Ultimate Marvel vs Capcom 3/Strider

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Contents

Strider

Image:umvc3_strider_face.jpg

TBW


In a nutshell The fans asked for him, and he's back! Everyones favorite future ninja, Strider Hiryu, is almost exactly how you remember him, outside of his Hypers. He has one of the lowest life totals in the game at 750,000 HP, but he makes up for it in his speed, combo potential, mixup power, and having two very potent Level 3 Hypers! When not engaging the opponent one-on-one, his robotic pets also make for a decent zoning game, covering both high and low portions of the screen at an alarming rate. Additionally, he has very solid assists, and his X-Factor makes his speed virtually unrivaled. Future ninjas unite!


Character Specific Information

CHARACTER DATA
Health:
750,000
Double Jump:
Yes
Air Dash:
No
Air Action Count:
1
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
20.0 %
35.0 %
55.0 %
X-Factor Speed Boost:
20.0 %
35.0 %
45.0 %
X-Factor Duration:
10.0 s
15.0 s
20.0 s
MINIMUM DAMAGE SCALING
 
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
3 %
3 %
3 %
7 %
30 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
30 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
30 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
30 %

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
File:Alpha.png Ame-no-Murakumo (M)
File:direct.png File:front.png
80,000
File:softknockdown.png
File:groundbounce.png
Legion
File:Beta.png Gram (M)
File:direct.png File:front.png
90,000
File:softknockdown.png
File:wallbounce.png
Legion
File:Gamma.png Vajra (H)
File:direct.png File:tiltdown.png
80,000
File:hardknockdown.png
(air only)
Legion

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light
File:l.png
35,000
File:rpdfire.png
Crouching Light
File:d.png + File:l.png
33,000
File:low.png File:rpdfire.png
Standing Medium
File:m.png
48,000
Crouching Medium
File:d.png + File:m.png
50,000
File:low.png
Standing Heavy
File:h.png
60,000
Crouching Heavy
File:d.png + File:h.png
60,000
File:low.png File:softknockdown.png
Special
File:s.png
65,000
File:launch.png File:nocancel.png
Arch Cut
File:f.png + File:h.png
63,000
Slide
File:df.png + File:h.png
55,000
File:low.png File:nocancel.png
File:otg.png File:softknockdown.png
Jumping Light
air File:l.png
40,000
File:high.png File:djcancel.png
Jumping Medium
air File:m.png
50,000
File:high.png File:djcancel.png
Jumping Heavy
air File:h.png
60,000
File:high.png
Jumping Special
air File:s.png
63,000
File:high.png File:aircombofinisher.png

Throws

Name
Command
Damage
Special Properties (glossary)
Forward Throw
File:f.png + File:h.png
80,000
File:throw.png File:hardknockdown.png
Back Throw
File:b.png + File:h.png
80,000
File:throw.png File:hardknockdown.png
Forward Air Throw
air File:f.png + File:h.png
80,000
File:airthrow.png File:hardknockdown.png
Back Air Throw
air File:b.png + File:h.png
80,000
File:airthrow.png File:hardknockdown.png

Special Moves

Name
Command
Damage
Special Properties (glossary)
Ame-no-Murakumo (L)
File:qcf.png + File:l.png
70,000
File:softknockdown.png
File:groundbounce.png
Ame-no-Murakumo (M)
File:qcf.png + File:m.png
80,000
File:softknockdown.png
File:groundbounce.png
Ame-no-Murakumo (H)
File:qcf.png + File:h.png
90,000
File:softknockdown.png
File:groundbounce.png
Excalibur
in air File:qcf.png + File:atk.png
30,000 x 4
File:l.png makes Strider attack downward.
File:m.png makes Strider attack straight.
File:h.png makes Strider attack upwards.
Wall Cling
File:qcf.png + File:s.png
0
Makes Strider jump and cling to
wall behing opponent.
Wall Exchange
during Wall Cling, File:s.png
0
Makes Strider fly straight to the
opposite wall and cling to that.
Dismount
during Wall Cling, File:f.png
0
Makes Strider jump off the wall
to the ground.
Climb
during Wall Cling, File:u.png
0
Makes Strider climb up the wall.
Descend
during Wall Cling, File:d.png
0
Makes Strider climg down the wall.
Gram (L)
File:dp.png + File:l.png
90,000
File:hardknockdown.png
Gram (M/H)
File:dp.png + File:m.png / File:h.png
90,000
File:softknockdown.png
File:wallbounce.png
Formation A1
File:qcb.png + File:l.png
80,000
File:proj.png
Formation A2
File:qcb.png + File:m.png
40,000
File:proj.png
Formation C
File:qcb.png + File:h.png
90,000
File:otg.png File:proj.png
Formation B
File:qcb.png + File:s.png
0
Summons Dipodal Saucer. Will
disappear after some time if
not used.
Formation B (Shot)
with Dipodal Saucer
summoned, File:qcb.png + File:s.png
80,000
File:otg.png File:proj.png
Vajra (L/M)
File:rdp.png + File:l.png / File:m.png
0
File:l.png teleports Strider above and in
front of opponent. File:m.png teleports
Strider above and behind opponent.
Vajra (H)
File:rdp.png + File:h.png
80,000
File:hardknockdown.png (air only)

Hyper Moves

Name
Command
Damage
Special Properties (glossary)
Legion
File:qcf.png + File:atk.png + File:atk.png
25,000 per Animal
File:otg.png File:proj.png
Ouroboros
File:qcb.png + File:atk.png + File:atk.png
40,000 per Droid hit,
15,000 per Ring hit.
File:proj.png ;
Level 3. Only the Rings
count as File:proj.png .
Ragnarok
File:dp.png + File:atk.png + File:atk.png
430,000
File:hardknockdown.png ;
Level 3.

Mission Mode

Strategy

Tips and Tricks

  • When using Ouroboros your opponent may attempt to push block you while in the corner, pushing you away when using File:l.png or File:m.png teleports and simply trying to get in; use wall cling (File:qcf.png +File:s.png ) to avoid this and get a chance at an overhead as it cannot be push blocked. Alternatively, you can time the shots and teleport behind or in front of your opponent to force a mix up.
  • Vajra (File:rdp.png +File:h.png ) is not safe on block. It can easily be countered or grabbed, so use try to use it only to punish your opponent's actions, specially in midair.
  • Strider's projectiles have little recovery and can be easily thrown one after the other, but they lack durability; even for his Legion Hyper Combo. Formation B (File:qcb.png +File:s.png ) has more durability and little startup so it becomes a better choice for most situations. Besides the fact that it can cancel many of Strider's special moves making them safe it can OTG, so always try to keep Formation B when given the chance.
  • Jumping light File:l.png is an instant overhead. Combine this with his double jump and teleport mix ups to break your opponent's guard.
  • His Vajra assist is one of the best assists in the game as it tracks the opponent and causes a hard knockdown. Combine this with characters that have off the ground moves for an easy combo. With teleporting characters for a mix up. Beware however of characters trying to spot the assist to counter it; use it mostly when your opponent's in the air and cannot see the assist coming or cannot counter it with a move or a Hyper Combo.
  • If you combine Ouroboros with X-factor Level 3; try to keep your opponent with the air with Excalibur (File:qcf.png +File:l.png ) to keep them in hit stun for as long as possible while doing damage.

Combos

Basic Strategy

Advanced Strategy

Strategy vs. Strider

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