Ultimate Marvel vs Capcom 3/She Hulk

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Contents

She Hulk

Image:umvc3_shehulk_face.jpg

Jennifer Susan Walters is back on the case! Lawyer to Superheroes by day, criminal fighting Gamma Bombshell by night. Jennifer was seriously wounded one day by gunfire from employees of crime boss Nicholas Trask. In desperate need of a blood transfusion, and with no other available donors in close vicinity, death was knocking at her door. Luckily, her cousin, Dr. Bruce Banner, a.k.a The Incredible Hulk, was visiting and just so happened to be perfect blood donor for his cousin. This blood transfusion would not only save her life, but ULTIMATELY change her life forever, turning Jennifer Walters into the Sensational She Hulk!


In a nutshell She Hulk is somewhat like Guy and El Fuerte from Street Fighter 4 in that she has a command run and can constantly stay in your opponent's face. She has many ways to get in and once she does, She Hulk really shines.


Character Specific Information

CHARACTER DATA
Health:
1,150,000
Double Jump:
No
Air Dash:
No
Air Action Count:
0
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
30 %
50 %
70 %
X-Factor Speed Boost:
? %
 ? %
 ? %
X-Factor Duration:
10 s
15 s
20 s
MINIMUM DAMAGE SCALING
 
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
10 %
10 %
10 %
10 %
50 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
50 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
50 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
50 %


Video Walkthrough


Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
File:Alpha.png Torpedo
File:direct.png File:front.png
75,000
File:low.png File:otg.png
Emerald Cannon
File:Beta.png Clothesline
File:direct.png File:front.png
90,000
File:crumple.png vs standing
File:softknockdown.png vs airborne
Emerald Cannon
File:Gamma.png Somersault Kick+
File:direct.png File:tiltup.png
60,000 X 2
(114,000)
File:strk.png
Emerald Cannon

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light
File:l.png
55,000
Crouching Light
File:d.png + File:l.png
48,000
File:low.png
Standing Medium
File:m.png
70,000
Crouching Medium
File:d.png + File:m.png
67,000
File:low.png
Standing Heavy
File:h.png
90,000
Crouching Heavy
File:d.png + File:h.png
80,000
File:low.png File:strk.png
Special
File:s.png
90,000
File:launch.png File:nocancel.png
Greeting Punch
File:f.png + File:h.png
90,000
File:High.png
Hold File:f.png to File:cancel.png into Chariot
Hold File:b.png to File:cancel.png into Catapult
Lights Out!
File:b.png + File:h.png
130,000
File:wallbounce.png
Jumping Light
Air File:l.png
55,000
File:high.png
Jumping Medium
Air File:m.png
70,000
File:high.png
Jumping Heavy
Air File:h.png
85,000
File:high.png
Jumping Special
Air File:s.png
90,000
File:high.png File:aircombofinisher.png
Senton
Air File:d.png + File:h.png
100,000
File:high.png
File:OTG.png
File:groundbounce.png
File:softknockdown.png
File:armored.png

Throws

Name
Command
Damage
Special Properties (glossary)
Forward Throw
File:f.png + File:h.png
80,000
File:throw.png File:hardknockdown.png
Back Throw
File:b.png + File:h.png
80,000
File:throw.png File:hardknockdown.png
Forward Air Throw
air File:f.png + File:h.png
80,000
File:airthrow.png File:hardknockdown.png
Back Air Throw
air File:b.png + File:h.png
80,000
File:airthrow.png File:hardknockdown.png

Special Moves

Name
Command
Damage
Special Properties (glossary)
Heavy Strike L
File:qcf.png + File:l.png
56,000
File:dzzy.png
File:throw.png vs grounded
Heavy Strike M
File:qcf.png + File:m.png
56,000
File:dzzy.png
File:throw.png vs airborne
Heavy Strike L
File:qcf.png + File:h.png
56,000 X 2
(160,400)
File:dzzy.png
File:throw.png vs grounded
Somersault Kick L
File:dp.png + File:l.png
100,000
File:strk.png
Hold File:f.png to File:cancel.png into Chariot
Hold File:b.png to File:cancel.png into Catapult
Somersault Kick M
File:dp.png + File:m.png
70,000 X 2
(133,000)
File:strk.png
Hold File:f.png to File:cancel.png into Chariot
Hold File:b.png to File:cancel.png into Catapult
Somersault Kick H
File:dp.png + File:h.png
60,000 X 3
(162,500)
File:strk.png
Hold File:f.png to File:cancel.png into Chariot
Hold File:b.png to File:cancel.png into Catapult
Runners Start
File:d.png , File:d.png + File:s.png
Can be charged for one second
0
Charged version File:armored.png for duration of Chariot
Chariot
File:f.png (During Runners Start)
0
Runs towards opponenet
Torpedo
File:L.png (During Chariot)
80,000
File:Low.png
File:otg.png
File:strk.png
Clothesline
File:M.png (During Chariot)
110,000
File:crumple.png
File:wallbounce.png vs airborne
File:softknockdown.png
Somersault Kick+
File:H.png (During Chariot)
70,000 X 2
(133,000)
File:strk.png
Hold File:f.png to File:cancel.png into Chariot
Hold File:b.png to File:cancel.png into Catapult
Emergency Stop
File:S.png (During Chariot)
0
Stops in place
Catapult
File:b.png (During Runners Start)
0
Launches off of wall towards opponent
Shooting Star
File:L.png (During Catapult)
90,000
File:high.png
File:groundbounce.png
Flying Drop Kick
File:M.png (During Catapult)
110,000
File:high.png
File:wallbounce.png
Senton
File:H.png (During Catapult)
110,000
File:high.png
File:armored.png
File:groundbounce.png
Emergency Landing
File:S.png (During Catapult)
0
Ends jump arc

Hyper Moves

Name
Command
Damage
Special Properties (glossary)
Emerald Cannon
File:qcf.png + File:atk.png + File:atk.png
120,000
File:wallbounce.png
File:hardknockdown.png
Emerald Impulse
File:qcf.png + File:s.png
(During Emerald Cannon)
120,000
File:hardknockdown.png
Emerald Disaster
File:qcf.png + File:s.png
(During Emerald Impulse)
120,000
File:hardknockdown.png
Taking out the Trash
File:dp.png + File:atk.png + File:atk.png
260,000 ~ 305,000
(20,000 x 9) + (5,000 x 9) + 80,000
File:airthrow.png
File:wallbounce.png
rotate File:360.png to increase damage / hits
Road Rage
File:qcb.png + File:atk.png + File:atk.png
400,000
File:throw.png
File:hardknockdown.png
Level 3 Hyper.
Road Rage
(missed throw version)
File:qcb.png + File:atk.png + File:atk.png
180,000
File:proj.png
File:strk.png
Level 3 Hyper.

Changelist

  • File:d.png + File:l.png is no longer File:rpdfire.png .
    • She can, however, chain File:d.png + File:l.png into standing File:l.png .
  • Reduced slide distance on File:d.png + File:h.png .
  • TaC "glitch" fixed.
    • This combo can still be somewhat replicated due to air X-Factor.
  • Can no longer call Assists during Chariot and Catapult.
    • Can call assists during Catapult > Shooting Star, Flying Drop Kick, and Senton, however.
  • Clothesline causes File:wallbounce.png vs airborne opponent.
    • This does not affect the Clothesline assist (bug?)
  • Torpedo pushes opponents further away
  • Emerald Cannon jumps forward, allowing it to continue the combo after Torpedo.
  • New move, "Lights Out!"
  • File:throw.png range / hitbox for Taking out the Trash apppears to be reduced.
  • Invincibility for Taking out the trash appears to be reduced.
  • Taking out the Trash's damage and hits can be increased by rotating File:360.png
  • She-Hulk was made "heavier", altering her float time during jumps, and when she is on the receiving end of combos, slightly - most notably on File:otg.png and File:groundbounce.png hits.
  • Transitions from Chariot into follow-ups made quicker, most notably on Clothesline.
  • Reduced input leniency and buffer range of Runner's Start and its follow-up moves, making all combos more strict.
  • Runner's Start, when charged for a full second, automatically initiates Chariot with full armor.

Strategy

Tips and Tricks

  • Taking out the Trash is a mashable hyper. You can now increase the damage done by rotating the arcade stick/directional pad. However the damage dictated by this is:

5,000 points of damage for every 8 inputs up to a max of 9 times, approximately 72 directional inputs.

The inputs do not have to be Image: 360.png. The inputs can be any direction because the game only recognizes the number of inputs not the direction of the inputs. The directional inputs aren't counted until She Hulk starts swinging her opponent around.

 (Tested with Hori Command Stick--Joshua Kaneakalau 00:16, 19 January 2012 (UTC)   
  • Fully charged Chariot activates at 72 frames.
 (Tested with Hori Command Stick--Joshua Kaneakalau 19:24, 21 January 2012 (UTC)

Combos

Basic Strategy

Advanced Strategy

Strategy vs. She Hulk

Videos of Interest

Personal tools