Ultra Street Fighter IV/Elena

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Ultra Street Fighter IVUSFIV-Header.png
Ultra Street Fighter IV#CharactersUltra Street Fighter IV/Controls and TerminologyUltra Street Fighter IV/Basic ElementsUltra Street Fighter IV/Universal AbilitiesUltra Street Fighter IV/Game SystemsUSFIVHeaderButtons.png


Elena

SSFIV-Elena Face.jpg

The daughter of a wealthy tribe leader, Elena is always eager to make new friends. Her dancing is both a martial art and an extention of her personality. When a mysterious evil threatens her village, she decides to travel the world in search of those who are responsible, while making new friends along the way.


In a nutshell

TBW


Ultra SFIV Changes

(New to Ultra SFIV Console Digital Release)

  • Walk speed: Slightly increased
  • Stand Guard bug where if blocking certain forward-moving attacks, Elena would slip through fixed
  • Crouch LP: On hit is now +5 from +4; on block is now +2 from +1
  • Stand LK: On hit is now +2 from +4; on block is now -1 from +1; Active Frames reduced to 2 frames from 4 frames
  • Crouch LK: On hit is now +5 from +3; on block is now 0 from +2
  • Crouch MP: Startup reduced to 5 frames from 6 frames
  • Stand HP: Bug where attempting to cancel into Special Moves using HK would result in a Target Combo fixed
  • Crouch HP: No longer cancellable; Super Meter gain on block increased to 30 from 20
  • Jump MP: Forward Hitbox slightly reduced; Active Frames reduced to 4 frames from 7 frames
  • Jump MK: Active Frames reduced to 4 frames from 6 frames
  • Jump HP: Forward Hitbox slightly reduced; Active Frames reduced to 4 frames from 6 frames
  • Jump HK: 1st hit Active Frames increased to 4 frames from 1 frame;
  • Jump HK: 1st hit now causes Soft Knockdown against airborne opponents; 2nd hit given Juggle Potential
  • Sliding (DF + HK): Is no longer in a low state before attack startup; Active Frames reduced to 10 frames from 13 frames
  • Red Focus Attack: Level 1 on hit versus airborne opponents no longer gives a Free Juggle
  • Red Focus Attack: Advantage on block made the same as Level 1 Focus Attack; startup made the same as Level 2 Focus Attack
  • Lynx Tail: Light version on block now -7 from -9; Super Meter gain on hit reduced to 30 from 40 and on block to 15 from 20
  • Lynx Tail: Medium version Super Meter gain on hit reduced to 20 + 30 from 20 + 40 and on block to 10 + 15 from 20 + 10
  • Lynx Tail: Hard version Super Meter gain on hit reduced to 20 + 15 + 15 + 15 from 30 + 20 + 20 + 20 and on block to 10 + 7 + 7 + 7 from 15 + 10 + 10 + 10
  • EX Lynx Tail: Damage reduced to 100 from 130
  • Mallet Smash: Light version on block now -7 from -5; Super Meter gain on activation reduced to 20 from 30, on hit to 15 + 15 from 40 + 20, and on block to 7 + 7 from 20 + 10
  • Mallet Smash: Medium version on block now -5 from -3; Super Meter gain on activation reduced to 20 from 35, on hit to 15 + 15 from 45 + 20, and on block to 7 + 7 from 22 + 10
  • Mallet Smash: Hard version Super Meter gain on activation reduced to 20 from 40, on hit to 15 + 15 from 50 + 30, and on block to 7 + 7 from 25 + 15
  • Scratch Wheel: List version Super Meter gain reduced on hit to 20 + 10 from 30 + 10 and on block to 10 + 5 from 15 + 5
  • Scratch Wheel: Medium version Super Meter gain reduced on hit to 20 + 15 from 30 + 16 and on block to 10 + 7 from 15 + 5
  • Scratch Wheel: Hard version Super Meter gain reduced on hit to 20 + 10 + 10 from 30 + 10 + 10 and on block to 10 + 5 + 5 from 15 + 5 + 5
  • Scratch Wheel: Light, Medium, and Hard versions no longer have any invincibility during startup (Light version: frames 1-4, Medium version: frames 1-3, Hard version: frames 1-3)
  • EX Scratch Wheel: Invincibility during startup increased to 7 frames from 4 frames;
  • EX Scratch Wheel: Number of hits increased to 4 from 3; damage changed to 150 total (60 + 30 + 30 + 30)
  • Rhino Horn: Light version damage reduced to 40 + 40 + 40 from 50 + 50 + 50
  • Rhino Horn: Medium version damage reduced to 50 + 50 + 50 from 60 + 60 + 60
  • Rhino Horn: Hard version damage reduced to 60 + 60 + 60 from 70 + 70 + 70
  • EX Rhino Horn: Damage reduced to 50 + 50 + 50 from 60 + 60 + 60
  • Spin Scythe: Light version damage, with follow-up attack, reduced to 100 total from 140 total
  • Spin Scythe: Medium version recovery, after follow-up, increased to 29 frames from 27 frames
  • EX Spin Scythe: Damage reduced to 30 + 30 + 30 + 30 from 40 + 40 + 40 + 40
  • Spinning Beat (SC): Now fully connects on airborne opponents
  • Brave Dance (UC1): Damage reduced to 440 total from 465 total


Character Specific Data

Elena

VITALS
Health: 950 Stun: 900 W-Ultra Scaling: 75%
WALKING DASHING
Forward Walk Speed: 0.045 Forward Dash Distance: 1.45182
Back Walk Speed: 0.03825 Forward Dash Total Frames: 17
JUMPING Back Dash Distance: 1.34558
Jump Height Apex: 2.310 Back Dash Total Frames: 22
Jump Total Frames: 46 (4+42) Back Dash Invincibility: 8
Forward Jump Distance: 2.05 Back Dash Airborne: 10
Back Jump Distance 1.845 Back Dash Recovery: 4
THROWS WAKE-UP TIMING
Forward Throw Range: 0.885 Face Up Total Frames: 31
Back Throw Range: 1.045 Face Down Total Frames: 21
NOTABLE MOVE CLASSES
High Attacks: Handstand Kick, Handstand Whip, Mallet Smasher, EX Mallet Smasher Hard Knockdowns: Crouching HK, Sliding, HK Lynx Tail
Low Attacks: Crouch LK, Crouch MK, Crouch HK, Sliding, Lynx Tail, EX Lynx Tail Armor Breakers: Rhino Horn, Spinning Beat, Brave Dance
FOCUS ATTACK DATA
Level 1 Focus Startup Frames: 10+14 L1 EX Red Focus Attack Combo Lead-Ins: Scratch Wheel (First Hit), LK/MK/HK Spin Scythe (1st Hit), HK Lynx Tail (2nd Hit and 3rd Hit)
Level 2 Focus Startup Frames: 18+13
Level 3 Focus Startup Frames: 67
L1 Focus Attack Forward Dash: -1 L2 FA Forward Dash (On Block): +5
L1 Focus Attack Back Dash: -6 L2 FA Back Dash (On Block): 0

Frame Data (At A Glance)

More detailed Frame Data Table at bottom of page.

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Adv On
Guard
Adv
On Hit
Stand LP Stand Jab.gif 30 50 20 HL sp/su 5 4 11 -4 -1
Stand MP Stand Strong.gif 40*40 50*50 40*20 HL sp/su*- 6 2*3 17 -6 -3
Stand HP Stand Fierce.gif 100 200 60 HL sp/su 13 5 21 -8 -4
Stand LK Stand Short.gif 30 50 20 HL sp/su 4 2 8 -1 2
Stand MK Stand Forward.gif 60 100 40 HL sp/su 7 4 17 -7 -4
Stand HK Stand Roundhouse.gif 100 200 60 HL - 11 3 16 -1 3
Crouch LP Crouch Jab.gif 30 50 20 HL sp/su 3 2 8 2 5
Crouch MP Crouch Strong.gif 60 100 40 HL sp/su 5 5 11 -2 1
Crouch HP Crouch Fierce.gif 100 200 60 HL - 9 3 22 -7 -2
Crouch LK Crouch Short.gif 30 50 20 L sp/su 4 4 5 0 3
Crouch MK Crouch Forward.gif 60 100 40 L sp/su 6 3 15 -4 -1
Crouch HK Crouch Roundhouse.gif 100 200 60 L - 8 4 30 -16 -
Handstand Kick Right.gif + Strong.gif 70 100 40 H - 20 3 19 -2 3
Handstand Whip Right.gif + Forward.gif 50 100 40 H - 12 3 20 -3 2
Round Arc Left.gif + Roundhouse.gif 110 200 60 HL - 13 4 13 0 1
Sliding Sliding 100 200 60 L - 11 10 25 -10 -
Target Combo 1 (TC1) Fierce.gif > Roundhouse.gif 50 25 20 HL - 9 3 19 -4 -1
Target Combo 2 (TC2) Forward.gif > Down.gif + Fierce.gif 70 50 20 HL - 7 2 22 -3 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Adv On
Guard
Adv
On Hit
Jump LP Jump Jab.gif 30 50 20 H - 4 10 - - -
Jump MP Jump Strong.gif 60 100 40 H - 6 4 - - -
Jump HP Jump Fierce.gif 90 150 60 H - 6 4 - - -
Jump LK Jump Short.gif 30 50 20 H - 5 8 - - -
Jump MK Jump Forward.gif 60 100 40 H - 7 4 - - -
Jump HK Jump Roundhouse.gif 50*70 100*100 60x2 H - 8 4(8)5 - - -
Target Combo 3 (TC3) Air Jab.gif > Forward.gif 60 100 40 H - 3 6 - - -
Target Combo 4 (TC4) Air Strong.gif > Fierce.gif 40 50 60 H - 3 3 - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Adv On
Guard
Adv
On Hit
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+14 2 33 -20 -20
Focus Attack (Level 2) Level 2 Focus 80 150 40 HL - 18+13 2 33 -14 -
Focus Attack (Level 3) Level 3 Focus 140 200 60 - - 67 2 33 - -
Red Focus Attack (Level 1) Level 1 Red Focus 90 100 -500/0 HL - 10+14 2 33 -20 -20
Red Focus Attack (Level 2) Level 2 Red Focus 120 150 -500/0 HL - 18+13 2 33 -14 -
Red Focus Attack (Level 3) Level 3 Red Focus 210 200 -500/0 - - 67 2 33 - -
EX Red Focus Attack (Level 1) Level 1 EX Red Focus 90 100 -750/0 HL - 10+14 2 33 -14 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Adv On
Guard
Adv
On Hit
Leg Lift Throw Forward Throw 120 120 60 0.885 - 3 2 20 - -
Leg Hook Back Throw 120 120 40 1.045 - 3 2 20 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Adv On
Guard
Adv
On Hit
Mallet Smash Mallet Smash Short.gif 60*50 60x2 20/15x2 H - 21 2*2 25 -7 0
Mallet Smash Mallet Smash Forward.gif 70*50 70*60 20/15x2 H - 25 2*2 24 -5 3
Mallet Smash Mallet Smash Roundhouse.gif 80*50 80*60 20/15x2 H - 27 2*2 22 -1 6
Mallet Smash Mallet Smash EX.gif 40x2 50x2 -250/0 H - 15 2*2 18 -5 4
Scratch Wheel Scratch Wheel Jab.gif 60*40 80*20 30/20*10 HL - 3 3*2 23 + After landing11 -14 -
Scratch Wheel Strong.gif 80*60 120*80 30/20*15 HL - 5 2*2 29 + After landing 11 -19 -
Scratch Wheel Fierce.gif 60*30x2 100*50x2 30/20*10x2 HL - 4 1*1*2 35 + After landing 11 -23 -
EX Scratch Wheel Scratch Wheel EX.gif 60*30x3 80*30x2*40 -250/0 HL su 4 1*1*1*2 34 + After landing 11 -25 -
Lynx Tail Lynx Tail Short.gif 60 90 20/30 L -*su 10 3 25 -7 -
Lynx Tail Forward.gif 70*60 70*50 20/20*30 L -*su(x2) 10 3(7)3 21 -9 -
Lynx Tail Roundhouse.gif 60*20x2*30 50*30*20x2 25/20*15x3 L -*su(x2)*- 8 5(6)4(22)2(4)2 28 -13 -
EX Lynx Tail Lynx Tail EX.gif 40*10x2*20x2 50*20x3*50 -250/0 L -(x4)*su 10 4(4)4(23)3(5)3(23)5 29 -9 -
Rhino Horn Rhino Horn Short.gif 40x3 50x3 20/30 HL - 14 2(2)2(8)5 7 + After Landing 15 -6 -
Rhino Horn Forward.gif 50x3 50x3 20/20*30 HL - 18 2(2)2(9)5 9 + After Landing 12 -5 -
Rhino Horn Roundhouse.gif 60x3 50x3 25/20*15x2 HL - 23 2(2)2(12)5 11 + After Landing 8 -3 -
EX Rhino Horn Rhino Horn EX.gif 50x3 50*40x2 -250/0 HL - 12 2(2)2(8)5 5 + After Landing 14 -3 -
Spin Scythe Spin Scythe Short.gif 30x2 75x2 HL su*- 15 2(22)2 26 -7 -1
Spin Scythe Spin Scythe Forward.gif 50x2 80x2 HL su*- 14 2(21)2 27 -7 -4
Spin Scythe Spin Scythe Roundhouse.gif 60x2 90x2 HL su*- 17 2(23)2 30 -10 -7
Spin Scythe (Extension) Spin Scythe (Extension) Short.gif 20x2 25x2 HL - 12 3(9)2 25 -6 -
Spin Scythe (Extension) Spin Scythe (Extension) Forward.gif 30x2 25x2 HL - 12 3(9)2 29 -10 -
Spin Scythe (Extension) Spin Scythe (Extension) Roundhouse.gif 30x2 25x2 HL - 12 3(9)2 29 -10 -
EX Spin Scythe Spin Scythe EX.gif 30x4 50x4 -250/0 HL - 15 2(20)2(16)2(8)2 27 -8 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Adv On
Guard
Adv
On Hit
Spinning Beat Super Combo 50*25*50*25*50*75x2 0 -1000/0 HL - 1+3 6(33)8(33)8 36 + After Landing 25 -44 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Adv On
Guard
Adv
On Hit
Brave Dance Ultra Combo 1 60[440] 0 0/0 HL - 0+9 2 14 + After Landing 19 -14 -
Healing Ultra Combo 2 0 0 0/0 - - 0+7 31 65[22] - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Adv On
Guard
Adv
On Hit

