Ultra Street Fighter IV/Chun-Li

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Ultra Street Fighter IVUSFIV-Header.png
Ultra Street Fighter IV#CharactersUltra Street Fighter IV/Controls and TerminologyUltra Street Fighter IV/Basic ElementsUltra Street Fighter IV/Universal AbilitiesUltra Street Fighter IV/Game SystemsUSFIVHeaderButtons.png


Chun-Li

SSFIV-ChunLi Face.jpg

Becoming a detective at the mere age of 18, Chun-Li was determined to understand the circumstances surrounding her father's disappearance. The investigation lead her to the underground world of Shadaloo, where she learned of M. Bison and his involvement with her father's disappearance. Determined more than ever to shut down Shadaloo, Chun-Li teamed up with Charlie and, after Charlie's demise, Guile to take down Shadaloo. After Ryu defeated M. Bison, however, the threat was not over as Chun-Li soon learned about S.I.N. and their ties with Shadaloo. Her fight is not over yet...


In a nutshell

Chun-Li is a technical, but well-rounded character who can do relatively well in almost any situation. Chun-Li holds claim to one of the strongest footsie games of any character, as almost all of her normals have excellent range and can put a stop to many different approaches at once. Outside of space control, Chun-Li can also apply a shockingly strong offense as well. With just one well placed Jumping Roundhouse or Target Combo, and a touch of execution, she can utilize her Lightning Kicks and Spinning Bird Kicks to make the opponent dizzy in no time. Chun-Li's weakness, however, lies in the fact that her only true defensive option when pressured, her EX Spinning Bird Kick, is extremely predictable and costs meter. In addition, her Ultras are not that good, as one of them is mainly used as a combo ender, and the other is only truly useful in matchups against fireball-heavy characters.


Ultra SFIV Changes

(From Ultra SFIV Arcade Japan)

  • Health: Increased to 950 from 900
  • Rear Spin Kick (DF + LK): Hitbox expanded; startup reduced to 10 frames from 12 frames; Active Frames reduced to 3 frames from 4 frames; recovery increased to 16 frames from 15 frames
  • Yosokyaku (Headstomp): Hitboxes on all three hits expanded downward and horizontally
  • EX Kikoken: Now causes Soft Knockdown on hit
  • Spinning Bird Kick: Light version now cause Soft Knockdown on last hit
  • Spinning Bird Kick: Hard version now cause Soft Knockdown on last hit
  • EX Spinning Bird Kick: Hitbox slightly expanded forward and downward; 5th hit's Hitbox slightly expanded upward
  • EX Hazanshu: Now given Armor Breaker properties
  • Kikosho (UC2): Invincibility on startup increased to 9 frames from 8 frames, covering the entire startup into the first Active Frame; damage increased to 365 from 330

(New to Ultra SFIV Console Digital Release)

  • Spinning Bird Kick: Light version damage reduced to 100 from 160; stun damaged reduced to 100 from 180; landing recovery reduced to 10 frames from 12 frames;
  • Spinning Bird Kick: Hard version damage increased to 210 from 200; landing recovery increased to 16 frames from 12 frames
  • Hosenka (UC1): Hits 2-7 now float lower on air hit so it is easier to land full hits in air combos in the corner; on air hit, damage on hits 2-9 reduced to 20 from 30

(Removed from Ultra SFIV Arcade Japan)

  • Spinning Bird Kick: Medium version now causes Soft Knockdown on last hit


Character Specific Data

Chun-Li

VITALS
Health: 950 Stun: 1050 W-Ultra Scaling: 75%
WALKING DASHING
Forward Walk Speed: 0.055 Forward Dash Distance: 1.08
Back Walk Speed: 0.045 Forward Dash Total Frames: 15
JUMPING Back Dash Distance: 1.30
Jump Height Apex: 2.11 Back Dash Total Frames: 22
Jump Total Frames: 45 (4+41) Back Dash Invincibility: 8
Forward Jump Distance: 2.00 Back Dash Airborne: 10
Back Jump Distance 1.80 Back Dash Recovery: 4
THROWS WAKE-UP TIMING
Forward Throw Range: 1.01 Face Up Total Frames: 31
Back Throw Range: 1.01 Face Down Total Frames: 21
NOTABLE MOVE CLASSES
High Attacks: Kakukyakuraku, Hazanshu, EX Hazanshu, Yosokyaku, Target Combo Hard Knockdowns: Crouch HK, EX Hazanshu
Low Attacks: Crouch LK, Crouch MK, Crouch HK Armor Breakers: Spinning Bird Kick, EX Spinning Bird Kick, EX Hazanshu, Hosenka
FOCUS ATTACK DATA
Level 1 Focus Startup Frames: 21 L1 EX Red Focus Attack Combo Lead-Ins: Close HP, Crouch HP (1st Hit), Close HK, LP/MP/HP Kikoken, LK/MK/HK Hyakuretsukyaku, LK/MK/HK Hazanshu
Level 2 Focus Startup Frames: 28
Level 3 Focus Startup Frames: 65
L1 Focus Attack Forward Dash: +1 L2 FA Forward Dash (On Block): +7
L1 Focus Attack Back Dash: -6 L2 FA Back Dash (On Block): 0


Frame Data (At A Glance)

More detailed Frame Data Table at bottom of page.

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Adv On
Guard
Adv
On Hit
Close LP Close Jab.gif 20 50 20 HL sp/su 3 2 7 2 5
Close MP Close Strong.gif 40*40 50*50 40*20 HL sp/su 4 3(6)3 14 -3 0
Close HP Close Fierce.gif 90 200 60 HL sp/su 4 4 21 -7 -2
Close LK Close Short.gif 40 50 20 HL sp/su 3 2 8 1 4
Close MK Close Forward.gif 30*20*20 50*25*25 40*20*20 HL*H*H sp/su*-*- 4 3(7)2*2 16 -4 -1
Close HK Close Roundhouse.gif 100 200 60 HL sp/su 4 3 18 -3 2
Far LP Far Jab.gif 20 50 20 HL ch/sp/su 3 2 6 3 6
Far MP Far Strong.gif 60 100 40 HL sp/su 7 2 10 2 5
Far HP Far Fierce.gif 100 200 60 HL - 6 3 16 -1 3
Far LK Far Short.gif 30 50 20 HL - 4 2 10 -1 2
Far MK Far Forward.gif 70 100 40 HL - 7 3 13 -2 1
Far HK Far Roundhouse.gif 100 200 60 HL - 12 2 20 -4 0
Crouch LP Crouch Jab.gif 30 50 20 HL ch/sp/su 3 3 5 3 6
Crouch MP Crouch Strong.gif 60 100 40 HL - 10 5 12 -3 0
Crouch HP Crouch Fierce.gif 50*50 100*100 60*60 HL sp/su*- 7 2(6)2 18 -2 2
Crouch LK Crouch Short.gif 30 50 20 L ch 3 4 8 -1 2
Crouch MK Crouch Forward.gif 60 100 40 L sp/su 5 3 11 0 3
Crouch HK Crouch Roundhouse.gif 90 150 60 L - 7 4 19 -5 -
Rear Spin Kick Downright.gif+Short.gif 40 50 20 HL - 10 3 11 + After landing 5 -5 -2
Kintekishu Left.gif+Forward.gif 50 50 40 HL - 9 4 16 -6 -3
Tenkukyaku Forward.gif 50 50 20 HL su 12 3 39 -28 -
Tenshokyaku Down.gifUp.gif+Kick.gif 20x5 50x5 20x5 HL - 4 4(2)1(4)2(4)1(5)1 9 + After landing 15 - -
Kakusenshu Right.gif+Forward.gif 80 100 40 HL - 15 3 13 -2 1
Kakukyakuraku Downright.gif+Roundhouse.gif 100 200 60 H - 37 7 After landing 5 2 6
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Adv On
Guard
Adv
On Hit
Neutral Jump LP Neutral Jump Jab.gif 40 50 20 H - 6 6 - - -
Neutral Jump MP Neutral Jump Strong.gif 70 100 40 H - 4 3 - - -
Neutral Jump HP Neutral Jump Fierce.gif 70*70 150*150 60*60 H - 5 2(2)2 - - -
Neutral Jump LK Neutral Jump Short.gif 50 50 20 H - 3 7 - - -
Neutral Jump MK Neutral Jump Forward.gif 80 100 40 H - 4 6 - - -
Neutral Jump HK Neutral Jump Roundhouse.gif 90 200 60 H - 4 8 - - -
Angled Jump LP Angled Jump Jab.gif 40 50 20 H - 3 6 - - -
Angled Jump MP Angled Jump Strong.gif 70 100 40 H - 5 3 - - -
Angled Jump HP Angled Jump Fierce.gif 70 150 60 H - 5 8 - - -
Angled Jump LK Angled Jump Short.gif 30 50 20 H - 4 10 - - -
Angled Jump MK Angled Jump Forward.gif 60 100 40 H - 5 5 - - -
Angled Jump HK Angled Jump Roundhouse.gif 100 200 60 H - 4 5 - - -
Yosokyaku (1) Headstomp (1) 60 50 40 H - 2 3 - - -
Yosokyaku (2) Headstomp (2) 60 50 40 H - 3 3 - - -
Yosokyaku (3) Headstomp (3) 60 50 40 H - 4 3 - - -
Wall Jump Wall Jump - - - - - - - - - -
Target Combo Fierce.gif > Fierce.gif 40 50 20 H - 4 3 - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Adv On
Guard
Adv
On Hit
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+11 2 35 -21 -21
