Ultimate Marvel vs Capcom 3/Thor

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Ultimate Marvel vs Capcom 3
Ultimate Marvel vs Capcom 3#Getting StartedUltimate Marvel vs Capcom 3#CharactersUltimate Marvel vs Capcom 3/GlossaryUltimate Marvel vs Capcom 3/Game MechanicsUltimate Marvel vs Capcom 3/Game ModesUltimate Marvel vs Capcom 3/Strategy

Contents

Thor

Image:umvc3_thor_face.jpg

Thor is the "god of thunder" from Asgard and a founding member of the Avengers. His mighty hammer, Mjolnir, can only be wielded by him and gives him incredible strength.


In a nutshell Thor is one of, if not the, slowest characters in the game. Thor is a grappler through and through and generally revolves around landing that all important grab. And of course, like almost all other grapplers, he hits like a truck.


Character Specific Information

CHARACTER DATA
Health:
1,250,000
Double Jump:
No
Air Dash:
Yes
Air Action Count:
1
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
40 %
70 %
100 %
X-Factor Speed Boost:
? %
 ? %
 ? %
X-Factor Duration:
? s
 ? s
 ? s
MINIMUM DAMAGE SCALING
 
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
10 %
10 %
10 %
20 %
35 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
35 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
35 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
35 %


Video Walkthrough


Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
File:Alpha.png Mighty Spark
File:shot.png File:front.png
31,000 X 4 + 35,000 X 3
(114,100)
File:proj.png
Mighty Thunder
File:Beta.png Mighty Smash
File:direct.png File:tiltup.png
50,000 X 2
(95,000)
File:groundbounce.png
File:softknockdown.png
Mighty Tornado
File:Gamma.png Mighty Strike
File:direct.png File:tiltup.png
70,000 X 2
(133,000)
File:strk.png
File:projnull.png
Mighty Tornado

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light
File:l.png
65,000
Crouching Light
File:d.png + File:l.png
63,000
File:low.png
Standing Medium
File:m.png
90,000
Crouching Medium
File:d.png + File:m.png
40,000 X 3
(97,600)
File:low.png
Standing Heavy
File:h.png
110,000
File:strk.png
Crouching Heavy
File:d.png + File:h.png
105,000
File:low.png
File:softknockdown.png
Special
File:s.png
110,000
File:launch.png File:nocancel.png
Jumping Light
air File:l.png
68,000
File:high.png
Jumping Medium
air File:m.png
85,000
File:high.png
Jumping Heavy
air File:h.png
100,000
File:high.png ;
ends flight
Jumping Special
air File:s.png
110,000
File:high.png File:aircombofinisher.png

Throws

Name
Command
Damage
Special Properties (glossary)
Forward Throw
File:f.png + File:h.png
50,000 + 30,000
(80,000)
File:throw.png File:hardknockdown.png ;
can juggle after first hit
Back Throw
File:b.png + File:h.png
50,000 + 30,000
(80,000)
File:throw.png File:hardknockdown.png ;
can juggle after first hit
Forward Air Throw
air File:f.png + File:h.png
80,000
File:airthrow.png File:hardknockdown.png
Back Air Throw
air File:b.png + File:h.png
80,000
File:airthrow.png File:hardknockdown.png

Special Moves

Name
Command
Damage
Special Properties (glossary)
Mighty Spark L
File:qcf.png + File:l.png
13,000 X 2 + 80,000
(90,700)
File:airok.png File:proj.png ;
first 2 hits never scale
Mighty Spark M
File:qcf.png + File:m.png
13,000 X 4 + 40,000 X 3
(123,000)
File:airok.png File:proj.png ;
first 4 hits never scale
Mighty Spark H
File:qcf.png + File:h.png
13,000 X 6 + 35,000 X 5
(154,000)
File:airok.png File:proj.png ;
first 6 hits never scale
Mighty Smash L
File:dp.png + File:l.png
70,000 X 2
(133,000)
File:strk.png on first hit
File:hardknockdown.png on second hit
Mighty Smash M
File:dp.png + File:m.png
70,000 + 100,000
(160,000)
File:strk.png on first hit
File:groundbounce.png
File:hardknockdown.png on second hit
Mighty Smash H
File:dp.png + File:h.png
70,000 + 100,000 + 20,000 X 3
(203,700)
File:strk.png on first hit
File:groundbounce.png File:hardknockdown.png
on 2nd hit
File:otg.png on 3rd hit
File:proj.png on hits 3-5
Mighty Smash H
(Charged)
File:dp.png + File:h.png (charge)
70,000 + 100,000 + 20,000 X 5
(226,100)
File:strk.png on first hit
File:groundbounce.png on 2nd hit
File:otg.png on 3rd hit
File:softknockdown.png
File:proj.png on hits 3-7
Flight
File:qcb.png + File:s.png
0
initiates flight
Mighty Strike
File:rdp.png + File:atk.png
70,000 X 2
(133,000)
File:airok.png File:strk.png
Mighty Strike
(charged)
File:rdp.png + File:atk.png (charge)
50,000 X 2 + 100,000
(175,900)
File:airok.png
File:softknockdown.png
File:projnull.png
Mighty Hurricane L
File:hcb.png + File:l.png
130,000
File:airok.png File:throw.png
File:hardknockdown.png
puts enemy in juggle state
Mighty Hurricane M
File:hcb.png + File:m.png
150,000
File:airok.png File:throw.png
File:hardknockdown.png
puts enemy in juggle state
Mighty Hurricane H
File:hcb.png + File:h.png
180,000
File:airok.png File:throw.png
File:hardknockdown.png
puts enemy in juggle state
Mighty Speech
File:d.png , File:d.png + File:h.png
0
Hold File:H.png , builds meter
while delivering speech.
Approx. 1 bar per 4 seconds

Hyper Moves

Name
Command
Damage
Special Properties (glossary)
Mighty Tornado
File:qcf.png + File:atk.png + File:atk.png
30,000 per hit (15 ~ 29 hits)
(321,600 ~ 382,700)
File:airok.png File:proj.png
floating File:softknockdown.png on all hits
except final hit vs.
airborne opponent;
File:strk.png on final hit
mashable
Mighty Thunder
File:dp.png + File:atk.png + File:atk.png
130,000 per hit (max 4 hits)
(383,700 max)
File:proj.png File:otg.png
File:hardknockdown.png
Mighty Punish
File:hcb.png + File:atk.png + File:atk.png
90,000 + 220,000
(310,000)
File:throw.png
File:hardknockdown.png


Strategy

Tips and Tricks

  • Even though it is a throw, you can DHC during Mighty Punish for big damage and great setups.

Combos

Basic Strategy

Advanced Strategy

Strategy vs. Thor

Personal tools