Ultra Street Fighter IV/Poison

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Ultra Street Fighter IVUSFIV-Header.png
Ultra Street Fighter IV#CharactersUltra Street Fighter IV/Controls and TerminologyUltra Street Fighter IV/Basic ElementsUltra Street Fighter IV/Universal AbilitiesUltra Street Fighter IV/Game SystemsUSFIVHeaderButtons.png


Poison

SSFIV-Poison Face.jpg

A former member of the notorious Mad Gear gang, Poison is just as mysterious as she is deadly. As the owner of a wrestling business, she is always on the lookout for new talent, even if that means getting close and personal.


In a nutshell

TBW


Ultra SFIV Changes

(New to Ultra SFIV Console Digital Release)

  • Crouch LP: Startup reduced to 3 frames from 4 frames
  • Crouch HK: Can no longer be canceled into Special Moves, Super, or EX Focus Attack
  • Jump HK: Active Frames reduced to 5 frames from 10 frames
  • Focus Attack: Forward Hurtbox reduced
  • EX Kissed by a Goddess: 1st hit Hitbox expanded upward, easier to use as an anti-air
  • Whip of Love: All versions 1st and 2nd hits can now be canceled by Super and EX Focus Attack on block
  • EX Whip of Love: 4th hit no longer jump-cancellable on block; 4th hit now gives Poison a Free Juggle
  • Aeolus Edge: Light, Medium, and Hard versions recovery reduced by 1 frame (exact data unknown)
  • Aeolus Edge: All versions bug where, if overlapping with the opponent's back as they rise, the attack wouldn't connect fixed
  • Backflip: Backward movement distance reduced
  • L, M and H Kissed by a Goddess --> EX Focus Cancel --> Forward Dash now -5F on block at best


Character Specific Data

Poison

VITALS
Health: 950 Stun: 950 W-Ultra Scaling: 75%
WALKING DASHING
Forward Walk Speed: 0.04 Forward Dash Distance: 1.14 [1.01]
Back Walk Speed: 0.03 Forward Dash Total Frames: 17
JUMPING Back Dash Distance: 1.262 [1.212]
Jump Height Apex: 1.805 Back Dash Total Frames: 22
Jump Total Frames: 43 (4+39) Back Dash Invincibility: 8
Forward Jump Distance: 2.09 Back Dash Airborne: 10
Back Jump Distance 2.09 Back Dash Recovery: 4
THROWS WAKE-UP TIMING
Forward Throw Range: 0.793 Face Up Total Frames: 31
Back Throw Range: 0.843 Face Down Total Frames: 21
NOTABLE MOVE CLASSES
High Attacks: Elbow Drop Hard Knockdowns: Crouch HK, Whip of Love Part 3, EX Whip of Love Part 4, Love Me Tender Followup, EX Love Me Tender
Low Attacks: Crouch LK, Crouch MK, Crouch HK Armor Breakers: Love Me Tender, EX Love Me Tender
FOCUS ATTACK DATA
Level 1 Focus Startup Frames: 21 L1 EX Red Focus Attack Combo Lead-Ins: Close HP, Close HK, Aeolus Edge, Whip of Love, Whip of Love Part 2
Level 2 Focus Startup Frames: 29
Level 3 Focus Startup Frames: 65
L1 Focus Attack Forward Dash: -1 L2 FA Forward Dash (On Block): +5
L1 Focus Attack Back Dash: -6 L2 FA Back Dash (On Block): 0

Frame Data (At A Glance)

More detailed Frame Data Table at bottom of page.

