Ultimate Marvel vs Capcom 3/Hulk

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Hulk

Umvc3 hulk face.jpg
After accidentally receiving a dose of Gamma Radiation, physicist Bruce Banner gained the ability to transform into the Incredible Hulk whenever he is made angry. Bruce has no control over this transformation and is absolutely unable to control the Hulk himself. Hunted by those who fear his power, the Hulk eventually joined the first iteration of the Avengers until he realized his teammates did not trust him either. The Hulk is considered one of the most powerful being on the earth and was even sent to exile once by the leaders of earth’s greatest heroes.


In a nutshell Hulk is a brute type character that relies on his armored normals to make his opponents regret pressing buttons. He also has some of the only armored assists in the game in his Anti Air Gamma Charge and his Medium Gamma Charge. This, combined with his diverse set of super moves, make him a great teammate for almost anyone. If you like to bully other players and make them afraid to press buttons, give Hulk a try.

Players to Watch

KaneBlueRiver, Fooblat, Jan, jDog

Character Vitals

CHARACTER DATA
Health:
1,200 ,000
Double Jump:
No
Air Dash:
No
Air Dash/Jump count:
0
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
40.0 %
70.0 %
100.0 %
X-Factor Speed Boost:
0.0 %
0.0 %
0.0 %
X-Factor Duration:
10.0 s
15.0 s
20.0 s
MINIMUM DAMAGE SCALING
 
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
30 %
30 %
30 %
30 %
50 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
50 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
50 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
50 %

Video Walkthrough

Combos

Hulk/Shuma/Haggar combos

Technology

Move List


Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Gamma Wave
Shot.png Front.png
40,000 X 3
(108,300)
Proj.png Otg.png
Softknockdown.png
Gamma Tsunami
Beta.png Anti-Air Gamme Charge
Direct.png Upward.png
40,000 X 4
(137,400)
Strk.png
Gamma Quake
Gamma.png Gamma Charge
Direct.png Front.png
40,000 X 4
(137,400)
Strk.png
Gamma Crush

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light
L.png
85,000
Crouching Light
D.png + L.png
58,000
Low.png
Standing Medium
M.png
90,000
Strk.png Armored.png
Crouching Medium
D.png + M.png
85,000
Standing Heavy
H.png
120,000
Groundbounce.png
Hardknockdown.png
Armored.png
Crouching Heavy
D.png + H.png
100,000
Strk.png
Special
S.png
40,000 + 90,000
(121,000)
Strk.png on first hit
Launch.png on second hit;
Nocancel.png
Impact Punch
F.png + M.png
115,000
Strk.png
Impact Punch (charged)
F.png + M.png (hold M.png )
140,000
forced Wallbounce.png
Softknockdown.png
Armored.png
Chipdamage.png
Jumping Light
air L.png
60,000
High.png
Jumping Medium
air M.png
90,000
High.png
Jumping Heavy
air H.png
110,000
High.png
Stagger.png
Jumping Special
air S.png
130,000
High.png
Groundbounce.png
Aircombofinisher.png

Throws

Name
Command
Damage
Special Properties (glossary)
Forward Throw
F.png + H.png
80,000
Throw.png Hardknockdown.png
Back Throw
B.png + H.png
80,000
Throw.png Hardknockdown.png
Forward Air Throw
air F.png + H.png
80,000
Airthrow.png Hardknockdown.png
Back Air Throw
air B.png + H.png
80,000
Airthrow.png Hardknockdown.png

Special Moves

Name
Command
Damage
Special Properties (glossary)
Gamma Charge L
Qcf.png + L.png
50,000 X 3
(135,400)
Strk.png
Armored.png
Gamma Charge M
Qcf.png + M.png
50,000 X 4
(171,800)
Strk.png
Armored.png
Gamma Charge H
Qcf.png + H.png
50,000 X 5
(204,600)
Strk.png
Armored.png
Gamma Charge 2nd
Gamma Charge, then Atk.png
70,000
Strk.png
Armored.png
Button pressed determines direction:
L.png goes F.png
M.png goes U.png
H.png goes B.png
Anti-Air Gamma Charge L
Dp.png + L.png
50,000 X 3
(135,400)
Strk.png
Anti-Air Gamma Charge M
Dp.png + M.png
50,000 X 4
(171,800)
Strk.png
Anti-Air Gamma Charge H
Dp.png + H.png
50,000 X 5
(204,600)
Strk.png
Anti-Air Gamma Charge 2nd L
Anti-Air Gamma Charge, then L.png
70,000
Strk.png ,
Charges Uf.png
Anti-Air Gamma Charge 2nd M
Anti-Air Gamma Charge, then M.png
70,000
Wallbounce.png Softknockdown.png ,
charges F.png
Anti-Air Gamma Charge 2nd H
Anti-Air Gamma Charge, then H.png
70,000
Groundbounce.png Softknockdown.png
Charges Df.png
Gamma Tornado
Hcb.png + Atk.png
92,000 (2 hits) ~ 200,000 (11 hits)
Throw.png Hardknockdown.png
mashable
L.png and M.png are ground throw,
H.png is anti-air throw.
Gamma Wave l
charge B.png , F.png + L.png
40,000 X 2
(76,000)
Proj.png Otg.png
Softknockdown.png
Gamma Wave m
charge B.png , F.png + M.png
40,000 X 3
(108,300)
Proj.png Otg.png
Softknockdown.png
Gamma Wave h
charge B.png , F.png + H.png
40,000 X 4
(137,400)
Proj.png Otg.png
Softknockdown.png

Hyper Moves

Name
Command
Damage
Special Properties (glossary)
Gamma Tsunami
Qcf.png + Atk.png + Atk.png
80,000 X 4
(275,000)
Proj.png Otg.png
Softknockdown.png
Gamma Quake
Dp.png + Atk.png + Atk.png
35,000 X X 11
(301,400)
Proj.png Otg.png
Hardknockdown.png on hits 1 - 10 ;
Softknockdown.png on final hit
Gamma Crush
Qcb.png + Atk.png + Atk.png
60,000 X 8
(403,700)
Hardknockdown.png

Mission Mode

Strategy

Tips and Tricks

  • Hulk's standing medium and hard attacks have 1 level of super armor, giving those attacks the abillity to plow through an offensive opponent. His Impact Punch and Gamma Charge have super armor as well.
  • Hulk's Gamma Crush hyper is invicible for the entire start it, making it safe to use and great for punishing an opponet who is not cautious enough with the advancing attacks. When the Gamma Crush connects on the way up and on the way down it is one of the most damaging single attacks in the game and it isn't even a level 3 hyper attack.
  • Hulk's Gamma Wave can be used to poke at an opponent from a distance, easily get a hit on incomming assists and even nullify certain projectiles. These can be used in rapid succession when timed properly.

Combos

Basic Strategy

  • Hulk's standing hard attack causes a ground bounce which opens the opponent up for heavy damage. Because of this attack's super armor it will often be used to catch the opponent off guard or while the are initiating an attack. This attack is not safe when guarded due to the large amount of recovery time. This can be negated by canceling the standing hard attack into a Gamma Charge or anti air Gamma Charge combined with a 2nd Gamma Charge hit to either gain ground or run away to safety.
  • Opponents fighting against Hulk will often find themselves guarding a lot. This is what you want them to do. When an opponent is guarding on the ground then you can use the light or medium Gamma Tornado instead of the standing hard attack for a command throw. If the opponent is guarding while jumping in on the hulk then the hard Gamma Tornado will catch the opponent. Mixing up between standing Hard and Gamma Tornado is one of the best tactics the Hulk has.
  • Another way to take advantage of the hard Gamma Tornado is throwing multiple Gamma Wave attacks at the opponent. This will usually cause them to super jump towards the Hulk allowing for a well timed hard Gamma Tornado to catch them out of the air. After the oppnent hits the ground from the Gamma Tornado you can then followup again with another Gamma Wave (so make sure you're charging it as soon as you release the opponent from the Gamma Tornado.

Advanced Strategy

Strategy vs. Hulk