Focus Attack (Level 2) Level 2 Focus 80 150 40 HL - 18+13 2 35 -15 -
Focus Attack (Level 3) Level 3 Focus 120 200 60 - - 65 2 35 - -
Red Focus Attack (Level 1) Level 1 Red Focus 90 100 20 HL - 10+11 2 35 -21 -21
Red Focus Attack (Level 2) Level 2 Red Focus 120 150 40 HL - 18+13 2 35 -15 -
Red Focus Attack (Level 3) Level 3 Red Focus 180 200 60 - - 65 2 35 - -
EX Red Focus Attack (Level 1) Level 1 EX Red Focus 90 100 20 HL - 10+11 2 35 -15 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Adv On
Guard
Adv
On Hit
Koshuto Forward Throw 140 100 40 1.01 - 3 2 20 - -
Kirinshu Back Throw 140 100 40 1.01 - 3 2 20 - -
Ryuseiraku Air Throw 150 150 40 1.1 - 3 2 - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Adv On
Guard
Adv
On Hit
Kyakuretsukyaku Lightning Kicks Short.gif 15xN 20xN 20/10 HL su 4 2(6)2(6)2(6)2 [(5)2(6)2(6)2(6)2] [(4)2(6)2(6)2(6)2] 17[19] +2[0] 6[4]
Lightning Kicks Forward.gif 15xN 25xN 20/10 HL su 7 1(4)2(4)1(4)1 [(4)1(4)2(4)1(4)1] 20[17] 0[3] 4[7]
Lightning Kicks Roundhouse.gif 15XN 30xN 20/10 HL su 7 1(4)1(4)1(3)1 [(4)1(4)1(4)1(3)1] 21[20] -1[0] 3[4]
EX Kyakuretsukyaku Lightning Kicks EX.gif 40x4 50x4 -250/0 HL su 4 1(3)1(3)1(3)1 19 1 -
Kikoken Kikoken Jab.gif 50 50 20/20 HL su 14 100 31 -4 0
Kikoken Strong.gif 60 75 20/20 HL su 12 77 30 -3 1
Kikoken Fierce.gif 70 100 20/20 HL su 10 45 32 -5 -1
EX Kikoken Kikoken EX.gif 50*50 50*50 -250/0 HL su 10 49 39 -4 -
Hazanshu Hazanshu Short.gif 90 100 30/40 H su 23 2 20 -1 4[3]
Hazanshu Forward.gif 110 150 30/40 H su 25 2 19 0 5[4]
Hazanshu Roundhouse.gif 130 200 30/40 H su 26 2 20 -1 4[3]
EX Hazanshu Hazanshu EX.gif 170 200 -250/0 H su 26 2 20 -1 -
Spinning Bird Kick Spinning Bird Kick Short.gif 20x5 20x5 20/10x5 HL - 13 2(2)1(5)2(4)2(4)2 10+10 -1 -
Spinning Bird Kick Forward.gif 25x6*30 28x6*32 20/10x7 HL - 14 2(2)1(5)1(5)2(4)2(6)1(5)2 9+12 -2 2
Spinning Bird Kick Roundhouse.gif 50*20x8 40*20x8 20/10x9 HL - 22 1(2)1(5)2(4)2(4)2(6)2(3)2(5)2(4)2 11+16 -8[-6] -
EX Spinning Bird Kick Spinning Bird Kick EX.gif 30x4*50 50x4*60 -250/0 HL - 6 2(1)2(3)2(4)2(3)2 9+9 -18 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Adv On
Guard
Adv
On Hit
Senretsukyaku Super Combo Short.gif 30x8*100 0 -1000/0 HL - 1+1 2(13)1(3)1(5)1(3)1(5)1(3)1(5)1(17)2 50 -31 -
Super Combo Forward.gif 30x8*100 0 -1000/0 HL - 1+1 2(13)1(3)1(5)1(3)1(5)1(3)1(5)1(17)2 63 -44 -
Super Combo Roundhouse.gif 30x8*100 0 -1000/0 HL - 1+1 1(14)1(3)1(5)1(2)2(5)1(3)1(5)1(17)2 86 -67 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Adv On
Guard
Adv
On Hit
Hosenka Ultra Combo 1 30*20x8*190 0 0/0 HL - 0+7 2(17)2(5)2(5)2(5)2(5)2(5)1(6)1(22)3 65 -47 -
Kikosho Ultra Combo 2 15x19*80 0 0/0 HL - 0+9 6x20 80 -55 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Adv On
Guard
Adv
On Hit