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Adv On
Guard
Adv
On Hit
Close LP Close Jab.gif 30 50 20 HL ch/sp/su 3 2 7 1 5
Close MP Close Strong.gif 40*40 50*50 40 HL sp/su 5 2(8)2 9 3 6
Close HP Close Fierce.gif 100 200 60 HL sp/su 5 4 20 -6 -1
Close LK Close Short.gif 30 50 20 HL ch 4 3 5 3 6
Close MK Close Forward.gif 70 100 40 HL sp/su 5 2 11 1 4
Close HK Close Roundhouse.gif 70*40 150*50 60 HL sp/su 6 2*6 18 -6 -2
Far LP Far Jab.gif 30 50 20 HL sp/su 6 2 7 2 5
Far MP Far Strong.gif 70 100 40 HL sp/su 7 3 19 -8 -5
Far HP Far Fierce.gif 100 200 60 HL - 13 3 19 -4 0
Far LK Far Short.gif 30 50 20 HL - 4 3 7 1 4
Far MK Far Forward.gif 70 100 40 HL sp/su 5 3 14 -3 0
Far HK Far Roundhouse.gif 100 200 60 HL - 9 2 22 -6 -2
Crouch LP Crouch Jab.gif 30 50 20 HL - 3 3 6 2 5
Crouch MP Crouch Strong.gif 70 100 40 HL ch/sp/su 6 4 15 -5 -2
Crouch HP Crouch Fierce.gif 100 200 60 HL sp/su 6 3 22 -7 -3
Crouch LK Crouch Short.gif 30 50 20 L sp/su 4 2 12 -3 0
Crouch MK Crouch Forward.gif 70 100 40 L ch/sp/su 6 2 19 -7 -4
Crouch HK Crouch Roundhouse.gif 90 100 60 L sp/su 9 2 31 -15 -
Elbow Drop Overhead 60 100 40 H - 16 10 10 -8 -1
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Adv On
Guard
Adv
On Hit
Jump LP Neutral Jump Jab.gif 50 50 20 H - 4 5 - - -
Jump MP Neutral Jump Strong.gif 80 100 40 H - 6 2 - - -
Jump HP Neutral Jump Fierce.gif 100 200 60 H - 7 2 - - -
Jump LK Neutral Jump Short.gif 50 50 20 H - 5 5 - - -
Jump MK Neutral Jump Forward.gif 80 100 40 H - 5 6 - - -
Jump HK Neutral Jump Roundhouse.gif 100 200 60 H - 6 5 - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Adv On
Guard
Adv
On Hit
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+11 2 35 -21 -21
Focus Attack (Level 2) Level 2 Focus 90 150 40 HL - 18+11 2 35 -15 -
Focus Attack (Level 3) Level 3 Focus 150 200 60 - - 65 2 35 - -
Red Focus Attack (Level 1) Level 1 Red Focus 90 100 -500/0 HL - 10+11 2 35 -21 -21
Red Focus Attack (Level 2) Level 2 Red Focus 120 150 -500/0 HL - 18+11 2 35 -15 -
Red Focus Attack (Level 3) Level 3 Red Focus 225 200 -500/0 - - 65 2 35 - -
EX Red Focus Attack (Level 1) Level 1 EX Red Focus 90 100 -750/0 HL - 10+11 2 35 -15 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Adv On
Guard
Adv
On Hit
Slap Shot Forward Throw 150 150 55 0.793 - 3 2 20 - -
Frankensteiner Back Throw 140 150 40 0.843 - 3 2 20 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Adv On
Guard
Adv
On Hit
Aeolus Edge Aeolus Edge 70 100 20/20 HL - 15 - 30 -3 0
70 100 20/20 HL - 17 41 27 0 3
70 100 20/20 HL - 23 41 20 7 10
EX Aeolus Edge Aeolus Edge EX.gif 50*50 50*50 -250/0 HL - 9 41 29 2 4
Whip of Love Whip of Love Jab.gif 40 50 20/20 HL su 12 2 21 -4 2
Whip of Love Strong.gif 40 50 20/20 HL su 15 2 21 -4 2
Whip of Love Fierce.gif 40 50 20/20 HL su 17 2 21 -4 2
Whip of Love Part 2 Whip of Love (2) 50 50 10/20 HL su 13 3 25 -9 -4
Whip of Love Part 3 Whip of Love (3) 80 50 10/10 HL - 13 1 32 -12 -
EX Whip of Love Whip of Love EX.gif 40 50 -250/0 HL su 13 3 21 -3 1
EX Whip of Love Part 2 Whip of Love EX.gif (2) 30 50 0/0 HL su 13 3 31 -13 -9
EX Whip of Love Part 3 Whip of Love EX.gif (3) 30 50 0/0 HL su 13 5 28 -12 -8
EX Whip of Love Part 4 Whip of Love EX.gif (4) 80 50 0/0 HL - 11 3 24 -6 -
Kissed by a Goddess Kissed by a Goddess Short.gif 80*30 100*50 30/20*20 HL su*- 5 2(3)1 39 + After landing 12 -31 -
Kissed by a Goddess Forward.gif 90*40 100*50 30/20*20 HL su*- 4 2(4)2 42 + After landing 12 -46 -
Kissed by a Goddess Roundhouse.gif 80*30*30 100*50*50 30/20x3 HL su*-*- 10 3(6)3(3)3 43 + After landing 13 -58 -
EX Kissed by a Goddess Kissed by a Goddess EX.gif 90*30*30*20 100*50*50*30 -250/0 HL su*-(x3) 4 3*2(1)3(1)3 37 + After landing 13 -39 -
Love Me Tender Love Me Tender 70 150 20/30 HL - 27 5 16[19] -1 4
Love Me Tender (Followup) Love Me Tender Followup 90 50 10/20 - - - - - - -
EX Love Me Tender Love Me Tender EX.gif 50*150 50*50 -250/0 HL - 6 2(4)1(3)1(4)1(3)1(4)1(4)1(3)1 9+14 2 -
Backflip Backflip - - - - - - - Total 48 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Adv On
Guard
Adv
On Hit
Thunder Whip Super Combo 40x3*50*100x2 0 -1000/0 HL - 1+1 2*1*8(19)1*2*7 33 + After landing 17 -29 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Adv On
Guard
Adv
On Hit
Love Storm Ultra Combo 1 75*30x2*15*30x6*135 0 0/0 HL - 0+10 - 61 -94 -
Poison Kiss Ultra Combo 2 510 0 0/0 0.91 - 0+2 4 79 -40 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Adv On
Guard
Adv
On Hit

