Ultimate Marvel vs Capcom 3/Super-Skrull

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Ultimate Marvel vs Capcom 3#Getting StartedUltimate Marvel vs Capcom 3#CharactersUltimate Marvel vs Capcom 3/GlossaryUltimate Marvel vs Capcom 3/Game MechanicsUltimate Marvel vs Capcom 3/Game ModesUltimate Marvel vs Capcom 3/StrategyUMvC3HeaderButtons.png

Super-Skrull

Umvc3 superskrull face.jpg

TBW


In a nutshell TBW

Players to Watch

Rubeks, ApologyMan, Dragoomba, Hi I'm Nasty

Character Specific Information

CHARACTER DATA
Health:
1,000,000
Double Jump:
No
Air Dash:
Yes
Air Action Count:
1
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
30 %
47.5 %
65 %
X-Factor Speed Boost:
? %
 ? %
 ? %
X-Factor Duration:
? s
 ? s
 ? s
MINIMUM DAMAGE SCALING
 
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
10 %
10 %
10 %
10 %
35 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
35 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
35 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
35 %

Video Walkthrough

Combos


Playlist of Beginner Combos
Skrull CMV by Hi I'm Nasty and Shiro420
Skrull/Spencer/RR team CMV
Skrull/Spencer/RR team CMV #2

Technology

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Stone Smite
Direct.png Front.png
120,000
Otg.png Wallbounce.png
Softknockdown.png
Projnull.png
Inferno
Beta.png Orbital Grudge M
Direct.png Front.png
30,000 X 6
(140,300)
Strk.png Armored.png
Inferno
Gamma.png Tenderizer
Direct.png Tiltup.png
18,000 X 9 + 30,000
(121,600)
Strk.png on final hit
Skrull Torch

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light
L.png
50,000
Low.png rpdifire
Crouching Light
D.png + L.png
45,000
Rpdfire.png
Standing Medium
M.png
40,000 X 2
(72,000)
Crouching Medium
D.png + M.png
75,000
Strk.png
Standing Heavy
H.png
90,000
Groundbounce.png
Softknockdown.png
Can be charged
Crouching Heavy
D.png + H.png
80,000
Low.png Softknockdown.png
Can be charged
Special
S.png
100,000
Launch.png Nocancel.png
Elastic Punch
F.png + H.png
90,000
Rolling Hook
F.png , F.png , F.png + H.png
130,000
Hardknockdown.png
Elastic Uppercut
Df.png + H.png
90,000
Stone Smite
hold H.png
120,000
Wallbounce.png
Softknockdown.png
Jcancel.png
Projnull.png
Flame Kick
hold D.png + H.png
110,000
Low.png
Softknockdown.png
Jcancel.png
Otg.png
Jumping Light
air L.png
55,000
High.png
Jumping Medium
air M.png
75,000
High.png
Jumping Heavy
air H.png
85,000
High.png
Jumping Special
air S.png
90,000
High.png Aircombofinisher.png
Brutal Pile Bunker
air D.png + H.png
70,000 + 50,000
(115,000)
High.png Otg.png
Groundbounce.png on first hit
Stone Dunk
air hold S.png
120,000
High.png
Groundbounce.png
Softknockdown.png

Throws

Name
Command
Damage
Special Properties (glossary)
Forward Throw
F.png + H.png
80,000
Throw.png Hardknockdown.png
Back Throw
B.png + H.png
80,000
Throw.png Hardknockdown.png
Forward Air Throw
air F.png + H.png
80,000
Airthrow.png Hardknockdown.png
Back Air Throw
air B.png + H.png
80,000
Airthrow.png Hardknockdown.png

Special Moves

Name
Command
Damage
Special Properties (glossary)
Orbital Grudge L
Qcf.png + L.png
35,000 X 3
(94,800)
Strk.png
Armored.png
Orbital Grudge M
Qcf.png + M.png
30,000 X 6
(140,300)
Strk.png
Armored.png
Orbital Grudge H
Qcf.png + H.png
28,000 X 9
(171,100)
Strk.png
Armored.png
Fatal Buster
during Orbital Grudge;
Qcb.png + H.png
70,000
Wallbounce.png
Hardknockdown.png
Meteor Smash
Dp.png + Atk.png
80,000 + 50,000
(125,000)
Airok.png
Otg.png
teleports from top of screen based on Atk.png used:
L.png is far left edge
M.png is middle of screen
H.png is far right edge.
Elastic Slam
Qcb.png + Atk.png
180,000 over 5 hits
Throw.png
Atk.png used determines range and angle:
L.png is close, on ground
M.png is far, on ground
H.png is anti-air
Worm Squash
D.png , D.png + H.png
30,000 X 3
Otg.png only
Cptr.png
Hardknockdown.png
Combos as one hit;
Scales first two hits, third hit doesn't scale further.
Tenderizer L
Rpdfire.png L.png
18,000 X 9 + 30,000
(121,600)
Airok.png
Otg.png for all hits
Groundbounce.png on final hit
Tenderizer m
Rpdfire.png M.png
18,000 X 9 + 30,000
(121,600)
Airok.png
Wallbounce.png for final hit
Tenderizer h
Rpdfire.png H.png
18,000 X 9 + 30,000
(121,600)
Airok.png
Strk.png for final hit

Hyper Moves

Name
Command
Damage
Special Properties (glossary)
Skrull Torch
Qcf.png + Atk.png + Atk.png
18,000 X 30
(293,200)
Airok.png
can be steered;
U.png steers U.png
D.png steers D.png
B.png / F.png stabilize F.png
diagonal ( Uf.png / Df.png ) steers more gently
Inferno
"He Loves you!"
Qcb.png + Atk.png + Atk.png
9,000 X 50
(mashable to 99 hits)
(284,100 ~ 340,400)
Airok.png Proj.png
mashable
scales at 98%
Death Penalty
Dp.png + Atk.png + Atk.png
450,000 over 13 hits
Otg.png
Softknockdown.png
homing attack
Level 3 Hyper.

Strategy

Tips and Tricks

  • In the corner, you can actually use D.png + M.png to combo off of Death Penalty for gigantic damage possibilities.

Combos

Basic Strategy

Advanced Strategy

Strategy vs. Super-Srkull