Moves

Standing Normals

  Name Nickname Command Notes
File:Example.png

Stand LP

Stand Jab Lp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Stand MP

Stand Strong Mp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Stand HP

Stand Fierce Hp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Stand LK

Stand Short Lk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Stand MK

Stand Forward Mk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Stand HK

Stand Roundhouse Hk.png

~~ Uses and Strategies ~~

(No uses/strategies)


Crouching Normals

  Name Nickname Command Notes
File:Example.png

Crouch LP

Crouch Jab D.png + Lp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Crouch MP

Crouch Strong D.png + Mp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Crouch HP

Crouch Fierce D.png + Hp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Crouch LK

Crouch Short D.png + Lk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Crouch MK

Crouch Forward D.png + Mk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Crouch HK

Crouch Roundhouse D.png + Hk.png

~~ Uses and Strategies ~~

(No uses/strategies)


Jumping Normals

  Name Nickname Command Notes
File:Example.png

Jump LP

Jump Jab (in air) Lp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Jump MP

Jump Strong (in air) Mp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Jump HP

Jump Fierce (in air) Hp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Jump LK

Jump Short (in air) Lk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Jump MK

Jump Forward (in air) Mk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Jump HK

Jump Roundhouse (in air) Hk.png

~~ Uses and Strategies ~~

(No uses/strategies)


Unique Attacks

  Name Nickname Command Notes
File:Example.png

Handstand Kick

Strong Overhead F.png + Mp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Handstand Whip

Kick Overhead F.png + Mk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Round Arch

Wheel Kick B.png + Hk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Sliding

Slide Df.png + Hk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Target Combo 1

Target Combo 1 (in air) Lp.png ---.png Mk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Target Combo 2

Target Combo 2 (in air) Mp.png ---.png Hp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Target Combo 3

Target Combo 3 Hp.png ---.png Hk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Target Combo 4

Target Combo 4 Mk.png ---.png D.png + Hp.png

~~ Uses and Strategies ~~

(No uses/strategies)


Focus Attacks

  Name Nickname Command Notes
File:Example.png Focus Attack (Level 1) Level 1 Focus Mp.png + Mk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png Focus Attack (Level 2) Level 2 Focus Mp.png + Mk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png Focus Attack (Level 3) Level 3 Focus Mp.png + Mk.png

~~ Uses and Strategies ~~

(No uses/strategies)


Throws

  Name Nickname Command Notes
File:Example.png

Leg Lift Throw

Forward Throw F.png or N.png + Lp.png + Lk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Leg Hook

Back Throw B.png + Lp.png + Lk.png

~~ Uses and Strategies ~~

(No uses/strategies)


Special Moves

  Name Nickname Command Notes
File:Example.png

Mallet Smash

Mallet Smash Hcb.png + P.png Ex.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Scratch Wheel

Uppercut Dp.png + K.png Ex.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Lynx Tail

Pommel Horse Rdp.png + K.png Ex.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Spin Scythe

Spin Scythe Qcb.png + K.png Ex.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Spin Scythe Follow Up

Spin Scythe Followup Qcb.png + K.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Rhino Horn

Rhino Horn Hcf.png + K.png Ex.png Armorbreak.png

~~ Uses and Strategies ~~

(No uses/strategies)


Super Combo

  Name Nickname Command Notes
File:Example.png

Spinning Beat

Super Combo Qcf.png Qcf.png + K.png

~~ Uses and Strategies ~~

(No uses/strategies)


Ultra Combos

  Name Nickname Command Notes
File:Example.png

Brave Dance

Ultra Combo I Qcf.png Qcf.png + 3k.png Armorbreak.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Healing

Ultra Combo II Qcf.png Qcf.png + 3p.png Cancel.png early with 3p.png

~~ Uses and Strategies ~~

(No uses/strategies)


The Basics

Combos

Strategy

Matchups

vs. Abel

SSFIV-Abel Face.jpg (No strategies)

vs. Adon

SSFIV-Adon Face.jpg (No strategies)

vs. Akuma/Gouki

SSFIV-Akuma Face.jpg (No strategies)

vs. Balrog/Boxer

SSFIV-Balrog Face.jpg (No strategies)

vs. Blanka

SSFIV-Blanka Face.jpg (No strategies)

vs. C. Viper

SSFIV-CViper Face.jpg (No strategies)

vs. Cammy

SSFIV-Cammy Face.jpg (No strategies)

vs. Chun-Li

SSFIV-ChunLi Face.jpg (No strategies)

vs. Cody

SSFIV-Cody Face.jpg (No strategies)

vs. Dan

SSFIV-Dan Face.jpg (No strategies)

vs. Decapre

SSFIV-Decapre Face.jpg (No strategies)

vs. Dee Jay

SSFIV-DeeJay Face.jpg (No strategies)

vs. Dhalsim

SSFIV-Dhalsim Face.jpg (No strategies)

vs. Dudley

SSFIV-Dudley Face.jpg (No strategies)

vs. E. Honda

SSFIV-EHonda Face.jpg (No strategies)

vs. El Fuerte

SSFIV-ElFuerte Face.jpg (No strategies)

vs. Elena (self)

SSFIV-Elena Face.jpg (No strategies)

vs. Evil Ryu

SSFIV-Evil Ryu Face.jpg (No strategies)

vs. Fei Long

SSFIV-FeiLong Face.jpg (No strategies)

vs. Gen

SSFIV-Gen Face.jpg (No strategies)

vs. Gouken

SSFIV-Gouken Face.jpg (No strategies)

vs. Guile

SSFIV-Guile Face.jpg (No strategies)

vs. Guy

SSFIV-Guy Face.jpg (No strategies)

vs. Hakan

SSFIV-Hakan Face.jpg (No strategies)

vs. Hugo

SSFIV-Hugo Face.jpg (No strategies)

vs. Ibuki

SSFIV-Ibuki Face.jpg (No strategies)

vs. Juri

SSFIV-Juri Face.jpg (No strategies)

vs. Ken

SSFIV-Ken Face.jpg (No strategies)

vs. M.Bison/Dictator

SSFIV-MBison Face.jpg (No strategies)

vs. Makoto

SSFIV-Makoto Face.jpg (No strategies)

vs. Oni

SSFIV-Oni Face.jpg (No strategies)

vs. Poison

SSFIV-Poison Face.jpg (No strategies)

vs. Rolento

SSFIV-Rolento Face.jpg (No strategies)

vs. Rose

SSFIV-Rose Face.jpg (No strategies)

vs. Rufus

SSFIV-Rufus Face.jpg (No strategies)

vs. Ryu

SSFIV-Ryu Face.jpg (No strategies)

vs. Sagat

SSFIV-Sagat Face.jpg (No strategies)

vs. Sakura

SSFIV-Sakura Face.jpg (No strategies)

vs. Seth

SSFIV-Seth Face.jpg (No strategies)

vs. T.Hawk

SSFIV-THawk Face.jpg (No strategies)

vs. Vega/Claw

SSFIV-Vega Face.jpg (No strategies)

vs. Yang

SSFIV-Yang Face.jpg (No strategies)

vs. Yun

SSFIV-Yun Face.jpg (No strategies)

vs. Zangief

SSFIV-Zangief Face.jpg (No strategies)

Frame Data

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Adv On
Guard
Adv On
Hit
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit Air Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Stand LP Stand Jab.gif 30 50 20 HL sp/su 5 4 11 19 -4 -1 11 14 Reset Reset - - - - - - -
Stand MP Stand Strong.gif 40*40 50*50 40*20 HL sp/su*- 6 2*3 17 27 -6 -3 14 17 Reset Reset - - - - - - -
Stand HP Stand Fierce.gif 100 200 60 HL sp/su 13 5 21 38 -8 -4 18 22 Reset Reset - - - - - - -
Stand LK Stand Short.gif 30 50 20 HL sp/su 4 2 8 13 -1 2 9 12 Reset Reset - - - - - - -
Stand MK Stand Forward.gif 60 100 40 HL sp/su 7 4 17 27 -7 -4 14 17 Reset Reset - - - - - - -
Stand HK Stand Roundhouse.gif 100 200 60 HL - 11 3 16 29 -1 3 18 22 Reset Reset - - - - - - -
Crouch LP Crouch Jab.gif 30 50 20 HL sp/su 3 2 8 12 2 5 12 15 Reset Reset - - - - - - -
Crouch MP Crouch Strong.gif 60 100 40 HL sp/su 5 5 11 20 -2 1 14 17 Reset Reset - - - - - - -
Crouch HP Crouch Fierce.gif 100 200 60 HL - 9 3 22 33 -7 -2 18 23 Reset Reset - - - - - - -
Crouch LK Crouch Short.gif 30 50 20 L sp/su 4 4 5 12 0 3 9 12 Reset Reset - - - - - - -
Crouch MK Crouch Forward.gif 60 100 40 L sp/su 6 3 15 14 -4 -1 5 8 Reset Reset - - - - - - -
Crouch HK Crouch Roundhouse.gif 100 100 60 L - 8 4 30 41 -16 - 18 - Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - - - - - - -
Handstand Kick Right.gif + Strong.gif 70 100 40 H - 20 3 19 41 -2 3 20 25 Reset Reset - - - - - - -
Handstand Whip Right.gif + Forward.gif 50 100 40 H - 12 3 20 34 -3 2 20 25 Reset Reset - - - - - - -
Round Arc Left.gif + Roundhouse.gif 110 200 60 HL - 13 4 13 29 0 1 17 18 Reset Reset - - - - - - -
Sliding Sliding 100 200 60 L - 11 10 25 45 -10 - 25 - Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - - - - - - -
Target Combo 1 (TC1) Fierce.gif > Roundhouse.gif 50 25 20 HL - 9 3 19 24 -4 -1 18 21 Reset Reset - - - - - - -
Target Combo 2 (TC2) Forward.gif > Down.gif + Fierce.gif 70 50 20 HL - 7 2 22 26 -3 - 21 - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Adv On
Guard
Adv On
Hit
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit Air Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Jump LP Jump Jab.gif 30 50 20 H - 4 10 - 13 - - Reset Reset - - - Lower body: 1~12F - - -
Jump MP Jump Strong.gif 60 100 40 H - 6 4 - 9 - - Reset Reset - - - Lower body: 1~11F - - -
Jump HP Jump Fierce.gif 90 150 60 H - 6 4 - 9 - - Reset Reset - - - Lower body: 1~14F - - -
Jump LK Jump Short.gif 30 50 20 H - 5 8 - 12 - - Reset Reset - - - Lower body: 1~14F - - -
Jump MK Jump Forward.gif 60 100 40 H - 7 4 - 10 - - Reset Reset - - - Lower body: 1~14F - - -
Jump HK Jump Roundhouse.gif 50*70 100*100 60x2 H - 8 4(8)5 - 24 - - [1st hit]: Soft Knockdown, [2nd hit]: reset [1st hit]: Soft Knockdown, [2nd hit]: reset - - - Lower body: 1~16F - - JP: 0*1
Target Combo 3 (TC3) Air Jab.gif > Forward.gif 60 100 40 HL - 3 6 - - - - - - Reset Reset - - - - - - JP: 1
Target Combo 4 (TC4) Air Strong.gif > Fierce.gif 40 50 60 HL - 3 3 - - - - - - Reset Reset - - - - - - JP: 1
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Adv On
Guard
Adv On
Hit
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit Air Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+14 2 33 58 -20 -20 15 15 Range: 2.385 Crumple Soft Knockdown Soft Knockdown 1~10F - - - - - -
Focus Attack (Level 2) Level 2 Focus 80 150 40 HL - 18+13 2 33 65 -14 - 21 - Range: 2.385 Crumple Crumple Free Juggle Free Juggle 1~18F - - - - - -
Focus Attack (Level 3) Level 3 Focus 140 200 60 - - 67 2 33 101 - - - - Range: 2.385, cannot hit pre-jump X Crumple Crumple Free Juggle Free Juggle 1~66F - - - - - -
Red Focus Attack (Level 1) Level 1 Red Focus 90 100 -500/0 HL - 10+14 2 33 58 -20 -20 15 15 Range: 2.385, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block Crumple Soft Knockdown Soft Knockdown 1~10F (99 hits) - - - - - -
Red Focus Attack (Level 2) Level 2 Red Focus 120 150 -500/0 HL - 18+13 2 33 65 -14 - 21 - Range: 2.385, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block Crumple Crumple Free Juggle Free Juggle 1~18F (99 hits) - - - - - -
Red Focus Attack (Level 3) Level 3 Red Focus 210 200 -500/0 - - 67 2 33 101 - - - - Range: 2.385, Opponent gains 30 meter on hit, cannot hit pre-jump X Crumple Crumple Free Juggle Free Juggle 1~67F (99 hits) - - - - - -
EX Red Focus Attack (Level 1) Level 1 EX Red Focus 90 100 -750/0 HL - 10+14 2 33 58 -14 - 22 - Range: 2.385, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block Crumple Crumple Free Juggle Free Juggle - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Adv On
Guard
Adv On
Hit
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit Air Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Leg Lift Throw Forward Throw 120 120 60 0.885 - 3 2 20 24 - - - - X Hard Knockdown - - - - - - - - - -
Leg Hook Back Throw 120 120 40 1.045 - 3 2 20 24 - - - - X Hard Knockdown - - - - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Adv On
Guard
Adv On
Hit
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit Air Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Mallet Smash Mallet Smash Short.gif 60*50 60x2 20/15x2 H - 21 2*2 25 49 -7 0 20 27 2nd hit gains no additional frame advantage on counterhit Soft Knockdown Soft Knockdown - - - - - 11~20F JP: 1*1, JI: 0*1
Mallet Smash Mallet Smash Forward.gif 70*50 70*60 20/15x2 H - 25 2*2 24 52 -5 3 21 29 Gains no additional frame advantage on counterhit Soft Knockdown Soft Knockdown - - - - - 13~24F JP: 1*1, JI: 0*1
Mallet Smash Mallet Smash Roundhouse.gif 80*50 80*60 20/15x2 H - 27 2*2 22 52 -1 6 23 30 2nd hit gains no additional frame advantage on counterhit Soft Knockdown Soft Knockdown - - - - - 10~27F JP: 1*1, JI: 0*1
Mallet Smash Mallet Smash EX.gif 40x2 50x2 -250/0 H - 15 2*2 18 36 -5 4 15 24 2nd hit gains no additional frame advantage on counterhit, opponent gains 10x2 meter on hit Soft Knockdown Soft Knockdown - - - - - 6~15F JP: 1*1, JI: 0*1
Scratch Wheel Scratch Wheel Jab.gif 60*40 80*20 30/20*10 HL - 3 3*2 23 + After landing11 41 -14 - 22 - [2nd hit]: soft knockdown [2nd hit]: soft knockdown Soft Knockdown Soft Knockdown - - - - 3~6F 5~29F JP: 0*2
Scratch Wheel Strong.gif 80*60 120*80 30/20*15 HL - 5 2*2 29 + After landing 11 48 -19 - 23 - [2nd hit]: soft knockdown [2nd hit]: soft knockdown Soft Knockdown Soft Knockdown - - - - 4~6F 6~37F JP: 0*2
Scratch Wheel Fierce.gif 60*30x2 100*50x2 30/20*10x2 HL - 4 1*1*2 35 + After landing 11 53 -23 - 25 - [2nd hit]: soft knockdown [2nd hit]: soft knockdown Soft Knockdown Soft Knockdown - - - - 4~6F 5~42F JP: 0*2*3
EX Scratch Wheel Scratch Wheel EX.gif 60*30x3 80*30x2*40 -250/0 HL su 4 1*1*1*2 34 + After landing 11 53 -25 - 22 - Opponent gains 5x4 meter on hit [2nd~4th hit]: soft knockdown [2nd~4th hit]: soft knockdown Soft Knockdown Soft Knockdown - All: 1~7F - - - 5~41F JP: 5*6*7*8
Lynx Tail Lynx Tail Short.gif 60 90 20/30 L -*su 10 3 25 37 -7 - 21 - [2nd hit]: soft knockdown [2nd hit]: soft knockdown Soft Knockdown Soft Knockdown - - - - - - -
Lynx Tail Forward.gif 70*60 70*50 20/20*30 L -*su(x2) 10 3(7)3 21 43 -9 - 15 - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - - -
Lynx Tail Roundhouse.gif 60*20x2*30 50*30*20x2 25/20*15x3 L -*su(x2)*- 8 5(6)4(22)2(4)2 28 80 -13 - 17 - [1st~3rd hits]: Soft Knockdown, [4th hit]: hard knockdown [1st~3rd hits]: Soft Knockdown, [4th hit]: hard knockdown Soft Knockdown, [4th hit] hard knockdown Soft Knockdown, [4th hit] hard knockdown - - - - - - -
EX Lynx Tail Lynx Tail EX.gif 40*10x2*20x2 50*20x3*50 -250/0 L -(x4)*su 10 4(4)4(23)3(5)3(23)5 29 112 -9 - 25 - Opponent gains 5x5 meter on hit [4th~5th]: hits soft knockdown [4th~5th]: hits soft knockdown Soft Knockdown Soft Knockdown - - - - - - JP: 0*0*0*1*2
Rhino Horn Rhino Horn Short.gif 40x3 50x3 20/30 HL - 14 2(2)2(8)5 7 + After Landing 15 54 -6 - 21 - 2nd and 3rd hit cannot hit crouching X Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - 14~39F JP: 0*2*2
Rhino Horn Forward.gif 50x3 50x3 20/20*30 HL - 18 2(2)2(9)5 9 + After Landing 12 58 -5 - 21 - 2nd and 3rd hit cannot hit crouching X Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - 18~46F JP: 0*2*2
Rhino Horn Roundhouse.gif 60x3 50x3 25/20*15x2 HL - 23 2(2)2(12)5 11 + After Landing 8 64 -3 - 21 - 2nd and 3rd hit cannot hit crouching X Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - 23~56F JP: 0*2*2
EX Rhino Horn Rhino Horn EX.gif 50x3 50*40x2 -250/0 HL - 12 2(2)2(8)5 5 + After Landing 14 49 -3 - 21 - 2nd and 3rd hit cannot hit crouching, opponent gains 10x3 meter on hit, 5*10*5 meter on block X Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - All: 1~35F - 12~35F JP: 2*3*4
Spin Scythe Spin Scythe Short.gif 30x2 75x2 HL su*- 15 2(22)2 26 66 -7 -1 21 27 Soft Knockdown Soft Knockdown - - - - - - -
Spin Scythe Spin Scythe Forward.gif 50x2 80x2 HL su*- 14 2(21)2 27 65 -7 -4 22 25 Soft Knockdown Soft Knockdown - - - - - - -
Spin Scythe Spin Scythe Roundhouse.gif 60x2 90x2 HL su*- 17 2(23)2 30 73 -10 -7 22 25 Soft Knockdown Soft Knockdown - - - - - - -
Spin Scythe (Extension) Spin Scythe (Extension) Short.gif 20x2 25x2 HL - 12 3(9)2 25 50 -6 - 21 - [2nd hit]: Soft knockdown [2nd hit]: Soft knockdown Soft Knockdown Soft Knockdown - - - - - - JP: 1*2
Spin Scythe (Extension) Spin Scythe (Extension) Forward.gif 30x2 25x2 HL - 12 3(9)2 29 54 -10 - 21 - [2nd hit]: Soft knockdown [2nd hit]: Soft knockdown Soft Knockdown Soft Knockdown - - - - - - JP: 1*2
Spin Scythe (Extension) Spin Scythe (Extension) Roundhouse.gif 30x2 25x2 HL - 12 3(9)2 29 54 -10 - 21 - [2nd hit]: Soft knockdown [2nd hit]: Soft knockdown Soft Knockdown Soft Knockdown - - - - - - JP: 1*2
EX Spin Scythe Spin Scythe EX.gif 30x4 50x4 -250/0 HL - 15 2(20)2(16)2(8)2 27 93 -8 - 21 - Opponent gains 5x4 meter on hit [4th hit]: Soft knockdown [4th hit]: Soft knockdown Soft Knockdown Soft Knockdown - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Adv On
Guard
Adv On
Hit
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit Air Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Spinning Beat Super Combo 50*25*50*25*50*75x2 0 -1000/0 HL - 1+3 6(33)8(33)8 36 + After Landing 25 152 -44 - 25 - Opponent gains 20x7 meter on hit Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~9F - - - 5~23F, 45~61F, 86F~ JP: 1~7 sequentially
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Adv On
Guard
Adv On
Hit
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit Air Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Brave Dance Ultra Combo 1 60[440] 0 0/0 HL - 0+9 2 14 + After Landing 19 43 -14 - 21 - Opponent gains 5*10x14 meter on hit X Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~9F - - - 6F~ JP: 3
Healing Ultra Combo 2 0 0 0/0 - - 0+7 31 65[22] Varies - - - - At lowest level gains 10 health every 2F, raises to 11 health every 7F then back down to 10 health (233 total), at max level 12 heath every 2F, raises to 15 every 7F (345 total), can be canceled with PPP for a 22F recovery ending health gain. - - - - - All: 1~4F - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Adv On
Guard
Adv On
Hit
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit Air Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info


Notes: