Ultra Street Fighter IV/Hakan

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Ultra Street Fighter IVUSFIV-Header.png
Ultra Street Fighter IV#CharactersUltra Street Fighter IV/Controls and TerminologyUltra Street Fighter IV/Basic ElementsUltra Street Fighter IV/Universal AbilitiesUltra Street Fighter IV/Game SystemsUSFIVHeaderButtons.png


Hakan

SSFIV-Hakan Face.jpg

Hakan has made a fortune by becoming the president of the world's leading cooking oil manufacturer. He also gained fame and prominence in his expertise in Yagli Gures, the Turkish sport of oil wrestling. Hakan has made numerous friends due to his lively personality (including sumo wrestler Edmond Honda) is married to a beautiful wife, and has a family of seven daughters. So what else is there for such a man to do? Enter the world of Street Fighting for the fun of it, to promote the joys of oil wrestling, and to make his family proud.


In a nutshell

Hakan is certainly an oddball in the Street Fighter universe. Hakan is a grappler, but he introduces a gimmick that makes him either one of the best characters in the game or one of the worst characters in the game. He essentially has two fighting styles - Oil Mode, and Non-Oil Mode. Starting with the AE 2012 update, Hakan now starts every round in Oil Mode, which, in addition to giving him a huge boost in mobility and power, also gives him incredible grab range, a small defense boost (causing every hit he takes to inflict less damage), and the deadly ability to cancel both of his dashes into his normals! Sadly, the fun ends once he runs out of oil. He loses all of the bonuses that the oil gives him, making him much less threatening when not oiled; therefore, it is almost always necessary that he stays constantly oiled up just to keep up with the other characters. His overreliance on his Oil Mode often makes his gameplay very gimmicky and knockdown-heavy, but if you love to subdue your opponents with endless mindgames and don't mind the menial task of oiling up every once in a while, Hakan might be for you.


Ultra SFIV Changes

(From Ultra SFIV Arcade Japan)

  • Stand HP: Hitbox expanded upward
  • Crouch LK: Recovery reduced to 8 frames from 9 frames
  • Crouch MP: Now can be canceled into Special Moves, Super Cancels, and EX Focus Attacks
  • Diagonal Jump MK: Hitbox expanded slightly, increasing ability to Cross-up a tiny bit
  • Hakan Tackle (F + MP): On block is now -4 from -5; on hit is now 0 from -2
  • Air Throw: Damage increased to 150 from 140
  • Oil Rocket: Light, Medium, and Hard versions, when not oiled, grab range increased to 1.05 from 0.97
  • EX Oil Rocket: When now oiled, grab range increased to 1.20 from 0.97

(New to Ultra SFIV Console Digital Release)

  • Stand MP: Recovery reduced to 9 frames from 10 frames; on hit now +5 from +4; on block now +2 from +1
  • Step Knee (6 + HK): Now causes Hard Knockdown on hit even when not oiled
  • Neutral Jump MP: Now causes Soft Knockdown on hit just like Diagonal Jump MP


Character Specific Data

Hakan

VITALS
Health: 1050 Stun: 1100 W-Ultra Scaling: 60%
WALKING DASHING
Forward Walk Speed: 0.03 Forward Dash Distance: 1.05/1.31 (Oiled)
Back Walk Speed: 0.03 Forward Dash Total Frames: 20/18 (Oiled)
JUMPING Back Dash Distance: 0.65/1.49 (Oiled)
Jump Height Apex: 1.19 Back Dash Total Frames: 27
Jump Total Frames: 42/41 (5/4+37) Back Dash Invincibility: 8
Forward Jump Distance: 1.62 Back Dash Airborne: 15
Back Jump Distance 1.62 Back Dash Recovery: 4
THROWS WAKE-UP TIMING
Forward Throw Range: 0.93 Face Up Total Frames: 31
Back Throw Range: 0.93 Face Down Total Frames: 26
NOTABLE MOVE CLASSES
High Attacks: N/A Hard Knockdowns: Step Knee, Crouch HK, Oil Slide, EX Oil Slide, Body Press, Oil Rocket, EX Oil Rocket, Oil Dive, EX Oil Dive
Low Attacks: Step Knee, Crouch LK, Crouch MK, Crouch HK, Oil Slide, EX Oil Slide Armor Breakers: Oil Slide, EX Oil Slide
FOCUS ATTACK DATA
Level 1 Focus Startup Frames: 21 L1 EX Red Focus Attack Combo Lead-Ins: N/A
Level 2 Focus Startup Frames: 29
Level 3 Focus Startup Frames: 65
L1 Focus Attack Forward Dash: -4 L2 FA Forward Dash (On Block): +2
L1 Focus Attack Back Dash: -11 L2 FA Back Dash (On Block): -5


Frame Data (At A Glance)

More detailed Frame Data Table at bottom of page.

