Ultimate Marvel vs Capcom 3/Jill

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Ultimate Marvel vs Capcom 3
Ultimate Marvel vs Capcom 3#Getting StartedUltimate Marvel vs Capcom 3#CharactersUltimate Marvel vs Capcom 3/GlossaryUltimate Marvel vs Capcom 3/Game MechanicsUltimate Marvel vs Capcom 3/Game ModesUltimate Marvel vs Capcom 3/Strategy

Contents

Jill

Image: Umvc3_jill_face.jpg

TBW

In a nutshell
A completely different Jill than what was seen from Marvel Vs. Capcom 2, this Jill relies not on zombie traps but her pure, unadulterated speed. Mastering how to properly use her Feral Crouch will be key in your mix ups, especially since the Teleport Dashes out of the Feral Crouch stance can pass through opponents. She also possesses a command throw in the Position Exchange which can potentially open up a lot of defensive opponents. And although the Mad Beast Level 3 Hyper Combo is extremely difficult and delicate to use, those who master its powers will have in their hands what may possibly be the fastest character in Ultimate Marvel Vs. Capcom 3, especially if combined with a Level 3 X-Factor.

Character Specific Information

CHARACTER DATA
Health:
850,000
Double Jump:
No
Air Dash:
Yes (only in Mad Beast)
Air Action Count:
0
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
25.0 %
40.0 %
55.0 %
X-Factor Speed Boost:
15 %
30 %
45 %
X-Factor Duration:
12 s
17 s
22 s
MINIMUM DAMAGE SCALING
 
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
20 %
20 %
20 %
20 %
30 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
30 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
30 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
30 %

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
File:Alpha.png Flip Kick
File:direct.png File:front.png
80,000
File:groundbounce.png
File:softknockdown.png
Though called Flip Kick,
this is actually her
Cartwheel Kick
Machine Gun Spray
File:Beta.png Arrow Kick
File:direct.png File:front.png
100,000
File:wallbounce.png
File:softknockdown.png
Machine Gun Spray
File:Gamma.png Somersault Kick
File:direct.png File:tiltup.png
90,000
File:strk.png
Machine Gun Spray

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light
File:l.png
33,000
File:rpdfire.png
Crouching Light
File:d.png + File:l.png
30,000
File:low.png File:rpdfire.png
Standing Medium
File:m.png
45,000
Crouching Medium
File:d.png + File:m.png
43,000
File:low.png
Standing Heavy
File:h.png
63,000
Crouching Heavy
File:d.png + File:h.png
60,000
File:low.png File:softknockdown.png
Reverse Roundhouse
File:b.png + File:h.png
63,000
Jumping Axe Kick
File:f.png + File:h.png
65,000
File:high.png Ends with Jill in Feral Crouch stance
Standing Special
File:s.png
70,000
File:launch.png File:nocancel.png
Jumping Light
air File:l.png
35,000
File:high.png
Jumping Medium
air File:m.png
50,000
File:high.png
Jumping Heavy
air File:h.png
65,000
File:high.png
Jumping Special
air File:s.png
68,000
File:high.png File:aircombofinisher.png

Throws

Name
Command
Damage
Special Properties (glossary)
Forward Throw
File:f.png + File:h.png
50,000 + 30,000
File:throw.png File:hardknockdown.png
Back Throw
File:b.png + File:h.png
50,000 + 30,000
File:throw.png File:hardknockdown.png
Forward Air Throw
air File:f.png + File:h.png
50,000 + 30,000
File:airthrow.png File:hardknockdown.png
Back Air Throw
air File:b.png + File:h.png
50,000 + 30,000
File:airthrow.png File:hardknockdown.png

Special Moves

Name
Command
Damage
Special Properties (glossary)
Flip Kick
File:qcf.png + File:l.png
70,000
File:strk.png Ends with Jill in Feral Crouch stance
Cartwheel Kick
File:qcf.png + File:m.png
80,000
File:groundbounce.png File:softknockdown.png
Ends with Jill in Feral Crouch stance
Arrow Kick
File:qcf.png + File:h.png
100,000
File:wallbounce.png File:hardknockdown.png
Double Knee Drop
File:aironly.png File:qcf.png + File:atk.png
70,000 File:l.png
80,000 File:m.png
90,000 File:h.png
File:high.png File:l.png version File:hardknockdown.png against airborne opponents only;
File:m.png and File:h.png versions File:groundbounce.png + File:hardknockdown.png against airborne opponents only
Fallen Prey
File:dp.png + File:l.png
98,000 (35,000 + 70,000)
File:low.png File:otg.png last hit does minimum of 20,000 damage regardless of scaling
Ensnarement
File:dp.png + File:m.png
98,000 (35,000 + 70,000)
File:hardknockdown.png last hit does minimum of 20,000 damage regardless of scaling
Position Exchange
File:dp.png + File:h.png
0
File:throw.png
Feral Crouch
File:d.png File:d.png + File:s.png
n/a
Ends with Jill in Feral Crouch stance;
Exit Feral Crouch with File:s.png
    Low Sweep
During Feral Crouch, File:l.png
45,000
File:low.png Ends with Jill in Feral Crouch
stance; Can File:cancel.png into any Special
Move or File:s.png
    Jumping Roundhouse
During Feral Crouch, File:m.png
85,000
File:wallbounce.png File:softknockdown.png
    Somersault
During Feral Crouch, File:h.png
90,000
File:jcancel.png File:startupinv.png File:strk.png
    Teleport Dash
During Feral Crouch, File:b.png or File:ub.png or File:u.png or File:uf.png or File:f.png
n/a
Invincible near the end
Can pass through opponent; Can cancel
at any point with a Special or a Hyper Move

Hyper Moves

Name
Command
Damage
Special Properties (glossary)
Machine Gun Spray
File:qcf.png + File:atk.png + File:atk.png
303,100 for 40 hits (11,000 per hit)
File:otg.png File:startupinv.png
Damage scales by 0.98
File:softknockdown.png against airborne opponents only
Raven Spike
File:dp.png + File:atk.png + File:atk.png
290,800 (50,000 x 6, 150,000)
First hits scale by 0.9
Last hit scales by 0.85
File:hardknockdown.png
Mad Beast
File:qcb.png + File:atk.png + File:atk.png
n/a
Jill enters Mad Beast stance;
Cannot walk, jump or dash, only Teleport
Dash in all 8 directions, can dash twice in air,
can only block low;
All Normal Moves and File:qcf.png + File:atk.png
Special Moves (including Double Knee Drop)
can be canceled into Teleport Dashes
which are also Special Move cancelable

Mission Mode

Strategy

Tips and Tricks

  • Jill has some of the most friendly Chain Combos on the ground of any character, easily allowing her to score 7 hits before her Launcher.
  • Learning to use the Feral Stance will be key, especially since she can cancel Teleport Dashes into Special Moves. This allows her to Teleport Dash forward into a Fallen Prey for a surprise low attack. Better yet, the Teleport Dash can easily be canceled into a Position Exchange for an unblockable throw that leads to a full combo with 0.7 Damage Scaling. Even from a full screen away, she can perform a Cartwheel Kick, Teleport Dash forward, and still reach you with a Position Exchange!
  • The Machine Gun Spray seems useless at first, but if you can catch the opponent in mid-air with it, it will do a lot more damage. Cancel a Somersault Kick, for example, into the Machine Gun Spray for much better damage. Also, try to utilize the machine gun spray as a punisher, as it not only contains many frames of invincibility, but the arc allows you hop straight over a number of other character's hyper combos, even if you just input the hyper as soon as you see they are about to activate theirs.
  • Mad Beast is extremely tough to use, but learning how to use it can allow you to play a very strong mix up game. You have to be extremely precise with your Special Move inputs to prevent yourself from doing backwards Teleport Dashes, so make sure to hit the Training Mode to get your Mad Beast combos down!

Combos

Basic Strategy

Advanced Strategy

Strategy vs. Jill

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