Ultra Street Fighter IV/Cammy

From Shoryuken Wiki!
Jump to: navigation, search
Ultra Street Fighter IVUSFIV-Header.png
Ultra Street Fighter IV#CharactersUltra Street Fighter IV/Controls and TerminologyUltra Street Fighter IV/Basic ElementsUltra Street Fighter IV/Universal AbilitiesUltra Street Fighter IV/Game SystemsUSFIVHeaderButtons.png


Cammy

SSFIV-Cammy Face.jpg

A member of the Delta Red squad under the British Secret Service, Cammy has played a major role in Britain and the U.S.'s task force to eliminate M. Bison and his organization known as Shadaloo, oftentimes working alongside U.S.'s Guile and Interpol agent Chun-Li. Cammy, however, has no recollection of her past before being found by member of Delta Red. In truth, she was a part of the "Dolls" program implemented by M. Bison himself. When Cammy began to gain self-awareness, Bison planned on eliminating Cammy permanently but, due to an unlikely grown attachment to her, he chose to only wipe her memory. Realizing the mistake in allowing Cammy to live, he has now assigned the other Dolls members to assassinate Cammy.


In a nutshell

Cammy is a fast, rushdown-oriented character who is very tricky to play and fight against. She excels in breaking the opponent mentally through careful conditioning and not giving them any chances to retaliate. Because of this, however, her defense is quite weak; there is little she can do when cornered or pressured herself. In addition, she has glaring problems against characters with strong defense and keep-away games, such as Dictator, Dhalsim, and Ryu. Cammy requires a lot of practice, but once mastered she can become a very aggressive beast.


Ultra SFIV Changes

(From Ultra SFIV Arcade Japan)

  • Close HP: Damage reduced to 80 from 85; stun damage reduced to 120 from 150
  • Stand HP: First bufferable Active Frame damage reduced to 70 from 80
  • Crouch LK: Startup increased to 4 frames from 3 frames
  • Crouch HP: Damage reduced to 80 from 90; stun damage reduced to 150 from 200
  • Crouch HP: On hit is now +6 from +7
  • Cannon Strike: Light, Medium, and Hard versions' height restrictions slightly relaxed
  • Cannon Strike: Light, Medium, and Hard versions recovery increased to 7 frames from 5 frames
  • EX Cannon Strike: Block Stun reduced by 5 frames
  • Hooligan Combination: All versions can now be canceled into a Light, Medium, or Hard Cannon Strike when above Cannon Strike height restriction
  • Gyro Drive Smasher (UC1): Last hit of the non-cinematic version damage reduced to 170 from 210
  • L, M and H Cannon Spike --> EX Focus Cancel --> Forward Dash is now -5 on block at best

(New to Ultra SFIV Console Digital Release)

  • Spiral Arrow: Hard version first hit Hit Stun increased by 1 frame, increasing advantage on hit after EX Focus Cancel no +4 from +3

(Removed from Ultra SFIV Arcade Japan)

  • Crouch HP: On block is now 0 from +2


Character Specific Data

Cammy

VITALS
Health: 950 Stun: 950 W-Ultra Scaling: 75%
WALKING DASHING
Forward Walk Speed: 0.055 Forward Dash Distance: 1.43
Back Walk Speed: 0.045 Forward Dash Total Frames: 18
JUMPING Back Dash Distance: 1.40
Jump Height Apex: 1.76 Back Dash Total Frames: 22
Jump Total Frames: 40 (4+36) Back Dash Invincibility: 6
Forward Jump Distance: 1.925 Back Dash Airborne: 11
Back Jump Distance 1.925 Back Dash Recovery: 5
THROWS WAKE-UP TIMING
Forward Throw Range: 0.79 Face Up Total Frames: 32
Back Throw Range: 0.79 Face Down Total Frames: 21
NOTABLE MOVE CLASSES
High Attacks: N/A Hard Knockdowns: Crouch HK, Fatal Leg Twister, Crossed Scissors
Low Attacks: Crouch LK, Crouch MK, Crouch HK, Spiral Arrow, EX Spiral Arrow, Razor's Edge Slicer Armor Breakers: Quick Spin Knuckle, EX Quick Spin Knuckle
FOCUS ATTACK DATA
Level 1 Focus Startup Frames: 21 L1 EX Red Focus Attack Combo Lead-Ins: Close MP, Far HP, HK Spiral Arrow (1st Hit), Quick Spin Knuckle (1st Hit)
Level 2 Focus Startup Frames: 28
Level 3 Focus Startup Frames: 65
L1 Focus Attack Forward Dash: -2 L2 FA Forward Dash (On Block): +4
L1 Focus Attack Back Dash: -6 L2 FA Back Dash (On Block): 0

Frame Data (At A Glance)

More detailed Frame Data Table at bottom of page.

