From Shoryuken Wiki, Marvel vs. Capcom 3 Strategy and More!
Magneto
Born with the mutant power to manipulate metal through magnetism, Magneto eventually found himself on the path leading towards the genocide of all non-mutants following his time in the Auschwitz concentration camp in World War II. A close personal friend of Professor X, Magneto has been thwarted time and time again through the efforts of the X-Men.
In a nutshell
Magneto is very good at cornering the opponent where he can then use his corner combos to build meter and take out an opposing force. He has one of the best grabs in the game with temporarily traps the opponent allowing time for a variety of follow up attacks. His ability to air dash and fly also give him the opportunity to increase damage during his solo combo and control space. Magneto is the quintessential corner combo character.
Character Specific Information
X-Factor Damage Boost:
25.0 %
47.5 %
70.0 %
X-Factor Speed Boost:
15.0 %
22.5 %
30.0 %
X-Factor Duration:
11.0 s
16.0 s
21.0 s
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
10 %
10 %
10 %
10 %
40 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
40 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
40 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
40 %
Video Walkthrough
Move List
Assist Types

Electromagnetic Disruptor L
90,000
Magnetic Shockwave

Hyper Gravitation M
50,000 X 2
(95,000)
Magnetic Tempest

Force Field
100,000
Magnetic Shockwave
Normal Moves
Crouching Light

+
43,000
Crouching Medium

+
70,000
Crouching Heavy

+
75,000
Jumping Light
air
48,000
Jumping Medium
air
68,000
Jumping Heavy
air
83,000
Jumping Special
air
90,000
Throws
Forward Throw

+
80,000
Back Throw

+
80,000
Forward Air Throw
air

+
80,000
Back Air Throw
air

+
80,000
Special Moves
Electromagnetic Disruptor L

+
90,000
Electromagnetic Disruptor M

+
55,000 X 2
(104,500)
Electromagnetic Disruptor H

+
45,000 X 3
(121,900)
Force Field

+
100,000
Hyper Gravitation
"Hyper Grab"

+
50,000 X 2
(95,000)
Flight

+
0
initiates flight mode.
Fatal Attraction
"Attraction"

+
0
Pulls opponent closer.
Repulsion

+
0
Pushes opponent further away.
Reverse Polarity
"Gravitation"

+
0
pulls enemy to the ground, negating their jump.
If used in combo, treated as
Hyper Moves
Magnetic Shockwave
70,000 X 6
(327,800)
Magnetic Tempest
10,000 X 40 ~ 80
(275,400 ~ 330,700)
Gravity Squeeze
400,000 + 1,000 per button mashed
(400,000 ~ about 446,000)
Mashable
Level 3 Hyper.
Strategy
Tips and Tricks
Combos
* Simple Air Dash)
, 1 ,
,
(launcher), airdash , air
,
+
,
air
, air
, airdash ,
, airdash , h, airdash ,
, airdash ,
(land),
+
+
Basic Strategy
Advanced Strategy
Strategy vs. Magneto