Ultimate Marvel vs Capcom 3/X-23

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Ultimate Marvel vs Capcom 3
Ultimate Marvel vs Capcom 3#Getting StartedUltimate Marvel vs Capcom 3#CharactersUltimate Marvel vs Capcom 3/GlossaryUltimate Marvel vs Capcom 3/Game MechanicsUltimate Marvel vs Capcom 3/Game ModesUltimate Marvel vs Capcom 3/Strategy

Contents

X-23

Image:umvc3_x23_face.jpg


In a nutshell TBW




Character Specific Information

CHARACTER DATA
Health:
830,000
Double Jump:
No
Air Dash:
No
Air Action Count:
1-3 (Move Specific)
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
20.0 %
40.0 %
60.0 %
X-Factor Speed Boost:
? %
 ? %
 ? %
X-Factor Duration:
11.0 s
16.0 s
21.0 s
MINIMUM DAMAGE SCALING
 
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
? %
 ? %
 ? %
 ? %
 ? %
X-Factor Lvl 1:
? %
 ? %
 ? %
 ? %
 ? %
X-Factor Lvl 2:
? %
 ? %
 ? %
 ? %
 ? %
X-Factor Lvl 3:
? %
 ? %
 ? %
 ? %
 ? %

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
File:Alpha.png Neck Slice
File:direct.png File:front.png
80,000
Rage Trigger
File:Beta.png Ankle Slice
File:direct.png File:front.png
80,000
File:otg.png File:low.png
Rage Trigger
File:Gamma.png Crescent Scythe (H)
File:direct.png File:tiltup.png
108,000
Rage Trigger

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light
File:l.png
40,000
File:rpdfire.png
Crouching Light
File:d.png + File:l.png
35,000
File:low.png File:rpdfire.png
Standing Medium
File:m.png
30,000 x 2
Crouching Medium
File:d.png + File:m.png
28,000 x 2
File:low.png
Standing Heavy
File:h.png
68,000
Crouching Heavy
File:d.png + File:h.png
63,000
File:low.png
Special
File:s.png
80,000
File:launch.png File:nocancel.png
Jumping Light
air File:l.png
40,000
File:high.png
Jumping Medium
air File:m.png
50,000
File:high.png
Jumping Heavy
air File:h.png
70,000
File:high.png
Jumping Special
air File:s.png
70,000
File:high.png File:aircombofinisher.png
Falling Claw
air File:d.png + File:h.png
68,000

Throws

Name
Command
Damage
Special Properties (glossary)
Forward Throw
File:f.png + File:h.png
80,000
File:throw.png File:hardknockdown.png
Back Throw
File:b.png + File:h.png
80,000
File:throw.png File:hardknockdown.png
Forward Air Throw
air File:f.png + File:h.png
80,000
File:airthrow.png File:hardknockdown.png
Back Air Throw
air File:b.png + File:h.png
80,000
File:airthrow.png File:hardknockdown.png

Special Moves

Name
Command
Damage
Special Properties (glossary)
Neck Slice
File:qcf.png + File:l.png
85,000
   Charged Neck Slice
File:qcf.png + hold File:l.png
135,400
File:stagger.png on Grounded Opponents
File:hardknockdown.png on Airborne Opponents
Ankle Slice
File:qcf.png + File:m.png
85,000
File:low.png
   Charged Ankle Slice
File:qcf.png + hold File:m.png
135,400
File:low.png
File:otg.png
Decapitating Slice
File:qcf.png + File:h.png
120,000
File:throw.png
File:hardknockdown.png
   Charged Decapitating Slice
File:qcf.png + hold File:h.png
120,000
File:throw.png
File:hardknockdown.png
Talon Attack (L)
air File:qcf.png + File:l.png
90,000
File:aironly.png
File:aircombofinisher.png
Talon Attack (M)
air File:qcf.png + File:m.png
90,000
File:aironly.png
Talon Attack (H)
air File:qcf.png + File:h.png
90,000
File:aironly.png
Crescent Scythe (L)
File:dp.png + File:l.png
85,000
File:airok.png
Crescent Scythe (M)
File:dp.png + File:m.png
55,000 x 2
File:airok.png
Crescent Scythe (H)
File:dp.png + File:h.png
44,000 x 3
File:airok.png
Mirage Feint (L)
File:qcb.png + File:l.png
0
Chargeable, Can be canceled with File:s.png
Mirage Feint (M)
File:qcb.png + File:m.png
0
Chargeable, Can be canceled with File:s.png
Mirage Feint (H)
File:qcb.png + File:h.png
0
Chargeable, Can be canceled with File:s.png

Hyper Moves

Name
Command
Damage
Special Properties (glossary)
Rage Trigger
File:qcf.png + File:atk.png + File:atk.png
245,400~294,600
Mashable.
Weapon X Prime
File:dp.png + File:atk.png + File:atk.png
280,900
Silent Kill
File:qcb.png + File:atk.png + File:atk.png
0
Level 3 Hyper.
Turns invisible.
Silent Kill Follow-up
File:s.png during Silent Kill
400,000
File:airok.png
File:unblockable.png
File:hardknockdown.png

NOTE -- Silent Kill, X23's Lvl 3 Hyper, makes her invisible for a short period of time and opens up her unblockable
follow-up that costs no additional meter. This is activated by getting close to your opponent and pressing File:s.png . You can
still be hit while in the invisible state, as well as use any of her moves except for her File:s.png attacks, as the File:s.png unblockable
replaces her normal File:s.png attacks, including her File:launch.png .

Strategy

Tips and Tricks

  • X-23 needs a good projectile or beam assist to help her get in on good keep-away characters since she has limited tools to get around projectiles, or zoning based moves without leaving herself vulnerable to counter attack.
  • X-23 mainly relies on her Mirage Feints for mixups and good damage potential as most of her BnBs usually use the Heavy Mirage Feint to continue a ground combo.
  • Her fully charged Neck Slice is very safe on block as well as having a good reach and priority which means it could beat out other attacks if used properly.
  • Her Mirage Feint Cancels ( File:qcb.png + File:L.png , File:M.png , or File:H.png then File:S.png ) makes most of her normals safe on block and allows for fast pokes.
  • After you end an air combo, if you happen to have an File:otg.png assist, you can use her Charged Neck Slice move instead of her Charged Ankle Slice move since it doesn't have as much of a strict timing than her Charged Ankle Slice + Assist setup.
    • What this also sets up however, is since the Charged Neck Slice does a File:hardknockdown.png on airborne opponents, you can follow up with her Charged Ankle Slice for extra damage and finish with Rage Trigger.
  • After killing or snapping back an opponent, going into her Lvl. 3 Hyper will get a guaranteed hit on the incoming character as long as you jump up to meet them as they come into the screen. This is also helpful against a Phoenix player, since she now only has 375k health, as it would now score an instant kill against her without having to activate X-Factor since it causes 400k damage.
  • X-23 has the ability to create instant crossup attacks on her own, similar to Wolverine's Berserker slash with her ability to cancel any airborne special into a Talon Attack. Simply input File:qcb.png + File:M.png and then File:qcf.png + File:L.png when crossing up the opponent to perform an instant Talon Attack as she crosses through the opponent. You can utilize this as an auto-correct: If inputted just before, or just after X-23 crosses up with a Mirage Feint File:M.png , you will get a Talon Attack in the corresponding direction. This allows X-23 to create even safer mixups from her Mirage Feints (All versions of Mirage Feint can be canceled like this), and leave herself at frame advantage.

Combos

Basic Strategy

Advanced Strategy

Strategy vs. X-23

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