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Adv On
Guard
Adv
On Hit
Stand LP Stand Jab.gif 40 50 20 HL - 4 3 6 4 5
Stand MP Stand Strong.gif 80 100 40 HL - 5 3 9 2 5
Stand HP Stand Fierce.gif 80*40 100*100 60*20 HL - 8 3*2 17 -1 3
Stand LK Stand Short.gif 40 50 20 HL - 4 3 6 2 5
Stand MK Stand Forward.gif 60 100 40 HL - 6 3 12 -1 2
Stand HK Stand Roundhouse.gif 120 200 60 HL - 12 4 17 -3 0
Crouch LP Crouch Jab.gif 30 50 20 HL [c]/sp/su 4 3 6 2 5
Crouch MP Crouch Strong.gif 80 100 40 HL sp/su 6 3 12 -1 2
Crouch HP Crouch Fierce.gif 50*50 75*75 60 HL - 13 2*2 22 -6 -3
Crouch LK Crouch Short.gif 30 50 20 L [c] 4 3 8 1 4
Crouch MK Crouch Forward.gif 70 100 40 L sp/su 7 3 17 -6 -3
Crouch HK Crouch Roundhouse.gif 110 200 60 L - 7 3 26 -11 -
Hakan Smash Right.gif+Jab.gif 40 50 20 HL - 4 3 13 -2 1
Hakan Tackle Right.gif+Strong.gif 90 100 40 HL sp/su 10 7 14 -4 0
Hakan Spear Right.gif+Fierce.gif 150 200 60 HL - 12 6 16 -4 0
Step Low Right.gif+Short.gif 40 50 20 HL sp/su 4 4 10 0 3
Front Kick Right.gif+Forward.gif 80 100 40 HL - 7 4 13 -3 0
Step Knee Right.gif+Roundhouse.gif 120 200 60 L - 10 3 20 -5 -1
Guard Position Guard Position - - - - - - - Total 30 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Adv On
Guard
Adv
On Hit
Neutral Jump LP Neutral Jump Jab.gif 50 50 20 H - 4 8 - - -
Neutral Jump MP Neutral Jump Strong.gif 80 100 40 H - 6 4 - - -
Neutral Jump HP Neutral Jump Fierce.gif 100 200 60 H - 8 6 - - -
Neutral Jump LK Neutral Jump Short.gif 50 50 20 H - 5 11 - - -
Neutral Jump MK Neutral Jump Forward.gif 90 100 40 H - 7 5 - - -
Neutral Jump HK Neutral Jump Roundhouse.gif 110 200 60 H - 9 5 - - -
Angled Jump LP Angled Jump Jab.gif 50 50 20 H - 5 8 - - -
Angled Jump MP Angled Jump Strong.gif 50 100 40 H - 8 6 - - -
Angled Jump HP Angled Jump Fierce.gif 100 200 60 H - 8 11 - - -
Angled Jump LK Angled Jump Short.gif 50 50 20 H - 6 11 - - -
Angled Jump MK Angled Jump Forward.gif 80 100 40 H - 7 8 - - -
Angled Jump HK Angled Jump Roundhouse.gif 110 200 60 H - 9 7 - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Adv On
Guard
Adv
On Hit
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+11 2 35 -21 -21
Focus Attack (Level 2) Level 2 Focus 80 150 40 HL - 18+11 2 35 -15 -
Focus Attack (Level 3) Level 3 Focus 140 200 60 - - 65 2 35 - -
Red Focus Attack (Level 1) Level 1 Red Focus 90 100 20 HL - 10+11 2 35 -21 -21
Red Focus Attack (Level 2) Level 2 Red Focus 120 150 40 HL - 18+11 2 35 -15 -
Red Focus Attack (Level 3) Level 3 Red Focus 210 200 60 - - 65 2 35 - -
EX Red Focus Attack (Level 1) Level 1 EX Red Focus 90 100 20 HL - 10+11 2 35 -15 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Adv On
Guard
Adv
On Hit
Hakan Throw Forward Throw 130 100 40 0.93 - 3 2 20 - -
Hakan Reverse Back Throw 140 100 40 0.93 - 3 2 20 - -
Hakan Stomp Air Throw 150 150 40 1.1 - 2 2 - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Adv On
Guard
Adv
On Hit
Oil Shower Oil Shower Short.gif - - 20/- - - - - Total 53 - -
Oil Shower Forward.gif - - 30/- - - - - Total 69 - -
Oil Shower Roundhouse.gif - - 40/- - - - - Total 83 - -
EX Oil Shower Oil Shower EX.gif - - -250/- - - - - Total 83 - -
Oil Slide Oil Slide Jab.gif 50 100 30/30 L su 9 21 17 -17 -
Oil Slide Strong.gif 60 100 30/30 L su 14 21 17 -17 -
Oil Slide Fierce.gif 70 100 30/30 L su 14 21 17 -17 -
EX Oil Slide Oil Slide EX.gif 80 100 -250/0 L su 14 21 17 -17 -
Body Press Body Splash Followup 80 150 0/20 - - - - - - -
EX Body Press EX Body Splash Followup 80 200 0/0 - - - - - - -
Oil Followup Oil Followup 0 0 30/0 - - - - Total 50 - -
Oil Rocket Spinning Pile Driver Jab.gif 150[170] 100 40/100 1.05[1.794] - 3 2 56 - -
Spinning Pile Driver Strong.gif 160[180] 100 40/100 1.05[1.734] - 3 2 56 - -
Spinning Pile Driver Fierce.gif 180[200] 100 40/100 1.05[1.674] - 3 2 56 - -
EX Oil Rocket Spinning Pile Driver EX.gif 210[230] 160 -250/0 1.17[1.674] - 3 2 56 - -
Oil Dive Oil Dive Short.gif 150[180] 100 40/60 1.888 - 14 4 14 + After landing 43 - -
Oil Dive Forward.gif 180[200] 150 40/60 2.458 - 20 4 14 + After landing 43 - -
Oil Dive Roundhouse.gif 210[220] 200 40/60 2.801 - 22 4 14 + After landing 43 - -
EX Oil Dive Oil Dive EX.gif 240[250] 150 -250/0 2.938 - 22 4 14 + After landing 43 - -
Oil Dive (Charged) Oil Dive (charged) Jab.gif - - - 2.068 - 98 4 14 + After landing 43 - -
Oil Dive (charged) Strong.gif - - - 3.028 - 98 4 14 + After landing 43 - -
Oil Dive (charged) Fierce.gif - - - 3.731 - 98 4 14 + After landing 43 - -
Oil Dive (charged) EX.gif - - - 3.865 - 98 4 14 + After landing 43 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Adv On
Guard
Adv
On Hit
Flying Oil Spin Super Combo Jab.gif 400[450] 0 -1000/0 3.52[3.48] - 1+9 3 14 + After landing 40 - -
Super Combo Strong.gif 400[450] 0 -1000/0 3.528 - 1+13 3 14 + After landing 40 - -
Super Combo Fierce.gif 400[450] 0 -1000/0 3.528 - 1+15 3 14 + After landing 40 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Adv On
Guard
Adv
On Hit
Oil Coaster Ultra Combo 1 480[530] 0 0/0 1.525 - 1+0 3 51 - -
Oil Combination Hold Ultra Combo 2 401[450] 0 0/0 - - 0+1 30 42 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Adv On
Guard
Adv
On Hit


Moves

Standing Normals

  Name Nickname Command Notes
File:Example.png

Stand LP

Stand Jab Lp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Stand MP

Stand Strong Mp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Stand HP

Stand Fierce Hp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Stand LK

Stand Short Lk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Stand MK

Stand Forward Mk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Stand HK

Stand Roundhouse Hk.png

~~ Uses and Strategies ~~

(No uses/strategies)


Standing Toward Normals

  Name Nickname Command Notes
File:Example.png

Hakan Smash

Toward Jab F.png + Lp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Hakan Tackle

Toward Strong F.png + Mp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Hakan Spear

Toward Fierce F.png + Hp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Step Low

Toward Short F.png + Lk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Front Kick

Toward Forward F.png + Mk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Step Knee

Toward Roundhouse F.png + Hk.png

~~ Uses and Strategies ~~

(No uses/strategies)


Crouching Normals

  Name Nickname Command Notes
File:Example.png

Crouch LP

Crouch Jab D.png + Lp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Crouch MP

Crouch Strong D.png + Mp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Crouch HP

Crouch Fierce D.png + Hp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Crouch LK

Crouch Short D.png + Lk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Crouch MK

Crouch Forward D.png + Mk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Crouch HK

Crouch Roundhouse D.png + Hk.png

~~ Uses and Strategies ~~

(No uses/strategies)


Neutral Jumping Normals

  Name Nickname Command Notes
File:Example.png

Neutral Jump LP

Neutral Jump Jab U.png + Lp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Neutral Jump MP

Neutral Jump Strong U.png + Mp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Neutral Jump HP

Neutral Jump Fierce U.png + Hp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Neutral Jump LK

Neutral Jump Short U.png + Lk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Neutral Jump MK

Neutral Jump Forward U.png + Mk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Neutral Jump HK

Neutral Jump Roundhouse U.png + Hk.png

~~ Uses and Strategies ~~

(No uses/strategies)


Diagonal Jumping Normals

  Name Nickname Command Notes
File:Example.png

Diagonal Jump LP

Diagonal Jump Jab Ub.png / Uf.png + Lp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Diagonal Jump MP

Diagonal Jump Strong Ub.png / Uf.png + Mp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Diagonal Jump HP

Diagonal Jump Fierce Ub.png / Uf.png + Hp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Diagonal Jump LK

Diagonal Jump Short Ub.png / Uf.png + Lk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Diagonal Jump MK

Diagonal Jump Forward Ub.png / Uf.png + Mk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Diagonal Jump HK

Diagonal Jump Roundhouse Ub.png / Uf.png + Hk.png

~~ Uses and Strategies ~~

(No uses/strategies)


Unique Attacks

  Name Nickname Command Notes
File:Example.png

Guard Position

Guard Position D.png + 3p.png Continue holding D.png to crouch longer

~~ Uses and Strategies ~~

(No uses/strategies)


Focus Attacks

  Name Nickname Command Notes
File:Example.png Focus Attack (Level 1) Level 1 Focus Mp.png + Mk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png Focus Attack (Level 2) Level 2 Focus Mp.png + Mk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png Focus Attack (Level 3) Level 3 Focus Mp.png + Mk.png

~~ Uses and Strategies ~~

(No uses/strategies)


Throws

  Name Nickname Command Notes
File:Example.png

Hakan Throw

Forward Throw F.png or N.png + Lp.png + Lk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Hakan Reverse

Back Throw B.png + Lp.png + Lk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Hakan Stomp

Air Throw (in air) Lp.png + Lk.png

~~ Uses and Strategies ~~

(No uses/strategies)


Special Moves

  Name Nickname Command Notes
File:Example.png

Oil Shower

Oil Up Dp.png + P.png Ex.png Changes some move properties and increases defense

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Oil Slide

Slide Qcf.png + P.png Ex.png Armorbreak.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Body Press

Body Splash Followup P.png Perform during Oil Slide before Oil Slide connects

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Oil Followup

Oil Followup K.png Perform during Oil Slide before Oil Slide connects

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Oil Rocket

Spinning Pile Driver 360.png + P.png Ex.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Oil Dive

Oil Dive 360.png + K.png Ex.png Hold K.png to delay Throw.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png Oil Dive (Charged) Oil Dive (Charged) Oil Dive (Charged)

~~ Uses and Strategies ~~

(No uses/strategies)


Super Combo

  Name Nickname Command Notes
File:Example.png

Flying Oil Spin

Super Combo Qcf.png Qcf.png + K.png

~~ Uses and Strategies ~~

(No uses/strategies)


Ultra Combos

  Name Nickname Command Notes
File:Example.png

Oil Coaster

Ultra Combo I 360.png 360.png + 3p.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Oil Combination Hold

Ultra Combo II D.png D.png D.png + 3k.png

~~ Uses and Strategies ~~

(No uses/strategies)


The Basics

Combos

Strategy

Matchups

vs. Abel

SSFIV-Abel Face.jpg (No strategies)

vs. Adon

SSFIV-Adon Face.jpg (No strategies)

vs. Akuma/Gouki

SSFIV-Akuma Face.jpg (No strategies)

vs. Balrog/Boxer

SSFIV-Balrog Face.jpg (No strategies)

vs. Blanka

SSFIV-Blanka Face.jpg (No strategies)

vs. C. Viper

SSFIV-CViper Face.jpg (No strategies)

vs. Cammy

SSFIV-Cammy Face.jpg (No strategies)

vs. Chun-Li

SSFIV-ChunLi Face.jpg (No strategies)

vs. Cody

SSFIV-Cody Face.jpg (No strategies)

vs. Dan

SSFIV-Dan Face.jpg (No strategies)

vs. Decapre

SSFIV-Decapre Face.jpg (No strategies)

vs. Dee Jay

SSFIV-DeeJay Face.jpg (No strategies)

vs. Dhalsim

SSFIV-Dhalsim Face.jpg (No strategies)

vs. Dudley

SSFIV-Dudley Face.jpg (No strategies)

vs. E. Honda

SSFIV-EHonda Face.jpg (No strategies)

vs. El Fuerte

SSFIV-ElFuerte Face.jpg (No strategies)

vs. Elena

SSFIV-Elena Face.jpg (No strategies)

vs. Evil Ryu

SSFIV-Evil Ryu Face.jpg (No strategies)

vs. Fei Long

SSFIV-FeiLong Face.jpg (No strategies)

vs. Gen

SSFIV-Gen Face.jpg (No strategies)

vs. Gouken

SSFIV-Gouken Face.jpg (No strategies)

vs. Guile

SSFIV-Guile Face.jpg (No strategies)

vs. Guy

SSFIV-Guy Face.jpg (No strategies)

vs. Hakan (self)

SSFIV-Hakan Face.jpg (No strategies)

vs. Hugo

SSFIV-Hugo Face.jpg (No strategies)

vs. Ibuki

SSFIV-Ibuki Face.jpg (No strategies)

vs. Juri

SSFIV-Juri Face.jpg (No strategies)

vs. Ken

SSFIV-Ken Face.jpg (No strategies)

vs. M.Bison/Dictator

SSFIV-MBison Face.jpg (No strategies)

vs. Makoto

SSFIV-Makoto Face.jpg (No strategies)

vs. Oni

SSFIV-Oni Face.jpg (No strategies)

vs. Poison

SSFIV-Poison Face.jpg (No strategies)

vs. Rolento

SSFIV-Rolento Face.jpg (No strategies)

vs. Rose

SSFIV-Rose Face.jpg (No strategies)

vs. Rufus

SSFIV-Rufus Face.jpg (No strategies)

vs. Ryu

SSFIV-Ryu Face.jpg (No strategies)

vs. Sagat

SSFIV-Sagat Face.jpg (No strategies)

vs. Sakura

SSFIV-Sakura Face.jpg (No strategies)

vs. Seth

SSFIV-Seth Face.jpg (No strategies)

vs. T.Hawk

SSFIV-THawk Face.jpg (No strategies)

vs. Vega/Claw

SSFIV-Vega Face.jpg (No strategies)

vs. Yang

SSFIV-Yang Face.jpg (No strategies)

vs. Yun

SSFIV-Yun Face.jpg (No strategies)

vs. Zangief

SSFIV-Zangief Face.jpg (No strategies)

Frame Data

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Adv On
Guard
Adv On
Hit
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit Air Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Stand LP Stand Jab.gif 40 50 20 HL - 4 3 6 12 4 5 13 14 Reset Reset - - - - - - -
Stand MP Stand Strong.gif 80 100 40 HL - 5 3 9 16 2 5 14 17 Reset Reset - - - - - - -
Stand HP Stand Fierce.gif 80*40 100*100 60*20 HL - 8 3*2 17 29 -1 3 18 22 Reset Reset - - - - - - -
Stand LK Stand Short.gif 40 50 20 HL - 4 3 6 12 2 5 11 14 Reset Reset - - - - - - -
Stand MK Stand Forward.gif 60 100 40 HL - 6 3 12 20 -1 2 14 17 Reset Reset - - - - - - -
Stand HK Stand Roundhouse.gif 120 200 60 HL - 12 4 17 32 -3 0 18 21 Reset Reset - - - - - - -
Crouch LP Crouch Jab.gif 30 50 20 HL [c]/sp/su 4 3 6 12 2 5 11 14 [] refers to when oiled Reset Reset - - - - - - -
Crouch MP Crouch Strong.gif 80 100 40 HL sp/su 6 3 12 20 -1 2 14 17 Reset Reset - - - - - - -
Crouch HP Crouch Fierce.gif 50*50 75*75 60 HL - 13 2*2 22 38 -6 -3 18 21 Reset Reset - - - - - - -
Crouch LK Crouch Short.gif 30 50 20 L [c] 4 3 8 14 1 4 12 15 [] refers to when oiled Reset Reset - - - - - - -
Crouch MK Crouch Forward.gif 70 100 40 L sp/su 7 3 17 26 -6 -3 14 17 Reset Reset - - - - - - -
Crouch HK Crouch Roundhouse.gif 110 200 60 L - 7 3 26 35 -11 - 18 - Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - - - - - - -
Hakan Smash Right.gif+Jab.gif 40 50 20 HL - 4 3 13 19 -2 1 14 17 Reset Reset - - - - - - -
Hakan Tackle Right.gif+Strong.gif 90 100 40 HL sp/su 10 7 14 30 -4 0 17 21 Reset Reset - - - - - - -
Hakan Spear Right.gif+Fierce.gif 150 200 60 HL - 12 6 16 33 -4 0 18 22 Reset Reset - - - - - - -
Step Low Right.gif+Short.gif 40 50 20 HL sp/su 4 4 10 17 0 3 14 17 Reset Reset - - - - - - -
Front Kick Right.gif+Forward.gif 80 100 40 HL - 7 4 13 23 -3 0 14 17 Reset Reset - - - - - - -
Step Knee Right.gif+Roundhouse.gif 120 200 60 L - 10 3 20 32 -5 -1 18 22 Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - - - - - - JP: 1
Guard Position Guard Position - - - - - - - Total 30 29 - - - - 7 frames to start lying down, 7 frames minimum on the ground, can be extended a max of 60 frames by holding Down, releasing down 8-39F has a 22F recovery. Releasing 40F~ has up to a 16F recovery dependant on remaining duration of move. - - Upper body: 1~14F Upper body: 1~14F - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Adv On
Guard
Adv On
Hit
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit Air Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Neutral Jump LP Neutral Jump Jab.gif 50 50 20 H - 4 8 - 11 - - Reset Reset - - - - - - -
Neutral Jump MP Neutral Jump Strong.gif 80 100 40 H - 6 4 - 9 - - Soft Knockdown Soft Knockdown - - - - - - -
Neutral Jump HP Neutral Jump Fierce.gif 100 200 60 H - 8 6 - 13 - - Reset Reset - - - - - - -
Neutral Jump LK Neutral Jump Short.gif 50 50 20 H - 5 11 - 15 - - Reset Reset - - - - - - -
Neutral Jump MK Neutral Jump Forward.gif 90 100 40 H - 7 5 - 11 - - Reset Reset - - - - - - -
Neutral Jump HK Neutral Jump Roundhouse.gif 110 200 60 H - 9 5 - 13 - - Reset Reset - - - - - - -
Angled Jump LP Angled Jump Jab.gif 50 50 20 H - 5 8 - 12 - - Reset Reset - - - - - - -
Angled Jump MP Angled Jump Strong.gif 50 100 40 H - 8 6 - 13 - - Soft Knockdown Soft Knockdown - - - - - - -
Angled Jump HP Angled Jump Fierce.gif 100 200 60 H - 8 11 - 18 - - Reset Reset - - - - - - -
Angled Jump LK Angled Jump Short.gif 50 50 20 H - 6 11 - 16 - - Reset Reset - - - - - - -
Angled Jump MK Angled Jump Forward.gif 80 100 40 H - 7 8 - 14 - - Reset Reset - - - - - - -
Angled Jump HK Angled Jump Roundhouse.gif 110 200 60 H - 9 7 - 15 - - Reset Reset - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Adv On
Guard
Adv On
Hit
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit Air Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+11 2 35 57 -21 -21 16 16 Range: 2.29, cannot hit pre-jump Crumple Soft Knockdown Soft Knockdown 1~10F - - - - - -
Focus Attack (Level 2) Level 2 Focus 80 150 40 HL - 18+11 2 35 65 -15 - 22 - Range: 2.29, cannot hit pre-jump Crumple Crumple Free Juggle Free Juggle 1~18F - - - - - -
Focus Attack (Level 3) Level 3 Focus 140 200 60 - - 65 2 35 101 - - - - Range: 2.29, cannot hit pre-jump X Crumple Crumple Free Juggle Free Juggle 1~64F - - - - - -
Red Focus Attack (Level 1) Level 1 Red Focus 90 100 20 HL - 10+11 2 35 57 -21 -21 16 16 Range: 2.29, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block, cannot hit pre-jump Crumple Soft Knockdown Soft Knockdown 1~10F (99 hits) - - - - - -
Red Focus Attack (Level 2) Level 2 Red Focus 120 150 40 HL - 18+11 2 35 65 -15 - 22 - Range: 2.29, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block, cannot hit pre-jump Crumple Crumple Free Juggle Free Juggle 1~18F (99 hits) - - - - - -
Red Focus Attack (Level 3) Level 3 Red Focus 210 200 60 - - 65 2 35 101 - - - - Range: 2.29, Opponent gains 30 meter on hit, cannot hit pre-jump X Crumple Crumple Free Juggle Free Juggle 1~65F (99 hits) - - - - - -
EX Red Focus Attack (Level 1) Level 1 EX Red Focus 90 100 20 HL - 10+11 2 35 57 -15 - 22 - Range: 2.29, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block, cannot hit pre-jump Crumple Crumple Free Juggle Free Juggle - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Adv On
Guard
Adv On
Hit
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit Air Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Hakan Throw Forward Throw 130 100 40 0.93 - 3 2 20 24 - - X Hard Knockdown - - - - - - - - - -
Hakan Reverse Back Throw 140 100 40 0.93 - 3 2 20 24 - - X Hard Knockdown - - - - - - - - - -
Hakan Stomp Air Throw 150 150 40 1.1 - 2 2 - - - - Height restriction: 0.3 X - - Hard Knockdown - - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Adv On
Guard
Adv On
Hit
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit Air Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Oil Shower Oil Shower Short.gif - - 20/- - - - - Total 53 53 - - Max oil duration 30 sec, Partial oil duration 20F~: 3 sec, 36F~: 4 sec, 46F~: 5 sec, 52F~: 6 sec, while oiled all moves retain directional momentum and damage taken is reduced by 10%, oil duration stacks up to 30seconds - - - - - - -
Oil Shower Forward.gif - - 30/- - - - - Total 69 69 - - Max oil duration 30 sec, Partial oil duration 20F~: 4 sec, 44F~: 5 sec, 60F~: 7 sec, 72F~: 8 sec, while oiled all moves retain directional momentum and damage taken is reduced by 10%, oil duration stacks up to 30seconds - - - - - - -
Oil Shower Roundhouse.gif - - 40/- - - - - Total 83 83 - - Max oil duration 30 sec, Partial oil duration 20F~: 5 sec, 47F~: 8 sec, 63F~: 10 sec, 86F~: 12 sec, while oiled all moves retain directional momentum and damage taken is reduced by 10%, oil duration stacks up to 30seconds - - - - - - -
EX Oil Shower Oil Shower EX.gif - - -250/- - - - - Total 83 83 - - 3F~ can cancel into Guard Position, Max oil duration 30 sec, Partial oil duration 15F~: 6 sec, 47F~: 9 sec, 70F~: 12 sec, 86F~: 15 sec, while oiled all moves retain directional momentum and damage taken is reduced by 10%, oil duration stacks up to 30seconds - - - All: 1~83F - - -
Oil Slide Oil Slide Jab.gif 50 100 30/30 L su 9 21 17 46 -17 - 21 Does 0 stun if canceled into Body Press, inputting a followup during attack removes super cancel option X Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - - - - - - JP: 1
Oil Slide Strong.gif 60 100 30/30 L su 14 21 17 51 -17 - 21 Does 0 stun if canceled into Body Press, inputting a followup any point during attack removes super cancel option X Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - - - - - - JP: 1
Oil Slide Fierce.gif 70 100 30/30 L su 14 21 17 51 -17 - 21 Does 0 stun if canceled into Body Press, inputting a followup any point during attack removes super cancel option X Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - - - - - - JP: 1
EX Oil Slide Oil Slide EX.gif 80 100 -250/0 L su 14 21 17 51 -17 - 21 Distance and speed increased while oiled, causes 0 stun if canceled into body splash, inputting a followup any point during attack removes super cancel option, opponent gains 15 meter on hit X Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - - All: 1~5F All: 1~50F - - JP: 1
Body Press Body Splash Followup 80 150 0/20 - - - - - - - - - - Hard Knockdown Hard Knockdown - - - - - - - - -
EX Body Press EX Body Splash Followup 80 200 0/0 - - - - - - - - - - Opponent gains 10 meter on hit Hard Knockdown Hard Knockdown - - - - - - - - -
Oil Followup Oil Followup 0 0 30/0 - - - - Total 50 50 - - - - Oil duration: 7.5 sec - - - - - - -
Oil Rocket Spinning Pile Driver Jab.gif 150[170] 100 40/100 1.05[1.794] - 3 2 56 60 - - - - [] refers to Oiled state X Hard Knockdown - - - - - - - - - -
Spinning Pile Driver Strong.gif 160[180] 100 40/100 1.05[1.734] - 3 2 56 60 - - - - [] refers to Oiled state X Hard Knockdown - - - - - - - - - -
Spinning Pile Driver Fierce.gif 180[200] 100 40/100 1.05[1.674] - 3 2 56 60 - - - - [] refers to Oiled state X Hard Knockdown - - - - - - - - - -
EX Oil Rocket Spinning Pile Driver EX.gif 210[230] 160 -250/0 1.17[1.674] - 3 2 56 60 - - - - [] refers to Oiled state, opponent gains 50 meter on hit X Hard Knockdown - - - - - All: 1~4F All: 1~4F - - -
Oil Dive Oil Dive Short.gif 150[180] 100 40/60 1.888 - 14 4 14 + After landing 43 74 - - - - [] refers to Oiled state, cannot hit crouching X Hard Knockdown - - - - - - - - 5F~ -
Oil Dive Forward.gif 180[200] 150 40/60 2.458 - 20 4 14 + After landing 43 80 - - - - [] refers to Oiled state, cannot hit crouching X Hard Knockdown - - - - - - - - 8F~ -
Oil Dive Roundhouse.gif 210[220] 200 40/60 2.801 - 22 4 14 + After landing 43 82 - - - - [] refers to Oiled state, cannot hit crouching X Hard Knockdown - - - - - - - - 14F~ -
EX Oil Dive Oil Dive EX.gif 240[250] 150 -250/0 2.938 - 22 4 14 + After landing 43 82 - - - - [] refers to Oiled state, cannot hit crouching, opponent gains 10x3 meter on hit X Hard Knockdown - - - - - - - - 10F~ -
Oil Dive (Charged) Oil Dive (charged) Jab.gif - - - 2.068 - 98 4 14 + After landing 43 158 - - - - Maximum charge 90 frames, startup 8F from button release, charge can be canceled into Guard Position, cannot hit crouching X Hard Knockdown - Hard Knockdown - - - - - - 3F~ airborne from button release -
Oil Dive (charged) Strong.gif - - - 3.028 - 98 4 14 + After landing 43 158 - - - - Maximum charge 90 frames, startup 5F from button release, charge can be canceled into Guard Position, cannot hit crouching X Hard Knockdown - Hard Knockdown - - - - - - 1F~ airborne from button release -
Oil Dive (charged) Fierce.gif - - - 3.731 - 98 4 14 + After landing 43 158 - - - - Maximum charge 90 frames, startup 5F from button release, charge can be canceled into Guard Position, cannot hit crouching X Hard Knockdown - Hard Knockdown - - - - - - 1F~ airborne from button release -
Oil Dive (charged) EX.gif - - - 3.865 - 98 4 14 + After landing 43 158 - - - - Maximum charge 90 frames, startup 5F from button release, charge can be canceled into Guard Position, cannot hit crouching X Hard Knockdown - Hard Knockdown - - - - - - 1F~ airborne from button release -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Adv On
Guard
Adv On
Hit
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit Air Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Flying Oil Spin Super Combo Jab.gif 400[450] 0 -1000/0 3.52[3.48] - 1+9 3 14 + After landing 40 66 - - - - [] refers to when oiled, Maximum charge is 1+86F, startup is 9F from button release, cannot hit crouching X Hard Knockdown - Hard Knockdown - - All: 1F - - - 5F~ -
Super Combo Strong.gif 400[450] 0 -1000/0 3.528 - 1+13 3 14 + After landing 40 70 - - - - [] refers to when oiled, maximum charge is 1+88F, startup is 15F from button release, cannot hit crouching X Hard Knockdown - Hard Knockdown - - All: 1F - - 2~12F, if charged startup is unthrowable except for last frame 5F~ -
Super Combo Fierce.gif 400[450] 0 -1000/0 3.528 - 1+15 3 14 + After landing 40 72 - - - - [] refers to when oiled, maximum charge is 1+92F, startup is 17F from button release, cannot hit crouching X Hard Knockdown - Hard Knockdown - - All: 1F - 2~14F, if charged startup is projectile invincible except for last frame - 7F~ -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Adv On
Guard
Adv On
Hit
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit Air Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Oil Coaster Ultra Combo 1 480[530] 0 0/0 1.525 - 1+0 3 51 54 - - - - [] refers to when oiled, opponent gains 5x7 meter on hit X Hard Knockdown - - - - All: 1~2F - - - - -
Oil Combination Hold Ultra Combo 2 401[450] 0 0/0 - - 0+1 30 42 72 - - - - [] refers to when oiled, cannot hit grounded, considered to be crouching while oiled, opponent gains 10x5 meter on hit - - Hard Knockdown Hard Knockdown - All: 1~30F - - - - JP: 1
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Adv On
Guard
Adv On
Hit
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit Air Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info


Notes: