Ultimate Marvel vs Capcom 3/Phoenix

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Ultimate Marvel vs Capcom 3
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Contents

Phoenix

Image:umvc3_phoenix_face.jpg

TBW


In a nutshell TBW


Character Specific Information

CHARACTER DATA
Health:
375,000
Double Jump:
No
Air Dash:
Yes
Air Action Count:
0
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
20 / 35 %
35 / 70 %
50 / 100 %
X-Factor Speed Boost:
? %
 ? %
 ? %
X-Factor Duration:
? s
 ? s
 ? s
MINIMUM DAMAGE SCALING
 
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
10 / 30 %
10 / 30 %
10 / 30 %
10 / 30 %
35 / 50 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
35 / 50 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
35 / 50 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
35 / 50 %

Variations signify Phoenix and Dark Phoenix, respectively.

Video Walkthrough


Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
File:Alpha.png TK Shot M
File:shot.png File:front.png
23,000 + 35,000 X 3
(108,300)
File:proj.png
Phoenix Rage
File:Beta.png TK Overdrive L
File:direct.png File:front.png
30,000 X 4
(103,000)
File:strk.png
Phoenix Rage
File:Gamma.png TK Trap H
File:shot.png File:tiltup.png
90,000
File:proj.png
Phoenix Rage

Dark Phoenix Assists

Name
Type
Damage
Special Properties
Cross-Over Combination
File:Alpha.png TK Shot M
File:shot.png File:front.png
26,400 X 8
(141,300)
File:proj.png
Phoenix Rage
File:Beta.png TK Overdrive L
File:direct.png File:front.png
36,000 X 4
(123,700)
File:strk.png
Phoenix Rage
File:Gamma.png TK Trap H
File:shot.png File:tiltup.png
60,000 X 3
(162,500)
File:proj.png File:wallbounce.png
File:softknockdown.png
Phoenix Rage

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light
File:l.png
30,000
File:rpdfire.png
Crouching Light
File:d.png + File:l.png
33,000
File:low.png File:rpdfire.png
Standing Medium
File:m.png
46,000
Crouching Medium
File:d.png + File:m.png
50,000
File:low.png
Standing Heavy
File:h.png
67,000
Crouching Heavy
File:d.png + File:h.png
60,000
File:low.png File:softknockdown.png
Special
File:s.png
80,000
File:launch.png File:nocancel.png
Prominence Heel
File:f.png + File:m.png
50,000
File:high.png
Flare Sword
File:f.png + File:h.png
73,000
Jumping Light
air File:l.png
33,000
File:high.png
Jumping Medium
air File:m.png
47,000
File:high.png
Jumping Heavy
air File:h.png
70,000
File:high.png
Jumping Special
air File:s.png
70,000
File:high.png File:aircombofinisher.png
Burn Out Beak
air File:d.png + File:h.png
70,000
File:groundbounce.png vs airborne opponent

Dark Phoenix Normals

Name
Command
Damage
Special Properties (glossary)
  • All normal moves gain a 20% damage boost, and will throw fire feathers:
Feather
24,000
File:proj.png

Throws

Name
Command
Damage
Special Properties (glossary)
Forward Throw
File:f.png + File:h.png
80,000
File:throw.png File:hardknockdown.png
Back Throw
File:b.png + File:h.png
80,000
File:throw.png File:hardknockdown.png
Forward Air Throw
air File:f.png + File:h.png
80,000
File:airthrow.png File:hardknockdown.png
Back Air Throw
air File:b.png + File:h.png
80,000
File:airthrow.png File:hardknockdown.png
  • Dark Phoenix gains a 20% Damage boost to all of the above.

Special Moves

Name
Command
Damage
Special Properties (glossary)
TK Shot L
File:qcf.png + File:l.png
20,000 + 67,000
(80,300)
File:airok.png proj
File:OTG.png from air
TK Shot M
File:qcf.png + File:m.png
23,000 + 35,000 X 3
(108,300)
File:airok.png proj
File:OTG.png from air
TK Shot H
File:qcf.png + File:h.png
20,000 + 28,000 X 6 (123,000)
File:airok.png File:proj.png
Homing
At certain angles, can hit 3-6 times.
TK Overdrive L / M
File:dp.png + File:l.png / File:m.png
30,000 X 4
(103,000)
File:strk.png
File:L.png moves File:f.png
File:M.png moves File:uf.png
TK Overdrive H
File:dp.png + File:h.png
33,000 X 5
135,000
File:strk.png
TK Trap
File:qcb.png + File:atk.png
90,000
File:proj.png
File:L.png sets trap that fires File:u.png
File:M.png sets trap that fires File:f.png
File:H.png sets a timed projectile that fires File:uf.png
Flight
File:qcb.png + File:s.png
0
Initiates flight mode.
Teleportation
File:rdp.png + File:atk.png
0
File:airok.png
Teleports to position based on opponent:
File:L.png teleports to ground in File:front.png of opponent
File:M.png teleports to ground behind opponent
File:H.png teleports above opponent

Dark Phoenix Specials

Name
Command
Damage
Special Properties (glossary)
TK Shot L
File:qcf.png + File:l.png
(18,000 + 46,000) X 2
D.P. damage boost 20% (21,600 + 55,200) X 2
(128,800)
File:airok.png File:proj.png
TK Shot M
File:qcf.png + File:m.png
22,000 X 8
D.P. damage boost 20% 26,400 X 8
(141,300)
File:airok.png File:proj.png
TK Shot H
File:qcf.png + File:h.png
21,000 X 12
D.P. damage boost 20% 25,200 X 12
(173,700)
File:airok.png File:proj.png
Homing
At certain angles, can hit fewer times.
TK Overdrive L / M
File:dp.png + File:l.png / File:m.png
30,000 X 4
D.P. damage boost 20% 36,000 X 4
(123,700)
File:strk.png
File:L.png moves File:f.png
File:M.png moves File:uf.png
TK Overdrive H
File:dp.png + File:h.png
33,000 X 5
D.P. damage boost 20% 39,600 X 5
161,900
File:strk.png
TK Trap
File:qcb.png + File:atk.png
50,000 X 3
D.P. damage boost 20% 60,000 X 3
(162,500)
File:proj.png File:wallbounce.png
File:softknockdown.png
File:L.png sets trap that fires File:u.png
File:M.png sets trap that fires File:f.png
File:H.png sets a timed projectile that fires File:uf.png
Flight
File:qcb.png + File:s.png
0
Initiates flight mode.
Teleportation
File:rdp.png + File:atk.png
0
File:airok.png
Teleports to position based on opponent:
File:L.png teleports to ground in File:front.png of opponent
File:M.png teleports to ground behind opponent
File:H.png teleports above opponent

Hyper Moves

Name
Command
Damage
Special Properties (glossary)
Phoenix Rage
(Phoenix Inferno)
File:qcf.png + File:atk.png + File:atk.png
40,000 X 10
(320,700)
File:proj.png
forced File:wallbounce.png
Healing Field
File:qcb.png + File:atk.png + File:atk.png
0
Creates a spherical aura that heals Phoenix when
opponent is within the aura.
Affects red health only.
Heals about 100,000 damage per second.
Lasts about 10 seconds.
Dark Phoenix Rising
Activates on death.
0
Consumes 5 Hyper gauges to resurrect as Dark Phoenix.
Upon activation, creates a burst that knocks enemies away in a
softknockdown.
Once per match.
Level 5 Hyper.

Dark Phoenix Hypers

Name
Command
Damage
Special Properties (glossary)
Phoenix Rage
(Phoenix Inferno)
File:qcf.png + File:atk.png + File:atk.png
40,000 X 10
D.P. damage boost 20% 48,000 X 10
(384,800)
File:proj.png
forced File:wallbounce.png
Healing Field
File:qcb.png + File:atk.png + File:atk.png
0
Creates a spherical aura that heals Phoenix when
opponent is within the aura.
Affects red health only.
Heals about 100,000 damage per second.
Lasts about 10 seconds.

Strategy

Tips and Tricks

Combos

Basic Strategy

Advanced Strategy

Strategy vs. Phoenix

Personal tools