Ultimate Marvel vs Capcom 3/Spencer

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Ultimate Marvel vs Capcom 3
Ultimate Marvel vs Capcom 3#Getting StartedUltimate Marvel vs Capcom 3#CharactersUltimate Marvel vs Capcom 3/GlossaryUltimate Marvel vs Capcom 3/Game MechanicsUltimate Marvel vs Capcom 3/Game ModesUltimate Marvel vs Capcom 3/Strategy

Contents

Spencer

Image:umvc3_spencer_face.jpg

TBW


In a nutshell TBW


Character Specific Information

CHARACTER DATA
Health:
1,050,000
Double Jump:
No
Air Dash:
No
Air Action Count:
0
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
35.0 %
60.0 %
85.0 %
X-Factor Speed Boost:
5.0 %
15.0 %
20.0 %
X-Factor Duration:
10.5 s
15.5 s
20.5 s
MINIMUM DAMAGE SCALING
 
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
10 %
10 %
10 %
10 %
50 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
50 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
50 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
50 %

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
File:Alpha.png Wire Grapple
(H. Shot)
File:shot.png File:front.png
20,000
File:cptr.png File:proj.png
File:hardknockdown.png
Bionic Lancer
File:Beta.png Wire Grapple
(Slant Shot)
File:shot.png File:tiltup.png
0
File:cptr.png File:proj.png
*returns enemy to standing
Bionic Lancer
File:Gamma.png Armor Piercer
File:direct.png File:front.png
130,000
File:wallbounce.png
File:softknockdown.png
Bionic Lancer

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light
File:l.png
48,000
File:rpdfire.png
Crouching Light
File:d.png + File:l.png
45,000
File:low.png
Standing Medium
File:m.png
67,000
Crouching Medium
File:d.png + File:m.png
70,000
Standing Heavy
File:h.png
88,000
Crouching Heavy
File:d.png + File:h.png
80,000
File:low.png
Special
File:s.png
90,000
File:launch.png File:nocancel.png
Right Hook
File:f.png + File:h.png
90,000
File:high.png File:nocancel.png
Jumping Light
air File:l.png
45,000
File:high.png
Jumping Medium
air File:m.png
63,000
File:high.png
Jumping Heavy
air File:h.png
83,000
File:high.png
Jumping Special
air File:s.png
88,000
File:high.png File:aircombofinisher.png

Throws

Name
Command
Damage
Special Properties (glossary)
Forward Throw
File:f.png + File:h.png
80,000
File:throw.png File:hardknockdown.png
Back Throw
File:b.png + File:h.png
80,000
File:throw.png File:hardknockdown.png
Forward Air Throw
air File:f.png + File:h.png
80,000
File:airthrow.png File:hardknockdown.png
Back Air Throw
air File:b.png + File:h.png
80,000
File:airthrow.png File:hardknockdown.png

Special Moves

Name
Command
Damage
Special Properties (glossary)
Wire Grapple
File:qcf.png + File:atk.png
30,000
File:proj.png
File:projnull.png
File:cptr.png
Reel in Punch
(Wire Grapple) , File:l.png
80,000
(72,000)
File:hardknockdown.png
Zip Kick
(Wire Grapple) , File:m.png
100,000
(90,000)
File:wallbounce.png
File:softknockdown.png
Come 'ere!
(Wire Grapple) , File:h.png
0
pulls enemy close;
returns enemy to standing state
Air Wire Grapple L
air File:qcf.png + File:l.png
30,000 + 100,000
(120,000)
File:proj.png
File:projnull.png
File:wallbounce.png
File:softknockdown.png
Air Wire Grapple M / H
air File:qcf.png + File:m.png / File:h.png
30,000 + 100,000
(120,000)
File:otg.png
File:proj.png
File:projnull.png
File:wallbounce.png
File:softknockdown.png
Armor Piercer
File:qcf.png + File:s.png
130,000
File:projnull.png
File:wallbounce.png
Armor Piercer (close)
File:qcf.png + File:s.png
180,000
File:projnull.png
File:wallbounce.png
Bionic Bomber
air File:qcf.png + File:s.png
70,000 + 80,000
(142,000)
File:otg.png
File:strk.png
File:proj.png on 2nd hit
Jaw Breaker
File:dp.png + File:atk.png
35,000
File:throw.png
File:hardknockdown.png
Smash Kick
(Jaw Breaker File:M.png / H) , File:H.png
105,000
(94,500)
File:wallbounce.png
File:softknockdown.png
Critical Smash
(Jaw Breaker File:M.png / H) , File:H.png
precise timing
175,000
(157,500)
File:wallbounce.png
File:softknockdown.png
Zip Line
File:atk.png + File:s.png
10,000
File:airok.png
File:projnull.png ;
similar to air dash
Swing Action
air File:u.png + File:atk.png + File:s.png
0
similar to air dash

Hyper Moves

Name
Command
Damage
Special Properties (glossary)
Bionic Maneuvers
File:qcf.png + File:atk.png + File:atk.png
20,000 + 30,000 + 43,000 +
60,000 + 80,000 + 130,000
(304,500)
File:proj.png
File:hardknockdown.png
File:cptr.png ;
First hit is always unscaled.
Bionic Lancer
File:qcb.png + File:atk.png + File:atk.png
250,000
File:hardknockdown.png

Mission Mode

Strategy

Tips and Tricks

  • Currently, Wire Grapple File:h.png into Reel-in Punch (the File:l.png follow-up) deals fully unscaled damage: no matter where in the combo it is, this version of Reel-in Punch will deal its full 80,000 damage.
  • As noted above in the Hypers section, the first hit of Bionic Maneuvers will deal its full 20,000 damage, always unscaled, no matter where in the combo the move is used.
  • Armor Piercer deals different damage and has different speeds, depending on how close you are to your opponent. At point-blank range, it deals its maximum damage and is extremely fast, while from a distance it deals less damage and is much, much slower.
  • Many of Spencer's specials nullify projectiles. Use this to get around the screen and mitigate, if not nullify, zoning.
  • Spencer's new OTG move is great in that, unlike his air wire grapple, Bionic Bomber does not require a wall-bounce. This allows Spencer to set up longer combos than before, including one that can use two hyper meter bars for two Bionic Maneuvers for huge damage.

Combos

  • File:l.png , File:m.png , File:h.png , File:s.png -> Forward Super Jump, File:m.png , File:m.png , File:h.png , File:s.png , land, jump, File:qcf.png + File:m.png , land, File:qcb.png + File:atk.png File:atk.png

A basic bread and butter combo for Spencer. If the opponent lands in the corner after the air special, use File:qcf.png + File:h.png instead to land the wire grapple. If you're fast enough, you can add another air wire grapple after the Bionic Lancer for a little more damage.

  • File:l.png , File:m.png , File:h.png , File:s.png -> Forward Super Jump, File:m.png , File:m.png , File:h.png , File:s.png , land, OTG Assist, File:qcf.png + File:l.png -> add File:l.png , forward jump, File:qcf.png + File:s.png -> File:qcf.png + File:atk.png File:atk.png , jump, File:qcf.png + File:h.png , File:d.png + File:s.png File:atk.png , File:qcf.png + File:s.png -> File:qcf.png + File:atk.png File:atk.png

A corner combo that uses an OTG Assist and two bars of meter to deal more than 800,000 damage. It's a lot easier to tiger knee the Bionic Bomber and wire grapple in order to do the moves in time, and the zip-line at the end should be done as late as possible. The idea is to get to the ground to use an Armor Piercer before the enemy can recover in the air.

Basic Strategy

Advanced Strategy

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