Moves

Expand for move image tables.

Standing Close Normals

  Name Nickname Command Notes
File:Example.png

Close LP

Close Jab Close Lp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Close MP

Close Strong Close Mp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Close HP

Close Fierce Close Hp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Close LK

Close Short Close Lk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Close MK

Close Forward Close Mk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Close HK

Close Roundhouse Close Hk.png

~~ Uses and Strategies ~~

(No uses/strategies)


Standing Far Normals

  Name Nickname Command Notes
File:Example.png

Far LP

Far Jab Lp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Far MP

Far Strong Mp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Far HP

Far Fierce Hp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Far LK

Far Short Lk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Far MK

Far Forward Mk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Far HK

Far Roundhouse Hk.png

~~ Uses and Strategies ~~

(No uses/strategies)


Crouching Normals

  Name Nickname Command Notes
File:Example.png

Crouch LP

Crouch Jab D.png + Lp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Crouch MP

Crouch Strong D.png + Mp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Crouch HP

Crouch Fierce D.png + Hp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Crouch LK

Crouch Short D.png + Lk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Crouch MK

Crouch Forward D.png + Mk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Crouch HK

Crouch Roundhouse D.png + Hk.png

~~ Uses and Strategies ~~

(No uses/strategies)


Neutral Jumping Normals

  Name Nickname Command Notes
File:Example.png

Neutral Jump LP

Neutral Jump Jab U.png + Lp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Neutral Jump MP

Neutral Jump Strong U.png + Mp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Neutral Jump HP

Neutral Jump Fierce U.png + Hp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Neutral Jump LK

Neutral Jump Short U.png + Lk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Neutral Jump MK

Neutral Jump Forward U.png + Mk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Neutral Jump HK

Neutral Jump Roundhouse U.png + Hk.png

~~ Uses and Strategies ~~

(No uses/strategies)


Diagonal Jumping Normals

  Name Nickname Command Notes
File:Example.png

Diagonal Jump LP

Diagonal Jump Jab Ub.png / Uf.png + Lp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Diagonal Jump MP

Diagonal Jump Strong Ub.png / Uf.png + Mp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Diagonal Jump HP

Diagonal Jump Fierce Ub.png / Uf.png + Hp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Diagonal Jump LK

Diagonal Jump Short Ub.png / Uf.png + Lk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Diagonal Jump MK

Diagonal Jump Forward Ub.png / Uf.png + Mk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Diagonal Jump HK

Diagonal Jump Roundhouse Ub.png / Uf.png + Hk.png

~~ Uses and Strategies ~~

(No uses/strategies)


Unique Attacks

  Name Nickname Command Notes
File:Example.png

Rear Spin Kick

Flip Kick Df.png + Lk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Kintekishu

Toe Kick B.png + Mk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Tenkukyaku

Launcher Mk.png Perform after Kintekishu

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Tenshokyaku

Up Kicks D.png U.png + Mk.png Perform after Tenkukyaku

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Kakusenshu

Spin Kick F.png + Mk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Kakukyakuraku

Neck Kick Df.png + Hk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png Yosokyaku (1) Headstomp (1) D.png + Mk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png Yosokyaku (2) Headstomp (2) D.png + Mk.png Perform after Yosokyaku (1)

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png Yosokyaku (3) Headstomp (3) D.png + Mk.png Perform after Yosokyaku (2)

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Wall Jump

Wall Jump (in air, near wall) Uf.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Target Combo

Fierce Fierce Hp.png

~~ Uses and Strategies ~~

(No uses/strategies)


Focus Attacks

  Name Nickname Command Notes
File:Example.png Focus Attack (Level 1) Level 1 Focus Mp.png + Mk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png Focus Attack (Level 2) Level 2 Focus Mp.png + Mk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png Focus Attack (Level 3) Level 3 Focus Mp.png + Mk.png

~~ Uses and Strategies ~~

(No uses/strategies)


Throws

  Name Nickname Command Notes
File:Example.png

Koshuto

Forward Throw F.png or N.png + Lp.png + Lk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Kirinshu

Back Throw B.png + Lp.png + Lk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Ryuseiraku

Air Throw (in air) Lp.png + Lk.png

~~ Uses and Strategies ~~

(No uses/strategies)


Special Moves

  Name Nickname Command Notes
File:Example.png

Kyakuretsukyaku

Lightning Kicks press K.png repeatedly Ex.png Requires 5 button presses

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Kikoken

Fireball B.png (charge) F.png + P.png Ex.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Hazanshu

Hazanshu Hcb.png + K.png Ex.png ( Ex.png version Armorbreak.png )

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Spinning Bird Kick

Spinning Bird Kick D.png (charge) U.png + K.png Ex.png Armorbreak.png

~~ Uses and Strategies ~~

(No uses/strategies)


Super Combo

  Name Nickname Command Notes
File:Example.png

Senretsukyaku

Super Combo B.png (charge) F.png B.png F.png + K.png

~~ Uses and Strategies ~~

(No uses/strategies)


Ultra Combos

  Name Nickname Command Notes
File:Example.png

Hosenka

Ultra Combo I B.png (charge) F.png B.png F.png + 3k.png Armorbreak.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Kikosho

Ultra Combo II Qcf.png Qcf.png + 3p.png

~~ Uses and Strategies ~~

(No uses/strategies)

The Basics

Combos

Strategy

Matchups

Expand for character specific matchups.

vs. Abel

SSFIV-Abel Face.jpg (No strategies)

vs. Adon

SSFIV-Adon Face.jpg (No strategies)

vs. Akuma/Gouki

SSFIV-Akuma Face.jpg (No strategies)

vs. Balrog/Boxer

SSFIV-Balrog Face.jpg (No strategies)

vs. Blanka

SSFIV-Blanka Face.jpg (No strategies)

vs. C. Viper

SSFIV-CViper Face.jpg (No strategies)

vs. Cammy

SSFIV-Cammy Face.jpg (No strategies)

vs. Chun-Li (self)

SSFIV-ChunLi Face.jpg (No strategies)

vs. Cody

SSFIV-Cody Face.jpg (No strategies)

vs. Dan

SSFIV-Dan Face.jpg (No strategies)

vs. Decapre

SSFIV-Decapre Face.jpg (No strategies)

vs. Dee Jay

SSFIV-DeeJay Face.jpg (No strategies)

vs. Dhalsim

SSFIV-Dhalsim Face.jpg (No strategies)

vs. Dudley

SSFIV-Dudley Face.jpg (No strategies)

vs. E. Honda

SSFIV-EHonda Face.jpg (No strategies)

vs. El Fuerte

SSFIV-ElFuerte Face.jpg (No strategies)

vs. Elena

SSFIV-Elena Face.jpg (No strategies)

vs. Evil Ryu

SSFIV-Evil Ryu Face.jpg (No strategies)

vs. Fei Long

SSFIV-FeiLong Face.jpg (No strategies)

vs. Gen

SSFIV-Gen Face.jpg (No strategies)

vs. Gouken

SSFIV-Gouken Face.jpg (No strategies)

vs. Guile

SSFIV-Guile Face.jpg (No strategies)

vs. Guy

SSFIV-Guy Face.jpg (No strategies)

vs. Hakan

SSFIV-Hakan Face.jpg (No strategies)

vs. Hugo

SSFIV-Hugo Face.jpg (No strategies)

vs. Ibuki

SSFIV-Ibuki Face.jpg (No strategies)

vs. Juri

SSFIV-Juri Face.jpg (No strategies)

vs. Ken

SSFIV-Ken Face.jpg (No strategies)

vs. M.Bison/Dictator

SSFIV-MBison Face.jpg (No strategies)

vs. Makoto

SSFIV-Makoto Face.jpg (No strategies)

vs. Oni

SSFIV-Oni Face.jpg (No strategies)

vs. Poison

SSFIV-Poison Face.jpg (No strategies)

vs. Rolento

SSFIV-Rolento Face.jpg (No strategies)

vs. Rose

SSFIV-Rose Face.jpg (No strategies)

vs. Rufus

SSFIV-Rufus Face.jpg (No strategies)

vs. Ryu

SSFIV-Ryu Face.jpg (No strategies)

vs. Sagat

SSFIV-Sagat Face.jpg (No strategies)

vs. Sakura

SSFIV-Sakura Face.jpg (No strategies)

vs. Seth

SSFIV-Seth Face.jpg (No strategies)

vs. T.Hawk

SSFIV-THawk Face.jpg (No strategies)

vs. Vega/Claw

SSFIV-Vega Face.jpg (No strategies)

vs. Yang

SSFIV-Yang Face.jpg (No strategies)

vs. Yun

SSFIV-Yun Face.jpg (No strategies)

vs. Zangief

SSFIV-Zangief Face.jpg (No strategies)

Frame Data

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Adv On
Guard
Adv On
Hit
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit Air Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Close LP Close Jab.gif 20 50 20 HL sp/su 3 2 7 11 2 5 11 14 Reset stand Reset stand - - - - - - -
Close MP Close Strong.gif 40*40 50*50 40*20 HL sp/su 4 3(6)3 14 29 -3 0 14 17 Reset stand Reset stand - - - - - - -
Close HP Close Fierce.gif 90 200 60 HL sp/su 4 4 21 28 -7 -2 18 23 Reset stand Reset stand - - - - - - -
Close LK Close Short.gif 40 50 20 HL sp/su 3 2 8 12 1 4 11 14 Reset stand Reset stand - - - - - - -
Close MK Close Forward.gif 30*20*20 50*25*25 40*20*20 HL*H*H sp/su*-*- 4 3(7)2*2 16 33 -4 -1 14 17 Reset stand Reset stand - - - - - - -
Close HK Close Roundhouse.gif 100 200 60 HL sp/su 4 3 18 24 -3 2 18 23 Forces stand Forces stand Reset stand Reset stand - - - - - - -
Far LP Far Jab.gif 20 50 20 HL ch/sp/su 3 2 6 10 3 6 11 14 Reset stand Reset stand - - - - - - -
Far MP Far Strong.gif 60 100 40 HL sp/su 7 2 10 18 2 5 14 17 Reset stand Reset stand - - - - - - -
Far HP Far Fierce.gif 100 200 60 HL - 6 3 16 24 -1 3 18 22 Reset stand Reset stand - - - - - - -
Far LK Far Short.gif 30 50 20 HL - 4 2 10 15 -1 2 11 14 Reset stand Reset stand - - - - - - -
Far MK Far Forward.gif 70 100 40 HL - 7 3 13 22 -2 1 14 17 Reset stand Reset stand - - - - - - -
Far HK Far Roundhouse.gif 100 200 60 HL - 12 2 20 33 -4 0 18 22 Reset stand Reset stand - - - - - - -
Crouch LP Crouch Jab.gif 30 50 20 HL ch/sp/su 3 3 5 10 3 6 11 14 Reset stand Reset stand - - - - - - -
Crouch MP Crouch Strong.gif 60 100 40 HL - 10 5 12 26 -3 0 14 17 Reset stand Reset stand - - - - - - -
Crouch HP Crouch Fierce.gif 50*50 100*100 60*60 HL sp/su*- 7 2(6)2 18 34 -2 2 18 22 Reset stand Reset stand - - - - - - -
Crouch LK Crouch Short.gif 30 50 20 L ch 3 4 8 14 -1 2 11 14 Reset stand Reset stand - - - - - - -
Crouch MK Crouch Forward.gif 60 100 40 L sp/su 5 3 11 18 0 3 14 17 Reset stand Reset stand - - - - - - -
Crouch HK Crouch Roundhouse.gif 90 150 60 L - 7 4 19 29 -5 - 18 - Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - - - - - - -
Rear Spin Kick Downright.gif+Short.gif 40 50 20 HL - 10 3 11 + After landing 5 28 -5 -2 15 18 Soft Knockdown Soft Knockdown Soft Knockdown - - Feet: 16~25F Feet: 16~25F - 10F~ -
Kintekishu Left.gif+Forward.gif 50 50 40 HL - 9 4 16 28 -6 -3 14 17 - - - - - - -
Tenkukyaku Forward.gif 50 50 20 HL su 12 3 39 53 -28 - 14 - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - - -
Tenshokyaku Down.gifUp.gif+Kick.gif 20x5 50x5 20x5 HL - 4 4(2)1(4)2(4)1(5)1 9 + After landing 15 51 - - - - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - Legs: Until end of startup frames - - JP: 1*2*3*4*5
Kakusenshu Right.gif+Forward.gif 80 100 40 HL - 15 3 13 30 -2 1 14 17 Reset Reset - - - - - - -
Kakukyakuraku Downright.gif+Roundhouse.gif 100 200 60 H - 37 7 After landing 5 48 2 6 14 18 Reset Reset - - - - - 11F~ -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Adv On
Guard
Adv On
Hit
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit Air Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Neutral Jump LP Neutral Jump Jab.gif 40 50 20 H - 6 6 - 11 - - Reset Reset - - - Lower body: 1~11F - - -
Neutral Jump MP Neutral Jump Strong.gif 70 100 40 H - 4 3 - 6 - - Reset Reset - - - Lower body: 1~6F - - -
Neutral Jump HP Neutral Jump Fierce.gif 70*70 150*150 60*60 H - 5 2(2)2 - 10 - - Soft Knockdown Soft Knockdown - - - Lower body: 1~10F - - 2nd Hit JP: 1
Neutral Jump LK Neutral Jump Short.gif 50 50 20 H - 3 7 - 9 - - Reset Reset - - - Lower body: 1~9F - - -
Neutral Jump MK Neutral Jump Forward.gif 80 100 40 H - 4 6 - 9 - - Reset Reset - - - Lower body: 1~9F - - -
Neutral Jump HK Neutral Jump Roundhouse.gif 90 200 60 H - 4 8 - 11 - - Reset Reset - - - Lower body: 1~3F - - -
Angled Jump LP Angled Jump Jab.gif 40 50 20 H - 3 6 - 8 - - Reset Reset - - - Lower body: 1~8F - - -
Angled Jump MP Angled Jump Strong.gif 70 100 40 H - 5 3 - 7 - - Reset Reset - - - Lower body: 1~7F - - -
Angled Jump HP Angled Jump Fierce.gif 70 150 60 H - 5 8 - 12 - - Soft Knockdown Soft Knockdown - - - Lower body: 1~12F - - -
Angled Jump LK Angled Jump Short.gif 30 50 20 H - 4 10 - 13 - - Reset Reset - - - Lower body: 1~3F - - -
Angled Jump MK Angled Jump Forward.gif 60 100 40 H - 5 5 - 9 - - Reset Reset - - - Lower body: 1~4F - - -
Angled Jump HK Angled Jump Roundhouse.gif 100 200 60 H - 4 5 - 8 - - Reset Reset - - - Lower body: 1~3F - - -
Yosokyaku (1) Headstomp (1) 60 50 40 H - 2 3 - 4 - - Soft Knockdown Soft Knockdown - - - Lower body: 1F - - JP: 2
Yosokyaku (2) Headstomp (2) 60 50 40 H - 3 3 - 5 - - Soft Knockdown Soft Knockdown - - - Lower body: 1F - - JP: 3
Yosokyaku (3) Headstomp (3) 60 50 40 H - 4 3 - 6 - - Soft Knockdown Soft Knockdown - - - Lower body: 1F - - JP: 4
Wall Jump Wall Jump - - - - - - - - 0 - - Can perform until 29F of jump - - - - - - - - - - -
Target Combo Fierce.gif > Fierce.gif 40 50 20 H - 4 3 - 6 - - Soft Knockdown Soft Knockdown - - - Lower body: 1~6F - - JP: 1
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Adv On
Guard
Adv On
Hit
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit Air Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+11 2 35 57 -21 -21 16 16 Crumple Soft Knockdown Soft Knockdown 1~10F - - - - - -
Focus Attack (Level 2) Level 2 Focus 80 150 40 HL - 18+13 2 35 67 -15 - 22 - Crumple Crumple Free Juggle Free Juggle 1~18F - - - - - -
Focus Attack (Level 3) Level 3 Focus 120 200 60 - - 65 2 35 101 - - - - X Crumple Crumple Free Juggle Free Juggle 1~64F - - - - - -
Red Focus Attack (Level 1) Level 1 Red Focus 90 100 20 HL - 10+11 2 35 57 -21 -21 16 16 Range: 1.862, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block Crumple Soft Knockdown Soft Knockdown 1~10F (99 hits) - - - - - -
Red Focus Attack (Level 2) Level 2 Red Focus 120 150 40 HL - 18+13 2 35 67 -15 - 22 - Range: 1.862, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block Crumple Crumple Free Juggle Free Juggle 1~18F (99 hits) - - - - - -
Red Focus Attack (Level 3) Level 3 Red Focus 180 200 60 - - 65 2 35 101 - - - - Range: 1.862, Opponent gains 30 meter on hit, cannot hit pre-jump X Crumple Crumple Free Juggle Free Juggle 1~65F (99 hits) - - - - - -
EX Red Focus Attack (Level 1) Level 1 EX Red Focus 90 100 20 HL - 10+11 2 35 57 -15 - 22 - Range: 1.862, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block Crumple Crumple Free Juggle Free Juggle - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Adv On
Guard
Adv On
Hit
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit Air Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Koshuto Forward Throw 140 100 40 1.01 - 3 2 20 24 - - X Hard Knockdown - - - - - - - - - -
Kirinshu Back Throw 140 100 40 1.01 - 3 2 20 24 - - X Hard Knockdown - - - - - - - - - -
Ryuseiraku Air Throw 150 150 40 1.1 - 3 2 - - - - height restriction: 0.3 X - - Hard Knockdown - - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Adv On
Guard
Adv On
Hit
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit Air Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Kyakuretsukyaku Lightning Kicks Short.gif 15xN 20xN 20/10 HL su 4 2(6)2(6)2(6)2 [(5)2(6)2(6)2(6)2] [(4)2(6)2(6)2(6)2] 17[19] 46 +2[0] 6[4] 21[19] 25[23] [] refers to the extension lightning kicks, extension block advantage assumes last hit connects, builds 8xN meter on block - - - - - - -
Lightning Kicks Forward.gif 15xN 25xN 20/10 HL su 7 1(4)2(4)1(4)1 [(4)1(4)2(4)1(4)1] 20[17] 43 0[3] 4[7] 21[24] 25[28] [] refers to the extension lightning kicks, extension block advantage assumes last hit connects, builds 8xN meter on block - - - - - - -
Lightning Kicks Roundhouse.gif 15XN 30xN 20/10 HL su 7 1(4)1(4)1(3)1 [(4)1(4)1(4)1(3)1] 21[20] 42 -1[0] 3[4] 21[22] 25[26] [] refers to the extension lightning kicks, extension block advantage assumes last hit connects, builds 8xN meter on block - - - - - - -
EX Kyakuretsukyaku Lightning Kicks EX.gif 40x4 50x4 -250/0 HL su 4 1(3)1(3)1(3)1 19 35 1 - 21 - opponent gains 5x4 meter on hit, 4x4 meter onblock - - - - - - JP: 4x4
Kikoken Kikoken Jab.gif 50 50 20/20 HL su 14 100 31 44 -4 0 127 131 20~21F cancellable, charge 55F X - - - - - - -
Kikoken Strong.gif 60 75 20/20 HL su 12 77 30 41 -3 1 104 108 17~18F cancellable, charge 55F X - - - - - - -
Kikoken Fierce.gif 70 100 20/20 HL su 10 45 32 41 -5 -1 72 76 17~18F cancellable, charge 55F X - - - - - - -
EX Kikoken Kikoken EX.gif 50*50 50*50 -250/0 HL su 10 49 39 48 -4 - 84 - 17~18F cancellable, charge 55F X [2nd Hit]: Soft Knockdown [2nd Hit]: Soft Knockdown Soft Knockdown Soft Knockdown - - - - - - JP: 2
Hazanshu Hazanshu Short.gif 90 100 30/40 H su 23 2 20 44 -1 4[3] 21 - 2~22F airborne, [] refers to vs crouching Hard Knockdown Hard Knockdown - - - - - 2~22F -
Hazanshu Forward.gif 110 150 30/40 H su 25 2 19 45 0 5[4] 21 - 2~23F airborne, [] refers to vs crouching Hard Knockdown Hard Knockdown - - - - - 2~23F -
Hazanshu Roundhouse.gif 130 200 30/40 H su 26 2 20 47 -1 4[3] 21 - 2~25f airborne, [] refers to vs crouching Hard Knockdown Hard Knockdown - - - - - 2~25F -
EX Hazanshu Hazanshu EX.gif 170 200 -250/0 H su 26 2 20 47 -1 - 21 - 1~14f Invincible, 2~25F airborne, Hard Knockdown X Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~14F - - - 2~25F -
Spinning Bird Kick Spinning Bird Kick Short.gif 20x5 20x5 20/10x5 HL - 13 2(2)1(5)2(4)2(4)2 10+10 56 -1 - 21 - 2nd~5th hit cannot hit crouching, charge 55F, builds 8x5 meter on block X [1st Hit]: Forces stand, [5th Hit]: Soft Knockdown [1st Hit]: Forces stand, [5th Hit]: Soft Knockdown - - - - - 13F~ -
Spinning Bird Kick Forward.gif 25x6*30 28x6*32 20/10x7 HL - 14 2(2)1(5)1(5)2(4)2(6)1(5)2 9+12 72 -2 2 21 25 2nd~7th hit cannot hit crouching, charge 55F, builds 8x7 meter on block X [1st Hit]: Forces stand [1st Hit]: Forces stand - - - - - 14F~ -
Spinning Bird Kick Roundhouse.gif 50*20x8 40*20x8 20/10x9 HL - 22 1(2)1(5)2(4)2(4)2(6)2(3)2(5)2(4)2 11+16 97[95] -8[-6] - #VALUE! #VALUE! 2nd~9th hit cannot hit crouching, [] refers to when canceled into from close HP charge 55F, builds 8x9 meter on block X [1st Hit]: Forces stand, [9th Hit]: Soft Knockdown [1st Hit]: Forces stand, [9th Hit]: Soft Knockdown - - - - - 22F~ -
EX Spinning Bird Kick Spinning Bird Kick EX.gif 30x4*50 50x4*60 -250/0 HL - 6 2(1)2(3)2(4)2(3)2 9+9 44 -18 - 2 - 2nd~5th hit cannot hit crouching, charge 55F, frame advantage based off 1st hit, opponent gains 5x5 meter on hit, 4x5 on block X - All: 1~7F - - - 8F~ JP: 5*6*7*8*9
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Adv On
Guard
Adv On
Hit
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit Air Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Senretsukyaku Super Combo Short.gif 30x8*100 0 -1000/0 HL - 1+1 2(13)1(3)1(5)1(3)1(5)1(3)1(5)1(17)2 50 116 -31 - 19 - Charge 55F, opponent gains 10x9 meter on hit [9th Hit]: Hard Knockdown [9th Hit]: Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~3F - - - - JP: 127x9
Super Combo Forward.gif 30x8*100 0 -1000/0 HL - 1+1 2(13)1(3)1(5)1(3)1(5)1(3)1(5)1(17)2 63 129 -44 - 19 - Charge 55F, opponent gains 10x9 meter on hit [9th Hit]: Hard Knockdown [9th Hit]: Hard Knockdown Hard Knockdown Hard Knockdown - All: 1F - - - - JP: 127x9
Super Combo Roundhouse.gif 30x8*100 0 -1000/0 HL - 1+1 1(14)1(3)1(5)1(2)2(5)1(3)1(5)1(17)2 86 152 -67 - 19 - Charge 55F, opponent gains 10x9 meter on hit [9th Hit]: Hard Knockdown [9th Hit]: Hard Knockdown Hard Knockdown Hard Knockdown - All: 1F - - - - JP: 127x9
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Adv On
Guard
Adv On
Hit
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit Air Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Hosenka Ultra Combo 1 30*20x8*190 0 0/0 HL - 0+7 2(17)2(5)2(5)2(5)2(5)2(5)1(6)1(22)3 65 158 -47 - 18 - 1st & 9th hit armor break, 9th hit goes into animation, charge 55F, opponent gains 21x10 meter on hit X [9th Hit]: Hard Knockdown [9th Hit]: Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~7F - - - - JP: 127x9
Kikosho Ultra Combo 2 15x19*80 0 0/0 HL - 0+9 6x20 80 208 -55 - 25 - opponent gains 10x20 meter on hit X [20th Hit]: Hard Knockdown [20th Hit]: Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~9F - - - - JP: 1~20 sequentially?
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Adv On
Guard
Adv On
Hit
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit Air Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Notes: