Ultimate Marvel vs Capcom 3/Hawkeye

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Hawkeye

Image:umvc3_hawkeye_face.jpg

Orphaned at a young age, Clint Barton and his brother Barney fled to a traveling circus. Clint was trained as a master archer, and eventually became known to the world as Hawkeye, the world's greatest marksman. Growing up, Hawkeye idolized Captain America, and sought to use his abilities for good, Although there were some minor altercations beforehand, including being framed, he eventually caught the eye of, and ended up joining the Avengers. Hawkeye can get a bit cocky and hot-headed at times, but he can definitely back up his words with a multitude of specially-crafted arrows at his leisure.


In a nutshell A strong zoning character, Hawkeye can fill the screen with projectiles to keep out even the best of rushdown. He has all the tools a keepaway character could want, ranging from angled shots, projectile normal attacks, and a tracking arrow hyper, but even his melee normals are all very solid. At a range, hes a menace, but up close, he can combo with the best of them.


Character Specific Information

CHARACTER DATA
Health:
900,000
Double Jump:
No
Air Dash:
No
Air Action Count:
0
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
20.0 %
40.0 %
60.0 %
X-Factor Speed Boost:
20.0 %
30.0 %
40.0 %
X-Factor Duration:
10.0 s
15.0 s
20.0 s
MINIMUM DAMAGE SCALING
 
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
10 %
10 %
10 %
15 %
30 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
30 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
30 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
30 %

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
File:Alpha.png Quick Shot
(Greyhound)
File:shot.png File:front.png
50,000 per Arrow
File:proj.png
Gimlet
File:Beta.png Trick Shot (L)
(Violet Fizz)
File:shot.png File:tiltdown.png
50,000 from Arrow
90,000 from Poison
File:otg.png
File:proj.png
Gimlet
File:Gamma.png Ragtime Shot
(Kamikaze)
File:shot.png File:upward.png
25,000 per Arrow
(up to 10)
File:otg.png
File:proj.png
Gimlet

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light
File:l.png
45,000
Crouching Light
File:d.png + File:l.png
43,000
File:low.png
Standing Medium
File:m.png
60,000
Crouching Medium
File:d.png + File:m.png
55,000
File:low.png
Standing Heavy
File:h.png
50,000 per Arrow
File:chipdamage.png File:proj.png ;
Shoots up to 3 Arrows
depending on how long
File:h.png is held. While holding File:h.png ,
you can aim arrows diagonally
upwards or slightly down.
Can File:cancel.png charge with File:s.png
Crouching Heavy
File:d.png + File:h.png
70,000
File:low.png File:softknockdown.png
Special
File:s.png
80,000
File:launch.png File:nocancel.png
Shock Value
File:f.png + File:m.png
25,000 x 3
File:chipdamage.png
File:nocancel.png File:otg.png
File:proj.png
Double Roundhouse
File:f.png + File:h.png
35,000 + 40,000
File:softknockdown.png ;
File:softknockdown.png caused only
by second hit.
Slide
File:df.png + File:h.png
70,000
File:low.png File:softknockdown.png
Jumping Light
air File:l.png
45,000
File:high.png
Jumping Medium
air File:m.png
55,000
File:high.png
Jumping Heavy
air File:h.png
40,000 x 2
File:high.png
Jumping Special
air File:s.png
75,000
File:high.png File:nocancel.png
File:aircombofinisher.png

Throws

Name
Command
Damage
Special Properties (glossary)
Forward Throw
File:f.png + File:h.png
40,000 + 40,000
File:throw.png File:hardknockdown.png
Back Throw
File:b.png + File:h.png
80,000
File:throw.png File:hardknockdown.png
Forward Air Throw
air File:f.png + File:h.png
40,000 + 40,000
File:airthrow.png File:hardknockdown.png
Back Air Throw
air File:b.png + File:h.png
80,000
File:airthrow.png File:hardknockdown.png

Special Moves

Name
Command
Damage
Special Properties (glossary)
Quick Shot (Greyhound)
File:qcf.png + File:l.png
50,000 per Arrow
File:airok.png File:proj.png
Quick Shot (Hunter)
File:qcf.png + File:m.png
50,000
File:airok.png File:cptr.png (ground only)
File:forcedgroundbounce.png (air only)
File:proj.png ;
When struck out of the air by Hunter,
opponent drops a fixed distance before
breaking free. If opponent reaches ground
during that drop, they will go into a
File:groundbounce.png . This File:groundbounce.png ,
however, does not count against the standard
File:groundbounce.png combo limiter (in other
words, you can perform a combo with first
a Hunter File:groundbounce.png followed up by
any other normal File:groundbounce.png ).
Quick Shot (Spritzer)
File:qcf.png + File:h.png
55,000 x 3
File:airok.png File:proj.png
Trick Maneuver:
File:qcb.png + File:atk.png
0
File:l.png causes Hawkeye to leap backwards.
File:m.png causes Hawkeye to roll forward along the
ground. File:h.png causes Hawkeye to leap forward.
Trick Shot (Violet Fizz)
(from M Trick Maneuver)
File:l.png during File:m.png
Trick Maneuver
50,000
File:proj.png ;
Leaves opponent Poisoned. Poison
will drain 90,000 health total. Poison
cannot kill.
Trick Shot (Ice Breaker)
(from M Trick Maneuver)
File:m.png during File:m.png
Trick Maneuver
80,000
File:cptr.png (ground only)
File:proj.png
Trick Shot (Rusty Nail)
(from M Trick Maneuver)
File:h.png during File:m.png
Trick Maneuver
40,000 x 3
File:proj.png
Trick Shot (Violet Fizz)
(from L / H Trick Maneuver)
File:l.png during File:l.png / File:m.png
Trick Maneuver
50,000
File:otg.png File:proj.png ;
Leaves opponent Poisoned. Poison
will drain 90,000 health total. Poison
cannot kill.
Trick Shot (Ice Breaker)
(from L / H Trick Maneuver)
File:m.png during File:l.png / File:m.png
Trick Maneuver
80,000
File:otg.png File:groundbounce.png (air only)
File:cptr.png (ground only)
File:proj.png
Trick Shot (Rusty Nail)
(from L / H Trick Maneuver)
File:h.png during File:l.png / File:m.png
Trick Maneuver
40,000 x 3
File:otg.png File:proj.png
Ragtime Shot (Jack Rose)
File:dp.png + File:l.png
30,000 for Arrow,
80,000 for
Explosion
File:strk.png File:otg.png File:proj.png ;
File:strk.png and File:otg.png caused only
by Explosion.
Ragtime Shot (Kamikaze)
File:dp.png + File:m.png
25,000 per Arrow
(up to 10)
File:otg.png File:proj.png
Ragtime Shot (Balalaika)
File:dp.png + File:h.png
30,000 x 3
per Arrow
File:proj.png

Hyper Moves

Name
Command
Damage
Special Properties (glossary)
Gimlet
File:qcf.png + File:atk.png + File:atk.png
250,000
File:airok.png File:proj.png
Kiss of Fire
File:dp.png + File:atk.png + File:atk.png
50,000 per Arrow
(up to 7)
File:strk.png File:otg.png
File:proj.png
Tag Team Special
File:qcb.png + File:atk.png + File:atk.png
430,000
File:otg.png File:hardknockdown.png
File:proj.png ; Level 3 Hyper.

Mission Mode

Strategy

Tips and Tricks

Combos

Basic Strategy

Advanced Strategy

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