Ultimate Marvel vs Capcom 3/Phoenix
From Shoryuken Wiki, Marvel vs. Capcom 3 Strategy and More!


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Phoenix
TBW
In a nutshell
TBW
Character Specific Information
CHARACTER DATA
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
20 / 35 %
35 / 70 %
50 / 100 %
X-Factor Speed Boost:
? %
? %
? %
X-Factor Duration:
? s
? s
? s
MINIMUM DAMAGE SCALING
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
10 / 30 %
10 / 30 %
10 / 30 %
10 / 30 %
35 / 50 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
35 / 50 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
35 / 50 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
35 / 50 %
Variations signify Phoenix and Dark Phoenix, respectively.
Video Walkthrough
Move List
Assist Types
Name
Type
Damage
Special Properties
Cross-Over Combination
Dark Phoenix Assists
Name
Type
Damage
Special Properties
Cross-Over Combination
Normal Moves
Dark Phoenix Normals
- All normal moves gain a 20% damage boost, and will throw fire feathers:
Throws
- Dark Phoenix gains a 20% Damage boost to all of the above.
Special Moves
Dark Phoenix Specials
TK Shot H
21,000 X 12
D.P. damage boost 20% 25,200 X 12
(173,700)
D.P. damage boost 20% 25,200 X 12
(173,700)
TK Trap
50,000 X 3
D.P. damage boost 20% 60,000 X 3
(162,500)
D.P. damage boost 20% 60,000 X 3
(162,500)
Hyper Moves
Healing Field
0
Creates a spherical aura that heals Phoenix when
opponent is within the aura.
Affects red health only.
Heals about 100,000 damage per second.
Lasts about 10 seconds.
opponent is within the aura.
Affects red health only.
Heals about 100,000 damage per second.
Lasts about 10 seconds.
Dark Phoenix Rising
Activates on death.
0
Consumes 5 Hyper gauges to resurrect as Dark Phoenix.
Upon activation, creates a burst that knocks enemies away in a
softknockdown.
Once per match.
Level 5 Hyper.
Upon activation, creates a burst that knocks enemies away in a
softknockdown.
Once per match.
Level 5 Hyper.


