Ultimate Marvel vs Capcom 3/Taskmaster

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Ultimate Marvel vs Capcom 3#Getting StartedUltimate Marvel vs Capcom 3#CharactersUltimate Marvel vs Capcom 3/GlossaryUltimate Marvel vs Capcom 3/Game MechanicsUltimate Marvel vs Capcom 3/Game ModesUltimate Marvel vs Capcom 3/StrategyUMvC3HeaderButtons.png

Taskmaster

Umvc3 taskmaster face.jpg


In a nutshell Taskmaster is known as a slow moving, low mobility character with great versatility. He can zone with his aim master special in many different directions, in turn baiting the enemy to attack where his counter-attacking and combo skills can truly be showcased. With high priority and unusual properties of his heavy normals, he frustrates opponents into high damaging combos. His enemy will try and get through a barrage of painful arrows only to be hit by a Shield Skills or a Spidey's Swing combo opener when he finally does gets through Taskmaster's zoning, and, if paired with an OTG assist, it just makes Taskmaster that much more deadly. The true strength of Taskmaster really lies in his versatility as he can fill any role on a team whether placed at point, assist, or anchor. He is a great battery; most of his longer combos are capable of more than completely fueling his combo ending level 1 Hyper, Legion arrow. If you need a versatile character who can handle most any situation through zoning and countering with the added perk of an unblockable mix-up, Taskmaster's the merc for you.


Players to Watch

HonzoGonzo, Adelheid Stark, DJ Houshen, Young Chow, WhiteBlack, NeoKarsh

Character Specific Information

CHARACTER DATA
Health:
1,100,000
Double Jump:
No
Air Dash:
No
Air Action Count:
0
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
30 %
55 %
80 %
X-Factor Speed Boost:
? %
 ? %
 ? %
X-Factor Duration:
? s
 ? s
 ? s
MINIMUM DAMAGE SCALING
 
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
10 %
10 %
10 %
20 %
33 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
33 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
33 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
33 %

Video Walkthrough

Technology

Team Synergy

Nova/Task Master/Dante

Move List


Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Aim Master
(Horizontal Shot)
Shot.png Front.png
50,000 x 3
135,400
Proj.png
Legion Arrow
(Horizontal Ver.)
Beta.png Aim Master
(Parabolic Shot)
Shot.png Tiltup.png
50,000 x 3
135,400
Proj.png
Legion Arrow
(Diagonal Ver.)
Gamma.png Aim Master
(Vertical Shot)
Shot.png Upward.png
50,000 x 3
135,400
Proj.png
Otg.png
Legion Arrow
(Vertical Ver.)

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light
L.png
48,000
Crouching Light
D.png + L.png
45,000
Low.png
Standing Medium
M.png
40,000 + 40,000
(72,000)
Crouching Medium
D.png + M.png
65,000
Low.png
Standing Heavy
H.png
90,000
Crouching Heavy
D.png + H.png
80,000
Strk.png
Standing Special
S.png
90,000
Launch.png Nocancel.png
Web Swing
"Spidey Swing!"
F.png + H.png
80,000
Airok.png
Chipdamage.png
Strk.png
Charging Star
"Shield Skills!"
B.png + H.png
95,000
Chipdamage.png
Projnull.png
Strk.png
Jumping Light
air L.png
50,000
High.png
Jumping Medium
air M.png
68,000
High.png
Jumping Heavy
air H.png
50,000 + 50,000
High.png
Jumping Special
air S.png
90,000
High.png
Aircombofinisher.png
Nocancel.png

Throws

Name
Command
Damage
Special Properties (glossary)
Forward Throw
F.png + H.png
80,000
Throw.png Hardknockdown.png
Back Throw
B.png + H.png
80,000
Throw.png Hardknockdown.png
Forward Air Throw
air F.png + H.png
80,000
Airthrow.png Hardknockdown.png
Back Air Throw
air B.png + H.png
80,000
Airthrow.png Hardknockdown.png

Special Moves

Name
Command
Damage
Special Properties (glossary)
Aim Master L
Qcf.png + L.png
50,000 X 1 ~ 3
(50,000 ~ 135,400)
Airok.png
Can charge for more hits
Proj.png
Aim Master M
Qcf.png + M.png
50,000 X 1 ~ 3
(50,000 ~ 135,400)
Airok.png
Can charge for more hits
Proj.png
Otg.png
Aim Master H
Qcf.png + H.png
50,000 X 1 ~ 3
(50,000 ~ 135,400)
Airok.png
Can charge for more hits
Proj.png
Otg.png
Sting Master
Qcf.png + S.png
50,000 + 70,000
(113,000)
Hardknockdown.png
Cptr.png
Light Sword Master
Dp.png + L.png
50,000
Followup on block
    Combo Followup
After blocked Light Sword Master
H.png , Qcf.png + H.png
89,000 (30,000 + 10,000 + 50,000)
1st and last attack are Unblockable.png
Last hit is unscaled
Medium Sword Master
Dp.png + M.png
50,000
Followup on block
    Combo Followup
After blocked Medium Sword Master
H.png , M.png , H.png , Qcf.png + H.png
146,000 (30,000 + 28,000 + 30,000 + 10,000 + 60,000)
1st and last attack are Unblockable.png
Last hit is unscaled
Heavy Sword Master
Dp.png + H.png
50,000
Followup on block
    Combo Followup
After blocked Heavy Sword Master
H.png , M.png , H.png , H.png , M.png , Qcf.png + H.png
193,800 (30,000 + 28,000 + 30,000 + 25,000 + 31,000 + 10,000 + 70,000)
1st and last attack are Unblockable.png
Last hit is unscaled
Guard Master L
Qcb.png + L.png
100,000
Counter.png High.png and mid
Guard Master M
Qcb.png + M.png
100,000
Counter.png Low.png
Guard Master H
Qcb.png + H.png
0
projreflect


Hyper Moves

Name
Command
Damage
Special Properties (glossary)
Legion Arrow
(Horizontal Ver.)
Qcf.png + L.png + M.png
20,000 X 25
(289,400 ~ 347,500)
Proj.png
Hardknockdown.png
mashable
Air Legion Arrow
(Horizontal Ver.)
air Qcf.png + L.png + M.png
20,000 X 25
(289,400 ~ 347,500)
Proj.png
mashable
Legion Arrow
(Diagonal Ver.)
Qcf.png + L.png + H.png
20,000 X 25
(289,400 ~ 347,500)
Proj.png
Hardknockdown.png
mashable
Air Legion Arrow
(Diagonal Ver.)
air Qcf.png + L.png + H.png
20,000 X 25
(289,400 ~ 347,500)
Proj.png
Otg.png
slight Hardknockdown.png on Otg.png
mashable
Legion Arrow
(Vertical Ver.)
Qcf.png + M.png + H.png
20,000 X 25
(289,400 ~ 347,500)
Proj.png
mashable
Otg.png ;
Hardknockdown.png on falling arrow
vs airborne
Air Legion Arrow
(Vertical Ver.)
air Qcf.png + M.png + H.png
20,000 X 25
(289,400 ~ 347,500)
Proj.png
Otg.png
slight Hardknockdown.png on Otg.png
mashable
Aegis Counter
Qcb.png + Atk.png + Atk.png
250,000
counters all
physical attacks.
Hardknockdown.png

Strategy

Tips and Tricks

  • Guard Master H cannot counter Magneto's Hyper Grav. Bear this in mind, as there may be other Cptr.png Proj.png that he cannot deal with.
  • Aegis Counter counters ALL physical attacks, including all physical Cptr.png moves and Unblockable.png moves! Throw.png moves, however, cannot be countered.
  • Though you don't get much damage off of Taskmaster's unblockable head-butt, you can combine it with the right assist to combo after it hits and make it a serious threat. You could also super cancel anytime before the finisher into Legion Arrow.
  • Remember that Charging Star can destroy some projectiles. From full screen, it won't get you all the way it, but it can really help change your positioning.
  • After Spidey Swing, you are airborn and can do attacks that count as high or can cancel into Legion Arrow l . Combine this with a low assist to make Taskmaster's offence really scary.
  • By using Aim Master and Web Swing, you can change Taskmaster's facing and direction of movement, allowing you to do a number of tricks to cross up.
  • New to UMVC3 is the ability for Taskmaster to cancel his Web Swing with Aim Master. Canceling the swing at different times gives you varying movement arcs and, when timed right, can make him travel all the way across the screen for a surprise attack. In this case, Qcf.png + M.png is the best Aim Master to use since it covers your descent to the enemy's feet.
  • Taskmasters vertical Legion Arrow has interesting properties: On the way up, it only has the Strk.png property; however, on the way down, it has a Hardknockdown.png property! Use this carefully in DHCs to extend combos in new ways.

Combos

Basic Strategy

Advanced Strategy

Strategy vs. Taskmaster