Ultimate Marvel vs Capcom 3/Viewtiful Joe

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Ultimate Marvel vs Capcom 3#Getting StartedUltimate Marvel vs Capcom 3#CharactersUltimate Marvel vs Capcom 3/GlossaryUltimate Marvel vs Capcom 3/Game MechanicsUltimate Marvel vs Capcom 3/Game ModesUltimate Marvel vs Capcom 3/StrategyUMvC3HeaderButtons.png

Viewtiful Joe

Umvc3 vjoe face.jpg

TBW


In a nutshell TBW

Players to Watch

Dieminion, Kusoru, HowtoRead, Lythero

Character Vitals

CHARACTER DATA
Health:
950,000
Double Jump:
Yes
Air Dash:
Yes
Air Dash Count:
2
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
20.0 %
40.0 %
60.0 %
X-Factor Speed Boost:
20.0 %
30.0 %
40.0 %
X-Factor Duration:
10.0 s
15.0 s
20.0 s
MINIMUM DAMAGE SCALING
 
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
10 %
10 %
10 %
20 %
60 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
60 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
60 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
60 %

Video Walkthrough



Tutorial by UMvC3Wild7

Combos


2 combos by xBLACKJAGUAR13
Team Joe/RR/Arthur CMV

Tech

slow down ideas with Rocket Raccoon and Amaterasu

TAC infinite


Move List


Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Voomerang L
Shot.png Front.png
70,000
Proj.png
Desperado (Six Cannon)
Beta.png Groovy Uppercut M
Direct.png Tiltup.png
80,000
Strk.png
Mach Speed
Gamma.png Shocking Pink L
Shot.png Tiltdown.png
80,000
Proj.png Softknockdown.png Otg.png
Desperado (Six Cannon)

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light
L.png
38,000
Rpdfire.png
Crouching Light
D.png + L.png
35,000
Low.png Rpdfire.png
Standing Medium
M.png
50,000
Crouching Medium
D.png + M.png
48,000
Low.png
Standing Heavy
H.png
65,000
Crouching Heavy
D.png + H.png
60,000
Low.png
Special
S.png
70,000
Launch.png Nocancel.png
Excellent Knuckle Punch
F.png + M.png
50,000
High.png
Jumping Light
air L.png
38,000
High.png Djcancel.png
Jumping Medium
air M.png
50,000
High.png Djcancel.png
Jumping Heavy
air H.png
65,000
High.png Djcancel.png
Jumping Special
air S.png
25,000 X 3
(64,200)
High.png Aircombofinisher.png

Throws

Name
Command
Damage
Special Properties (glossary)
Forward Throw
F.png + H.png
80,000
Throw.png Hardknockdown.png
Back Throw
B.png + H.png
80,000
Throw.png Hardknockdown.png
Forward Air Throw
air F.png + H.png
80,000
Airthrow.png Hardknockdown.png
Back Air Throw
air B.png + H.png
80,000
Airthrow.png Hardknockdown.png

Special Moves

Name
Command
Damage
Special Properties (glossary)
Voomerang
Qcf.png + Atk.png
70,000
Airok.png Proj.png
Voomerang
(charged version)
Qcf.png + Atk.png
(charge Atk.png )
50,000 per hit
Airok.png Proj.png
homes in on opponent
hits multiple times, without comboing.
Groovy Uppercut L / M
Dp.png + L.png / M.png
80,000
Strk.png
L.png version goes U.png
M.png version goes Uf.png
Groovy Uppercut H
Dp.png + H.png
50,000 + 60,000
(104,000)
Softknockdown.png on 1st hit
Strk.png on 2nd hit
Shocking Pink
Qcb.png + Atk.png
80,000
Proj.png Otg.png
Softknockdown.png
Atk.png used determines
length of timer
can be charged before releasing.
See Tips section.
Red Hot Kick L / M
air Qcb.png + L.png / M.png
80,000
Red Hot Kick H
air Qcb.png + H.png
35,000 X 3
(94,800)
Air Joe L
air rapid L.png
25,000 X 3 + 40,000 (repeating)
(96,800 per loop)
Rpdfire.png
mashable until Joe lands
Air Joe M
air rapid M.png
25,000 X 3 + 40,000
+ 35,000 (repeating)
(119,700 per loop)
Rpdfire.png
mashable until Joe lands
Air Joe H
air rapid H.png
25,000 X 3 + 40,000
+ 35,000 + 45,000 (repeating)
(146,200 per loop)
Rpdfire.png
mashable until Joe lands
V-Dodge
Atk.png + S.png
0
Dodge. Invincible to Proj.png and hits, still susceptible to Throw.png .

Hyper Moves

Name
Command
Damage
Special Properties (glossary)
Desperado
"Six Cannon"
Qcf.png + Atk.png + Atk.png
250,000
Airok.png Proj.png Otg.png Softknockdown.png
Mach Speed
Dp.png + Atk.png + Atk.png
30,000 + 15,000 X 13 + 70,000
(252,000)
Launch.png on final hit
Viewtiful God Hand
Qcb.png + Atk.png + Atk.png
50,000 + 100,000 (145,000)
Puts slow effect on opponent,
lasts about 10 seconds.

Mission Mode

Strategy

Tips and Tricks

  • When charging a Shocking Pink bomb, if you continue to hold the button and use any Hyper, the bomb will be on-screen, and will not detonate until you release the button, or Joe leaves the screen.
    • Example: Qcb.png + L.png (hold L.png entire duration), then Qcf.png + M.png + H.png , notice that the bomb is still onscreen, the fuse is gone. Release L.png , bomb explodes!

Combos

Basic Strategy

Advanced Strategy

Strategy vs. Viewtiful Joe