.png
80,000
File:throw.png File:hardknockdown.png
Back Throw
File:b.png + File:h.png
80,000
File:throw.png File:hardknockdown.png
Forward Air Throw
air File:f.png + File:h.png
80,000
File:airthrow.png File:hardknockdown.png
Back Air Throw
air File:b.png + File:h.png
80,000
File:airthrow.png File:hardknockdown.png

Special Moves

Name
Command
Damage
Special Properties (glossary)
Tenshokyaku L
File:dp.png + File:l.png
20,000 X 2 + 50,000
(78,400)
File:airok.png File:strk.png
Tenshokyaku M
File:dp.png + File:m.png
20,000 X 4 + 50,000
(101,400)
File:airok.png File:strk.png
Tenshokyaku H
File:dp.png + File:h.png
20,000 X 6 + 50,000
(120,000)
File:airok.png File:strk.png
Kikoken L
File:hcf.png + File:l.png
50,000
File:proj.png
Kikoken M
File:hcf.png + File:m.png
70,000
File:proj.png
Kikoken H
File:hcf.png + File:h.png
90,000
File:proj.png
Kikoanken
File:hcf.png + File:h.png , File:h.png
100,000
File:crumple.png File:proj.png
Spinning Bird Kick L
charge File:d.png , File:u.png + File:l.png
40,000 X 2
(76,000)
File:airok.png File:strk.png
Spinning Bird Kick M
charge File:d.png , File:u.png + File:m.png
35,000 X 3
(94,800)
File:airok.png File:strk.png
Spinning Bird Kick H
charge File:d.png , File:u.png + File:h.png
33,000 X 4
(113,400)
File:airok.png File:strk.png
EX Spinning Bird Kick
longer charge File:d.png , File:u.png + File:atk.png
25,000 X 10
(162,400)
File:airok.png File:strk.png ;
when charge is ready, Chun Li
will flash.
Hyakuretsukyaku
rapid File:atk.png (three times)
15,000 per hit
File:airok.png File:strk.png ;
strength used determines
base duration.

Hyper Moves

Name
Command
Damage
Special Properties (glossary)
Kikosho
File:qcf.png + File:atk.png + File:atk.png
28,000 per hit (14 ~ 27 hits)
(286,300 ~ 340,700)
File:strk.png File:proj.png
Mashable
Hoyokusen
File:qcb.png + File:atk.png + File:atk.png
20,000 X 13 + 70,000
(230,000)
File:launch.png on final hit
Shichisei Ranka
File:dp.png + File:atk.png + File:atk.png
410,000
File:hardknockdown.png
Level 3 Hyper.

Mission Mode

Strategy

Tips and Tricks

  • Activating a spinning bird kick very close to the ground makes for a very fast overhead that recovers very quickly if blocked. If it connects and you correctly timed the input, Chun-Li will recover fast enough to start a ground chain into a combo.
  • Since Chun-Li's normals are jump cancellable, you can also use this technique to extend combos.

Combos

Basic Strategy

Advanced Strategy

Strategy vs. Chun Li

Personal tools