Moves

Standing Close Normals

  Name Nickname Command Notes
File:Example.png

Close LP

Close Jab Close Lp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Close MP

Close Strong Close Mp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Close HP

Close Fierce Close Hp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Close LK

Close Short Close Lk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Close MK

Close Forward Close Mk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Close HK

Close Roundhouse Close Hk.png

~~ Uses and Strategies ~~

(No uses/strategies)


Standing Far Normals

  Name Nickname Command Notes
File:Example.png

Far LP

Far Jab Lp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Far MP

Far Strong Mp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Far HP

Far Fierce Hp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Far LK

Far Short Lk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Far MK

Far Forward Mk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Far HK

Far Roundhouse Hk.png

~~ Uses and Strategies ~~

(No uses/strategies)


Crouching Normals

  Name Nickname Command Notes
File:Example.png

Crouch LP

Crouch Jab D.png + Lp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Crouch MP

Crouch Strong D.png + Mp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Crouch HP

Crouch Fierce D.png + Hp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Crouch LK

Crouch Short D.png + Lk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Crouch MK

Crouch Forward D.png + Mk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Crouch HK

Crouch Roundhouse D.png + Hk.png

~~ Uses and Strategies ~~

(No uses/strategies)


Jumping Normals

  Name Nickname Command Notes
File:Example.png

Jump LP

Jump Jab (in air) Lp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Jump MP

Jump Strong (in air) Mp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Jump HP

Jump Fierce (in air) Hp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Jump LK

Jump Short (in air) Lk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Jump MK

Jump Forward (in air) Mk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Jump HK

Jump Roundhouse (in air) Hk.png

~~ Uses and Strategies ~~

(No uses/strategies)


Unique Attacks

  Name Nickname Command Notes
File:Example.png

Elbow Drop

Overhead F.png + Mp.png

~~ Uses and Strategies ~~

(No uses/strategies)


Focus Attacks

  Name Nickname Command Notes
File:Example.png Focus Attack (Level 1) Level 1 Focus Mp.png + Mk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png Focus Attack (Level 2) Level 2 Focus Mp.png + Mk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png Focus Attack (Level 3) Level 3 Focus Mp.png + Mk.png

~~ Uses and Strategies ~~

(No uses/strategies)


Throws

  Name Nickname Command Notes
File:Example.png

Slapshot

Forward Throw F.png or N.png + Lp.png + Lk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Frankensteiner

Back Throw B.png + Lp.png + Lk.png

~~ Uses and Strategies ~~

(No uses/strategies)


Special Moves

  Name Nickname Command Notes
File:Example.png

Whip of Love

Rekka Qcb.png + P.png Ex.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Whip of Love Part 2

Rekka Part 2 Qcb.png + P.png Performed after Whip of Love

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Whip of Love Part 3

Rekka Part 3 Qcb.png + P.png Performed after Whip of Love Part 2

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Love Me Tender

Flip Kick Qcb.png + K.png Ex.png Armorbreak.png

~~ Uses and Strategies ~~

Poison does a front flip in which she kicks downward. The range is dependent on the kick button used.

