Ultimate Marvel vs Capcom 3/Deadpool

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Contents

Deadpool

Image:umvc3_deadpool_face.jpg

Deadpool, known as the "Merc with a Mouth", was given the ability to heal any wound through the notorious Weapon X program. The process also left his brain in shambles, making Deadpool a psychotic, unpredictable foe. Most of his past is unknown and even his real name, Wade Wilson, is in question. Deadpool spent the following years as a hired assassin but following the death of his longtime associate, Cable, Deadpool joined X-Force, a newly formed team of black ops.


In a nutshell Deadpool is a run and gun style character with some excellent normals to use should he find himself in-close to his opponents. His guns are fast and cover the screen for a while, the air version can fire at three angles, and his Ninja Gift m make moving in on the ground difficult. His lightning fast, low to the ground dash can help him change sides when opponents super jump over his field of death. Once in a while, his teleporter can get him out of a jam as well, especially since you can cancel special moves into it. If you like pelting your opponents with guns and grenades, but want to be able to defend yourself when things aren't working out, Deadpool might be the mercenary for you.


Character Specific Information

CHARACTER DATA
Health:
900,000
Double Jump:
Yes
Air Dash:
No
Air Action Count:
1
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
25.0 %
45.0 %
65.0 %
X-Factor Speed Boost:
15.0 %
25.0 %
35.0 %
X-Factor Duration:
10.0 s
15.0 s
20.0 s
MINIMUM DAMAGE SCALING
 
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
10 %
10 %
10 %
10 %
40 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
40 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
40 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
40 %

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
File:Alpha.png Quick Work
File:direct.png File:front.png
90,000
File:low.png File:softknockdown.png
Happy Happy Trigger
File:Beta.png Katana-Rama!
File:Direct.png File:tiltdown.png
70,000
File:otg.png
File:forcedgroundbounce.png
Happy Happy Trigger
File:Gamma.png Trigger Happy
File:Shot.png File:tiltup.png
15,000 X 10
(97,300)
File:proj.png
Happy Happy Trigger

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light
File:l.png
43,000
File:rpdfire.png
Crouching Light
File:d.png + File:l.png
0
File:low.png
File:rpdfire.png
Standing Medium
File:m.png
35,000 X 2
(63,000)
Crouching Medium
File:d.png + File:m.png
60,000
File:low.png
File:strk.png
Standing Heavy
File:h.png
80,000
File:strk.png
Crouching Heavy
File:d.png + File:h.png
70,000
File:low.png
File:strk.png
Special
File:s.png
0
File:launch.png File:nocancel.png
Mad Wheel
File:f.png + File:m.png
35,000 X 2
(63,000)
File:high.png
File:hardknockdown.png
File:nocancel.png
Jumping Light
air File:l.png
44,000
File:high.png
Jumping Medium
air File:m.png
60,000
File:high.png
Jumping Heavy
air File:h.png
75,000
File:high.png
Jumping Special
air File:s.png
80,000
File:high.png File:aircombofinisher.png

Throws

Name
Command
Damage
Special Properties (glossary)
Forward Throw
File:f.png + File:h.png
80,000
File:throw.png File:hardknockdown.png
Back Throw
File:b.png + File:h.png
80,000
File:throw.png File:hardknockdown.png
Forward Air Throw
air File:f.png + File:h.png
80,000
File:airthrow.png File:hardknockdown.png
Back Air Throw
air File:b.png + File:h.png
80,000
File:airthrow.png File:hardknockdown.png

Special Moves

Name
Command
Damage
Special Properties (glossary)
Trigger Happy
File:qcf.png + File:atk.png
15,000 X 10
(97,300)
File:proj.png
Air Trigger Happy L
air File:qcf.png + File:l.png
15,000 X 10
(97,300)
File:otg.png
File:proj.png
Air Trigger Happy M / H
air File:qcf.png + File:m.png / File:h.png
15,000 X 10
(97,300)
File:proj.png
Ninja Gift L (shuriken)
File:qcf.png + File:atk.png , File:l.png
40,000 X 3
(108,300)
File:airok.png
File:proj.png
Ninja Gift M (grenade)
File:qcf.png + File:atk.png , File:m.png
80,000
File:airok.png
File:proj.png
File:strk.png
Ninja Gift H (bolo)
File:qcf.png + File:atk.png , File:h.png
10,000
File:airok.png
File:proj.png
File:cptr.png
Katana-Rama! L
File:dp.png + File:l.png
70,000
File:strk.png
Katana-Rama! M
File:dp.png + File:m.png
70,000
File:softknockdown.png
Katana-Rama! H
File:dp.png + File:h.png
70,000
File:groundbounce.png
File:otg.png
Chimichangas!!
File:dp.png + File:atk.png , File:h.png
70,000
File:wallbounce.png
Quick Work L
File:qcb.png + File:l.png
90,000
File:low.png
File:softknockdown.png
Quick Work M
File:qcb.png + File:m.png
110,000
File:low.png
File:softknockdown.png
Quick Work H
File:qcb.png + File:h.png
130,000
File:low.png
File:softknockdown.png
Chimichangas!!
File:qcb.png + File:atk.png , File:h.png
70,000
File:wallbounce.png
Teleport
File:rdp.png + File:atk.png
0
File:l.png to left side of screen
File:m.png to middle of screen
File:h.png to right side of screen
3rd Teleport
Malfunction
File:rdp.png + File:atk.png
100,000
File:otg.png
Taunt button!
taunt
10,000

Hyper Moves

Name
Command
Damage
Special Properties (glossary)
Happy Happy Trigger
File:qcf.png + File:atk.png + File:atk.png
10,000 X 40
(238,400 ~ 286,200)
mashable
File:strk.png
File:airok.png
File:proj.png
File:otg.png
Cuttin' Time
File:qcb.png + File:atk.png + File:atk.png
50,000 X 4 + 230,000
(322,800)
File:strk.png
4th-Wall Crisis
File:dp.png + File:atk.png + File:atk.png
400,000
Physical File:counter.png Hyper
File:hardknockdown.png
Level 3 Hyper.

Mission Mode

Strategy

Tips and Tricks

  • Deadpool can easily hit-confirm his mid or low Trigger Happy into his Happy Happy Trigger super for moderate damage. Tack on X-Factor mode or a DHC to really hurt opponents for small, long range mistakes.
  • Deadpool only gets to fire his guns once per jump. This means you need to make it count. Deadpool's trajectory remains when firing in the air, so jumping backward and firing the File:m.png Guns can cover the whole screen with bullets.
  • Deadpool's standing Light attack is surprising good anti-air, and combos easily into his launcher.
  • Deadpool's Flip Kick overhead combos easily into his Launcher or Heavy Katana-Rama for huge damage.

Combos

Basic Strategy

Deadpool works best by zoning the opponent when possible and punishing them for reckless advances. Pelt the enemy with annoying gunfire and Ninja Gifts until they are forced to take the fight to you, then welcome them to die!

His move set is not tailored to a rush-down style of play, but it is effective at close range due to his 6M overhead attack, and doing damaging combos isn't hard thanks to Katana-Rama! H OTG into Chimichangas!!.

Advanced Strategy

Strategy vs. Deadpool

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