Ultimate Marvel vs Capcom 3/Phoenix Wright

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Phoenix Wright

Image:umvc3_phoenixwright_face.jpg

The head of the Wright & Co. Law Offices, which formerly belonged to his long-time mentor Mia Fey (now deceased), Phoenix Wright is perhaps best known for his immense amount of luck and determination. Nick is willing to go to any lengths to find the right evidence to prove his clients' innocence, and it always turns out well for them in the end. With his mentor's little sister Maya and her cousin Pearl around to assist him, Wright has managed to defeat many prosecutors, including the infamours "Demon Prosecutor" Manfred von Karma, his daughter Franziska, the mysterious Godot, and his former childhood friend turned greatest rival Miles Edgeworth. Wright maintained a stable career, until one fateful day that would spark a series of tragedies when he met two men by the names of Zak Gramarye and Kristoph Gavin...


In a nutshell The allegorical lawyer is here, and he brings with him the strangest move set and most unique mechanics in UMVC3. Phoenix Wright must spend his time gathering evidence to use against the opponent -- which becomes his projectile arsenal -- and must be gathered to unlock his Turnabout Mode. In this Mode, he becomes one of the most powerful characters in the game for a small amount of time. During this mode, he also gains arguably the best Hyper in the game, an instantaneous fullscreen Hyper that deals 600k damage! If you love comedy and gambling on high-risk / high reward scenarios, look no further than Phoenix Wright.


Character Specific Information

CHARACTER DATA
Health:
1,000,000
Double Jump:
No
Air Dash:
No
Air Action Count:
0
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
35.0 %
60.0 %
85.0 %
X-Factor Speed Boost:
15.0 %
30.0 %
45.0 %
X-Factor Duration:
11.0 s
16.0 s
21.0 s
MINIMUM DAMAGE SCALING
 
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
10 / 15 / 30 %
10 / 15 / 30 %
10 / 15 / 30 %
10 / 15 / 30 %
35 / 35 / 35 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
35 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
35 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
35 %
  • Differences indicate values for Investigation, Trial, and Turnabout Modes respectively.

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
File:Alpha.png Paperwork (High) (M)
File:shot.png File:front.png
35,000 x 3
File:proj.png ;
Becomes Paperwork
Storm (M) if Phoenix
Wright is in
Turnabout Mode
Steel Samurai
Maya Smelting
File:Beta.png Press the Witness (M)
File:direct.png File:front.png
20,000 x 4
+ 50,000
File:softknockdown.png ;
Becomes Break the
Witness (M) if Phoenix
Wright is in
Turnabout Mode
Steel Samurai
Maya Smelting
File:Gamma.png "Get 'Em, Missile!"
File:shot.png File:front.png
50,000
projectile
Steel Samurai
Maya Smelting

Normal Moves

All Modes
Name
Command
Damage
Special Properties (glossary)
Standing Light
File:l.png
33,000
Crouching Light
File:d.png + File:l.png
33,000
File:low.png
This move allows Wright to dodge some projectiles such as
Doctor Doom's Plasma Beam
Standing Medium
File:m.png
50,000
Special
File:s.png
100,000
File:launch.png File:nocancel.png
Slip-Up
File:f.png + File:m.png
60,000
File:high.png File:hardknockdown.png
Jumping Light
air File:l.png
35,000
File:high.png
Jumping Medium
air File:m.png
50,000
File:high.png
Jumping Special
air File:s.png
70,000
File:high.png File:aircombofinisher.png
Investigation Mode
Name
Command
Damage
Special Properties (glossary)
Crouching Medium
File:d.png + File:m.png
45,000
Standing Heavy
File:h.png
60,000
Crouching Heavy
File:d.png + File:h.png
30,000 + 35,000
File:low.png File:softknockdown.png ;
File:softknockdown.png caused only by
second hit.
This move allows Wright to dodge some projectiles such as Doctor Doom's Plasma Beam
Jumping Heavy
air File:h.png
60,000
File:high.png
Questioning
File:f.png + File:h.png
70,000
File:hardknockdown.png (air only)
File:dzzy.png (ground only) ;
Every Questioning that connects
or is blocked builds up about 25%
of a hidden "stun meter". If the
opponent is hit and their stun meter
fills up, that is the only time when
the File:hardknockdown.png and the
File:dzzy.png occur.
Air Questioning
air File:d.png + File:h.png
70,000
File:hardknockdown.png (air only)
File:dzzy.png (ground only) ;
Every Air Questioning that connects
or is blocked builds up about 25%
of a hidden "stun meter". If the
opponent is hit and their stun meter
fills up, that is the only time when
the File:hardknockdown.png and the
File:dzzy.png occur.
Trial Mode
Name
Command
Damage
Special Properties (glossary)
Crouching Medium
File:d.png + File:m.png
55,000
Standing Heavy
File:h.png
70,000
Crouching Heavy
File:d.png + File:h.png
65,000
Jumping Heavy
air File:h.png
60,000
File:high.png
Illuminating Point
File:h.png after connected File:h.png
80,000
File:jcancel.png
Note Scribbling
File:h.png after connected
File:d.png + File:h.png
60,000
File:low.png File:softknockdown.png
"Just a Little More...!"
air File:h.png after connected
air File:h.png
70,000
File:high.png
Cross-Examination
File:f.png + File:h.png
70,000
File:hardknockdown.png (air only)
File:dzzy.png (ground only) ;
Every Cross-Examination that
connects or is blocked builds up
about 45% of a hidden "stun meter".
If the opponent is hit and their
stun meter fills up, that is the only
time when the File:hardknockdown.png
and the File:dzzy.png occur.
Air Cross-Examination
air File:d.png + File:h.png
70,000
File:hardknockdown.png (air only)
File:dzzy.png (ground only) ;
Every Air Cross-Examination that
connects or is blocked builds up
about 45% of a hidden "stun meter".
If the opponent is hit and their
stun meter fills up, that is the only
time when the File:hardknockdown.png
and the File:dzzy.png occur.
Bridge to the Turnabout
File:f.png + File:h.png
100,000
When possessing 3 Good Evidence,
replaces Cross-Examination. Hitting
opponent with this move leads to
Turnabout Mode.
Air Bridge to the
Turnabout
air File:d.png + File:H.png
100,000
When possessing 3 Good Evidence,
replaces Cross-Examination. Hitting
opponent with this move leads to
Turnabout Mode.
Turnabout Mode
Name
Command
Damage
Special Properties (glossary)
Crouching Medium
File:d.png + File:m.png
55,000
Standing Heavy
File:h.png
120,000
File:hardknockdown.png
Crouching Heavy
File:d.png + File:h.png
120,000
File:softknockdown.png
File:wallbounce.png
Jumping Heavy
air File:h.png
120,000
File:high.png File:softknockdown.png
File:groundbounce.png
Pursuit
File:f.png + File:h.png
100,000
File:hardknockdown.png (air only)
File:dzzy.png (ground only) ;
Every Pursuit that connects or is
blocked builds up about 65% of a
hidden "stun meter". If the opponent
is hit and their stun meter fills up,
that is the only time when the
File:hardknockdown.png and the File:dzzy.png
occur.
Air Pursuit
air File:d.png + File:h.png
100,000
File:hardknockdown.png (air only)
File:dzzy.png (ground only) ;
Every Air Pursuit that connects or is
blocked builds up about 65% of a
hidden "stun meter". If the opponent
is hit and their stun meter fills up,
that is the only time when the
File:hardknockdown.png and the File:dzzy.png
occur.

NOTE - A note about Questioning, Air Questioning, Cross-Examination, Air Cross-Examination, Pursuit, and Air
Pursuit: these moves build up an invisible "stun meter" whenever it connects against an opponent, hit or blocked.
As long as the opponent avoids getting hit by or blocking another one of these attacks, the stun meter begins to
slowly drain. If one of the above 6 moves hits the opponent and the stun meter fills up, they will go into the File:dzzy.png
animation. However, if the opponent blocks one of the 6 moves and the stun meter fills up, the meter resets to
zero and you have to start all over again and the opponent escapes the File:dzzy.png .

Throws

Name
Command
Damage
Special Properties (glossary)
Forward Throw
File:f.png + File:h.png
80,000
File:throw.png File:hardknockdown.png
Back Throw
File:b.png + File:h.png
80,000
File:throw.png File:hardknockdown.png
Forward Air Throw
air File:f.png + File:h.png
80,000
File:airthrow.png File:hardknockdown.png
Back Air Throw
air File:b.png + File:h.png
80,000
File:airthrow.png File:hardknockdown.png

Special Moves

Investigation Mode
Name
Command
Damage
Special Properties (glossary)
"M-Maya!?" (L)
File:qcf.png + File:l.png
0
Maya summons a barrier that
absorbs all attacks.
"M-Maya!?" (M/H)
File:qcf.png + File:m.png / File:h.png
68,000
File:low.png File:otg.png
File:hardknockdown.png
Investigate
File:l.png / File:m.png / File:h.png + File:s.png
0
File:atk.png button used determines which
evidence slot Phoenix Wright puts
found item in. Only works with empty
slot. Can find food that will heal
roughly around 150,000 points of
Phoenix Wright's Red Life.
Discard
File:l.png / File:m.png / File:h.png + File:s.png
100,000
File:atk.png button used determines which
evidence slot Phoenix Wright throws
item from. Only works with filled
slot.
Mode Change
File:d.png , File:d.png + File:s.png
0
Changes to Trial Mode.
Trial Mode
Name
Command
Damage
Special Properties (glossary)
Paperwork (High)
File:qcf.png + File:atk.png
35,000 x 3
File:proj.png
Paperwork (Low)
File:qcb.png + File:atk.png
35,000 x 3
File:proj.png
Press the Witness (L)
File:dp.png + File:l.png
20,000 x 2
+ 50,000
File:softknockdown.png ;
File:softknockdown.png caused only by last hit.
Press the Witness (M)
File:dp.png + File:m.png
20,000 x 4
+ 50,000
File:softknockdown.png ;
File:softknockdown.png caused only by last hit.
Press the Witness (H)
File:dp.png + File:h.png
20,000 x 6
+ 50,000
File:softknockdown.png ;
File:softknockdown.png caused only by last hit.
Present Evidence
File:l.png / File:m.png / File:h.png + File:s.png
Varied: See
Presented Evidence
File:atk.png button used determines which
evidence slot Phoenix Wrights presents
the evidence from. Only works with
filled slot.
Mode Change
File:d.png , File:d.png + File:s.png
0
Changes to Investigation Mode.
Turnabout Mode
Name
Command
Damage
Special Properties (glossary)
Paperwork Storm (High)
File:qcf.png + File:atk.png
25,000 x 9
Paperwork Storm (Low)
File:qcb.png + File:atk.png
25,000 x 9
Break the Witness (L)
File:dp.png + File:l.png
20,000 x 6
+ 50,000
File:softknockdown.png
File:wallbounce.png ;
File:softknockdown.png and File:wallbounce.png
caused only by last hit.
Break the Witness (M)
File:dp.png + File:m.png
20,000 x 11
+ 50,000
File:softknockdown.png
File:wallbounce.png ;
File:softknockdown.png and File:wallbounce.png
caused only by last hit.
Break the Witness (H)
File:dp.png + File:h.png
20,000 x 19
+ 50,000
File:softknockdown.png
File:wallbounce.png ;
File:softknockdown.png and File:wallbounce.png
caused only by last hit.
Present Evidence
File:l.png / File:m.png / File:h.png + File:s.png
Varied: See
Presented Evidence
File:atk.png button used determines which
evidence slot Phoenix Wrights presents
the evidence from. Only works with
filled slot.
Presented Evidence
Name
Command
Damage
Special Properties (glossary)
Cell Phone
File:atk.png + File:s.png
40,000 per Beam
File:proj.png ;
3 delayed Homing Beams.
Documents
File:atk.png + File:s.png
100,000
File:strk.png File:proj.png ;
Floating Energy Ball that
explodes on contact.
Knife
File:atk.png + File:s.png
40,000 per Beam
File:proj.png ;
3 slow Angled Beams.
Photo
File:atk.png + File:s.png
25,000 x 5
File:proj.png ;
5-hit Straight Piercing Beam.
Vase
File:atk.png + File:s.png
100,000
File:proj.png ;
Arching Energy Ball.
Watch
File:atk.png + File:s.png
100,000
File:proj.png ;
Straight flying Energy Ball.
Bad / No Evidence
File:atk.png + File:s.png
0
Occurs when you try to present bad
evidence or evidence from an empty
evidence slot. Phoenix Wright gets
stuck in an embarrassed delay for a
short period.

Hyper Moves

All Modes
Name
Command
Damage
Special Properties (glossary)
Steel Samurai Maya Smelting
File:qcf.png + File:atk.png + File:atk.png
30,000 x 10
+ 50,000
File:softknockdown.png
Trial Mode and Turnabout Mode Only
Name
Command
Damage
Special Properties (glossary)
"Order in the Court!"
File:qcb.png + File:atk.png + File:atk.png
250,000
File:otg.png File:hardknockdown.png ;
Switches Phoenix Wright back to
Investigation Mode if performed
during Trial Mode. Also will eliminate
any bad evidence you currently posses.
Turnabout Mode
Name
Command
Damage
Special Properties (glossary)
Ace Attorney
File:dp.png + File:atk.png + File:atk.png
500,000
File:otg.png File:hardknockdown.png ;
Level 3 Hyper. Will always do 600,000
damage total thanks to 20% damage
boost in Turnabout Mode.

Mission Mode

Strategy

Tips and Tricks

  • In Investigation Mode, Slip-up (File:f.png +File:m.png ) is an overhead Hard Knockdown that can be canceled into any move. Use this to surprise your opponent and get one or two Evidence searches.
  • In Investigation Mode Maya (File:m.png ) can cross up the opponent if you anticipate a forward roll, some situations where this could be used are after an overhead collect two evidence then call Maya or after an air combo collect one evidence then call Maya.
  • The Order in the Court Hyper, in addition to return Phoenix Wright to Investigation Mode, automatically erases all Bad Evidence. In a pinch, you can search for three items, switch to Trial Mode and play keep-away with your Good Evidence, and then use this Hyper to dig for the last piece of Good Evidence you need, without manually throwing away the Bad Evidence.
  • In Turnabout Mode, all of Phoenix Wright's assists become almost entirely invincible. Abuse them!
  • In Turnabout Mode, not only is your evidence more powerful, but you can also use two in a row in a rapid-fire fashion. Abuse these keepaway tools, as they can do amazing chip damage against a player who is intent on blocking your Turnabout Mode File:h.png attacks.
  • In Turnabout Mode, your only low-hitting attack is crouching File:L.png . Keep this in mind when selecting assists or choosing your approach, as low assists can mitigate this problem and create unblockables with jumping File:h.png , or if your opponent is blocking everything and knows that crouching File:h.png cannot hit low, dashing in with a crouching File:l.png can sometimes trick the opponent.
  • In X-Factor levels 2 and 3, Phoenix Wright in Turnabout Mode has an X-Factor loop / infinite with crouching File:h.png . Keep this in mind if your Turnabout Phoenix Wright doesn't have 3 meters, or really needs to save the meter.
  • After knocking one opponent out, the duration waiting for the next character to come in gives you enough time to search for two pieces of evidence easily, and a third or more depending on Assists and use of Maya. Defeat an enemy with Ace Attorney, then search enough to be ready for Turnabout again!
  • As of the 12/19/2011 patch, Wright's Press the Witness and Paperwork assists, when in Turnabout Mode, are no longer fully invincible when called. Keep this in mind and use them with care.

Combos

Basic Strategy

Advanced Strategy

Strategy vs. Phoenix Wright

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