If you can land this on around the tip of the kick (the last few active frames), then you have a small window to combo afterwards (best choice would probably be c.lp/c.lk or far s.mk)

File:Example.png

Love Me Tender Follow Up

Flip Kick Followup K.png Perform after Love Me Tender

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Kissed By a Goddess

Uppercut Dp.png + K.png Ex.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Aeolus Edge

Fireball Qcf.png + P.png Ex.png

~~ Uses and Strategies ~~

Poison's projectile. The startup, range, and size of the projectile is determined by which punch button is pressed. The LP/Jab version has fast startup, goes fullscreen, and is small in size. The MP/Strong version has middle startup, goes about half screen, and is about double the size of the LP version. The HP/Fierce version has the longest startup, only goes around a quarter of the screen, and is only a little bit bigger than the MP version. The EX version has the fastest startup, goes almost fullscreen, hits twice, and is the size of the MP version.

File:Example.png

Backflip

Backflip 3k.png

~~ Uses and Strategies ~~

Poison turns invincible and does a flip a little bit backwards. A move for a quick escape from a cross up, etc.

Super Combo

  Name Nickname Command Notes
File:Example.png

Thunder Whip

Super Combo Qcf.png Qcf.png + P.png

~~ Uses and Strategies ~~

(No uses/strategies)


Ultra Combos

  Name Nickname Command Notes
File:Example.png

Love Storm

Ultra Combo I Qcf.png Qcf.png + 3p.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Poison Kiss

Ultra Combo II Hcb.png Hcb.png + 3p.png

~~ Uses and Strategies ~~

(No uses/strategies)


The Basics

Combos

Strategy

Matchups

vs. Abel

SSFIV-Abel Face.jpg (No strategies)

vs. Adon

SSFIV-Adon Face.jpg (No strategies)

vs. Akuma/Gouki

SSFIV-Akuma Face.jpg (No strategies)

vs. Balrog/Boxer

SSFIV-Balrog Face.jpg (No strategies)

vs. Blanka

SSFIV-Blanka Face.jpg (No strategies)

vs. C. Viper

SSFIV-CViper Face.jpg (No strategies)

vs. Cammy

SSFIV-Cammy Face.jpg (No strategies)

vs. Chun-Li

SSFIV-ChunLi Face.jpg (No strategies)

vs. Cody

SSFIV-Cody Face.jpg (No strategies)

vs. Dan

SSFIV-Dan Face.jpg (No strategies)

vs. Decapre

SSFIV-Decapre Face.jpg (No strategies)

vs. Dee Jay

SSFIV-DeeJay Face.jpg (No strategies)

vs. Dhalsim

SSFIV-Dhalsim Face.jpg (No strategies)

vs. Dudley

SSFIV-Dudley Face.jpg (No strategies)

vs. E. Honda

SSFIV-EHonda Face.jpg (No strategies)

vs. El Fuerte

SSFIV-ElFuerte Face.jpg (No strategies)

vs. Elena

SSFIV-Elena Face.jpg (No strategies)

vs. Evil Ryu

SSFIV-Evil Ryu Face.jpg (No strategies)

vs. Fei Long

SSFIV-FeiLong Face.jpg (No strategies)

vs. Gen

SSFIV-Gen Face.jpg (No strategies)

vs. Gouken

SSFIV-Gouken Face.jpg (No strategies)

vs. Guile

SSFIV-Guile Face.jpg (No strategies)

vs. Guy

SSFIV-Guy Face.jpg (No strategies)

vs. Hakan

SSFIV-Hakan Face.jpg (No strategies)

vs. Hugo

SSFIV-Hugo Face.jpg (No strategies)

vs. Ibuki

SSFIV-Ibuki Face.jpg (No strategies)

vs. Juri

SSFIV-Juri Face.jpg (No strategies)

vs. Ken

SSFIV-Ken Face.jpg (No strategies)

vs. M.Bison/Dictator

SSFIV-MBison Face.jpg (No strategies)

vs. Makoto

SSFIV-Makoto Face.jpg (No strategies)

vs. Oni

SSFIV-Oni Face.jpg (No strategies)

vs. Poison (self)

