Ultimate Marvel vs Capcom 3/Vergil

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Contents

Vergil

Image:umvc3_vergil_face.jpg

The second Son of Sparda, and Dante's older twin brother who was thought to be dead by him but in reality was merely separated after their mother's murder. Unlike Dante, who is cocky, hot-blooded, and carefree, Vergil is his polar opposite - cold, aloof, and power-hungry. Blaming himself for his mother's death, he adopted the philosophy that without power, no one can accomplish anything, and journeyed in search of more demonic power. In contrast to Dante, a gun-wielder, Vergil prefers his father's katana, Yamato, as well as a variety of bladed weapons. After briefly reuniting with Dante to defeat Arkham and clashing with Dante, he decided to stay in Hell to gain more power, but was unceremoniously ambushed by his father's enemy Mundus, captured, and brainwashed to become the Dark Knight, Nelo Angelo, and would eventually be killed several years later by Dante. Unbeknownst to all, he is succeeded by Nero, his son from an affair with an unknown woman.


In a nutshell Vergil is a high-damage mixup character. Boasting some of the longest combos in the game, as well as the most powerful Hyper in the game, Vergil is a combo-crazy maniac when on the field. However, he must be played carefully, as many of his normal attacks are easily punished and his overall health is relatively low. Technical players will have a new friend in Vergil.


Character Specific Information

CHARACTER DATA
Health:
850,000
Double Jump:
Yes (only in Devil Trigger)
Air Dash:
Yes (only in Devil Trigger)
Air Action Count:
1 (only in Devil Trigger)
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
25.0 %
50.0 %
75.0 %
X-Factor Speed Boost:
15.0 %
20.0 %
25.0 %
X-Factor Duration:
11.5 s
16.5 s
21.5 s
MINIMUM DAMAGE SCALING
 
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
5 %
5 %
5 %
20 %
35 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
35 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
35 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
35 %


Video Walkthrough

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
File:Alpha.png Judgement Cut
File:shot.png File:front.png
30,000 x 5
File:softknockdown.png
File:proj.png
Dimension Slash
File:Beta.png Rising Sun
File:direct.png File:tiltup.png
50,000 +
80,000
File:strk.png
Dimension Slash
File:Gamma.png Rapid Slash
File:shot.png File:front.png
35,000 x 5
File:softknockdown.png
File:proj.png
Dimension Slash

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light
File:l.png
40,000
Crouching Light
File:d.png + File:l.png
45,000
File:low.png
Standing Medium
File:m.png
60,000
Crouching Medium
File:d.png + File:m.png
63,000
File:low.png
Standing Heavy
File:h.png
85,000
File:projnull.png
Crouching Heavy
File:d.png + File:h.png
80,000
File:low.png File:softknockdown.png
File:projnull.png
Special
File:s.png
90,000
File:launch.png File:nocancel.png
File:projnull.png
Stinger
File:f.png + File:h.png
80,000
File:softknockdown.png (air only)
File:wallbounce.png (air only) ;
Cannot be used to cancel any
whiffed Normal Moves.
High Time
File:df.png + File:h.png
100,000
File:otg.png no File:cancel.png ;
Whenever you File:cancel.png this move
into his Dimension Slash, you are
not technically canceling it directly.
The very beginning of his Trick follow-up
is actually what is being canceled. Thus,
if you try to File:cancel.png High Time into
the Hyper by using only File:l.png and File:m.png to
activate the Hyper, it will never come
out. Be sure to activate Hyper only
by using File:m.png + File:h.png , File:l.png + File:h.png ,
or File:l.png + File:m.png + File:h.png .
Trick
towards the end
of File:High.png Time, File:h.png
0
Teleports Vergil back to the ground.
Upper Slash
File:h.png after a
connected File:s.png
75,000
File:softknockdown.png
File:groundbounce.png
File:projnull.png ;
Can be chained back into File:s.png .
Jumping Light
air File:l.png
43,000
File:high.png File:djcancel.png
Jumping Medium
air File:m.png
65,000
File:high.png File:djcancel.png
File:projnull.png
Jumping Heavy
air File:h.png
88,000
File:high.png File:projnull.png
Jumping Special
air File:s.png
90,000
File:aircombofinisher.png
File:hardknockdown.png
File:groundbounce.png
Helmet Breaker
air File:d.png + File:h.png
75,000
File:nocancel.png
File:hardknockdown.png
Trick
the moment Helmet Breaker
hits the ground, File:l.png / File:m.png / File:h.png
0
File:l.png teleports Vergil in front of
opponent. File:m.png teleports Vergil
behind opponent. File:h.png teleports
Vergil above opponent.