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Adv On
Guard
Adv
On Hit
Close LP Close Jab.gif 25 50 20 HL ch/sp/su 3 2 5 4 7
Close MP Close Strong.gif 70[60] 100 40 HL sp/su 4 4 13 1 6
Close HP Close Fierce.gif 80[65] 120 60 HL sp/su 4 4 11 2 6
Close LK Close Short.gif 25 50 20 HL ch/sp/su 4 2 8 1 4
Close MK Close Forward.gif 65 100 40 HL sp/su 4 3 17 -6 -3
Close HK Close Roundhouse.gif 110 200 60 HL - 9 5 24 -11 -7
Far LP Far Jab.gif 25 50 20 HL ch/sp/su 3 3 5 3 6
Far MP Far Strong.gif 70 100 40 HL sp/su 7 4 14 -4 -1
Far HP Far Fierce.gif 70[100] 100[200] 60 HL sp/su[-] 6 3 19 -4 1
Far LK Far Short.gif 30 50 20 HL sp/su 4 3 6 2 5
Far MK Far Forward.gif 70 100 40 HL - 7 2 13 -1 2
Far HK Far Roundhouse.gif 110 200 60 HL - 8 2 22 -6 -2
Crouch LP Crouch Jab.gif 20 50 20 HL ch/sp/su 3 2 6 3 6
Crouch MP Crouch Strong.gif 65 100 40 HL sp/su 5 4 7 3 6
Crouch HP Crouch Fierce.gif 80 150 60 HL - 6 4 12 2 6
Crouch LK Crouch Short.gif 25 50 20 L ch/sp/su 4[3] 3 9 -1 2
Crouch MK Crouch Forward.gif 65 100 40 L sp/su 6 4 12 -2 1
Crouch HK Crouch Roundhouse.gif 95 100 60 L - 7 2 24 -8 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Adv On
Guard
Adv
On Hit
Neutral Jump LP Neutral Jump Jab.gif 50 50 20 H - 4 4 - - -
Neutral Jump MP Neutral Jump Strong.gif 80 100 40 H - 5 4 - - -
Neutral Jump HP Neutral Jump Fierce.gif 100 200 60 H - 5 3 - - -
Neutral Jump LK Neutral Jump Short.gif 30 50 20 H - 5 5 - - -
Neutral Jump MK Neutral Jump Forward.gif 70 100 40 H - 5 7 - - -
Neutral Jump HK Neutral Jump Roundhouse.gif 100 200 60 H - 5 3 - - -
Angled Jump LP Angled Jump Jab.gif 50 50 20 H - 4 5 - - -
Angled Jump MP Angled Jump Strong.gif 80 100 40 H - 5 3 - - -
Angled Jump HP Angled Jump Fierce.gif 100 200 60 H - 6 4 - - -
Angled Jump LK Angled Jump Short.gif 30 50 20 H - 4 7 - - -
Angled Jump MK Angled Jump Forward.gif 70 100 40 H - 5 4 - - -
Angled Jump HK Angled Jump Roundhouse.gif 100 200 60 H - 6 5 - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Adv On
Guard
Adv
On Hit
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+11 2 35 -21 -21
Focus Attack (Level 2) Level 2 Focus 80 150 40 HL - 18+11 2 35 -15 -
Focus Attack (Level 3) Level 3 Focus 120 200 60 - - 65 2 35 - -
Red Focus Attack (Level 1) Level 1 Red Focus 90 100 20 HL - 10+11 2 35 -21 -21
Red Focus Attack (Level 2) Level 2 Red Focus 120 150 40 HL - 18+11 2 35 -15 -
Red Focus Attack (Level 3) Level 3 Red Focus 180 200 60 - - 65 2 35 - -
EX Red Focus Attack (Level 1) Level 1 EX Red Focus 90 100 20 HL - 10+11 2 35 -15 -
Hooligan Suplex Forward Throw 140 130 40 0.798 - 3 2 20 - -
Frakensteiner Back Throw 135 140 40 0.798 - 3 2 20 - -
Flying Neck Breaker Air Throw 150 150 40 0.993 - 5 2 - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Adv On
Guard
Adv
On Hit
Cannon Spike Cannon Spike Short.gif 100[120] 100[150] 30/40 HL su 5 21 20 + After landing 12 -34 -
Cannon Spike Forward.gif 100[140] 100[180] 30/40 HL su 5 26 18 + After landing 12 -34 -
Cannon Spike Roundhouse.gif 100[160] 100[200] 30/40 HL su 5 31 17 + After landing 12 -34 -
EX Cannon Spike Cannon Spike EX.gif 150[95] 200[100] -250/0 HL su 5 26 18 + After landing 12 -30 -
Spiral Arrow Spiral Arrow Short.gif 80 150 30/30 L - 7 19 4 + After landing 15 -17 -
Spiral Arrow Forward.gif 100 150 30/30 L - 7 19 4 + After landing 15 -17 -
Spiral Arrow Roundhouse.gif 40*80 80*100 30/30*30 L su*- 7 7*12 4 + After landing 15 -15 -
EX Spiral Arrow Spiral Arrow EX.gif 100*60 100*100 -250/0 L su*- 7 7*12 4 + After landing 15 -10 -
Quick Spin Knuckle Spin Knuckle Jab.gif 80*80 100*100 30/20*20 HL su*- 35 3*8 9 4 -
Spin Knuckle Strong.gif 80*80 100*100 30/20*20 HL su*- 33 3*8 10 3 -
Spin Knuckle Fierce.gif 80*80 100*100 30/20*20 HL su*- 36 3*8 10 3 -
EX Quick Spin Knuckle Spin Knuckle EX.gif 80*80 100*100 -250/0 HL su*- 33 3*8 10 3 -
Hooligan Combinations Hooligan Roll Jab.gif - - 30/- - - - - Total 53 - -
Hooligan Roll Strong.gif - - 30/- - - - - Total 45 - -
Hooligan Roll Fierce.gif - - 30/- - - - - Total 39 - -
EX Hooligan Combinations Hooligan Roll EX.gif - - -250/- - - - - Total 43 - -
Razor's Edge Slicer Hooligan Slide 100 150 0/30 L su 10 9 13 -1 -
EX Razor's Edge Slicer Hooligan Slide EX.gif 120 200 0/0 L su 10 9 13 -1 -
Fatal Leg Twister Hooligan Throw 130 140 0/40 1.03 - 31+1 1 After landing 5 - -
Crossed Scissors Hooligan Air Throw 140 150 0/40 1.03 - 31+1 1 After landing 5 - -
Cannon Strike Cannon Strike 60 100 10/20 HL - 12 11 After landing 7 - -
EX Cannon Strike Cannon Strike EX.gif 80 100 -250/0 HL - 12 11 After landing 4 14 18
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Adv On
Guard
Adv
On Hit
Spin Drive Smasher Super Combo 40x6*110 0 -1000/0 HL - 1+5 6*6*6(3)2*2(2)2(11)8 30 + After landing 21 -35 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Adv On
Guard
Adv
On Hit
Gyro Drive Smasher Ultra Combo 1 30x6*170[30x5*330] 0 0/0 HL - 0+10 6*6*6(3)2*2(2)2(11)8 30 + After landing 21 -35 -
CQC (Cammy Quick Combination) Ultra Combo 2 470 0 0/0 - - 0+1 35 61 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Adv On
Guard
Adv
On Hit


