Ultimate Marvel vs Capcom 3/Shuma-Gorath

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Shuma-Gorath

Umvc3 shumagorath face.jpg


In a nutshell At first glance he is a fairly straight forward character but diving in he's a unique, bizarre, and rather underused character. He's one of the only few characters in the game who needs to utilize charging for combos and play the neutral game. Mystic Ray and Mystic Stare are decent zoning specials, but he shines the most as a heavy rush down character with hard to see highs and long reaching lows. He only wields a 2 directional air dash but gets a grounded back dash with invulnerability frames. He can kill almost any character in the game off any hit as his combos are extremely damaging and almost never ending. Most players will use him as an anchor character to utilize his very powerful full screen assist Mystic Ray but he's also fairly capable as a point character.

Alternate Colors

Shuma colors.jpg

Players to Watch

Tonosama, Angelic

Character Vitals

CHARACTER DATA
Health:
950k.jpg
Double Jump:
No
Air Dash:
Yes
Air Dash/Jump count:
1
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
27.5 %
45 %
62.5 %
X-Factor Speed Boost:
? %
 ? %
 ? %
X-Factor Duration:
? s
 ? s
 ? s
MINIMUM DAMAGE SCALING
 
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
25 %
25 %
25 %
25 %
35 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
35 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
35 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
35 %

Video Walkthrough

Combos


Super Jump height conversion
assist-less 1M damage combo
Shuma/Hsien-ko combos
Shuma/PW combos

Technology

anti-phoenix tech
no hurtbox on back dash
hard tag from Firebrand 1.1M

Hard Tags


Move List


Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Mystic Ray H
Shot.png Tiltup.png
20,000 X 10
(129,900)
Proj.png
Otg.png Strk.png
Hyper Mystic Ray
Beta.png Mystic Stare L
Shot.png Front.png
(30,000 + 20,000) X 6
(105,200)
Proj.png
Hyper Mystic Ray
Gamma.png Mystic Smash L
Direct.png Tiltdown.png
20,000 X 8
(113,600)
Hyper Mystic Smash

Normal Moves

Name
Command
Damage
Notes (glossary)
Standing Light
L.png
33,000
Rpdfire.png
Crouching Light
D.png + L.png
33,000
Rpdfire.png Low.png
Standing Medium
M.png
30,000 + 40,000
(62,000)
Crouching Medium
D.png + M.png
35,000 X 2
(63,000)
Low.png
Strk.png on second hit
Standing Heavy
H.png
20,000 X 6
(82,800)
Crouching Heavy
D.png + H.png
70,000
Strk.png
Jcancel.png
Special
S.png
75,000
Launch.png Nocancel.png
Strange Gaze
F.png + H.png
75,000
Strk.png
Jumping Light
air L.png
38,000
High.png
Jumping Medium
air M.png
30,000 X 2
(54,000)
High.png
Jumping Heavy
air H.png
75,000
High.png
Jumping Special
air S.png
80,000
High.png Aircombofinisher.png
Hardknockdown.png
Air Strange Gaze
air U.png + H.png
75,000
Strk.png

Throws

Name
Command
Damage
Notes (glossary)
Forward Throw
F.png + H.png
40,000
Throw.png Hardknockdown.png
Steals 40,000 health
Steals 24% of one H.C. Gauge
Back Throw
B.png + H.png
40,000
Throw.png Hardknockdown.png
Steals 40,000 health
Steals 24% of one H.C. Gauge
Forward Air Throw
air F.png + H.png
40,000
Airthrow.png Hardknockdown.png
Steals 40,000 health
Steals 24% of one H.C. Gauge
Back Air Throw
air B.png + H.png
40,000
Airthrow.png Hardknockdown.png
Steals 40,000 health
Steals 24% of one H.C. Gauge

Special Moves

Name
Command
Damage
Notes (glossary)
Mystic Smash L
Qcf.png + L.png
20,000 per hit
(113,600 at 8 hits)
small arc
Mystic Smash M
Qcf.png + M.png
20,000 per hit
(113,600 at 8 hits)
medium arc,
then falls straight D.png
Mystic Smash H
Qcf.png + H.png
20,000 per hit
(93,500 at 6 hits)
nearly full screen arc
Air Mystic Smash L
air Qcf.png + L.png
25,000 per hit
(102,300 at 5 hits)
High.png
very steep angle
Air Mystic Smash M
air Qcf.png + M.png
25,000 per hit
(117,000 at 6 hits)
High.png
small arc
Air Mystic Smash H
air Qcf.png + H.png
25,000 per hit
(130,200 at 7 hits)
High.png
tiny arc into steep angle
Devitalization L
Hcb.png + L.png
130,000 over 2 hits
Throw.png
Hardknockdown.png
Devitalization M
Hcb.png + M.png
160,000 over 2 hits
Throw.png
Hardknockdown.png
Devitalization H
Hcb.png + H.png
190,000 over 2 hits
Throw.png
Hardknockdown.png
Mystic Stare
charge B.png , F.png + Atk.png
10,000 X 6 for initial hit;
25,000 X 6 for explosions
Proj.png
Proj.png Otg.png for explosions
Atk.png used determines range
Mystic Ray L
charge D.png , U.png + L.png
20,000 X 6
(93,500)
Proj.png
Otg.png Strk.png
Mystic Ray M
charge D.png , U.png + M.png
20,000 X 8
(113,600)
Proj.png
Otg.png Strk.png
Mystic Ray H
charge D.png , U.png + H.png
20,000 X 10
(129,900)
Proj.png
Otg.png Strk.png

Hyper Moves

Name
Command
Damage
Notes (glossary)
Hyper Mystic Smash
Dp.png + Atk.png + Atk.png
15,000 per hit (random hits)
(291,800 at 29 hits)
(349,800 at 54 hits)
Proj.png Otg.png
Hardknockdown.png
Hyper Mystic Ray
Qcb.png + Atk.png + Atk.png
25,000 X 20
(279,700)
Proj.png Otg.png
Hardknockdown.png
Chaos Dimension
(starter)
Qcf.png + Atk.png + Atk.png
50,000
Bites opponent, then enters alternate mode.
H.png is replaced by Unblockable.png attack.
Lasts 5 seconds.
Level 3 Hyper.
Chaos Dimension
(finisher)
During Chaos Dimension Mode :
H.png
350,000 ~ 445,000
Unblockable.
Hardknockdown.png
Mashable
Level 3 Hyper.

Mission Mode

Strategy

Tips and Tricks

Combos

Basic Strategy

Advanced Strategy

Strategy vs. Shuma Gorath