Ultimate Marvel vs Capcom 3/Nova

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Nova

Image:umvc3_nova_face.jpg

As a high-schooler Richard Rider is chosen by a dying alien to receiving the power bestowed as a member of the Nova Corps. With his new roll Nova divides his time between saving the world and saving the universe. Nova was a founding member of the New Warriors and more recently is seen taking part in Steve Roger's Secret Avengers.


In a nutshell An extremely versatile character, Nova can fulfill many roles in the game. His rushdown capabilities are rather notable, ranging from high pressure to overhead mixups, especially with his unusual air dashes and varied hitboxes. As a zoning / keepaway character, he can create barriers, anti-air energy javelins, and has a Hyper combo for any situation. Additionally, he has the unique ability to enhance some of his Special moves and Hypers by consuming his remaining Red Life - both a curse and a blessing. If you want an extremely versatile character with strategic concerns, Nova is the intergalactic hero for you!


Character Specific Information

CHARACTER DATA
Health:
900,000
Double Jump:
No
Air Dash:
Yes
Air Action Count:
1
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
30.0 %
50.0 %
70.0 %
X-Factor Speed Boost:
10.0 %
20.0 %
30.0 %
X-Factor Duration:
10.5 s
15.5 s
20.5 s
MINIMUM DAMAGE SCALING
 
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
5 %
5 %
5 %
10 %
35 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
35 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
35 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
35 %


Video Walkthrough

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
File:Alpha.png Gravimetric
Pulse (H)
File:shot.png File:front.png
35,000 x
3 / 4 / 5
File:proj.png
File:softknockdown.png
(air only / level 3 only)
File:stagger.png
(ground only / level 3 only) ;
Level determined by
Nova's Red Life.
Red Life still drains
as an Assist.
Gravimetric Blaster
File:Beta.png Centurian Rush (M)
File:direct.png File:tiltdown.png
100,000
File:high.png
File:forcedgroundbounce.png
(aironly)
Gravimetric Blaster
File:Gamma.png Nova Strike (M)
File:direct.png File:front.png
50,000 x 3
File:airok.png
File:softknockdown.png
File:wallbounce.png
Gravimetric Blaster

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light
File:l.png
55,000
File:rpdfire.png
Crouching Light
File:d.png + File:l.png
50,000
Standing Medium
File:m.png
80,000
Crouching Medium
File:d.png + File:m.png
75,000
File:low.png
Standing Heavy
File:h.png
85,000
Crouching Heavy
File:d.png + File:h.png
80,000
File:low.png File:softknockdown.png
Special
File:s.png
100,000
File:launch.png File:nocancel.png
Nova Slam
File:f.png + File:h.png
100,000
File:high.png File:nocancel.png
File:otg.png File:softknockdown.png
File:groundbounce.png
Jumping Light
air File:l.png
55,000
File:high.png
Jumping Medium
air File:m.png
75,000
File:high.png
Jumping Heavy
air File:h.png
90,000
File:high.png
Jumping Special
air File:s.png
40,000 x 3
File:high.png File:nocancel.png
File:aircombofinisher.png
File:hardknockdown.png

Throws

Name
Command
Damage
Special Properties (glossary)
Forward Throw
File:f.png + File:h.png
80,000
File:throw.png File:hardknockdown.png
Back Throw
File:b.png + File:h.png
80,000
File:throw.png File:hardknockdown.png
Forward Air Throw
air File:f.png + File:h.png
80,000
File:airthrow.png File:hardknockdown.png
Back Air Throw
air File:b.png + File:h.png
80,000
File:airthrow.png File:hardknockdown.png

