Ultimate Marvel vs Capcom 3/Magneto

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Contents

Magneto

Image:umvc3_magneto_face.jpg

Born with the mutant power to manipulate metal through magnetism, Magneto eventually found himself on the path leading towards the genocide of all non-mutants following his time in the Auschwitz concentration camp in World War II. A close personal friend of Professor X, Magneto has been thwarted time and time again through the efforts of the X-Men.


In a nutshell Magneto is very good at cornering the opponent where he can then use his corner combos to build meter and take out an opposing force. He has one of the best grabs in the game with temporarily traps the opponent allowing time for a variety of follow up attacks. His ability to air dash and fly also give him the opportunity to increase damage during his solo combo and control space. Magneto is the quintessential corner combo character.


Character Specific Information

CHARACTER DATA
Health:
850,000
Double Jump:
No
Air Dash:
Yes
Air Action Count:
1
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
25.0 %
47.5 %
70.0 %
X-Factor Speed Boost:
15.0 %
22.5 %
30.0 %
X-Factor Duration:
11.0 s
16.0 s
21.0 s
MINIMUM DAMAGE SCALING
 
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
10 %
10 %
10 %
10 %
40 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
40 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
40 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
40 %


Video Walkthrough

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
File:Alpha.png Electromagnetic Disruptor L
File:shot.png File:front.png
90,000
File:proj.png File:strk.png
Magnetic Shockwave
File:Beta.png Hyper Gravitation M
File:Shot.png File:Front.png
50,000 X 2
(95,000)
File:proj.png File:cptr.png
File:softknockdown.png
Magnetic Tempest
File:Gamma.png Force Field
File:Extra.png File:Instant.png
100,000
File:counter.png
File:softknockdown.png
File:proj.png
Magnetic Shockwave

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light
File:l.png
50,000
File:rpdfire.png
Crouching Light
File:d.png + File:l.png
43,000
File:rpdfire.png File:low.png
Standing Medium
File:m.png
65,000
Crouching Medium
File:d.png + File:m.png
70,000
File:low.png
File:chipdamage.png
Standing Heavy
File:h.png
83,000
File:softknockdown.png
Crouching Heavy
File:d.png + File:h.png
75,000
File:low.png File:softknockdown.png
Special
File:s.png
90,000
File:launch.png File:nocancel.png
Jumping Light
air File:l.png
48,000
File:high.png File:airdashcancel.png
Jumping Medium
air File:m.png
68,000
File:high.png File:airdashcancel.png
Jumping Heavy
air File:h.png
83,000
File:high.png File:airdashcancel.png
Jumping Special
air File:s.png
90,000
File:high.png File:aircombofinisher.png
File:airdashcancel.png

Throws

Name
Command
Damage
Special Properties (glossary)
Forward Throw
File:f.png + File:h.png
80,000
File:throw.png File:cptr.png
Back Throw
File:b.png + File:h.png
80,000
File:throw.png File:cptr.png
Forward Air Throw
air File:f.png + File:h.png
80,000
File:airthrow.png File:cptr.png
Back Air Throw
air File:b.png + File:h.png
80,000
File:airthrow.png File:cptr.png

Special Moves

Name
Command
Damage
Special Properties (glossary)
Electromagnetic Disruptor L
File:qcf.png + File:l.png
90,000
File:airok.png File:proj.png File:softknockdown.png
Electromagnetic Disruptor M
File:qcf.png + File:m.png
55,000 X 2
(104,500)
File:airok.png File:proj.png File:softknockdown.png
Electromagnetic Disruptor H
File:qcf.png + File:h.png
45,000 X 3
(121,900)
File:airok.png File:proj.png File:softknockdown.png
Force Field
File:dp.png + File:atk.png
100,000
File:counter.png File:proj.png
File:softknockdown.png
Field itself counts as a File:proj.png
when other projectiles hit it.
Hyper Gravitation
"Hyper Grab"
File:qcb.png + File:atk.png
50,000 X 2
(95,000)
File:airok.png
File:proj.png File:cptr.png
File:softknockdown.png
File:atk.png used determines speed and range.
Flight
File:qcb.png + File:s.png
0
File:airok.png
initiates flight mode.
Magnetic Blast
air File:u.png File:uf.png File:f.png + File:atk.png
70,000
File:proj.png
Fatal Attraction
"Attraction"
File:rdp.png + File:l.png
0
Pulls opponent closer.
Repulsion
File:rdp.png + File:m.png
0
Pushes opponent further away.
Reverse Polarity
"Gravitation"
File:rdp.png + File:h.png
0
pulls enemy to the ground, negating their jump.
If used in combo, treated as File:softknockdown.png

Hyper Moves

Name
Command
Damage
Special Properties (glossary)
Magnetic Shockwave
File:qcf.png + File:atk.png + File:atk.png
70,000 X 6
(327,800)
File:proj.png File:otg.png
File:hardknockdown.png
Magnetic Tempest
File:qcb.png + File:atk.png + File:atk.png
10,000 X 40 ~ 80
(275,400 ~ 330,700)
File:airok.png File:proj.png
File:strk.png
Mashable
Gravity Squeeze
File:dp.png + File:atk.png + File:atk.png
400,000 + 1,000 per button mashed
(400,000 ~ about 446,000)
File:proj.png File:otg.png
Mashable
Level 3 Hyper.


Strategy

Tips and Tricks

Combos

* Simple Air Dash) File:l.png , 1 , File:m.png , File:h.png (launcher), airdash , air File:m.png , File:qcb.png + File:s.png ,
air File:l.png , air File:h.png , airdash , File:h.png , airdash , h, airdash , File:h.png , airdash , File:s.png (land), File:qcf.png + File:atk.png + File:atk.png 

Basic Strategy

Advanced Strategy

Strategy vs. Magneto

Personal tools