Ultimate Marvel vs Capcom 3/Sentinel

From Shoryuken Wiki, Marvel vs. Capcom 3 Strategy and More!

Jump to: navigation, search



Ultimate Marvel vs Capcom 3
Ultimate Marvel vs Capcom 3#Getting StartedUltimate Marvel vs Capcom 3#CharactersUltimate Marvel vs Capcom 3/GlossaryUltimate Marvel vs Capcom 3/Game MechanicsUltimate Marvel vs Capcom 3/Game ModesUltimate Marvel vs Capcom 3/Strategy

Contents

Sentinel

Image:umvc3_sentinel_face.jpg

TBW


In a nutshell Sentinel has been a very infamous character in the MVC series. In MVC2 he was notable for his extremely fast Hyper Sentinel Force, which was easy to combo into, as well as his super armor, great assists, and high health. All of these traits carried over into MVC3, but thanks to the new control systems this made him extremely easy to use and abuse. Even after his health was nerfed in a patch from 1,300,000 (!) to 905,000, fans still cried foul. Now, in Ultimate, he has received several changes that have reformed Sentinel into a balanced, yet brittle powerhouse. His health was nerfed slightly more to 900,000, and he lost the ability to combo into Hyper Sentinel Force as easily as before, but he still retains his agility, super armor, and sheer power. If you like these traits in a character, Sentinel may be for you.


Character Specific Information

CHARACTER DATA
Health:
900,000
Double Jump:
Yes
Air Dash:
No
Air Action Count:
1
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
30 %
50 %
70 %
X-Factor Speed Boost:
? %
 ? %
 ? %
X-Factor Duration:
10 s
15 s
20 s
MINIMUM DAMAGE SCALING
 
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
10 %
10 %
10 %
10 %
40 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
40 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
40 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
40 %


Video Walkthrough


Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
File:Alpha.png Sentinel Force (charge)
File:shot.png File:tiltup.png
50,000 X 3
(135,400)
File:proj.png
Hyper Sentinel Force
File:Beta.png Sentinel Force (bomb)
File:shot.png File:tiltdown.png
25,000 per hit
File:proj.png
File:otg.png
Hyper Sentinel Force
File:Gamma.png Rocket Punch L
File:direct.png File:tiltdown.png
130,000
File:otg.png
File:strk.png
Plasma Storm

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light
File:l.png
70,000
File:projnull.png
Crouching Light
File:d.png + File:l.png
70,000
File:projnull.png
Standing Medium
File:m.png
100,000
File:armored.png
File:projnull.png
Crouching Medium
File:d.png + File:m.png
40,000 X 3
(97,600)
File:low.png
File:armored.png
File:projnull.png
Standing Heavy
File:h.png
25,000 X 5
(102,300)
File:proj.png
Crouching Heavy
File:d.png + File:h.png
25,000 X 5
(102,300)
File:proj.png
Special
File:s.png
120,000
File:launch.png File:nocancel.png
File:projnull.png
Jumping Light
air File:l.png
75,000
File:high.png
File:djcancel.png
File:projnull.png
Jumping Medium
air File:m.png
100,000
File:high.png
File:djcancel.png
File:projnull.png
Jumping Heavy
air File:h.png
110,000
File:high.png
File:projnull.png
Jumping Special
air File:s.png
120,000
File:high.png
File:groundbounce.png
File:aircombofinisher.png
File:projnull.png

Throws

Name
Command
Damage
Special Properties (glossary)
Forward Throw
File:f.png + File:h.png
80,000
File:throw.png File:hardknockdown.png
Back Throw
File:b.png + File:h.png
80,000
File:throw.png File:hardknockdown.png
Forward Air Throw
air File:f.png + File:h.png
80,000
File:airthrow.png File:hardknockdown.png
Back Air Throw
air File:b.png + File:h.png
80,000
File:airthrow.png File:hardknockdown.png

Special Moves

Name
Command
Damage
Special Properties (glossary)
Rocket Punch L
File:qcf.png + File:l.png
150,000
File:airok.png
File:otg.png File:strk.png
File:projnull.png
Rocket Punch M / H
File:qcf.png + File:m.png / File:h.png
150,000
File:airok.png
File:strk.png
File:projnull.png
Human Catapult L
File:dp.png + File:l.png
120,000
File:throw.png
File:hardknockdown.png
Human Catapult M
File:dp.png + File:m.png
140,000
File:throw.png
File:hardknockdown.png
Human Catapult H
File:dp.png + File:h.png
160,000
File:throw.png
File:hardknockdown.png
Sentinel Force L
(Tilt Down ver.)
File:qcb.png + File:l.png
50,000 X 3
(135,400)
File:proj.png
Sentinel Force M
(Tilt Up ver.)
File:qcb.png + File:m.png
50,000 X 3
(135,400)
File:proj.png
Sentinel Force H
(Bombing Run)
File:qcb.png + File:h.png
50,000 X 3
(135,400)
File:proj.png
File:otg.png
Flight
File:qcb.png + File:s.png
0
File:airok.png
Initiates Flight

Hyper Moves

Name
Command
Damage
Special Properties (glossary)
Plasma Storm
File:qcf.png + File:atk.png + File:atk.png
22,000 X 19 + 20,000
(282,200 ~ 337,400)
File:proj.png
File:softknockdown.png on final hit
mashable
Hard Drive
air File:qcf.png + File:atk.png + File:atk.png
30,000 X 12
(275,400)
File:strk.png
File:softknockdown.png on final hit
Hyper Sentinel Force
File:qcb.png + File:atk.png + File:atk.png
50,000 X 9
(306,000)
File:proj.png


Strategy

Tips and Tricks

Combos

Basic Strategy

Advanced Strategy

Strategy vs. Sentinel

Personal tools