Special Moves

Name
Command
Damage
Special Properties (glossary)
Gravimetric Pulse (L)
(Level 1)
File:qcf.png + File:l.png
90,000
File:airok.png File:proj.png
Gravimetric Pulse (L)
(Level 2)
File:qcf.png + File:l.png
50,000 x 3
File:airok.png
File:softknockdown.png (air only)
File:proj.png ;
File:softknockdown.png caused only by
last hit.
Gravimetric Pulse (L)
(Level 3)
File:qcf.png + File:l.png
50,000 x 5
File:airok.png
File:softknockdown.png (air only)
File:stagger.png (ground only)
File:proj.png ;
File:softknockdown.png and File:stagger.png
caused only by last hit.
Gravimetric Pulse (M)
(Level 1)
File:qcf.png + File:m.png
90,000
File:proj.png
Gravimetric Pulse (M)
(Level 2)
File:qcf.png + File:m.png
50,000 x 3
File:airok.png
File:softknockdown.png (air only)
File:proj.png ;
File:softknockdown.png caused only by
last hit.
Gravimetric Pulse (M)
(Level 3)
File:qcf.png + File:m.png
50,000 x 5
File:airok.png
File:softknockdown.png (aironly)
File:wallbounce.png (aironly)
File:stagger.png (ground only)
File:proj.png ;
File:softknockdown.png , File:stagger.png ,
and File:wallbounce.png caused
only by last hit. File:wallbounce.png
only occurs if opponent reaches
wall during air reel.
Gravimetric Pulse (H)
(Level 1)
File:qcf.png + File:h.png
35,000 x 3
File:airok.png File:proj.png
Gravimetric Pulse (H)
(Level 2)
File:qcf.png + File:h.png
35,000 x 4
File:airok.png File:proj.png
Gravimetric Pulse (H)
(Level 3)
File:qcf.png + File:h.png
35,000 x 5
File:airok.png
File:softknockdown.png (air only)
File:stagger.png (groundonly)
File:proj.png
Centurion Rush (L)
File:dp.png + File:l.png
90,000
File:strk.png File:otg.png
Centurion Rush (M)
File:dp.png + File:m.png
100,000
File:high.png
File:forcedgroundbounce.png (aironly)
Centurion Rush (H)
File:dp.png + File:h.png
35,000 + 35,000 + 80,000
File:launch.png ;
File:launch.png caused only by last hit.
Nova Strike (L)
File:qcb.png + File:l.png
75,000
File:airok.png File:softknockdown.png
Nova Strike (M)
File:qcb.png + File:m.png
50,000 x 3
File:airok.png File:softknockdown.png
File:wallbounce.png ;
File:wallbounce.png caused only by
last hit
Nova Strike (H)
File:qcb.png + File:h.png
110,000
File:airok.png
File:softknockdown.png (air only)
File:wallbounce.png (air only)
File:crumple.png (ground only)
Flight
File:qcb.png + File:s.png
0
File:airok.png ;
Leaves Nova in Flight.
Energy Javelin
File:atk.png + File:s.png
70,000
File:softknockdown.png (air only)
File:groundbounce.png (air only)
File:proj.png

NOTE -- The amount of Red Life Nova has at the time of performing the Gravimetric Pulse determines what level the
move will be performed at. The more Red Life, the higher the level. Once performed, however, Nova drains all of the
Red Life that he has.

Hyper Moves

Name
Command
Damage
Special Properties (glossary)
Gravimetric Blaster (Level 1)
File:qcf.png + File:atk.png + File:atk.png
15,000 x 25
File:strk.png File:proj.png ;
Mashable. File:strk.png caused
only by last hit.
Gravimetric Blaster (Level 2)
File:qcf.png + File:atk.png + File:atk.png
18,000 x 25
File:strk.png File:proj.png ;
Mashable. File:strk.png caused
only by last hit.
Gravimetric Blaster (Level 3)
File:qcf.png + File:atk.png + File:atk.png
22,000 x 25
File:softknockdown.png
File:proj.png ;
Mashable. File:softknockdown.png
caused only by last hit.
Super Nova
File:dp.png + File:atk.png + File:atk.png
12,000 x 40
File:strk.png File:projnull.png ;
Mashable.
Human Rocket
File:qcb.png + File:atk.png + File:atk.png
100,000 per Hit
File:strk.png File:projnull.png ;
Each time you tap an File:atk.png button,
you add another hit (up to 3 total hits).
Each hit can be aimed with the
controller in any of the 8 directions.

