Ultimate Marvel vs Capcom 3/Hulk

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Ultimate Marvel vs Capcom 3
Ultimate Marvel vs Capcom 3#Getting StartedUltimate Marvel vs Capcom 3#CharactersUltimate Marvel vs Capcom 3/GlossaryUltimate Marvel vs Capcom 3/Game MechanicsUltimate Marvel vs Capcom 3/Game ModesUltimate Marvel vs Capcom 3/Strategy

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Hulk

Image:umvc3_hulk_face.jpg

After accidentally receiving a dose of Gamma Radiation, physicist Bruce Banner gained the ability to transform into the Incredible Hulk whenever he is made angry. Bruce has no control over this transformation and is absolutely unable to control the Hulk himself. Hunted by those who fear his power, the Hulk eventually joined the first iteration of the Avengers until he realized his teammates did not trust him either. The Hulk is considered one of the most powerful being on the earth and was even sent to exile once by the leaders of earth’s greatest heroes.


In a nutshell Hulk is a brute type character that relies on his armored normals to make his opponents regret pressing buttons. He also has some of the only armored assists in the game in his Anti Air Gamma Charge and his Medium Gamma Charge. This, combined with his diverse set of super moves, make him a great teammate for almost anyone. If you like to bully other players and make them afraid to press buttons, give Hulk a try.


Character Specific Information

CHARACTER DATA
Health:
1,200 ,000
Double Jump:
No
Air Dash:
No
Air Action Count:
0
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
40.0 %
70.0 %
100.0 %
X-Factor Speed Boost:
0.0 %
0.0 %
0.0 %
X-Factor Duration:
10.0 s
15.0 s
20.0 s
MINIMUM DAMAGE SCALING
 
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
30 %
30 %
30 %
30 %
50 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
50 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
50 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
50 %

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
File:Alpha.png Gamma Wave
File:shot.png File:front.png
40,000 X 3
(108,300)
File:proj.png File:otg.png
File:softknockdown.png
Gamma Tsunami
File:Beta.png Anti-Air Gamme Charge
File:direct.png File:upward.png
40,000 X 4
(137,400)
File:strk.png
Gamma Quake
File:Gamma.png Gamma Charge
File:direct.png File:front.png
40,000 X 4
(137,400)
File:strk.png
Gamma Crush

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light
File:l.png
85,000
Crouching Light
File:d.png + File:l.png
58,000
File:low.png
Standing Medium
File:m.png
90,000
File:strk.png File:armored.png
Crouching Medium
File:d.png + File:m.png
85,000
Standing Heavy
File:h.png
120,000
File:groundbounce.png
File:hardknockdown.png
File:armored.png
Crouching Heavy
File:d.png + File:h.png
100,000
File:strk.png
Special
File:s.png
40,000 + 90,000
(121,000)
File:strk.png on first hit
File:launch.png on second hit;
File:nocancel.png
Impact Punch
File:f.png + File:m.png
115,000
File:strk.png
Impact Punch (charged)
File:f.png + File:m.png (hold File:M.png )
140,000
forced File:wallbounce.png
File:softknockdown.png
File:armored.png
File:chipdamage.png
Jumping Light
air File:l.png
60,000
File:high.png
Jumping Medium
air File:m.png
90,000
File:high.png
Jumping Heavy
air File:h.png
110,000
File:high.png
File:stagger.png
Jumping Special
air File:s.png
130,000
File:high.png
File:groundbounce.png
File:aircombofinisher.png

Throws

Name
Command
Damage
Special Properties (glossary)
Forward Throw
File:f.png + File:h.png
80,000
File:throw.png File:hardknockdown.png
Back Throw
File:b.png + File:h.png
80,000
File:throw.png File:hardknockdown.png
Forward Air Throw
air File:f.png + File:h.png
80,000
File:airthrow.png File:hardknockdown.png
Back Air Throw
air File:b.png + File:h.png
80,000
File:airthrow.png File:hardknockdown.png

Special Moves

Name
Command
Damage
Special Properties (glossary)
Gamma Charge L
File:qcf.png + File:l.png
50,000 X 3
(135,400)
File:strk.png
File:armored.png
Gamma Charge M
File:qcf.png + File:m.png
50,000 X 4
(171,800)
File:strk.png
File:armored.png
Gamma Charge H
File:qcf.png + File:h.png
50,000 X 5
(204,600)
File:strk.png
File:armored.png
Gamma Charge 2nd
Gamma Charge, then File:atk.png
70,000
File:strk.png
File:armored.png
Button pressed determines direction:
File:L.png goes File:f.png
File:M.png goes File:u.png
File:H.png goes File:b.png
Anti-Air Gamma Charge L
File:dp.png + File:l.png
50,000 X 3
(135,400)
File:strk.png
Anti-Air Gamma Charge M
File:dp.png + File:m.png
50,000 X 4
(171,800)
File:strk.png
Anti-Air Gamma Charge H
File:dp.png + File:h.png
50,000 X 5
(204,600)
File:strk.png
Anti-Air Gamma Charge 2nd L
Anti-Air Gamma Charge, then File:l.png
70,000
File:strk.png ,
Charges File:uf.png
Anti-Air Gamma Charge 2nd M
Anti-Air Gamma Charge, then File:m.png
70,000
File:wallbounce.png File:softknockdown.png ,
charges File:f.png
Anti-Air Gamma Charge 2nd H
Anti-Air Gamma Charge, then File:h.png
70,000
File:groundbounce.png File:softknockdown.png
Charges File:df.png
Gamma Tornado
File:hcb.png + File:atk.png
92,000 (2 hits) ~ 200,000 (11 hits)
File:throw.png File:hardknockdown.png
mashable
File:L.png and File:M.png are ground throw,
File:H.png is anti-air throw.
Gamma Wave l
charge File:b.png , File:f.png + File:l.png
40,000 X 2
(76,000)
File:proj.png File:otg.png
File:softknockdown.png
Gamma Wave m
charge File:b.png , File:f.png + File:m.png
40,000 X 3
(108,300)
File:proj.png File:otg.png
File:softknockdown.png
Gamma Wave h
charge File:b.png , File:f.png + File:h.png
40,000 X 4
(137,400)
File:proj.png File:otg.png
File:softknockdown.png

Hyper Moves

Name
Command
Damage
Special Properties (glossary)
Gamma Tsunami
File:qcf.png + File:atk.png + File:atk.png
80,000 X 4
(275,000)
File:proj.png File:otg.png
File:softknockdown.png
Gamma Quake
File:dp.png + File:atk.png + File:atk.png
35,000 X X 11
(301,400)
File:proj.png File:otg.png
File:hardknockdown.png on hits 1 - 10 ;
File:softknockdown.png on final hit
Gamma Crush
File:qcb.png + File:atk.png + File:atk.png
60,000 X 8
(403,700)
File:hardknockdown.png

Mission Mode

Strategy

Tips and Tricks

  • Hulk's standing medium and hard attacks have 1 level of super armor, giving those attacks the abillity to plow through an offensive opponent. His Impact Punch and Gamma Charge have super armor as well.
  • Hulk's Gamma Crush hyper is invicible for the entire start it, making it safe to use and great for punishing an opponet who is not cautious enough with the advancing attacks. When the Gamma Crush connects on the way up and on the way down it is one of the most damaging single attacks in the game and it isn't even a level 3 hyper attack.
  • Hulk's Gamma Wave can be used to poke at an opponent from a distance, easily get a hit on incomming assists and even nullify certain projectiles. These can be used in rapid succession when timed properly.

Combos

Basic Strategy

  • Hulk's standing hard attack causes a ground bounce which opens the opponent up for heavy damage. Because of this attack's super armor it will often be used to catch the opponent off guard or while the are initiating an attack. This attack is not safe when guarded due to the large amount of recovery time. This can be negated by canceling the standing hard attack into a Gamma Charge or anti air Gamma Charge combined with a 2nd Gamma Charge hit to either gain ground or run away to safety.
  • Opponents fighting against Hulk will often find themselves guarding a lot. This is what you want them to do. When an opponent is guarding on the ground then you can use the light or medium Gamma Tornado instead of the standing hard attack for a command throw. If the opponent is guarding while jumping in on the hulk then the hard Gamma Tornado will catch the opponent. Mixing up between standing Hard and Gamma Tornado is one of the best tactics the Hulk has.
  • Another way to take advantage of the hard Gamma Tornado is throwing multiple Gamma Wave attacks at the opponent. This will usually cause them to super jump towards the Hulk allowing for a well timed hard Gamma Tornado to catch them out of the air. After the oppnent hits the ground from the Gamma Tornado you can then followup again with another Gamma Wave (so make sure you're charging it as soon as you release the opponent from the Gamma Tornado.

Advanced Strategy

Strategy vs. Hulk

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