Moves

Standing Close Normals

  Name Nickname Command Notes
File:Example.png

Close LP

Close Jab Close Lp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Close MP

Close Strong Close Mp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Close HP

Close Fierce Close Hp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Close LK

Close Short Close Lk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Close MK

Close Forward Close Mk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Close HK

Close Roundhouse Close Hk.png

~~ Uses and Strategies ~~

(No uses/strategies)


Standing Far Normals

  Name Nickname Command Notes
File:Example.png

Far LP

Far Jab Lp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Far MP

Far Strong Mp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Far HP

Far Fierce Hp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Far LK

Far Short Lk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Far MK

Far Forward Mk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Far HK

Far Roundhouse Hk.png

~~ Uses and Strategies ~~

(No uses/strategies)


Crouching Normals

  Name Nickname Command Notes
File:Example.png

Crouch LP

Crouch Jab D.png + Lp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Crouch MP

Crouch Strong D.png + Mp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Crouch HP

Crouch Fierce D.png + Hp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Crouch LK

Crouch Short D.png + Lk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Crouch MK

Crouch Forward D.png + Mk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Crouch HK

Crouch Roundhouse D.png + Hk.png

~~ Uses and Strategies ~~

(No uses/strategies)


Neutral Jumping Normals

  Name Nickname Command Notes
File:Example.png

Neutral Jump LP

Neutral Jump Jab U.png + Lp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Neutral Jump MP

Neutral Jump Strong U.png + Mp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Neutral Jump HP

Neutral Jump Fierce U.png + Hp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Neutral Jump LK

Neutral Jump Short U.png + Lk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Neutral Jump MK

Neutral Jump Forward U.png + Mk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Neutral Jump HK

Neutral Jump Roundhouse U.png + Hk.png

~~ Uses and Strategies ~~

(No uses/strategies)


Diagonal Jumping Normals

  Name Nickname Command Notes
File:Example.png

Diagonal Jump LP

Diagonal Jump Jab Ub.png / Uf.png + Lp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Diagonal Jump MP

Diagonal Jump Strong Ub.png / Uf.png + Mp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Diagonal Jump HP

Diagonal Jump Fierce Ub.png / Uf.png + Hp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Diagonal Jump LK

Diagonal Jump Short Ub.png / Uf.png + Lk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Diagonal Jump MK

Diagonal Jump Forward Ub.png / Uf.png + Mk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Diagonal Jump HK

Diagonal Jump Roundhouse Ub.png / Uf.png + Hk.png

~~ Uses and Strategies ~~

(No uses/strategies)


Focus Attacks

  Name Nickname Command Notes
File:Example.png Focus Attack (Level 1) Level 1 Focus Mp.png + Mk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png Focus Attack (Level 2) Level 2 Focus Mp.png + Mk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png Focus Attack (Level 3) Level 3 Focus Mp.png + Mk.png

~~ Uses and Strategies ~~

(No uses/strategies)


Throws

  Name Nickname Command Notes
File:Example.png

Hooligan Suplex

Forward Throw F.png or N.png + Lp.png + Lk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Frakensteiner

Back Throw B.png + Lp.png + Lk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Flying Neck Breaker

Air Throw (in air) Lp.png + Lk.png

~~ Uses and Strategies ~~

(No uses/strategies)


Special Moves

  Name Nickname Command Notes
File:Example.png

Cannon Spike

Cannon Spike Dp.png + K.png Ex.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Spiral Arrow

Drill Qcf.png + K.png Ex.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Quick Spin Knuckle

Spin Knuckle Qcb.png + P.png Ex.png Armorbreak.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Hooligan Combinations

Hooligan Roll Db.png Qcf.png Uf.png + P.png Ex.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png Razor's Edge Slicer Hooligan Slide No input after performing Hooligan Combination

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png EX Razor's Edge Slicer EX Hooligan Slide

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Fatal Leg Twister

Hooligan Throw (near opponent) Lp.png + Lk.png Perform during Hooligan Combinations

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Crossed Scissors

Hooligan Air Throw (near air opponent) Lp.png + Lk.png Perform during Hooligan Combinations

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Cannon Strike

Dive Kick (in air) Qcb.png + K.png Ex.png Regular version can only be done during Forward Jump

~~ Uses and Strategies ~~

(No uses/strategies)


Super Combo

  Name Nickname Command Notes
File:Example.png

Spin Drive Smasher

Super Combo Qcf.png Qcf.png + K.png

~~ Uses and Strategies ~~

(No uses/strategies)


Ultra Combos

  Name Nickname Command Notes
File:Example.png

Gyro Drive Smasher

Ultra Combo I Qcf.png Qcf.png + 3k.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png CQC (Cammy Quick Combination) Ultra Combo II Qcb.png Qcb.png + 3p.png

~~ Uses and Strategies ~~

(No uses/strategies)


The Basics

Combos

Strategy

Matchups

vs. Abel

SSFIV-Abel Face.jpg (No strategies)

vs. Adon

SSFIV-Adon Face.jpg (No strategies)

vs. Akuma/Gouki

SSFIV-Akuma Face.jpg (No strategies)

vs. Balrog/Boxer

SSFIV-Balrog Face.jpg (No strategies)

vs. Blanka

SSFIV-Blanka Face.jpg (No strategies)

vs. C. Viper

SSFIV-CViper Face.jpg (No strategies)

vs. Cammy (self)

SSFIV-Cammy Face.jpg (No strategies)

vs. Chun-Li

SSFIV-ChunLi Face.jpg (No strategies)

vs. Cody

SSFIV-Cody Face.jpg (No strategies)

vs. Dan

SSFIV-Dan Face.jpg (No strategies)

vs. Decapre

SSFIV-Decapre Face.jpg (No strategies)

vs. Dee Jay

SSFIV-DeeJay Face.jpg (No strategies)

vs. Dhalsim

SSFIV-Dhalsim Face.jpg (No strategies)

vs. Dudley

SSFIV-Dudley Face.jpg (No strategies)

vs. E. Honda

SSFIV-EHonda Face.jpg (No strategies)

vs. El Fuerte

SSFIV-ElFuerte Face.jpg (No strategies)

vs. Elena

SSFIV-Elena Face.jpg (No strategies)

vs. Evil Ryu

SSFIV-Evil Ryu Face.jpg (No strategies)

vs. Fei Long

SSFIV-FeiLong Face.jpg (No strategies)

vs. Gen

SSFIV-Gen Face.jpg (No strategies)

vs. Gouken

SSFIV-Gouken Face.jpg (No strategies)

vs. Guile

SSFIV-Guile Face.jpg (No strategies)

vs. Guy

SSFIV-Guy Face.jpg (No strategies)

vs. Hakan

SSFIV-Hakan Face.jpg (No strategies)

vs. Hugo

SSFIV-Hugo Face.jpg (No strategies)

vs. Ibuki

SSFIV-Ibuki Face.jpg (No strategies)

vs. Juri

SSFIV-Juri Face.jpg (No strategies)

vs. Ken

SSFIV-Ken Face.jpg (No strategies)

vs. M.Bison/Dictator

SSFIV-MBison Face.jpg (No strategies)

vs. Makoto

SSFIV-Makoto Face.jpg (No strategies)

vs. Oni

SSFIV-Oni Face.jpg (No strategies)

vs. Poison

SSFIV-Poison Face.jpg (No strategies)

vs. Rolento

SSFIV-Rolento Face.jpg (No strategies)

vs. Rose

SSFIV-Rose Face.jpg (No strategies)

vs. Rufus

SSFIV-Rufus Face.jpg (No strategies)

vs. Ryu

SSFIV-Ryu Face.jpg (No strategies)

vs. Sagat

SSFIV-Sagat Face.jpg (No strategies)

vs. Sakura

SSFIV-Sakura Face.jpg (No strategies)

vs. Seth

SSFIV-Seth Face.jpg (No strategies)

vs. T.Hawk

SSFIV-THawk Face.jpg (No strategies)

vs. Vega/Claw

SSFIV-Vega Face.jpg (No strategies)

vs. Yang

SSFIV-Yang Face.jpg (No strategies)

vs. Yun

SSFIV-Yun Face.jpg (No strategies)

vs. Zangief

SSFIV-Zangief Face.jpg (No strategies)

Frame Data

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Adv On
Guard
Adv On
Hit
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit Air Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Close LP Close Jab.gif 25 50 20 HL ch/sp/su 3 2 5 9 4 7 11 14 Reset Reset - - - - - - -
Close MP Close Strong.gif 70[60] 100 40 HL sp/su 4 4 13 20 1 6 18 23 [] refers to active frames 3~4 Reset Reset - - - - - - -
Close HP Close Fierce.gif 80[65] 120 60 HL sp/su 4 4 11 18 2 6 17 21 [] refers to active frames 3~4 Reset Reset - - - - - - -
Close LK Close Short.gif 25 50 20 HL ch/sp/su 4 2 8 13 1 4 11 14 Reset Reset - - - - - - -
Close MK Close Forward.gif 65 100 40 HL sp/su 4 3 17 23 -6 -3 14 17 Reset Reset - - - - - - -
Close HK Close Roundhouse.gif 110 200 60 HL - 9 5 24 37 -11 -7 18 22 Reset Reset - - - - - - -
Far LP Far Jab.gif 25 50 20 HL ch/sp/su 3 3 5 10 3 6 11 14 Reset Reset - - - - - - -
Far MP Far Strong.gif 70 100 40 HL sp/su 7 4 14 24 -4 -1 14 17 Reset Reset - - - - - - -
Far HP Far Fierce.gif 70[100] 100[200] 60 HL sp/su[-] 6 3 19 27 -4 1 18 23 [] refers to active frames 2~3 Reset Reset - - - - - - -
Far LK Far Short.gif 30 50 20 HL sp/su 4 3 6 12 2 5 11 14 Reset Reset - - - - - - -
Far MK Far Forward.gif 70 100 40 HL - 7 2 13 21 -1 2 14 17 Reset Reset - - - - - - -
Far HK Far Roundhouse.gif 110 200 60 HL - 8 2 22 31 -6 -2 18 22 Reset Reset - - - - - - -
Crouch LP Crouch Jab.gif 20 50 20 HL ch/sp/su 3 2 6 10 3 6 11 14 Reset Reset - - - - - - -
Crouch MP Crouch Strong.gif 65 100 40 HL sp/su 5 4 7 15 3 6 14 17 Reset Reset - - - - - - -
Crouch HP Crouch Fierce.gif 80 150 60 HL - 6 4 12 21 2 6 18 22 Forces stand Forces stand Reset Reset - - - - - - -
Crouch LK Crouch Short.gif 25 50 20 L ch/sp/su 4[3] 3 9 15[14] -1 2 11 14 [] refers to chain version Reset Reset - - - - - - -
Crouch MK Crouch Forward.gif 65 100 40 L sp/su 6 4 12 21 -2 1 14 17 Reset Reset - - - - - - -
Crouch HK Crouch Roundhouse.gif 95 100 60 L - 7 2 24 32 -8 - 18 - Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Adv On
Guard
Adv On
Hit
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit Air Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Neutral Jump LP Neutral Jump Jab.gif 50 50 20 H - 4 4 - 7 - - Reset Reset - - - Lower body: 1~3F - - -
Neutral Jump MP Neutral Jump Strong.gif 80 100 40 H - 5 4 - 8 - - Reset Reset - - - Lower body: 1~4F - - -
Neutral Jump HP Neutral Jump Fierce.gif 100 200 60 H - 5 3 - 7 - - Reset Reset - - - Lower body: 1~4F - - -
Neutral Jump LK Neutral Jump Short.gif 30 50 20 H - 5 5 - 9 - - Reset Reset - - - Lower body: 1~4F - - -
Neutral Jump MK Neutral Jump Forward.gif 70 100 40 H - 5 7 - 11 - - Reset Reset - - Lower body: 5~11F Lower Body: 1~11F - - -
Neutral Jump HK Neutral Jump Roundhouse.gif 100 200 60 H - 5 3 - 7 - - Reset Reset - - - Lower body: 1~4F - - -
Angled Jump LP Angled Jump Jab.gif 50 50 20 H - 4 5 - 8 - - Reset Reset - - - Lower body: 1~3F - - -
Angled Jump MP Angled Jump Strong.gif 80 100 40 H - 5 3 - 7 - - Reset Reset - - Lower body: 5~7F Lower body: 1~7F - - -
Angled Jump HP Angled Jump Fierce.gif 100 200 60 H - 6 4 - 9 - - Reset Reset - - - Lower body: 1~5F - - -
Angled Jump LK Angled Jump Short.gif 30 50 20 H - 4 7 - 10 - - Reset Reset - - - Lower body: 1~3F - - -
Angled Jump MK Angled Jump Forward.gif 70 100 40 H - 5 4 - 8 - - Reset Reset - - - Lower body: 1~4F - - -
Angled Jump HK Angled Jump Roundhouse.gif 100 200 60 H - 6 5 - 10 - - Reset Reset - - - Lower body: 1~5F - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Adv On
Guard
Adv On
Hit
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit Air Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+11 2 35 57 -21 -21 16 16 Range: 1.862 Crumple Soft Knockdown Soft Knockdown 1~10F - - - - - -
Focus Attack (Level 2) Level 2 Focus 80 150 40 HL - 18+11 2 35 65 -15 - 22 - Range: 1.862 Crumple Crumple Free Juggle Free Juggle 1~18F - - - - - -
Focus Attack (Level 3) Level 3 Focus 120 200 60 - - 65 2 35 101 - - - - Range: 1.862, cannot hit pre-jump X Crumple Crumple Free Juggle Free Juggle 1~64F - - - - - -
Red Focus Attack (Level 1) Level 1 Red Focus 90 100 20 HL - 10+11 2 35 57 -21 -21 16 16 Range: 1.862, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block Crumple Soft Knockdown Soft Knockdown 1~10F (99 hits) - - - - - -
Red Focus Attack (Level 2) Level 2 Red Focus 120 150 40 HL - 18+11 2 35 65 -15 - 22 - Range: 1.862, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block Crumple Crumple Free Juggle Free Juggle 1~18F (99 hits) - - - - - -
Red Focus Attack (Level 3) Level 3 Red Focus 180 200 60 - - 65 2 35 101 - - - - Range: 1.862, Opponent gains 30 meter on hit, cannot hit pre-jump X Crumple Crumple Free Juggle Free Juggle 1~65F (99 hits) - - - - - -
EX Red Focus Attack (Level 1) Level 1 EX Red Focus 90 100 20 HL - 10+11 2 35 57 -15 - 22 - Range: 1.862, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block Crumple Crumple Free Juggle Free Juggle - - - - - - -
- - - - - - -
Hooligan Suplex Forward Throw 140 130 40 0.798 - 3 2 20 24 - - X Hard Knockdown - - - - - - - - - -
Frakensteiner Back Throw 135 140 40 0.798 - 3 2 20 24 - - X Hard Knockdown - - - - - - - - - -
Flying Neck Breaker Air Throw 150 150 40 0.993 - 5 2 - - - - X - - Hard Knockdown - - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Adv On
Guard
Adv On
Hit
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit Air Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Cannon Spike Cannon Spike Short.gif 100[120] 100[150] 30/40 HL su 5 21 20 + After landing 12 57 -34 - 17 - [] refers to active frames 3F~ Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - All: 1~4F Upper body: 5F Upper body: 5F 5F 7F~ 1~2F JP: 1
Cannon Spike Forward.gif 100[140] 100[180] 30/40 HL su 5 26 18 + After landing 12 60 -34 - 17 - [] refers to active frames 3F~ Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - All: 1~5F - - - 7F~ 1~2F JP: 1
Cannon Spike Roundhouse.gif 100[160] 100[200] 30/40 HL su 5 31 17 + After landing 12 64 -34 - 17 - [] refers to active frames 3F~ Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - All: 1~5F - - - 7F~ 1~2F JP: 1
EX Cannon Spike Cannon Spike EX.gif 150[95] 200[100] -250/0 HL su 5 26 18 + After landing 12 60 -30 - 21 - [] refers to active frames 3F~, opponent gains 20 meter on hit Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - All: 1~6F - - - 7F~ 3F~ JP: 1
Spiral Arrow Spiral Arrow Short.gif 80 150 30/30 L - 7 19 4 + After landing 15 44 -17 - 21 - Builds 20 meter on block Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - 14F~ -
Spiral Arrow Forward.gif 100 150 30/30 L - 7 19 4 + After landing 15 44 -17 - 21 - Builds 20 meter on block Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - 14F~ -
Spiral Arrow Roundhouse.gif 40*80 80*100 30/30*30 L su*- 7 7*12 4 + After landing 15 44 -15 - 16 - Builds 20x2 meter on block [2nd hit]: Soft Knockdown [2nd hit]: Soft Knockdown Soft Knockdown Soft Knockdown - - - - - 14F~ -
EX Spiral Arrow Spiral Arrow EX.gif 100*60 100*100 -250/0 L su*- 7 7*12 4 + After landing 15 44 -10 - 21 - Opponent gains 15x2 meter on hit [2nd hit]: Soft Knockdown [2nd hit]: Soft Knockdown Soft Knockdown Soft Knockdown - - - All: 1~25F - 14F~ -
Quick Spin Knuckle Spin Knuckle Jab.gif 80*80 100*100 30/20*20 HL su*- 35 3*8 9 54 4 - 21 - X [2nd hit]: Soft Knockdown [2nd hit]: Soft Knockdown Soft Knockdown Soft Knockdown - - All: 1F, Mid body (all except head and feet): 2~25F All: 1F, Lower body (all except head): 2~25F - 6~25F -
Spin Knuckle Strong.gif 80*80 100*100 30/20*20 HL su*- 33 3*8 10 53 3 - 21 - X [2nd hit]: Soft Knockdown [2nd hit]: Soft Knockdown Soft Knockdown Soft Knockdown - - All: 1F, Mid body (all except head and feet): 2~24F All: 1F, Lower body (all except head): 2~24F - 6~24F -
Spin Knuckle Fierce.gif 80*80 100*100 30/20*20 HL su*- 36 3*8 10 56 3 - 21 - X [2nd hit]: Soft Knockdown [2nd hit]: Soft Knockdown Soft Knockdown Soft Knockdown - - All: 1F, Mid body (all except head and feet): 2~27F All: 1F, Lower body (all except head): 2~27F - 6~27F -
EX Quick Spin Knuckle Spin Knuckle EX.gif 80*80 100*100 -250/0 HL su*- 33 3*8 10 53 3 - 21 - Opponent gains 10x2 meter on hit X [2nd hit]: Soft Knockdown [2nd hit]: Soft Knockdown Soft Knockdown Soft Knockdown - - All: 1~25F All: 1~25F - 6~24F -
Hooligan Combinations Hooligan Roll Jab.gif - - 30/- - - - - Total 53 53 - - - - 32F~ can cancel into followup, 53F lands and starts Razor's Edge Slicer, can cancel into non-ex cannon strike 32F~ dependant on height - - - - - - - - - 7F~ -
Hooligan Roll Strong.gif - - 30/- - - - - Total 45 45 - - - - 32F~ can cancel into followup, 45F lands and starts Razor's Edge Slicer, can cancel into non-ex cannon strike 32F~ dependant in height - - - - - - - - - 7F~ -
Hooligan Roll Fierce.gif - - 30/- - - - - Total 39 39 - - - - 32F~ can cancel into followup, 39F lands and starts Razor's Edge Slicer, can cancel into non-ex cannon strike 32F~ dependant in height - - - - - - - - - 7F~ -
EX Hooligan Combinations Hooligan Roll EX.gif - - -250/- - - - - Total 43 43 - - - - Tracks opponent, 32F~ can cancel into followup, 43F lands and starts Razor's Edge Slicer, can cancel into non-ex cannon strike 32F~ dependant in height - - - - - - - - - 7F~ -
Razor's Edge Slicer Hooligan Slide 100 150 0/30 L su 10 9 13 31 -1 - 21 - Builds 20 meter on block Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - 1~9F -
EX Razor's Edge Slicer Hooligan Slide EX.gif 120 200 0/0 L su 10 9 13 31 -1 - 21 - opponent gains 15 meter on hit, 10 on block Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - 1~9F -
Fatal Leg Twister Hooligan Throw 130 140 0/40 1.03 - 31+1 1 After landing 5 37 - - - - Cannot hit crouching X Hard Knockdown - - - - - - - - - -
Crossed Scissors Hooligan Air Throw 140 150 0/40 1.03 - 31+1 1 After landing 5 37 - - - - X - - Hard Knockdown - - - - - - - -
Cannon Strike Cannon Strike 60 100 10/20 HL - 12 11 After landing 7 29 - - - - Height restriction: 0.96 Reset Reset - - - - - - -
EX Cannon Strike Cannon Strike EX.gif 80 100 -250/0 HL - 12 11 After landing 4 26 14 18 29 33 Frame advantage based on lowest jump possible (startup 17F) Reset Reset - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Adv On
Guard
Adv On
Hit
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit Air Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Spin Drive Smasher Super Combo 40x6*110 0 -1000/0 HL - 1+5 6*6*6(3)2*2(2)2(11)8 30 + After landing 21 104 -35 - 24 - Opponent gains 10x7 meter on hit [7th Hit]: Hard Knockdown [7th Hit]: Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~5F - - - 3~26F, 46F~ JP: 1~7 sequentially
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Adv On
Guard
Adv On
Hit
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit Air Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Gyro Drive Smasher Ultra Combo 1 30x6*170[30x5*330] 0 0/0 HL - 0+10 6*6*6(3)2*2(2)2(11)8 30 + After landing 21 108 -35 - 24 - 5th hit goes into animation, [] refers to animation, opponent gains 10x8 meter on hit [5th Hit]: Hard Knockdown [5th Hit]: Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~10F - - - 7~30F, 50F~ JP: 1~7 sequentially
CQC (Cammy Quick Combination) Ultra Combo 2 470 0 0/0 - - 0+1 35 61 96 - - - - Counters strikes until 35F, loses to natural Armor Breakers, opponent gains 30x3 meter on hit - - - - - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Adv On
Guard
Adv On
Hit
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit Air Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info


Notes: