Ultra Street Fighter IV/Gouken

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Ultra Street Fighter IVUSFIV-Header.png
Ultra Street Fighter IV#CharactersUltra Street Fighter IV/Controls and TerminologyUltra Street Fighter IV/Basic ElementsUltra Street Fighter IV/Universal AbilitiesUltra Street Fighter IV/Game SystemsUSFIVHeaderButtons.png


Gouken

SSFIV-Gouken Face.jpg

Being one of Goutetsu's two students, alongside his brother Gouki, Gouken realized the dangerous nature of the art of Ansatsuken (the Assassin's Fist) and was determined to pass its teachings along... but only after removing its "killing intent" called Satsui no Hado. However, Gouki, now known as Akuma, became consumed by the Satsui no Hado and challenged Gouken to a death match, during which he killed Gouken. However, Gouken had mastered a secret technique that allowed him to separate his soul from his body, so while Akuma managed to destroy Gouken's body, his spirit remained. After the spirit had rebuilt Gouken's body, Gouken returned to not only face Akuma once again, but to ensure that his students, Ryu and Ken, continue to avoid the Satsui no Hado.


In a nutshell

Gouken is a tricky character. His gameplan is never obvious and, while he has a huge set of different tools at his disposal, knowing what to do with them can be extremely tricky. Using Gouken really requires a high level of adapting to your opponent and countering what it is they want to do. Gouken's damage output is extremely high, and some combos in the corner can easily lead to resets and dizzies, which pretty much spells the end for your opponent that Round.


Ultra SFIV Changes

(From Ultra SFIV Arcade Japan)

  • Stand LK: Can now be canceled into Special Moves, Super, or EX Focus Attack
  • Crouch LP: Startup reduced to 3 frames from 4 frames
  • Crouch MP: Hit Stun increased os that it is now +3 from +1 on hit; now combos into Gohadoken
  • Back Throw: Untechable timing period now techable
  • Senkugoshoha: Forward movement of the Light version slightly increased
  • Kongoshin: No longer can be performed with a B, F, B + P input
  • Hyakki Gosai (Demon Flip --> Throw): stun damage reduced to 160 from 200
  • EX Tatsumaki Gorasen: Startup reduced to 5 frames from 7 frames; invincibility reduced to 6 frames from 8 frames; Hitbox expanded downward and forward

(New to Ultra SFIV Console Digital Release)

  • EX Tatsumaki Gorasen: 7th and 8th hits which would whiff on Poison now connect


Character Specific Data

Gouken

VITALS
Health: 1000 Stun: 1000 W-Ultra Scaling: 75%
WALKING DASHING
Forward Walk Speed: 0.045 Forward Dash Distance: 1.10
Back Walk Speed: 0.03 Forward Dash Total Frames: 16
JUMPING Back Dash Distance: 0.80
Jump Height Apex: 1.76 Back Dash Total Frames: 25
Jump Total Frames: 40 (4+36) Back Dash Invincibility: 8
Forward Jump Distance: 1.925 Back Dash Airborne: 7
Back Jump Distance 1.925 Back Dash Recovery: 10
THROWS WAKE-UP TIMING
Forward Throw Range: 0.91 Face Up Total Frames: 31
Back Throw Range: 0.90 Face Down Total Frames: 21
NOTABLE MOVE CLASSES
High Attacks: Sakotsukudaki, Tenmakujinkyaku Hard Knockdowns: Crouch HK, Hyakki Gozan, Hyakki Gosai
Low Attacks: Crouch MP, Crouch LK, Crouch HK, Hyakki Gozan Armor Breakers: Senkugoshoha, EX Senkugoshoha, Forbidden Shoryuken
FOCUS ATTACK DATA
Level 1 Focus Startup Frames: 21 L1 EX Red Focus Attack Combo Lead-Ins: Close HP, Crouch HP, Close HK (1st Hit), Gohadoken, EX Senkugoshoha (1st Hit)
Level 2 Focus Startup Frames: 29
Level 3 Focus Startup Frames: 65
L1 Focus Attack Forward Dash: 0 L2 FA Forward Dash (On Block): +6
L1 Focus Attack Back Dash: -9 L2 FA Back Dash (On Block): -3

Frame Data (At A Glance)

More detailed Frame Data Table at bottom of page.

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Adv On
Guard
Adv
On Hit
Close LP Close Jab.gif 30 50 20 HL ch/sp/su 4 2 9 0 3
Close MP Close Strong.gif 65 100 40 HL sp/su 5 2 11 4 7
Close HP Close Fierce.gif 100 200 60 HL sp/su 8 2 16 0 4
Close LK Close Short.gif 35 50 20 HL - 5 2 9 0 3
Close MK Close Forward.gif 70 100 40 HL sp/su 3 2 13 -1 2
Close HK Close Roundhouse.gif 40*70 125*75 60*20 HL su*- 4 5(1)3 15 0 5[4]
Far LP Far Jab.gif 30 50 20 HL ch/sp/su 5 2 9 0 3
Far MP Far Strong.gif 80 100 40 HL sp/su 5 2 11 1 5
Far HP Far Fierce.gif 120 200 60 HL - 8 5 13 0 4
Far LK Far Short.gif 40 50 20 HL ch/sp/su 6 2 9 0 3
Far MK Far Forward.gif 75 100 40 HL - 7 2 13 -1 2
Far HK Far Roundhouse.gif 110 200 60 HL - 8 2 19 -3 0
Crouch LP Crouch Jab.gif 20 50 20 HL ch/sp/su 3 2 9 0 3
Crouch MP Crouch Strong.gif 70 100 40 L sp/su 5 2 14 -2 3
Crouch HP Crouch Fierce.gif 80 200 60 HL sp/su 6 4 22 -8 -3
Crouch LK Crouch Short.gif 40 50 20 L sp/su 5[6] 4 9 -2 1
Crouch MK Crouch Forward.gif 70 100 40 HL sp/su 4 3 16 -5 -2
Crouch HK Crouch Roundhouse.gif 100 100 60 L - 6 3 18 -3 -
Sakotsukudaki Overhead 80 100 40 H - 17 4 13 -3 2
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Adv On
Guard
Adv
On Hit
Neutral Jump LP Neutral Jump Jab.gif 50 50 20 H - 5 6 - - -
Neutral Jump MP Neutral Jump Strong.gif 85 100 40 H - 5 4 - - -
Neutral Jump HP Neutral Jump Fierce.gif 105 200 60 H - 6 4 - - -
Neutral Jump LK Neutral Jump Short.gif 40 50 20 H - 6 7 - - -
Neutral Jump MK Neutral Jump Forward.gif 80 100 40 H - 6 3 - - -
Neutral Jump HK Neutral Jump Roundhouse.gif 100 200 60 H - 7 3 - - -
Angled Jump LP Angled Jump Jab.gif 50 50 20 H - 5 5 - - -
Angled Jump MP Angled Jump Strong.gif 50*30 50*50 40*20 H sp*- 4 2*2 - - -
Angled Jump HP Angled Jump Fierce.gif 100 200 60 H - 5 3 - - -
Angled Jump LK Angled Jump Short.gif 40 50 20 H - 7 8 - - -
Angled Jump MK Angled Jump Forward.gif 70 100 40 H - 7 4 - - -
Angled Jump HK Angled Jump Roundhouse.gif 100 200 60 H - 8 3 - - -
Tenmakujinkyaku Dive Kick 60 100 40 H - 12 until ground - - -
Focus Attack (Level 1) Level 1 Focus 65 100 20 HL - 10+11 2 35 -21 -21
Focus Attack (Level 2) Level 2 Focus 85 150 40 HL - 18+11 2 35 -15 -
Focus Attack (Level 3) Level 3 Focus 150 200 60 - - 65 2 35 - -
Red Focus Attack (Level 1) Level 1 Red Focus 98 100 -500/0 HL - 10+11 2 35 -20 -20
Red Focus Attack (Level 2) Level 2 Red Focus 128 150 -500/0 HL - 18+11 2 35 -15 -
Red Focus Attack (Level 3) Level 3 Red Focus 225 200 -500/0 - - 65 2 35 - -
EX Red Focus Attack (Level 1) Level 1 EX Red Focus 98 100 -750/0 HL - 10+11 2 35 -15 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Adv On
Guard
Adv
On Hit
Raikotokyaku Forward Throw 140 150 40 0.91 - 3 2 20 - -
Amaoroshi Back Throw 1 0 40 0.9 - 5 2 24 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Adv On
Guard
Adv
On Hit
Gohadoken Gohadoken 55 50 10/20 HL su 17[8] - Total 41[32] 2 6
Gohadoken (Charged) Gohadoken (Charged) 55*55 50*50 10/10*10 HL su 68 - Total 93 9 13
EX Gadoken Gohadoken EX.gif 60*60 80*80 -250/0 HL su 17[8] - Total 55[46] 4 -
EX Gadoken (Charged) Gohadoken EX.gif charge 60x4 80x4 -250/0 HL su 68 - Total 107 13 -
Senkugoshoha Palm Strike Jab.gif 90 150 10/20 HL su 9 4 21 -4 -
Palm Strike Strong.gif 120 200 10/20 HL su 21[16] 4 23 -6 -
Palm Strike Fierce.gif 130 200 10/20 HL su 27[17] 4 23 -6 -
EX Senkugoshoha Palm Strike EX.gif 90*60 100*50 -250/0 HL su 32[17] 4(11)4 22 -5 -
Tatsumaki Gorasesn Hurricane Kick Short.gif 60*20*40 100*25*25 10/20*10*10 HL su*-*- 7 2(8)2(10)2 41 + After landing 26 -70 -
Hurricane Kick Forward.gif 65*20x2*50 100*25x3 10/20*10x3 HL su*-(x3) 10 2(8)2(8)2(10)2 44 + After landing 26 -83 -
Hurricane Kick Roundhouse.gif 70*20x3*55 100*20x3*40 10/20*10x4 HL su*-(x4) 13 2(8)2(7)2(8)2(11)2 53 + After landing 26 -102 -
EX Tatsumaki Gorasen Hurricane Kick EX.gif 80*10x6*60 100*10x6*40 -250/0 HL su*-(x7) 5 2(8)2(2)2(2)2(2)2(2)2(2)2(5)2 53 + After landing 26 -97 -
Airborne Tatsumaki Gorasen Air Hurricane Short.gif 100 200 10/30 HL - 6 2(4)2(3)2 After landing 20 - -
Air Hurricane Forward.gif 110 200 10/30 HL - 6 2(4)2(3)2(4)2(3)2 After landing 20 - -
Air Hurricane Roundhouse.gif 120 200 10/30 HL - 6 2(4)2(3)2(4)2(3)2(4)2(3)2 After landing 20 - -
EX Airborne Tatsumaki Gorasen Air Hurricane EX.gif 140 200 -250/0 HL - 6 2(4)2(3)2(4)2(3)2(4)2(3)2 20 - -
Hyakkishu Demon Flip - - 30/- - - 0 0 Total 39 - -
EX Hyakkishu Demon Flip EX.gif - - -250/- - - 0 0 Total 39 - -
Hyakki Gozan Demon Flip Slide 100 200 0/30 L - 39+4 11 20 -13 -
Hyakki Goheki Demon Flip Focus - - - - - 4 Until ground After landing 6 - -
Hyakki Gojin Demon Flip Dive Kick 80 100 0/20 HL - 12 Until ground After landing 4 - -
Hyakki Gosai Demon Flip Throw 150 160 0/30 1.17 - 3 2 After landing 12 - -
Kongoshin Counter - - 10/- - - 1 14 18 - -
Kongoshin Triggered Counter Triggered 150 150 0/25 - su 12 10 43 - -
EX Kongoshin EX Counter - - 10/- 1 14 18 - -
EX Kongoshin Triggered EX Counter Triggered 150 150 0/25 12 10 43 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Adv On
Guard
Adv
On Hit
Forbidden Shoryuken Super Combo 85*40x5*60 0 -1000/0 HL - 1+2 3*2*3*3*2*3*3 30+31 -57 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Adv On
Guard
Adv
On Hit
Shin Shoryuken Ultra Combo 1 135*48x6*90 [503] 0 0/0 HL - 0+11 2*3*3*2*3*3*2*4 42+51 -88 -
Denjin Hadoken Ultra Combo 2 (Lv1) 60x3*120 100x4 0/0 HL - 0+13 - Total 73 -9 -
Ultra Combo 2 (Lv2) 60x4*120 100x5 0/0 HL - 3+14 - Total 74 1 -
Ultra Combo 2 (Lv3) 60x5*120 100x6 0/0 HL - 18+14 - Total 89 11 -
Ultra Combo 2 (Lv4) 60x6*120 100x7 0/0 HL - 33+14 - Total 104 21 -
Ultra Combo 2 (Lv5) 60x7*120 100x8 0/0 HL - 0+65 - Total 118 31 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Adv On
Guard
Adv
On Hit

Moves

Standing Close Normals

  Name Nickname Command Notes
File:Example.png

Close LP

Close Jab Close Lp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Close MP

Close Strong Close Mp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Close HP

Close Fierce Close Hp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Close LK

Close Short Close Lk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Close MK

Close Forward Close Mk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Close HK

Close Roundhouse Close Hk.png

~~ Uses and Strategies ~~

(No uses/strategies)


Standing Far Normals

  Name Nickname Command Notes
File:Example.png

Far LP

Far Jab Lp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Far MP

Far Strong Mp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Far HP

Far Fierce Hp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Far LK

Far Short Lk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Far MK

Far Forward Mk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Far HK

Far Roundhouse Hk.png

~~ Uses and Strategies ~~

(No uses/strategies)


Crouching Normals

  Name Nickname Command Notes
File:Example.png

Crouch LP

Crouch Jab D.png + Lp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Crouch MP

Crouch Strong D.png + Mp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Crouch HP

Crouch Fierce D.png + Hp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Crouch LK

Crouch Short D.png + Lk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Crouch MK

Crouch Forward D.png + Mk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Crouch HK

Crouch Roundhouse D.png + Hk.png

~~ Uses and Strategies ~~

(No uses/strategies)


Neutral Jumping Normals

  Name Nickname Command Notes
File:Example.png

Neutral Jump LP

Neutral Jump Jab U.png + Lp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Neutral Jump MP

Neutral Jump Strong U.png + Mp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Neutral Jump HP

Neutral Jump Fierce U.png + Hp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Neutral Jump LK

Neutral Jump Short U.png + Lk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Neutral Jump MK

Neutral Jump Forward U.png + Mk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Neutral Jump HK

Neutral Jump Roundhouse U.png + Hk.png

~~ Uses and Strategies ~~

(No uses/strategies)


Diagonal Jumping Normals

  Name Nickname Command Notes
File:Example.png

Diagonal Jump LP

Diagonal Jump Jab Ub.png / Uf.png + Lp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Diagonal Jump MP

Diagonal Jump Strong Ub.png / Uf.png + Mp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Diagonal Jump HP

Diagonal Jump Fierce Ub.png / Uf.png + Hp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Diagonal Jump LK

Diagonal Jump Short Ub.png / Uf.png + Lk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Diagonal Jump MK

Diagonal Jump Forward Ub.png / Uf.png + Mk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Diagonal Jump HK

Diagonal Jump Roundhouse Ub.png / Uf.png + Hk.png

~~ Uses and Strategies ~~

(No uses/strategies)


Unique Attacks

  Name Nickname Command Notes
File:Example.png

Sakotsukudaki

Overhead F.png + Mp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Tenmakujinkyaku

Dive Kick (in air) D.png + Mk.png

~~ Uses and Strategies ~~

(No uses/strategies)


Focus Attacks

  Name Nickname Command Notes
File:Example.png Focus Attack (Level 1) Level 1 Focus Mp.png + Mk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png Focus Attack (Level 2) Level 2 Focus Mp.png + Mk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png Focus Attack (Level 3) Level 3 Focus Mp.png + Mk.png

~~ Uses and Strategies ~~

(No uses/strategies)


Throws

  Name Nickname Command Notes
File:Example.png

Raikotokyaku

Forward Throw F.png or N.png + Lp.png + Lk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Amaoroshi

Back Throw B.png + Lp.png + Lk.png

~~ Uses and Strategies ~~

(No uses/strategies)


Special Moves

  Name Nickname Command Notes
File:Example.png

Gohadoken

Fireball Qcf.png + P.png Ex.png Hold P.png to charge

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png Gohadoken (Charged) Fireball (Charged) Qcf.png + hold P.png Ex.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Senkugoshoha

Palm Strike, Rush Punch Dp.png + P.png Ex.png Armorbreak.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Tatsumaki Gorasen

Hurricane Kick Qcb.png + K.png Ex.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Airborne Tatsumaki Gorasen

Air Hurricane (in air) Qcb.png + K.png Ex.png Ex.png version can be controlled with B.png or F.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Hyakkishu

Demon Flip Dp.png + K.png Ex.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Hyakki Gozan

Demon Flip Slide No input after performing Hyakkishu

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Hyakki Goheki

Demon Flip Focus P.png Perform during Hyakkishu

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Hyakki Gojin

Demon Flip Dive Kick K.png Perform during Hyakkishu

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Hyakki Gosai

Demon Flip Throw Lp.png + Lk.png Perform during Hyakkishu

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Kongoshin

Counter Rdp.png + P.png Ex.png Counters only against certain attacks; Lp.png counters low, Mp.png counters mid, Hp.png counters upper body attacks; Ex.png version counters any height;

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Kongoshin Triggered

Counter Triggered

~~ Uses and Strategies ~~

(No uses/strategies)


Super Combo

  Name Nickname Command Notes
File:Example.png

Forbidden Shoryuken

Super Combo Qcf.png Qcf.png + P.png Armorbreak.png

~~ Uses and Strategies ~~

(No uses/strategies)


Ultra Combos

  Name Nickname Command Notes
File:Example.png

Shin Shoryuken

Ultra Combo I Qcf.png Qcf.png + 3p.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Denjin Hadoken

Ultra Combo II Qcf.png Qcf.png + 3k.png Hold 3k.png to charge up to 5 levels; Repeatedly inputting directions during charge can increase level up to 2 levels; Causes stun damage even on block

~~ Uses and Strategies ~~

(No uses/strategies)


The Basics

Combos

Strategy

Matchups

vs. Abel

SSFIV-Abel Face.jpg (No strategies)

vs. Adon

SSFIV-Adon Face.jpg (No strategies)

vs. Akuma/Gouki

SSFIV-Akuma Face.jpg (No strategies)

vs. Balrog/Boxer

SSFIV-Balrog Face.jpg (No strategies)

vs. Blanka

SSFIV-Blanka Face.jpg (No strategies)

vs. C. Viper

SSFIV-CViper Face.jpg (No strategies)

vs. Cammy

SSFIV-Cammy Face.jpg (No strategies)

vs. Chun-Li

SSFIV-ChunLi Face.jpg (No strategies)

vs. Cody

SSFIV-Cody Face.jpg (No strategies)

vs. Dan

SSFIV-Dan Face.jpg (No strategies)

vs. Decapre

SSFIV-Decapre Face.jpg (No strategies)

vs. Dee Jay

SSFIV-DeeJay Face.jpg (No strategies)

vs. Dhalsim

SSFIV-Dhalsim Face.jpg (No strategies)

vs. Dudley

SSFIV-Dudley Face.jpg (No strategies)

vs. E. Honda

SSFIV-EHonda Face.jpg (No strategies)

vs. El Fuerte

SSFIV-ElFuerte Face.jpg (No strategies)

vs. Elena

SSFIV-Elena Face.jpg (No strategies)

vs. Evil Ryu

SSFIV-Evil Ryu Face.jpg (No strategies)

vs. Fei Long

SSFIV-FeiLong Face.jpg (No strategies)

vs. Gen

SSFIV-Gen Face.jpg (No strategies)

vs. Gouken (self)

SSFIV-Gouken Face.jpg (No strategies)

vs. Guile

SSFIV-Guile Face.jpg (No strategies)

vs. Guy

SSFIV-Guy Face.jpg (No strategies)

vs. Hakan

SSFIV-Hakan Face.jpg (No strategies)

vs. Hugo

SSFIV-Hugo Face.jpg (No strategies)

vs. Ibuki

SSFIV-Ibuki Face.jpg (No strategies)

vs. Juri

SSFIV-Juri Face.jpg (No strategies)

vs. Ken

SSFIV-Ken Face.jpg (No strategies)

vs. M.Bison/Dictator

SSFIV-MBison Face.jpg (No strategies)

vs. Makoto

SSFIV-Makoto Face.jpg (No strategies)

vs. Oni

SSFIV-Oni Face.jpg (No strategies)

vs. Poison

SSFIV-Poison Face.jpg (No strategies)

vs. Rolento

SSFIV-Rolento Face.jpg (No strategies)

vs. Rose

SSFIV-Rose Face.jpg (No strategies)

vs. Rufus

SSFIV-Rufus Face.jpg (No strategies)

vs. Ryu

SSFIV-Ryu Face.jpg (No strategies)

vs. Sagat

SSFIV-Sagat Face.jpg (No strategies)

vs. Sakura

SSFIV-Sakura Face.jpg (No strategies)

vs. Seth

SSFIV-Seth Face.jpg (No strategies)

vs. T.Hawk

SSFIV-THawk Face.jpg (No strategies)

vs. Vega/Claw

SSFIV-Vega Face.jpg (No strategies)

vs. Yang

SSFIV-Yang Face.jpg (No strategies)

vs. Yun

SSFIV-Yun Face.jpg (No strategies)

vs. Zangief

SSFIV-Zangief Face.jpg (No strategies)

Frame Data

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Adv On
Guard
Adv On
Hit
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit Air Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Close LP Close Jab.gif 30 50 20 HL ch/sp/su 4 2 9 14 0 3 11 14 Reset Reset - - - - - - -
Close MP Close Strong.gif 65 100 40 HL sp/su 5 2 11 17 4 7 17 20 Reset Reset - - - - - - -
Close HP Close Fierce.gif 100 200 60 HL sp/su 8 2 16 25 0 4 18 22 Reset Reset - - - - - - -
Close LK Close Short.gif 35 50 20 HL - 5 2 9 15 0 3 11 14 Reset Reset - - - - - - -
Close MK Close Forward.gif 70 100 40 HL sp/su 3 2 13 17 -1 2 14 17 Reset Reset - - - - - - -
Close HK Close Roundhouse.gif 40*70 125*75 60*20 HL su*- 4 5(1)3 15 27 0 5[4] 18 23[22] [] refers to on crouching hit Reset Reset - - - - - - -
Far LP Far Jab.gif 30 50 20 HL ch/sp/su 5 2 9 15 0 3 11 14 Reset Reset - - - - - - -
Far MP Far Strong.gif 80 100 40 HL sp/su 5 2 11 17 1 5 14 18 Reset Reset - - - - - - -
Far HP Far Fierce.gif 120 200 60 HL - 8 5 13 25 0 4 18 22 Reset Reset - - - - - - -
Far LK Far Short.gif 40 50 20 HL ch/sp/su 6 2 9 16 0 3 11 14 Reset Reset - - - - - - -
Far MK Far Forward.gif 75 100 40 HL - 7 2 13 21 -1 2 14 17 Reset Reset - - - - - - -
Far HK Far Roundhouse.gif 110 200 60 HL - 8 2 19 28 -3 0 18 21 Reset Reset - - - - - - -
Crouch LP Crouch Jab.gif 20 50 20 HL ch/sp/su 3 2 9 13 0 3 11 14 Reset Reset - - - - - - -
Crouch MP Crouch Strong.gif 70 100 40 L sp/su 5 2 14 20 -2 3 14 19 Reset Reset - - - - - - -
Crouch HP Crouch Fierce.gif 80 200 60 HL sp/su 6 4 22 31 -8 -3 18 23 Reset Reset - - - - - - -
Crouch LK Crouch Short.gif 40 50 20 L sp/su 5[6] 4 9 17[18] -2 1 11 14 [] refers to chain version Reset Reset - - - - - - -
Crouch MK Crouch Forward.gif 70 100 40 HL sp/su 4 3 16 22 -5 -2 14 17 Reset Reset - - - - - - -
Crouch HK Crouch Roundhouse.gif 100 100 60 L - 6 3 18 26 -3 - 18 - Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - - - - - - -
Sakotsukudaki Overhead 80 100 40 H - 17 4 13 33 -3 2 14 19 Forces stand Forces stand Reset Reset - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Adv On
Guard
Adv On
Hit
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit Air Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Neutral Jump LP Neutral Jump Jab.gif 50 50 20 H - 5 6 - 10 - - Reset Reset - - - Lower body: 1~10F - - -
Neutral Jump MP Neutral Jump Strong.gif 85 100 40 H - 5 4 - 8 - - Reset Reset - - - Lower body: 1~8F - - -
Neutral Jump HP Neutral Jump Fierce.gif 105 200 60 H - 6 4 - 9 - - Soft Knockdown Soft Knockdown - - - Lower body: 1~9F - - JP: 1
Neutral Jump LK Neutral Jump Short.gif 40 50 20 H - 6 7 - 12 - - Reset Reset - - - Lower body: 1~12F - - -
Neutral Jump MK Neutral Jump Forward.gif 80 100 40 H - 6 3 - 8 - - Reset Reset - - - Lower body: 1~8F - - -
Neutral Jump HK Neutral Jump Roundhouse.gif 100 200 60 H - 7 3 - 9 - - Reset Reset - - - Lower body: 1~9F - - -
Angled Jump LP Angled Jump Jab.gif 50 50 20 H - 5 5 - 9 - - Reset Reset - - - Lower body: 1~9F - - -
Angled Jump MP Angled Jump Strong.gif 50*30 50*50 40*20 H sp*- 4 2*2 - 7 - - [1st Hit]: Free Juggle, [2nd Hit]: Soft Knockdown [1st Hit]: Free Juggle, [2nd Hit]: Soft Knockdown - - - Lower body: 1~7F - - 1st hit JI: 0, 2nd Hit JP: 1
Angled Jump HP Angled Jump Fierce.gif 100 200 60 H - 5 3 - 7 - - Reset Reset - - - Lower body: 1~7F - - -
Angled Jump LK Angled Jump Short.gif 40 50 20 H - 7 8 - 14 - - Reset Reset - - - Lower body: 1~14F - - -
Angled Jump MK Angled Jump Forward.gif 70 100 40 H - 7 4 - 10 - - Reset Reset - - - Lower body: 1~10F - - -
Angled Jump HK Angled Jump Roundhouse.gif 100 200 60 H - 8 3 - 10 - - 1~4F freezes in mid air altering jump time Soft Knockdown Soft Knockdown - - - Lower body: 1~10F - - JP: 1
Tenmakujinkyaku Dive Kick 60 100 40 H - 12 until ground - - - - Height restriction: 1.4 - - - - - - -
- - - - - - -
Focus Attack (Level 1) Level 1 Focus 65 100 20 HL - 10+11 2 35 57 -21 -21 16 16 Range: 2.14 Crumple Soft Knockdown Soft Knockdown 1~10F - - - - - -
Focus Attack (Level 2) Level 2 Focus 85 150 40 HL - 18+11 2 35 65 -15 - 22 - Range: 2.14 Crumple Crumple Free Juggle Free Juggle 1~18F - - - - - -
Focus Attack (Level 3) Level 3 Focus 150 200 60 - - 65 2 35 101 - - - - Range: 2.14, cannot hit pre-jump X Crumple Crumple Free Juggle Free Juggle 1~64F - - - - - -
Red Focus Attack (Level 1) Level 1 Red Focus 98 100 -500/0 HL - 10+11 2 35 57 -20 -20 17 17 Range: 2.14, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block Crumple Soft Knockdown Soft Knockdown 1~10F (99 hits) - - - - - -
Red Focus Attack (Level 2) Level 2 Red Focus 128 150 -500/0 HL - 18+11 2 35 65 -15 - 22 - Range: 2.14, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block Crumple Crumple Free Juggle Free Juggle 1~18F (99 hits) - - - - - -
Red Focus Attack (Level 3) Level 3 Red Focus 225 200 -500/0 - - 65 2 35 101 - - - - Range: 2.14, Opponent gains 30 meter on hit, cannot hit pre-jump X Crumple Crumple Free Juggle Free Juggle 1~65F (99 hits) - - - - - -
EX Red Focus Attack (Level 1) Level 1 EX Red Focus 98 100 -750/0 HL - 10+11 2 35 57 -15 - 22 - Range: 2.14, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block Crumple Crumple Free Juggle Free Juggle - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Adv On
Guard
Adv On
Hit
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit Air Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Raikotokyaku Forward Throw 140 150 40 0.91 - 3 2 20 24 - - - - X Hard Knockdown - - - - - - - - - -
Amaoroshi Back Throw 1 0 40 0.9 - 5 2 24 30 - - - - Float for 21F, throw damage is recoverable X Hard Knockdown - - - - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Adv On
Guard
Adv On
Hit
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit Air Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Gohadoken Gohadoken 55 50 10/20 HL su 17[8] - Total 41[32] 41 2 6 - - 20~21F [11~12F] focus cancellable, hold down the button to charge, [] refers to after button is released X Free Juggle Free Juggle - - - - - - JI: 0
Gohadoken (Charged) Gohadoken (Charged) 55*55 50*50 10/10*10 HL su 68 - Total 93 93 9 13 - - 71-72F cancellable X Free Juggle Free Juggle - - - - - - JI: 0x2
EX Gadoken Gohadoken EX.gif 60*60 80*80 -250/0 HL su 17[8] - Total 55[46] 55 4 - - - 2nd fireball active on 33F [24F], 20-36F [11-27F] focus cancellable, hold down button to charge, [] refers to after button release, opponent gains 10x2 meter on hit X Free Juggle Free Juggle - - - - - - JI: 0x2
EX Gadoken (Charged) Gohadoken EX.gif charge 60x4 80x4 -250/0 HL su 68 - Total 107 107 13 - - - 2nd fireball active on 86F, 71-89F focus cancellable, opponent gains 5x4 meter on hit X Free Juggle Free Juggle - - - - - - JI: 0x4
Senkugoshoha Palm Strike Jab.gif 90 150 10/20 HL su 9 4 21 33 -4 - 21 - X Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - - -
Palm Strike Strong.gif 120 200 10/20 HL su 21[16] 4 23 42~47 -6 - 21 - Startup is distant dependent, startup is 12~17F when canceled into from farMP X Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - All: 4~13F (4~8F on fastest startup) - - -
Palm Strike Fierce.gif 130 200 10/20 HL su 27[17] 4 23 43~53 -6 - 21 - Startup is distant dependent X Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - All: 5~19F (4~9F on fastest startup) - - -
EX Senkugoshoha Palm Strike EX.gif 90*60 100*50 -250/0 HL su 32[17] 4(11)4 22 57~72 -5 - 21 - Startup is distant dependent, opponent gains 10x2 meter on hit X [1st Hit]: Forces stand, [2nd Hit]: Free Juggle [1st Hit]: Forces stand, [2nd Hit]: Free Juggle Free juggle Free juggle - - - All: 5~24F (4~9F on fastest startup) - - -
Tatsumaki Gorasesn Hurricane Kick Short.gif 60*20*40 100*25*25 10/20*10*10 HL su*-*- 7 2(8)2(10)2 41 + After landing 26 97 -70 - - - Builds 10x3 meter on block [1st Hit]: Free Juggle, [2nd~3rd Hit]: Soft Knockdown [1st Hit]: Free Juggle, [2nd~3rd Hit]: Soft Knockdown [1st Hit]: Free Juggle, [2nd~3rd Hit]: Soft Knockdown [1st Hit]: Free Juggle, [2nd~3rd Hit]: Soft Knockdown - - From waist up: 1~8F - - 9F~ JP: 0*1*2
Hurricane Kick Forward.gif 65*20x2*50 100*25x3 10/20*10x3 HL su*-(x3) 10 2(8)2(8)2(10)2 44 + After landing 26 113 -83 - - - Builds 10x4 meter on block [1st Hit]: Free Juggle, [2nd~4th Hit]: Soft Knockdown [1st Hit]: Free Juggle, [2nd~4th Hit]: Soft Knockdown [1st Hit]: Free Juggle, [2nd~4th Hit]: Soft Knockdown [1st Hit]: Free Juggle, [2nd~4th Hit]: Soft Knockdown - - From waist up: 1~11F - - 12F~ JP: 0*1*2*3
Hurricane Kick Roundhouse.gif 70*20x3*55 100*20x3*40 10/20*10x4 HL su*-(x4) 13 2(8)2(7)2(8)2(11)2 53 + After landing 26 135 -102 - - - Builds 10x4 meter on block [1st Hit]: Free Juggle, [2nd~5th Hit]: Soft Knockdown [1st Hit]: Free Juggle, [2nd~5th Hit]: Soft Knockdown [1st Hit]: Free Juggle, [2nd~5th Hit]: Soft Knockdown [1st Hit]: Free Juggle, [2nd~5th Hit]: Soft Knockdown - - From waist up: 1~14F - - 15F~ JP: 0*1*2*3*4
EX Tatsumaki Gorasen Hurricane Kick EX.gif 80*10x6*60 100*10x6*40 -250/0 HL su*-(x7) 5 2(8)2(2)2(2)2(2)2(2)2(2)2(5)2 53 + After landing 26 122 -97 - - - 1st hit locks opponent, opponent gains 10*5x7 meter on hit, 5x8 on block [1st Hit]: Free Juggle, [2nd~7th Hit]: Soft Knockdown [1st Hit]: Free Juggle, [2nd~7th Hit]: Soft Knockdown [1st Hit]: Free Juggle, [2nd~7th Hit]: Soft Knockdown [1st Hit]: Free Juggle, [2nd~7th Hit]: Soft Knockdown - All: 1~6F - - - 9F~ JP: 127x8, JI: 1*0x7
Airborne Tatsumaki Gorasen Air Hurricane Short.gif 100 200 10/30 HL - 6 2(4)2(3)2 After landing 20 38 - - - - Jumping backwards will travel backwards, builds 20x2 meter on block, height restriction: 0.5 Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - - -
Air Hurricane Forward.gif 110 200 10/30 HL - 6 2(4)2(3)2(4)2(3)2 After landing 20 49 - - - - Jumping backwards will travel backwards, builds 20x3 meter on block, height restriction: 0.5 Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - - -
Air Hurricane Roundhouse.gif 120 200 10/30 HL - 6 2(4)2(3)2(4)2(3)2(4)2(3)2 After landing 20 60 - - - - Jumping backwards will travel backwards, builds 20x4 meter on block, height restriction: 0.5 Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - - -
EX Airborne Tatsumaki Gorasen Air Hurricane EX.gif 140 200 -250/0 HL - 6 2(4)2(3)2(4)2(3)2(4)2(3)2 20 60 - - - - Can control movement left or right 4~38F, opponent gains 15 meter on hit, 10x4 meter on block, height restriction: 0.5 Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - - -
Hyakkishu Demon Flip - - 30/- - - 0 0 Total 39 39 - - - - 27~37F cancellable into followup, 40F lands and activates Hyakki Gozan (slide). - - - - - 5~39F -
EX Hyakkishu Demon Flip EX.gif - - -250/- - - 0 0 Total 39 39 - - - - 27~37F cancellable into followup, 40F lands and activates Hyakki Gozan (slide). - All: 1~26F - - - 5~39F -
Hyakki Gozan Demon Flip Slide 100 200 0/30 L - 39+4 11 20 73 -13 - 18 - Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - - - - - - -
Hyakki Goheki Demon Flip Focus - - - - - 4 Until ground After landing 6 - - - - - - - - - 4F~until landing - - - - -
Hyakki Gojin Demon Flip Dive Kick 80 100 0/20 HL - 12 Until ground After landing 4 - - - - - Forces stand Forces stand Reset Reset - - - - - - -
Hyakki Gosai Demon Flip Throw 150 160 0/30 1.17 - 3 2 After landing 12 16 - - - - X Hard Knockdown - - - - - - - - - -
Kongoshin Counter - - 10/- - - 1 14 18 32 - - - - LP: low, MP: mid, HP: high, EX: whole body. - - - - 1~14F - - - - - -
Kongoshin Triggered Counter Triggered 150 150 0/25 - su 12 10 43 64 - - - - Unblockable X Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - All: 7~21F - - - - -
EX Kongoshin EX Counter - - 10/- 1 14 18 32 - - - - Incurs grey damage on a successful counter. - - - - 1~14F - - - - - -
EX Kongoshin Triggered EX Counter Triggered 150 150 0/25 12 10 43 64 - - - - Unblockable X Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - All: 7~21F - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Adv On
Guard
Adv On
Hit
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit Air Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Forbidden Shoryuken Super Combo 85*40x5*60 0 -1000/0 HL - 1+2 3*2*3*3*2*3*3 30+31 82 -57 - 7 - Lock opponent upon first level hit, block disadvantage refers to 2nd hit, opponent gains 15*10x6 meter on hit X Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~4F - - - 5F~ JP: 0**1~6 sequentially
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Adv On
Guard
Adv On
Hit
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit Air Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Shin Shoryuken Ultra Combo 1 135*48x6*90 [503] 0 0/0 HL - 0+11 2*3*3*2*3*3*2*4 42+51 125 -88 - 9 - 1st hit goes into animation, block disadvantage refers to 2nd hit, [] refers to animation, opponent gains 10x7 meter on hit, 15x3 for cinematic Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~12F - - - 13F~ JP: 0*1~6 sequentially
Denjin Hadoken Ultra Combo 2 (Lv1) 60x3*120 100x4 0/0 HL - 0+13 - Total 73 86 -9 - - - Does 50x4 stun on block, fireball active 14F after button release, opponent gains 10x4 meter on hit [4th Hit]: Wall Bounce, Free Juggle, Hard Knockdown [4th Hit]: Wall Bounce, Free Juggle, Hard Knockdown Wall Bounce, Hard Knockdown Wall Bounce, Hard Knockdown - - All: 1~12F - - - JP: 4x3*5
Ultra Combo 2 (Lv2) 60x4*120 100x5 0/0 HL - 3+14 - Total 74 91 1 - - - Does 50x5 stun on block, charge 3~22F, fireball active 14F after button release, opponent gains 10x5 meter on hit [5th Hit]: Wall Bounce, Free Juggle, Hard Knockdown [5th Hit]: Wall Bounce, Free Juggle, Hard Knockdown Wall Bounce, Hard Knockdown Wall Bounce, Hard Knockdown - All: 1~3F All: 1~3F - - JP: 5x4*6
Ultra Combo 2 (Lv3) 60x5*120 100x6 0/0 HL - 18+14 - Total 89 121 11 - - - Does 50x6 stun on block, charge 23~42F, fireball active 14F after button release, opponent gains 10x6 meter on hit [6th Hit]: Wall Bounce, Free Juggle, Hard Knockdown [6th Hit]: Wall Bounce, Free Juggle, Hard Knockdown Wall Bounce, Hard Knockdown Wall Bounce, Hard Knockdown - All: 1~3F All: 1~3F - - JP: 6x5*7
Ultra Combo 2 (Lv4) 60x6*120 100x7 0/0 HL - 33+14 - Total 104 151 21 - - - Does 50x7 stun on block, charge 43~62F, fireball active 14F after button release, opponent gains 10x7 meter on hit [7th Hit]: Wall Bounce, Free Juggle, Hard Knockdown [7th Hit]: Wall Bounce, Free Juggle, Hard Knockdown Wall Bounce, Hard Knockdown Wall Bounce, Hard Knockdown - All: 1~3F All: 1~3F - - JP: 7x6*8
Ultra Combo 2 (Lv5) 60x7*120 100x8 0/0 HL - 0+65 - Total 118 183 31 - - - Does 50x8 stun on block, charge 63F~, opponent gains 10x8 meter on hit [8th Hit]: Wall Bounce, Free Juggle, Hard Knockdown [8th Hit]: Wall Bounce, Free Juggle, Hard Knockdown Wall Bounce, Hard Knockdown Wall Bounce, Hard Knockdown - All: 1~3F All: 1~3F - - JP: 8x7*9
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Adv On
Guard
Adv On
Hit
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit Air Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info


Notes: