Ultimate Marvel vs Capcom 3/Dormammu

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Dormammu

Image:umvc3_dormammu_face.jpg

A malevolent and powerful member of the Faltine, a race of energy beings. The Dread Dormammu, as his name suggests, is one of the most evil villains in the Marvel Universe. He is an ambitious tyrant, ruling over his own realm known as the Dark Dimension, who seeks to conquer all other worlds. Upon discovering Earth, he eventually came into contact with the Ancient One, but was defeated and sealed away. However, he found a second chance to conquer Earth by corrupting Baron Mordo, a disciple of the Ancient One. Mordo freed Dormammu, but both were defeated by Dr. Strange. Since then, Dormammu has been Strange's sworn enemy and has been scheming to rule the Earth. His very name strikes fear into the most powerful characters in the Marvel Universe, even the gods in Asgard, who liken him to "something worse than a demon".


In a nutshell The Dread One is back, and his abilities are stronger than ever before. Dormammu excels in keeping the opponent as far away from him as possible, and thanks to several changes, his offensive potential has been bolstered to match his defense. Perhaps the most important change provided in Ultimate is that his Dark Matter (F+H) is now cancelable, opening up a number of new possibilities, including mixup with his teleports. A once slow but space-domineering character has now gotten just a little lighter on his feet, and that alone is enough to let people know that this time, Dormammu means business and is aiming for that S-Tier spot.


Character Specific Information

CHARACTER DATA
Health:
1,000,000
Double Jump:
No
Air Dash:
Yes
Air Action Count:
1
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
30 %
55 %
80 %
X-Factor Speed Boost:
? %
 ? %
 ? %
X-Factor Duration:
11.0 s
16.0 s
21.0 s
MINIMUM DAMAGE SCALING
 
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
20 %
20 %
20 %
20 %
40 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
40 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
40 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
40 %

Video Guide

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
File:Alpha.png Dark Hole (L)
File:shot.png File:front.png
20,000 X 8
strike File:proj.png
Chaotic Flame
File:Beta.png Purification (L)
File:shot.png File:tiltup.png
35,000 X 4
Strike File:proj.png File:otg.png
Chaotic Flame
File:Gamma.png Liberation
File:shot.png File:front.png
*variable
  • variable File:proj.png
Stalking Flare

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light
File:l.png
48,000
Crouching Light
File:d.png + File:l.png
45,000
File:low.png
Standing Medium
File:m.png
70,000
File:projnull.png
Crouching Medium
File:d.png + File:m.png
70,000
File:strk.png
File:projnull.png
Standing Heavy
File:h.png
90,000
File:strk.png
File:projnull.png
Crouching Heavy
File:d.png + File:h.png
90,000
File:strk.png
File:projnull.png
Special
File:s.png
100,000
File:projnull.png
File:launch.png File:nocancel.png
Dark Matter
File:f.png + File:h.png
80,000
File:proj.png
File:softknockdown.png
File:wallbounce.png
Flame Carpet
File:df.png + File:h.png
20,000 X 5
File:low.png
File:proj.png
File:otg.png File:nocancel.png
Jumping Light
air File:l.png
50,000
File:high.png
Jumping Medium
air File:m.png
70,000
File:high.png
File:projnull.png
Jumping Heavy
air File:h.png
85,000
File:high.png
File:projnull.png
Jumping Special
air File:s.png
90,000
File:high.png
File:projnull.png
File:aircombofinisher.png

Throws

Name
Command
Damage
Special Properties (glossary)
Forward Throw
File:f.png + File:h.png
80,000
File:throw.png File:hardknockdown.png
Back Throw
File:b.png + File:h.png
80,000
File:throw.png File:hardknockdown.png
Forward Air Throw
air File:f.png + File:h.png
80,000
File:airthrow.png File:hardknockdown.png
Back Air Throw
air File:b.png + File:h.png
80,000
File:airthrow.png File:hardknockdown.png

Special Moves

Name
Command
Damage
Special Properties (glossary)
Dark Hole
File:qcf.png + File:atk.png
20,000 X 8
File:strk.png
File:proj.png
File:airok.png
Purification
File:dp.png + File:atk.png
35,000 X 4
File:strk.png
File:proj.png
File:otg.png
Dark Spell: Destruction
File:qcb.png + File:l.png
0
File:airok.png
gives One Red charge
Dark Spell: Creation
File:qcb.png + File:m.png
0
File:airok.png
gives One Blue charge
Liberation: no charge
File:qcb.png + File:h.png
35,000
File:strk.png
consumes all hand charges
for different effects
Liberation: One Red
File:qcb.png + File:h.png
35,000 X 3
File:softknockdown.png
File:proj.png
Liberation: Two Red
File:qcb.png + File:h.png
35,000 X 6
File:softknockdown.png
File:proj.png
Liberation: Three Red
File:qcb.png + File:h.png
30,000 X 10
File:softknockdown.png
File:proj.png
File:otg.png
Liberation: One Blue
File:qcb.png + File:h.png
40,000 X 3
File:softknockdown.png
File:proj.png
Liberation: Two Blue
File:qcb.png + File:h.png
30,000 X 9
File:softknockdown.png
File:proj.png
Liberation: Three Blue
File:qcb.png + File:h.png
0
File:low.png
prevents opponent from jumping for 5 seconds
Liberation: One Red, One Blue
File:qcb.png + File:h.png
20,000 per hit
File:proj.png
File:otg.png
Liberation: One Red, Two Blue
File:qcb.png + File:h.png
20,000 per hit
File:proj.png
File:otg.png
Liberation: Two Red, One Blue
File:qcb.png + File:h.png
80,000 (lava)
+ 20,000 per rock hit
File:hardknockdown.png
File:proj.png
File:otg.png
Flight
File:qcb.png + File:s.png
0
flight, lasts two seconds
Mass Change
File:rdp.png + File:atk.png
0
File:l.png teleports above opponent in File:front.png
File:m.png teleports above opponent and behind
File:h.png teleports directly above opponent

Hyper Moves

Name
Command
Damage
Special Properties (glossary)
Chaotic Flame
File:qcf.png + File:atk.png + File:atk.png
15,000 X 30
File:strk.png
File:proj.png
mashable;
File:strk.png on final hit only
Stalking Flare
File:qcb.png + File:atk.png + File:atk.png
20,000 X 20
File:proj.png
Dark Dimension
File:dp.png + File:atk.png + File:atk.png
400,000
File:proj.png
File:otg.png
Level 3 Hyper.

Changelist

  • Ground based magic series changed from Light Start to Stronger.
  • File:l.png attacks have greater pushback.
  • Ground throw changed to File:hardknockdown.png (universal change to all characters).
  • Dark Matter can be special canceled.
  • Flame Carpet disappears if Dormammu is hit.
  • Flame Carpet received some minor hitbox and float changes, altering mostly how it functions as an File:otg.png .
  • Flame Carpet can now be X-Factor Canceled.
  • Dark Spells can now be charged in the air (one per jump, unless performed during flight).
  • Liberation may be used in the air: Dormammu will teleport straight down, and Liberate from the ground.
  • Liberation Two Red One Blue and One Red Two Blue initiate from frame 1 of Liberation, and cannot be interrupted.
  • Damage increased on Liberation Two Red One Blue.
    • File:otg.png and File:hardknockdown.png properties added / changed.
    • Speed / timing of rocks slowed down, causing this spell to control space better than before.
  • Flight startup time reduced, allowing solo flight combos.
  • Hitstun reduced for File:d.png + File:m.png .
  • Chaotic Flame is a mashable Hyper.

Mission Mode

Strategy

Tips and Tricks

  • The Liberation spells Two Red One Blue and One Red Two Blue will be guaranteed the moment you use them, even if you are hit during startup. These can often interrupt the opponent, as well as being amazing zoning / combo tools.
  • Dormammu's 8-way air dash is one of his best tools overall. It can be used to escape situations, or an excellent tool for approaches. Most frequently when attacking, you'll want to use the air dash File:df.png with either File:h.png or File:l.png .
  • Learn Dormammu's ranges for each of the Dark Hole and Purification spells - these zoning tools can allow him to cover almost any point on the screen for chip damage, or controlling the opponent's options.
  • Stalking Flare will always hit for the full 20 hits if uninterrupted. This also counts for blocking, so pushblocking doesn't help the opponent against its chip damage.
  • Flame Carpet is a strong combo tool when used as an File:otg.png hit. Use in conjunction with assists to then combo into anything you want!
  • Flame Carpet is now X-Factor cancelable. Use it as an File:otg.png , X-Factor cancel, and again, combo whatever you want.
  • Since some Liberation spells are guaranteed to activate on frame 1 (immediately), and since you can "buffer" actions during Hyper flash animations, you can actually use these Liberation spells to punish or trade with opponents Hypers. If you can take the hit and the opponent can't, you can use this to punish moves as they hit you, or prevent the opponent from comboing out of his Hyper. This can also be used as a scare tactic, forcing them to use X-Factor earlier than they want to to keep their character safe!

Combos

  • File:s.png , super jump, air File:h.png , File:cancel.png into Flight, air File:l.png , air File:h.png , air File:qcf.png + File:l.png , air File:h.png , air File:s.png , land, Purification, File:cancel.png into Chaotic Flame.
    (Note that depending where on the screen this combo is performed will alter which Purification must be used.)

Basic Strategy

Advanced Strategy

Strategy vs. Dormammu

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