Ultimate Marvel vs Capcom 3/Firebrand
From Shoryuken Wiki, Marvel vs. Capcom 3 Strategy and More!
In a nutshell Firebrand uses flight mixups and projectiles to open an opponent's defenses. While he may not deal much damage, his combos are quite long, and his crossups, divekick, and ability to swoop through the opponent make it so he can frequently start new combos every few seconds. When his abilities are boosted by his speed boost hyper, he becomes one of the fastest and hardest to hit characters in the game, especially with X-Factor activated.
Players to Watch
Zak Bennet, ApologyMan, Udaterasu
Character Specific Information
Unblockable Set Ups
This section is dedicated to one of Firebrand's biggest strengths, the unblockables. All the characters presented here are using assists or DHC to set up an unblockable.
Firebrand's biggest weakness is his damage, this section is dedicated to tagging in a partner for optimal damage. Use this as a reference to help build your team in conjunction with unblockables.
Zero: Lightning loops from BnB, another variant
Shuma-Gorath: Bon Voyage into Shuma 1.1M
Frank West: BnB into Frank level 4
Nova: Concept after Bon Voyage
Hulk: BnB to Hulk
Doctor Doom: Doom BnB after Bon Voyage, Tag to level 3, Corner to Corner
Hit + 70,000
Tips and Tricks
- Firebrand has an unlisted move, performed with against a wall. This wall cling is great for avoiding moves and opponents, and saving time on your flight.
- Learn the ranges of all versions of Hell's Elevator and Hell Dive. Not only are these great mobility tools, but at certain ranges they can make for amazing ambiguous cross-ups.
- Perform a ground throw into the corner puts you at exactly the right range for an OTG Hell Spitfire . Use this for relaunches out of your throw.
- While using the Devil's Claw dive kick, you are put into flight mode. On hit, use Hell Dive to land with enough time to easily combo off of the dive kick. If the opponent blocks the dive kick in the corner, you can repeatedly use it (spam it) to add a lot of pressure. Use this in conjunction with assists or the Chaos Tide level 3 Hyper to lock the opponent down, or use Hell Dives to mix the opponent up or escape.
- With X-Factor level 3 and/or Luminous Body, Chaos Tide can be used to effectively lock the opponent down from full screen, causing a lot of chip damage. One way to do this is to press to trigger the Red Arremer clone's Demon Missile swoop, then immediately cancel into a Hell Spitfire , causing a fireball / swoop loop.
- Firebrand Basic Bread and Butter
L M H S Air M M H Air d + h air qcb + L land d + H S Air M H qcf + S Land Backdash S air M H S Dark Fire
Firebrand is a dangerously fast and mobile character, especially when he activates Luminous Body. The good news is that his overall damage isn't obscene, meaning he'll often have to attempt resets. However, due to his speed, he can often cross you up two times before you realize it, or go for a throw. However, given his relatively short melee range and low health, his approaches can often be stuffed with decent anti-air moves and normal attacks.
...to be continued...