Ultimate Marvel vs Capcom 3/Spider-Man

From Shoryuken Wiki!
Jump to: navigation, search
Ultimate Marvel vs Capcom 3UMvC3Logo.png
Ultimate Marvel vs Capcom 3#Getting StartedUltimate Marvel vs Capcom 3#CharactersUltimate Marvel vs Capcom 3/GlossaryUltimate Marvel vs Capcom 3/Game MechanicsUltimate Marvel vs Capcom 3/Game ModesUltimate Marvel vs Capcom 3/StrategyUMvC3HeaderButtons.png

Spider-Man

Umvc3 spiderman face.jpg
Bitten by a radioactive spider, Peter Parker was given the super human abilities of a spider. After learning the harsh life lesson, "With great power comes great responsibility" Peter decided to fight crime as the web slinging Spider-Man. Since that time Spider-Man has experienced the murder of his girl friend (Gwen Stacy), the loss of his closest friend (Harry Osborn) and public defamation at the hands of the Daily Bugle editor J. Jonah Jameson Despite all this Peter has cared for his Aunt May, married Mary Jane Watson and recently spent time as a high school science teacher all while continuing to fight crime as "Your Friendly Neighborhood Spider-Man."


In a nutshell Spider-Man is a very agile character with the ability to cover distance swiftly through the use of his Web Glide, Air Dash and Web Swing. His overall speed and Web Glide allow for strong pressure on a cornered opponent while his Web Ball and Web Throw allow for large combo setups from a distance as well. In Ultimate, Spider-Man is able to cancel his Web Attacks into other Web attacks. This combined with the new abillity to hit OTG with his Web Glide means that Spidey can now deal out more hits making him a much greater threat.


Players to Watch

Otavio, Mamespider, Xero, Brightside

Character Specific Information

CHARACTER DATA
Health:
900,000
Double Jump:
No
Air Dash:
Yes
Air Action Count:
1
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
25.0 %
45.0 %
65.0 %
X-Factor Speed Boost:
15.0 %
25.0 %
35.0 %
X-Factor Duration:
10.5 s
15.5 s
20.5 s
MINIMUM DAMAGE SCALING
 
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
20 %
20 %
20 %
20 %
40 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
40 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
40 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
40 %

Video Walkthrough

Combos

Spider-Man/Magneto/Doom CMV with Skrull/Spencer/RR
Spider-Man/Magneto/Doom CMV #2

Technology


Damage scaling glitch with multi-hitting assists

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Web Ball L
Shot.png Front.png
10,000
Proj.png
Cptr.png
Crawler Assault
Beta.png Web Swing H
Direct.png Front.png
90,000
Strk.png
Crawler Assault
Gamma.png Spider Sting M
Direct.png Tiltup.png
80,000
Strk.png
Crawler Assault

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light
L.png
43,000
Rpdfire.png
Crouching Light
D.png + L.png
40,000
Rpdfire.png
Low.png
Standing Medium
M.png
60,000
Crouching Medium
D.png + M.png
57,000
Standing Heavy
H.png
70,000
Crouching Heavy
D.png + H.png
67,000
Low.png Softknockdown.png
Special
S.png
80,000
Launch.png Nocancel.png
Jumping Light
air L.png
44,000
High.png
Jumping Medium
air M.png
60,000
High.png
Jumping Heavy
air H.png
70,000
High.png
Jumping Special
air S.png
78,000
High.png Aircombofinisher.png

Throws

Name
Command
Damage
Special Properties (glossary)
Forward Throw
F.png + H.png
80,000
Throw.png Hardknockdown.png
Back Throw
B.png + H.png
80,000
Throw.png Hardknockdown.png
Forward Air Throw
air F.png + H.png
80,000
Airthrow.png Hardknockdown.png
Back Air Throw
air B.png + H.png
80,000
Airthrow.png Hardknockdown.png

Special Moves

Name
Command
Damage
Special Properties (glossary)
Web Ball
Qcf.png + Atk.png
10,000
Proj.png
Cptr.png
Spider Sting L
Dp.png + L.png
70,000
Strk.png
Spider Sting M
Dp.png + M.png
80,000
Strk.png
Spider Sting H
Dp.png + H.png
90,000
Strk.png
Spider Bite
During Spider Sting on hit: H.png
50,000
Groundbounce.png
Hardknockdown.png
Web Swing L
Rdp.png + L.png
70,000
Strk.png
Web Swing M
Rdp.png + M.png
80,000
Strk.png
Web Swing H
Rdp.png + H.png
90,000
Strk.png
Web Throw L
Hcb.png + L.png
50,000 X 2 + 100,000
(176,000)
Proj.png
Cptr.png
Hardknockdown.png
*Training mode displays
damage incorrectly.
Web Throw M / H
Hcb.png + M.png / H.png
35,000 X 2 + 70,000 (123,200)
Proj.png
Cptr.png
Hardknockdown.png
M.png fires Uf.png
H.png fires U.png
Web Glide
"Web Zip"
Atk.png + S.png
20,000
Proj.png
use as alternate
airdash
can be aimed:
normally fires Uf.png
U.png fires U.png
B.png fires Ub.png
Air Web Glide
"Web Zip"
air Atk.png + S.png
20,000
Proj.png
Otg.png when aimed down
use as alternate
airdash
can be aimed:
normally fires Df.png
U.png fires Uf.png
B.png fires Db.png
Ub.png fires Ub.png

Hyper Moves

Name
Command
Damage
Special Properties (glossary)
Maximum Spider
Qcf.png + Atk.png + Atk.png
50,000
+ 15,000 X 13
+ 170,000
(271,600)
homing
Cptr.png
Hardknockdown.png
Crawler Assault
Dp.png + Atk.png + Atk.png
40,000 X 7 + 150,000
(292,100 ~ 350,400)
Wallbounce.png
Hardknockdown.png on final hit
Mashable
Ultimate Web Throw
Hcb.png + Atk.png + Atk.png
300,000 ~ 334,000
at 17 hits
Airthrow.png
Hardknockdown.png
Rotate 360.png for additional
hits / damage

Mission Mode

Strategy

Tips and Tricks

  • Due to the decreased recovery time on Spider-Man's Web Throw it can now easily be followed up with an easy Maximum Spider.
  • A guaranteed Web Throw can be attached to the end of a simple, L.png M.png H.png combo or used following an OTG assist.
  • When jumping in with Spider-Man (or with a Web Glide) it may be more effective to use an air H.png kick rather than an air S.png attack to increase range and cross-up capabilities.
  • Spidey's assists are absolutely terrible. Web Ball is way to slow to be useful, Spider Sting doesn't move high enough to be a good anti air (it's alright for combos and stuff but you can do better), and Web Swing is really only useful to add a little extra damage in. Still pretty terrible.

Team Composition

  • Point- Spidey's best position. He doesn't use much meter, so he's great at building it. Spidey doesn't need an OTG assist anymore, but assists like beams or combo extenders really make Spidey that much better.
  • Middle- Like it was said above, Spidey's assists are terrible. Therefore, he doesn't really offer much in this position. Outside of maybe DHCs or TACs, not much Spidey can do here.
  • Anchor- Spidey also is pretty bad as an anchor. He doesn't have any lvl 3 Hypers to use or benefit from X Factor that much. He doesn't do much damage as well. Use Spidey on point.

Combos

With the following combos you can leave off the first L.png hit to increase maximum damage.

1) D.png + L.png , D.png + M.png , D.png + H.png , Qcf.png + L.png , L.png , M.png , H.png , Hcb.png L.png  follow up with options below...

  a) Qcf.png Atk.png + Atk.png  

  b) Uf.png , Air Dash , S.png + Atk.png (Web Glide OTG), air H.png (land), M.png , H.png  follow up with options below...

      (with OTG assist) S.png (launch), air M.png , air M.png , air H.png , air S.png , OTG.png assist, Hcb.png + L.png , Qcf.png + Atk.png + Atk.png 

      (without OTG assist) S.png (launch), air M.png , air M.png , air H.png , Rdp.png H.png , Qcf.png Atk.png + Atk.png 

      (without OTG assist) Hcb.png , M.png , Qcf.png + Atk.png + Atk.png 
2) D.png + L.png , D.png + M.png , D.png + H.png , Rdp.png + L.png , air M.png , air M.png , air S.png (land), H.png , Dp.png + H.png , add H.png , 
    S.png (launch), air M.png , air M.png , air H.png , Rdp.png H.png , Qcf.png Atk.png + Atk.png 
3) L.png , M.png , H.png , Hcb.png L.png , Uf.png , Air Dash , S.png + Atk.png (Web Glide OTG), air H.png (land), M.png , D.png + H.png ,
    Rdp.png + L.png , air M.png , air M.png , air S.png (land), H.png , Dp.png + L.png , add H.png , Hcb.png + L.png , Qcf.png + Atk.png + Atk.png 

Basic Strategy

  • Spider-Man's maximum damage is done in close range. All of his long range moves work to bring Spider-Man in on the opponent while creating pressure situations. Web Ball doesn't trap the opponent long enough for you to decide how you will proceed based on a hit confirm so, for the most, part Spider-Man will already be moving in on an opponent even before the Web Ball connects.
  • The Web Swing H will help to keep spider-men closing in on the opponent and can be used to gain ground following and Advanced Guard. Even if blocked, following up this move with an air combo followed by a crouching combo keeps the pressure on the opponent and will often be your entry way into larger sized combos.

Advanced Strategy

  • Since the Web Throw has become such a large part of Spider-Man's game due to it's range and OTG follow up it is highly recommended that the player become familiar with what projectile's the Web Throw can beat, nullify or which will just run over Spider-Man. Once the Web Throw connects Spider-Man is invincible to all attacks until the throw is completed. For example the Web Throw will beat Dante's Hysteric Missiles, nullify Ryu's Hadouken and be completely vulnerable to Spencer's Wire Grapple.
  • As you start mixing up your combos with different web attacks you'll find that the hit stun deterioration will take a larger toll. In general (but not always) a rule of 3 Web Throws is safe. Three Web Throws in a row (with OTG follow ups) would be the extent before the opponent would be able to recover. If you include a Web Glide to start the combo then the Web Throws you can perform in the combo would be reduced by one, the same goes with the Web Ball attack. One opening Web Glide, one Web Ball and one Web Throw would be the extent to you can get in one combo before performing a hyper attack without having the opponent recover. On the other hand if you do attempt a fourth web throw attack and the opponent recovers without blocking you will have successfully reset the combo and be able to continue with a new set of 3 Web Throw attacks.

Strategy vs. Spider Man