Ultimate Marvel vs Capcom 3/Shuma Gorath

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Ultimate Marvel vs Capcom 3#Getting StartedUltimate Marvel vs Capcom 3#CharactersUltimate Marvel vs Capcom 3/GlossaryUltimate Marvel vs Capcom 3/Game MechanicsUltimate Marvel vs Capcom 3/Game ModesUltimate Marvel vs Capcom 3/StrategyUMvC3HeaderButtons.png

Shuma-Gorath

Umvc3 shumagorath face.jpg

TBW


In a nutshell Very straight forward and very bizarre, Shuma is a very underused character. He's a charge character, good zoning, great OTG assist, and has a completely unblockable command grab level 3. He's very unique and very unorthodox.

Players to Watch

Tonosama, Angelic

Character Specific Information

CHARACTER DATA
Health:
950,000
Double Jump:
No
Air Dash:
Yes
Air Action Count:
1
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
27.5 %
45 %
62.5 %
X-Factor Speed Boost:
? %
 ? %
 ? %
X-Factor Duration:
? s
 ? s
 ? s
MINIMUM DAMAGE SCALING
 
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
25 %
25 %
25 %
25 %
35 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
35 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
35 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
35 %

Video Walkthrough

Combos


Super Jump height conversion
assist-less 1M damage combo

Technology

anti-phoenix tech
no hurtbox on back dash
hard tag from Firebrand 1.1M

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Mystic Ray H
Shot.png Tiltup.png
20,000 X 10
(129,900)
Proj.png
Otg.png Strk.png
Hyper Mystic Ray
Beta.png Mystic Stare L
Shot.png Front.png
(30,000 + 20,000) X 6
(105,200)
Proj.png
Hyper Mystic Ray
Gamma.png Mystic Smash L
Direct.png Tiltdown.png
20,000 X 8
(113,600)
Hyper Mystic Smash

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light
L.png
33,000
Rpdfire.png
Crouching Light
D.png + L.png
33,000
Rpdfire.png Low.png
Standing Medium
M.png
30,000 + 40,000
(62,000)
Crouching Medium
D.png + M.png
35,000 X 2
(63,000)
Low.png
Strk.png on second hit
Standing Heavy
H.png
20,000 X 6
(82,800)
Crouching Heavy
D.png + H.png
70,000
Strk.png
Jcancel.png
Special
S.png
75,000
Launch.png Nocancel.png
Strange Gaze
F.png + H.png
75,000
Strk.png
Jumping Light
air L.png
38,000
High.png
Jumping Medium
air M.png
30,000 X 2
(54,000)
High.png
Jumping Heavy
air H.png
75,000
High.png
Jumping Special
air S.png
80,000
High.png Aircombofinisher.png
Hardknockdown.png
Air Strange Gaze
air U.png + H.png
75,000
Strk.png

Throws

Name
Command
Damage
Special Properties (glossary)
Forward Throw
F.png + H.png
40,000
Throw.png Hardknockdown.png
Steals 40,000 health
Steals 24% of one H.C. Gauge
Back Throw
B.png + H.png
40,000
Throw.png Hardknockdown.png
Steals 40,000 health
Steals 24% of one H.C. Gauge
Forward Air Throw
air F.png + H.png
40,000
Airthrow.png Hardknockdown.png
Steals 40,000 health
Steals 24% of one H.C. Gauge
Back Air Throw
air B.png + H.png
40,000
Airthrow.png Hardknockdown.png
Steals 40,000 health
Steals 24% of one H.C. Gauge

Special Moves

Name
Command
Damage
Special Properties (glossary)
Mystic Smash L
Qcf.png + L.png
20,000 per hit
(113,600 at 8 hits)
small arc
Mystic Smash M
Qcf.png + M.png
20,000 per hit
(113,600 at 8 hits)
medium arc,
then falls straight D.png
Mystic Smash H
Qcf.png + H.png
20,000 per hit
(93,500 at 6 hits)
nearly full screen arc
Air Mystic Smash L
air Qcf.png + L.png
25,000 per hit
(102,300 at 5 hits)
High.png
very steep angle
Air Mystic Smash M
air Qcf.png + M.png
25,000 per hit
(117,000 at 6 hits)
High.png
small arc
Air Mystic Smash H
air Qcf.png + H.png
25,000 per hit
(130,200 at 7 hits)
High.png
tiny arc into steep angle
Devitalization L
Hcb.png + L.png
130,000 over 2 hits
Throw.png
Hardknockdown.png
Devitalization M
Hcb.png + M.png
160,000 over 2 hits
Throw.png
Hardknockdown.png
Devitalization H
Hcb.png + H.png
190,000 over 2 hits
Throw.png
Hardknockdown.png
Mystic Stare
charge B.png , F.png + Atk.png
10,000 X 6 for initial hit;
25,000 X 6 for explosions
Proj.png
Proj.png Otg.png for explosions
Atk.png used determines range
Mystic Ray L
charge D.png , U.png + L.png
20,000 X 6
(93,500)
Proj.png
Otg.png Strk.png
Mystic Ray M
charge D.png , U.png + M.png
20,000 X 8
(113,600)
Proj.png
Otg.png Strk.png
Mystic Ray H
charge D.png , U.png + H.png
20,000 X 10
(129,900)
Proj.png
Otg.png Strk.png

Hyper Moves

Name
Command
Damage
Special Properties (glossary)
Hyper Mystic Smassh
Dp.png + Atk.png + Atk.png
15,000 per hit (random hits)
(291,800 at 29 hits)
(349,800 at 54 hits)
Proj.png Otg.png
Hardknockdown.png
Hyper Mystic Ray
Qcb.png + Atk.png + Atk.png
25,000 X 20
(279,700)
Proj.png Otg.png
Hardknockdown.png
Chaos Dimension
(starter)
Qcf.png + Atk.png + Atk.png
50,000
Bites opponent, then enters alternate mode.
H.png is replaced by Unblockable.png attack.
Lasts 5 seconds.
Level 3 Hyper.
Chaos Dimension
(finisher)
During Chaos Dimension Mode :
H.png
350,000 ~ 445,000
Unblockable.
Hardknockdown.png
Mashable
Level 3 Hyper.

Mission Mode

Strategy

Tips and Tricks

Combos

Basic Strategy

Advanced Strategy

Strategy vs. Shuma Gorath