Ultimate Marvel vs Capcom 3/Wesker

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Contents

Wesker

Image:umvc3_wesker_face.jpg

Albert Wesker was one of the Umbrella Corporation's top scientists and executives, who had been stationed through connections as the leader of the S.T.A.R.S Alpha Team to save face in public. When his "team" was called to infiltrate a lone mansion, which just so happened to be an Umbrella testing ground, he betrayed his "comrades" and used the incident to test his genetic experiments. When the mansion ended up destroyed, he was presumed dead, but Wesker survived thanks to an experimental virus he injected into himself created by his ally William Birkin prior to being knocked unconscious by a Tyrant. The virus did not zombify him like so many others, instead giving him enhanced reflexes, speed, and strength, as well as the ability to regenerate. He began working in the shadows after Umbrella's downfall, and eventually secured himself a position within the TriCell corporation, using it as a front to complete his greatest and most diabolical achievement of all - the Uroboros Virus. His ultimate goal was to release his virus into the Earth's atmosphere, killing millions and selecting only a few "chosen" humans based on DNA to serve him as he ruled the world as a god, but his plans were foiled in one final confrontation with longtime enemy Chris Redfield, who finally killed him for good.


In a nutshell Wesker is back, and this time around he's out to prove that his claims of godhood are real. Despite his health being lowered, he is almost exactly as you remember him from Vanilla, and more. His Samurai Edge is as irritating as ever (and is still the best OTG assist in the game), his mobility and sheer speed make his rushdown, mixups, and pressure game a menace, and his teleport shenanigans have been strengthened with the addition of Cobra Strike to his repertoire of teleport cancels. The most jarring, and easily the best change to Wesker, is that when his sunglasses are removed via damage or Phantom Dance, he gains a power boost equivalent to a Level 1 X-Factor. "Dark Wesker" has risen, and he is out to finally ensure complete. Global. Saturation.


Character Specific Information

CHARACTER DATA
Health:
1,000,000
Double Jump:
No
Air Dash:
No
Air Action Count:
0
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
30.0 %
50.0 %
70.0 %
X-Factor Speed Boost:
10.0 %
20.0 %
30.0 %
X-Factor Duration:
11.0 s
16.0 s
21.0 s
MINIMUM DAMAGE SCALING
 
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
5 %
5 %
5 %
10 %
40 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
40 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
40 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
40 %

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
File:Alpha.png Ghost Butterfly
File:direct.png File:front.png
120,000
File:wallbounce.png
Phantom Dance
File:Beta.png Samurai Edge
(Lower Shot)
File:shot.png File:tiltdown.png
80,000
File:proj.png
File:otg.png
Phantom Dance
File:Gamma.png Jaguar Dash
File:direct.png File:front.png
40,000 X 2 + 50,000
(116,400)
File:softknockdown.png
Phantom Dance

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light
File:l.png
55,000
Crouching Light
File:d.png + File:l.png
53,000
File:low.png
Standing Medium
File:m.png
73,000
Crouching Medium
File:d.png + File:m.png
75,000
File:low.png
Standing Heavy
File:h.png
50,000 X 2
(92,500)
Crouching Heavy
File:d.png + File:h.png
80,000
File:low.png
File:softknockdown.png
Special
File:s.png
100,000
File:launch.png File:nocancel.png
Samurai Edge (Horizontal Fire)
File:f.png + File:h.png
80,000
File:proj.png
Phantom Move
File:atk.png during Samurai Edge
0
Teleport;
see Phantom Move
in Special Moves.
Samurai Edge (Lower Shot)
File:df.png + File:h.png
80,000
File:otg.png
File:proj.png
Phantom Move
File:atk.png during Samurai Edge
0
Teleport;
see Phantom Move
in Special Moves.
Jumping Light
air File:l.png
55,000
File:high.png
Jumping Medium
air File:m.png
73,000
File:high.png
Jumping Heavy
air File:h.png
88,000
File:high.png
Jumping Special
air File:s.png
95,000
File:high.png File:aircombofinisher.png
Samurai Edge (Anti-Surface)
air File:d.png + File:h.png
80,000
File:proj.png
Phantom Move
File:atk.png during Samurai Edge
0
Teleport;
see Phantom Move
in Special Moves.

Throws

Name
Command
Damage
Special Properties (glossary)
Forward Throw
File:f.png + File:h.png
80,000
File:throw.png File:hardknockdown.png
Back Throw
File:b.png + File:h.png
80,000
File:throw.png File:hardknockdown.png
Forward Air Throw
air File:f.png + File:h.png
80,000
File:airthrow.png File:hardknockdown.png
Back Air Throw
air File:b.png + File:h.png
80,000
File:airthrow.png File:hardknockdown.png

Special Moves

Name
Command
Damage
Special Properties (glossary)
Cobra Strike
File:qcf.png + File:l.png
100,000
File:hardknockdown.png
Phantom Move
File:atk.png during Cobra Strike
on hit
0
Teleport;
see Phantom Move
Special Move below
for notes.
Ghost Butterfly
File:qcf.png + File:m.png
120,000
File:wallbounce.png
Phantom Move
File:atk.png during Ghost Butterfly
on hit
0
Teleport;
see Phantom Move
Special Move below
for notes.
Jaguar Dash
File:qcf.png + File:h.png
30,000 X 5
(122,600)
Jaguar Kick
File:h.png during Jaguar Dash
on hit
100,000
Strike
Cobra Strike
File:qcf.png + File:l.png during
Jaguar Kick
100,000
See Cobra Strike above. Can be linked into Phantom Move
Phantom Move
File:dp.png + File:atk.png
0
File:airok.png
Teleport
File:L.png teleports File:f.png
File:M.png teleports File:b.png
File:H.png teleports File:uf.png
air File:H.png teleports File:d.png
Tiger Uppercut L
File:rdp.png + File:l.png
120,000
File:High.png File:Counter.png
Mid File:Counter.png
Launcher
Tiger Uppercut M
File:rdp.png + File:m.png
120,000
File:Low.png File:Counter.png
File:wallbounce.png
File:hardknockdown.png
Tiger Uppercut H
File:rdp.png + File:h.png
120,000
File:proj.png File:counter.png
File:wallbounce.png
File:hardknockdown.png
Mustang Kick L
File:hcb.png + File:l.png
120,000
File:throw.png
File:softknockdown.png
Mustang Kick M
File:hcb.png + File:m.png
120,000
File:throw.png
File:hardknockdown.png
Mustang Kick H
File:hcb.png + File:h.png
120,000
File:throw.png
File:wallbounce.png
File:softknockdown.png

Hyper Moves

Name
Command
Damage
Special Properties (glossary)
Phantom Dance
File:qcf.png + File:atk.png + File:atk.png
25,000 per hit
(*28,700 per hit*)
File:airok.png
File:softknockdown.png
Mashable
*Removes Wesker's shades
upon use, causing damage
values to change.
Rhino Charge
File:qcb.png + File:atk.png + File:atk.png
250,000
Physical File:counter.png
File:crumple.png
Lost in Nightmares
File:dp.png + File:atk.png + File:atk.png
450,000
File:hardknockdown.png
Level 3 Hyper.

Mission Mode

Strategy

The Shades

  • Any time Wesker is without his shades, he gains a speed boost and a 15% damage boost.
  • Shades are removed during the Hyper Flash (startup animation) for Phantom Dance, so the 15% damage boost affects Phantom Dance.
  • Wesker's shades are removed whenever he uses Phantom Dance, or when he is damaged enough to get his shades knocked off. However, this is not an exact damage value - the exact conditions are currently unknown.
  • The minimum damage noted so far is 400,000 (forty Deadpool taunts / four Wesker Cobra Strikes); however, his shades can survive up to 500,000 damage (or maybe more ) - it seems that the types of attacks used influence this stat.

Tips and Tricks

Combos

Basic Strategy

Advanced Strategy

Strategy vs. Wesker

Personal tools