Throws

Name
Command
Damage
Special Properties (glossary)
Forward Throw
File:f.png + File:h.png
30,000 + 50,000
File:throw.png File:hardknockdown.png
Back Throw
File:b.png + File:h.png
80,000
File:throw.png File:hardknockdown.png
Forward Air Throw
air File:f.png + File:h.png
10,000 x 4 + 40,000
File:airthrow.png File:hardknockdown.png
Back Air Throw
air File:b.png + File:h.png
10,000 x 4 + 40,000
File:airthrow.png File:hardknockdown.png

Special Moves

Name
Command
Damage
Special Properties (glossary)
Judgement Cut
File:qcf.png + File:atk.png
30,000 x 5
File:softknockdown.png
File:proj.png
Rising Sun
File:dp.png + File:l.png
50,000 + 80,000
File:strk.png
Trick
towards the end of
Rising Sun, File:h.png
0
Teleports Vergil back to the ground.
Lunar Phase
File:dp.png + File:m.png
25,000 x 7 + 50,000
File:hardknockdown.png
File:groundbounce.png
Rapid Slash
File:dp.png + File:h.png
35,000 x 5
File:softknockdown.png
File:proj.png ;
softkncokdown caused only by last hit.
Trick
File:qcb.png + File:l.png
0
Teleports Vergil in front of
opponent.
Trick Down
File:qcb.png + File:m.png
0
Teleports Vergil behind opponent.
Trick Up
File:qcb.png + File:h.png
0
Teleports Vergil above and in front
of opponent.
Round Trip
hold File:atk.png for 1.5
seconds, release File:atk.png
20,000 per Hit
File:proj.png ;
You'll know when it's charged
up as Vergil's sleeve will start
to glow. While charging by holding
any File:atk.png button, you can switch
the button you are holding down to
another File:atk.png button is you start to
hold other button before releasing
original button.

Hyper Moves

Name
Command
Damage
Special Properties (glossary)
Dimension Slash
File:qcf.png + File:atk.png + File:atk.png
17,000 per Hit
File:strk.png File:hardknockdown.png
File:proj.png ;
Mashable.
Spiral Swords
File:dp.png + File:atk.png + File:atk.png
15,000 per Hit
File:proj.png ;
Summons 6 swords that circle Vergil
that can hit opponent. Each sword
capable of 3 hits.
Sword Storm
with Spiral Swords
active, File:qcf.png + File:s.png
50,000 per Sword
File:proj.png ;
Costs 1 Level of Hyper Meter.
Positions all 6 Swords so that they
float above opponent and strike down
one at a time after a period of time.
Blistering Sword
with Spiral Swords
active, File:atk.png + File:s.png
60,000 per Sword
File:proj.png ;
Costs 1 Level of Hyper Meter.
Positions all 6 swords Swords behind
Vergil. Swords will fire straight from
Vergil one by one after a small amount
of time.
Summoned Swords
during Blistering Sword,
File:l.png / File:m.png / File:h.png + File:s.png
60,000
File:proj.png ;
Fires off one of the Swords
manually. File:l.png + File:s.png fires sword
diagonally down. File:m.png + File:s.png fires
sword straight. File:h.png + File:s.png fires
sword diagonally up.
Devil Trigger
File:qcb.png + File:atk.png + File:atk.png
0
Regains Red Health, 20% damage
bonus and gains Air Dash and
Double Jump during Devil Trigger.
Dark Angel
while in Devil Trigger,
File:qcb.png + File:atk.png + File:atk.png
610,000
File:crumple.png
File:otg.png ;
Level 3.

Mission Mode

Strategy

Tips and Tricks

  • Many players view that Vergil should be played as the first member of your team as he needs solid assists to compensate for his weaknesses (such as whiffed moves), as well as making teleports safer and better for mixups.
  • When using Vergil as a battery or anchor, always remember that he can be extremely deadly with meter. With the right partners he can DHC straight into Spiral Swords or Devil Trigger to extend the combo while keeping the momentum he desperately needs.
  • Vergil's Sword Storm (follow up to Spiral Swords) is one of the few projectiles / traps in the game that will not disappear when the user is hit. Bear this in mind, as some scenarios can make this a useful tool.
  • If the opponent is high enough after the Dimension Slash Hyper is used (such as during an Air Combo), Vergil can actually use File:otg.png High Time and get a second Dimension Slash within the same combo.
  • Normally, Lunar Phase causes a File:groundbounce.png or File:hardknockdown.png when used. However, Spiral Swords is active, the opponent will juggle on the swords, allowing entirely new combo potential.

Combos

Basic Strategy

Advanced Strategy

Strategy vs. Vergil

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