Ultimate Marvel vs Capcom 3/Magneto

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Magneto

Umvc3 magneto face.jpg
Born with the mutant power to manipulate metal through magnetism, Magneto eventually found himself on the path leading towards the genocide of all non-mutants following his time in the Auschwitz concentration camp in World War II. A close personal friend of Professor X, Magneto has been thwarted time and time again through the efforts of the X-Men.


In a nutshell Magneto is very good at using projectiles, speed and option selects to corner the opponent and take advantage with strong high/lows. He has one of the best grabs in the game which temporarily traps the opponent, allowing time for a variety of follow up attacks. His ability to air dash and fly also give him the opportunity to increase damage during his solo combo and control space. Magneto is the quintessential corner combo character.

Alternate Colors

Magneto colors.jpg

Players to Watch

FChamp, RayRay, Neo, Tokido, Xian, Fanatic, X-Ray, KBeast, Rattana, Wentinel

Character Vitals

CHARACTER DATA
Health:
850k.jpg
Double Jump:
No
Air Dash:
Yes
Air Dash/Jump count:
1
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
25.0 %
47.5 %
70.0 %
X-Factor Speed Boost:
15.0 %
22.5 %
30.0 %
X-Factor Duration:
11.0 s
16.0 s
21.0 s
MINIMUM DAMAGE SCALING
 
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
10 %
10 %
10 %
10 %
40 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
40 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
40 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
40 %

Video Walkthrough


Combos

Combo with rapid slash and hidden missiles

Technology

hard tag to doom
setting up hard tags to fof loops with strange
More FoF loop hard tags

TAC infinite


Move List


Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Electromagnetic Disruptor L
Shot.png Front.png
90,000
Proj.png Strk.png
Magnetic Shockwave
Beta.png Hyper Gravitation M
Shot.png Front.png
50,000 X 2
(95,000)
Proj.png Cptr.png
Softknockdown.png
Magnetic Tempest
Gamma.png Force Field
Extra.png Instant.png
100,000
Counter.png
Softknockdown.png
Proj.png
Magnetic Shockwave

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light
L.png
50,000
Rpdfire.png
Crouching Light
D.png + L.png
43,000
Rpdfire.png Low.png
Standing Medium
M.png
65,000
Crouching Medium
D.png + M.png
70,000
Low.png
Chipdamage.png
Standing Heavy
H.png
83,000
Softknockdown.png
Crouching Heavy
D.png + H.png
75,000
Low.png Softknockdown.png
Special
S.png
90,000
Launch.png Nocancel.png
Jumping Light
air L.png
48,000
High.png Airdashcancel.png
Jumping Medium
air M.png
68,000
High.png Airdashcancel.png
Jumping Heavy
air H.png
83,000
High.png Airdashcancel.png
Jumping Special
air S.png
90,000
High.png Aircombofinisher.png
Airdashcancel.png

Throws

Name
Command
Damage
Special Properties (glossary)
Forward Throw
F.png + H.png
80,000
Throw.png Cptr.png
Back Throw
B.png + H.png
80,000
Throw.png Cptr.png
Forward Air Throw
air F.png + H.png
80,000
Airthrow.png Cptr.png
Back Air Throw
air B.png + H.png
80,000
Airthrow.png Cptr.png

Special Moves

Name
Command
Damage
Special Properties (glossary)
Electromagnetic Disruptor L
Qcf.png + L.png
90,000
Airok.png Proj.png Softknockdown.png
Electromagnetic Disruptor M
Qcf.png + M.png
55,000 X 2
(104,500)
Airok.png Proj.png Softknockdown.png
Electromagnetic Disruptor H
Qcf.png + H.png
45,000 X 3
(121,900)
Airok.png Proj.png Softknockdown.png
Force Field
Dp.png + Atk.png
100,000
Counter.png Proj.png
Softknockdown.png
Field itself counts as a Proj.png
when other projectiles hit it.
Hyper Gravitation
"Hyper Grab"
Qcb.png + Atk.png
50,000 X 2
(95,000)
Airok.png
Proj.png Cptr.png
Softknockdown.png
Atk.png used determines speed and range.
Flight
Qcb.png + S.png
0
Airok.png
initiates flight mode.
Magnetic Blast
air U.png Uf.png F.png + Atk.png
70,000
Proj.png
Fatal Attraction
"Attraction"
Rdp.png + L.png
0
Pulls opponent closer.
Repulsion
Rdp.png + M.png
0
Pushes opponent further away.
Reverse Polarity
"Gravitation"
Rdp.png + H.png
0
pulls enemy to the ground, negating their jump.
If used in combo, treated as Softknockdown.png

Hyper Moves

Name
Command
Damage
Special Properties (glossary)
Magnetic Shockwave
Qcf.png + Atk.png + Atk.png
70,000 X 6
(327,800)
Proj.png Otg.png
Hardknockdown.png
Magnetic Tempest
Qcb.png + Atk.png + Atk.png
10,000 X 40 ~ 80
(275,400 ~ 330,700)
Airok.png Proj.png
Strk.png
Mashable
Gravity Squeeze
Dp.png + Atk.png + Atk.png
400,000 + 1,000 per button mashed
(400,000 ~ about 446,000)
Proj.png Otg.png
Mashable
Level 3 Hyper.

Strategy

Tips and Tricks

Combos

  • (Simple Air Dash) c. L.png , c. L.png , c. M.png , c. H.png , S.png (sjc), airdash forward , j. M.png , Qcb.png + S.png , j. L.png , j. H.png , airdash , j. H.png , airdash , j. h, airdash , j. H.png , airdash , j. S.png (land), Qcf.png + Atk.png + Atk.png

Basic Strategy

Advanced Strategy

Strategy vs. Magneto