Ultimate Marvel vs Capcom 3/Viewtiful Joe

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Ultimate Marvel vs Capcom 3
Ultimate Marvel vs Capcom 3#Getting StartedUltimate Marvel vs Capcom 3#CharactersUltimate Marvel vs Capcom 3/GlossaryUltimate Marvel vs Capcom 3/Game MechanicsUltimate Marvel vs Capcom 3/Game ModesUltimate Marvel vs Capcom 3/Strategy

Contents

Viewtiful Joe

Image:umvc3_vjoe_face.jpg

TBW


In a nutshell TBW


Character Specific Information

CHARACTER DATA
Health:
950,000
Double Jump:
Yes
Air Dash:
Yes
Air Action Count:
2
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
20.0 %
40.0 %
60.0 %
X-Factor Speed Boost:
20.0 %
30.0 %
40.0 %
X-Factor Duration:
10.0 s
15.0 s
20.0 s
MINIMUM DAMAGE SCALING
 
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
10 %
10 %
10 %
20 %
60 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
60 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
60 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
60 %

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
File:Alpha.png Voomerang L
File:shot.png File:front.png
70,000
File:proj.png
Desperado (Six Cannon)
File:Beta.png Groovy Uppercut M
File:direct.png File:tiltup.png
80,000
File:strk.png
Mach Speed
File:Gamma.png Shocking Pink L
File:shot.png File:tiltdown.png
80,000
File:proj.png File:softknockdown.png File:otg.png
Desperado (Six Cannon)

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light
File:l.png
38,000
File:rpdfire.png
Crouching Light
File:d.png + File:l.png
35,000
File:low.png File:rpdfire.png
Standing Medium
File:m.png
50,000
Crouching Medium
File:d.png + File:m.png
48,000
File:low.png
Standing Heavy
File:h.png
65,000
Crouching Heavy
File:d.png + File:h.png
60,000
File:low.png
Special
File:s.png
70,000
File:launch.png File:nocancel.png
Excellent Knuckle Punch
File:f.png + File:m.png
50,000
File:high.png
Jumping Light
air File:l.png
38,000
File:high.png File:djcancel.png
Jumping Medium
air File:m.png
50,000
File:high.png File:djcancel.png
Jumping Heavy
air File:h.png
65,000
File:high.png File:djcancel.png
Jumping Special
air File:s.png
25,000 X 3
(64,200)
File:high.png File:aircombofinisher.png

Throws

Name
Command
Damage
Special Properties (glossary)
Forward Throw
File:f.png + File:h.png
80,000
File:throw.png File:hardknockdown.png
Back Throw
File:b.png + File:h.png
80,000
File:throw.png File:hardknockdown.png
Forward Air Throw
air File:f.png + File:h.png
80,000
File:airthrow.png File:hardknockdown.png
Back Air Throw
air File:b.png + File:h.png
80,000
File:airthrow.png File:hardknockdown.png

Special Moves

Name
Command
Damage
Special Properties (glossary)
Voomerang
File:qcf.png + File:atk.png
70,000
File:airok.png File:proj.png
Voomerang
(charged version)
File:qcf.png + File:atk.png
(charge File:atk.png )
50,000 per hit
File:airok.png File:proj.png
homes in on opponent
hits multiple times, without comboing.
Groovy Uppercut L / M
File:dp.png + File:l.png / File:m.png
80,000
File:strk.png
File:l.png version goes File:u.png
File:m.png version goes File:uf.png
Groovy Uppercut H
File:dp.png + File:h.png
50,000 + 60,000
(104,000)
File:softknockdown.png on 1st hit
File:strk.png on 2nd hit
Shocking Pink
File:qcb.png + File:atk.png
80,000
File:proj.png File:otg.png
File:softknockdown.png
File:atk.png used determines
length of timer
can be charged before releasing.
See Tips section.
Red Hot Kick L / M
air File:qcb.png + File:l.png / File:m.png
80,000
Red Hot Kick H
air File:qcb.png + File:h.png
35,000 X 3
(94,800)
Air Joe L
air rapid File:l.png
25,000 X 3 + 40,000 (repeating)
(96,800 per loop)
File:rpdfire.png
mashable until Joe lands
Air Joe M
air rapid File:m.png
25,000 X 3 + 40,000
+ 35,000 (repeating)
(119,700 per loop)
File:rpdfire.png
mashable until Joe lands
Air Joe H
air rapid File:h.png
25,000 X 3 + 40,000
+ 35,000 + 45,000 (repeating)
(146,200 per loop)
File:rpdfire.png
mashable until Joe lands
V-Dodge
File:atk.png + File:s.png
0
Dodge. Invincible to File:proj.png and hits, still susceptible to File:throw.png .

Hyper Moves

Name
Command
Damage
Special Properties (glossary)
Desperado
"Six Cannon"
File:qcf.png + File:atk.png + File:atk.png
250,000
File:airok.png File:proj.png File:otg.png File:softknockdown.png
Mach Speed
File:dp.png + File:atk.png + File:atk.png
30,000 + 15,000 X 13 + 70,000
(252,000)
File:launch.png on final hit
Viewtiful God Hand
File:qcb.png + File:atk.png + File:atk.png
50,000 + 100,000 (145,000)
Puts slow effect on opponent,
lasts about 10 seconds.

Mission Mode

Strategy

Tips and Tricks

  • When charging a Shocking Pink bomb, if you continue to hold the button and use any Hyper, the bomb will be on-screen, and will not detonate until you release the button, or Joe leaves the screen.
    • Example: File:qcb.png + File:l.png (hold File:l.png entire duration), then File:qcf.png + File:m.png + File:h.png , notice that the bomb is still onscreen, the fuse is gone. Release File:l.png , bomb explodes!

Combos

Basic Strategy

Advanced Strategy

Strategy vs. Viewtiful Joe

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