NOTE -- The amount of Red Life Nova has at the time of performing the Gravimetric Blaster determines what level the
move will be performed at. The more Red Life, the higher the level. Once performed, however, Nova drains all of the
Red Life that he has.

Mission Mode

Strategy

Tips and Tricks

  • Nova's air mobility, between his flight speed and his air dash, is incredible. Use this to run away and irritate the opponent, or use it for fast cross-ups and overhead mixups.
  • Nova's air File:h.png has a large hitbox and is very fast on startup, while also pulling his "hurtbox" (the part of him that can take damage) in closer to the center, making this an astonishing safe move overall.
  • Because of the way Nova floats, his Nova Slam attack ( File:f.png + File:h.png ) can actually be used to attack while dodging low attacks. If you have your opponent scared, use this to test their reactions and probably inflict huge damage.
  • Nova's Crouching File:l.png does not hit low, only his crouching File:m.png and File:h.png . Keep this in mind when attacking, as that extra light will give the opponent time to block low.
  • Air Dashing straight down with a light attack is a very fast overhead. Use this to open crouching opponents.
  • If you ever finish a combo with the Human Rocket Hyper, try to aim the last hit down. This will cause Nova to land very quickly, and give you an amazing reset opportunity.
  • Virtually any combo can be finished with an File:otg.png Centurion Rush File:l.png , canceled into his Super Nova Hyper. This is often going to be the most damaging combo you can do.
  • Nova is one of the only characters to have a true X-Factor infinite. Centurion Rush File:m.png causes a File:forcedgroundbounce.png on any airborne opponent, and in X-Factor level 3, he can loop this bounce until the opponent is defeated, or X-Factor runs out.

Combos

Fly/UnFly Combo 1) air File:h.png (land), File:h.png , File:s.png (launcher), air h, File:qcb.png + File:s.png , air File:h.png , File:qcb.png + File:s.png ,
air File:h.png (land), File:h.png , File:s.png (launcher), delay air File:h.png , File:dp.png + File:atk.png + File:atk.png 
Fly/UnFly Combo 2) File:d.png + File:m.png , File:h.png , File:s.png (launcher), air h, File:qcb.png + File:s.png , air File:h.png , File:qcb.png + File:s.png ,
air File:h.png (land), File:h.png , File:s.png (launcher), air File:h.png , File:qcb.png + File:s.png , air File:h.png , air File:s.png (land), File:f.png + File:h.png , File:s.png (launcher),
air h, File:dp.png + File:atk.png + File:atk.png 
Throw Combo) Follwing a throw, File:f.png + File:h.png , File:h.png , File:s.png (launcher), air File:h.png , File:qcb.png + File:s.png , air File:h.png ,
air File:s.png (land), File:dp.png + File:l.png , File:dp.png + File:atk.png + File:atk.png 
Air Combo) air File:m.png , air File:m.png , delay air File:h.png (land), File:uf.png , air File:m.png , air File:h.png , air File:s.png (land), File:f.png + File:h.png ,
File:s.png (launcher), air File:m.png , air File:m.png , air File:h.png , File:dp.png + File:atk.png + File:atk.png 

Basic Strategy

Advanced Strategy

Strategy vs. Nova

  • As noted in the Tips above, Nova's crouching File:l.png cannot hit low. During any given fight with Nova, you can spend much of the match simply blocking high. It will save you a lot of trouble.
  • Nova tends to be hesitant to use the moves that will drain his red health. This will often help, as you will see much less of the Gravimetric Pulse File:h.png (barrier), and will give you more opportunities to get in. If he does use it, punish with a beam Hyper when able. This will both destroy the barrier, and deal huge damage to Nova, with the added bonus of him losing the previous red health.
  • Be wary of his surprisingly large hitboxes and throw range. He can easily confirm around 700k damage from almost any hit, and almost as much from a throw. He may be fast, but he can be zoned out, especially when he wants to play his own zoning game. Energy Javelin will cause problems in this strategy.
  • If all of the above seems contradictory, it's simply because Nova is so variable: he can do a bit of everything, and change strategies on a whim. Stay on your toes, and be prepared to change your strategy at a moment's notice. If you can control the flow and pacing of the match, you should be fine.
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