Ultimate Marvel vs Capcom 3/Ghost Rider

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Ghost Rider

Image:umvc3_ghostrider_face.jpg

The supernatural Ghost Rider is stunt motorcyclist Johnny Blaze, who, in order to save the life of his mentor, agreed to give his soul to "Satan" (later revealed to be an arch-demon named Mephisto). Instead, his soul bonded with the entity called Zarathos. When utilizing Zarathos' powers Blaze's flesh is consumed by hellfire, causing his head to become a flaming skull. He rides a fiery motorcycle and wields trademark blasts of hellfire from his skeletal hands. (Excerpt taken from Wikipedia)


In a nutshell Ghost Rider can be most easily compared to Dhalsim or even Omega Red from previous games, with his EXTREMELY long reaching melee attacks. One major distinction, however, is his sheer damage. While he may seem somewhat clunky or unwieldy at first, once you understand him, you will find that Ghost Rider can easily hit confirm over 500K damage from nearly full screen distance! His zoning tools, immense reach, high damage, and above average health (1 million) make for one very strong character.


Character Specific Information

CHARACTER DATA
Health:
1,000,000
Double Jump:
No
Air Dash:
No
Air Action Count:
0
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
35.0 %
60.0 %
85.0 %
X-Factor Speed Boost:
? %
 ? %
 ? %
X-Factor Duration:
10.5 s
15.5 s
20.5 s
MINIMUM DAMAGE SCALING
 
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
15 %
15 %
15 %
15 %
35 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
35 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
35 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
35 %

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
File:Alpha.png Chain of Rebuttal
File:direct.png File:front.png
50,000 per Hit
File:wallbounce.png
Hellfire Maelstrom
File:Beta.png Heartless Spire
File:shot.png File:front.png
35,000 per Hit
File:strk.png File:otg.png File:proj.png
Hellfire Maelstrom
File:Gamma.png Hellfire (L)
File:shot.png File:tiltdown.png
20,000 per Hit
File:otg.png File:proj.png
Hellfire Maelstrom

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light
File:l.png
55,000
Crouching Light
File:d.png + File:l.png
45,000
File:low.png
Standing Medium
File:m.png
75,000
Crouching Medium
File:d.png + File:m.png
80,000
Standing Heavy
File:h.png
90,000
Crouching Heavy
File:d.png + File:h.png
80,000
File:low.png File:softknockdown.png
Special
File:s.png
100,000
File:launch.png File:nocancel.png
Rage Whip
File:h.png again after
a connected File:h.png
95,000
Drags opponent closer.
Heartless Spire
File:b.png + File:h.png
35,000 per Hit
File:chipdamage.png
File:strk.png File:otg.png
File:proj.png
Jumping Light
air File:l.png
55,000
File:high.png
Jumping Medium
air File:m.png
78,000
File:high.png
Jumping Heavy
air File:h.png
90,000
File:high.png
Jumping Special
air File:s.png
50,000 per Hit
File:high.png File:aircombofinisher.png

Throws

Name
Command
Damage
Special Properties (glossary)
Forward Throw
File:f.png + File:h.png
30,000 + 50,000
File:throw.png File:hardknockdown.png
Back Throw
File:b.png + File:h.png
30,000 + 50,000
File:throw.png File:hardknockdown.png
Forward Air Throw
air File:f.png + File:h.png
30,000 + 50,000
File:airthrow.png File:hardknockdown.png
Back Air Throw
air File:b.png + File:h.png
30,000 + 50,000
File:airthrow.png File:hardknockdown.png

Special Moves

Name
Command
Damage
Special Properties (glossary)
Hellfire (L)
File:qcf.png + File:l.png
20,000 per Hit
File:otg.png File:proj.png
Hellfire (M/H)
File:qcf.png + File:m.png / File:h.png
20,000 per Hit
File:proj.png
Chain of Rebuttal
File:dp.png + File:l.png
50,000 per Hit
File:wallbounce.png ;
File:wallbounce.png caused only by last hit.
Chain of Punishment
File:dp.png + File:m.png
50,000 per Hit
File:wallbounce.png ;
File:wallbounce.png caused only by last hit.
Judgement Strike
File:dp.png + File:h.png
25,000 per Fireball
File:proj.png
Chaos Bringer
File:qcb.png + File:l.png
60,000 + 60,000
File:hardknockdown.png
Hell's Embrace
File:qcb.png + File:m.png
60,000 + 17,500 x 5
+ 35,000
File:hardknockdown.png
Chaos Bringer
File:qcb.png + File:h.png
60,000 + 105,000
File:hardknockdown.png

Hyper Moves

Name
Command
Damage
Special Properties (glossary)
Hellfire Maelstrom
File:qcf.png + File:atk.png + File:atk.png
20,000 x 18 + 80,000
File:hardknockdown.png ; Mashable
Spirit of Vengeance
File:dp.png + File:atk.png + File:atk.png
20,000 x 11
File:otg.png File:projnull.png ;
Only can be X-Factor
canceled when Ghost Rider
jumps off of bike.
Spirit of Vengeance
(Standard Ender)
Do nothing during
Spirit of Vengeance
30,000
File:softknockdown.png
Spirit of Vengeance
(L Ender)
File:l.png during Spirit
of Vengeance
150,000
File:hardknockdown.png
Spirit of Vengeance
(M Ender)
File:m.png during Spirit
of Vengeance
160,000
File:hardknockdown.png
Spirit of Vengeance
(H Ender)
File:h.png during Spirit
of Vengeance
200,000
File:hardknockdown.png
File:wallbounce.png
Spirit of Vengeance
(S Ender)
File:s.png during Spirit
of Vengeance
35,000 x 9
File:hardknockdown.png ;
File:hardknockdown.png caused only by last hit.
Penance Stare
File:hcb.png + File:atk.png + File:atk.png
450,000
File:throw.png File:crumple.png ;
Level 3 Hyper.

Mission Mode

Strategy

Tips and Tricks

  • Ghost Rider's snapback reaches nearly full screen, making it possibly the most abusable snapback in the game.
  • Jumping File:s.png and crouching File:h.png both reach over half screen, and are high and low respectively. Keep these in mind.
  • While Ghost Rider CAN confirm a lot of damage from far distances, he doesn't necessarily need to. He can spend a lot of the match content to poke and prod bits of damage out of the opponent.
  • Ghost Rider's Alpha Assist, Chain of Rebuttal, is an EXTREMELY fast, far reaching Wall Bounce. While both of his other assists are strong OTG hits, the sheer speed and power of CoR assist should not be overlooked. If your team doesn't require the OTG, you will find this assist very abusable, both for zoning and for combos.
  • Standing File:m.png and crouching File:m.png move Ghost Rider forward. Use these and cancel them on whiff (Kara Cancel) to increase the range of moves such as Penance Stare.

Combos

Basic Strategy

Advanced Strategy

Strategy vs. Ghost Rider

  • Ghost Rider has issues hitting the area diagonally forward and above him. Use this weakness / opening to your advantage with characters with high aerial mobility (Magneto, Storm) or dive kicks (Wolverine, Trish, Doom) to weasel into this gap.
  • His speed and inability to cancel his aerial moves - and some grounded attacks - can also leave him wide open to teleports from behind, as these both avoid his attacks entirely (he has very few, if any, relevant moves that can hit behind him), so he can be punished or approached with cross-up teleports quite easily.
  • Ghost Rider's favorite range is around half-screen. If you can actually get to point blank range on Ghost Rider, don't let up. He has trouble dealing with a face-to-face fight. Just be cautious of his Level 3 Hyper, as it is an invincible grab with surprising range.
  • As above, Ghost Rider loves half-screen range. If you have a character with projectiles, one very solid option is to actually run away from him and throw projectiles at him: his chain attacks can't stop projectiles, and his speed prevents him from both recovering in time to block some projectiles, as well as making it hard for him to catch up to run-away players.
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