SSFIV-Poison Face.jpg (No strategies)

vs. Rolento

SSFIV-Rolento Face.jpg (No strategies)

vs. Rose

SSFIV-Rose Face.jpg (No strategies)

vs. Rufus

SSFIV-Rufus Face.jpg (No strategies)

vs. Ryu

SSFIV-Ryu Face.jpg (No strategies)

vs. Sagat

SSFIV-Sagat Face.jpg (No strategies)

vs. Sakura

SSFIV-Sakura Face.jpg (No strategies)

vs. Seth

SSFIV-Seth Face.jpg (No strategies)

vs. T.Hawk

SSFIV-THawk Face.jpg (No strategies)

vs. Vega/Claw

SSFIV-Vega Face.jpg (No strategies)

vs. Yang

SSFIV-Yang Face.jpg (No strategies)

vs. Yun

SSFIV-Yun Face.jpg (No strategies)

vs. Zangief

SSFIV-Zangief Face.jpg (No strategies)

Frame Data

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Adv On
Guard
Adv On
Hit
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit Air Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Close LP Close Jab.gif 30 50 20 HL ch/sp/su 3 2 7 11 1 5 10 14 Last frame cannot be chain canceled Reset Reset - - - - - - JP: 1, [Chained version JP: 0]
Close MP Close Strong.gif 40*40 50*50 40 HL sp/su 5 2(8)2 9 25 3 6 14 17 Reset Reset - - - - - - JP: 1
Close HP Close Fierce.gif 100 200 60 HL sp/su 5 4 20 28 -6 -1 18 23 Forces Stand Forces Stand Reset Reset - - - - - - JP: 1
Close LK Close Short.gif 30 50 20 HL ch 4 3 5 11 3 6 11 14 After being chained into, the chained version can only be chained on hit/block not on whiff Reset Reset - - - - - - JP: 1, [Chained version JP: 0]
Close MK Close Forward.gif 70 100 40 HL sp/su 5 2 11 17 1 4 14 17 Reset Reset - - - - - - JP: 1
Close HK Close Roundhouse.gif 70*40 150*50 60 HL sp/su 6 2*6 18 31 -6 -2 18 22 [1st hit]: Forces Stand [1st hit]: Forces Stand Reset Reset - - - - - - JP: 1
Far LP Far Jab.gif 30 50 20 HL sp/su 6 2 7 14 2 5 11 14 Reset Reset - - - - - - JP: 1, [Chained version JP: 0]
Far MP Far Strong.gif 70 100 40 HL sp/su 7 3 19 28 -8 -5 14 17 Reset Reset - - - - - - JP: 1
Far HP Far Fierce.gif 100 200 60 HL - 13 3 19 34 -4 0 18 22 Reset Reset - - - - - - JP: 1
Far LK Far Short.gif 30 50 20 HL - 4 3 7 13 1 4 11 14 Reset Reset - - - - - - JP: 1
Far MK Far Forward.gif 70 100 40 HL sp/su 5 3 14 21 -3 0 14 17 Reset Reset - - - - - - JP: 1
Far HK Far Roundhouse.gif 100 200 60 HL - 9 2 22 32 -6 -2 18 22 Reset Reset - - - - - - JP: 1
Crouch LP Crouch Jab.gif 30 50 20 HL - 3 3 6 11 2 5 11 14 Reset Reset - - - - - - JP: 1, [Chained version JP: 0]
Crouch MP Crouch Strong.gif 70 100 40 HL ch/sp/su 6 4 15 24 -5 -2 14 17 Reset Reset - - - - - - JP: 1
Crouch HP Crouch Fierce.gif 100 200 60 HL sp/su 6 3 22 30 -7 -3 18 22 7~8F cancellable Forces Stand Forces Stand Reset Reset - - - - - - JP: 1
Crouch LK Crouch Short.gif 30 50 20 L sp/su 4 2 12 17 -3 0 11 14 13~18F cannot he chain canceled Reset Reset - - - - - - JP: 1, [Chained version JP: 0]
Crouch MK Crouch Forward.gif 70 100 40 L ch/sp/su 6 2 19 26 -7 -4 14 17 Reset Reset - - - - - - JP: 1
Crouch HK Crouch Roundhouse.gif 90 100 60 L sp/su 9 2 31 41 -15 - 18 - Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - - - - - - JP: 1
Elbow Drop Overhead 60 100 40 H - 16 10 10 35 -8 -1 12 19 Reset Reset - - - - - - JP: 3
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Adv On
Guard
Adv On
Hit
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit Air Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Jump LP Neutral Jump Jab.gif 50 50 20 H - 4 5 - 8 - - Reset Reset - - - Lower Body 1~3F - - When performed after jump canceling EX Whip of Love 4, JP: 1
Jump MP Neutral Jump Strong.gif 80 100 40 H - 6 2 - 7 - - Soft Knockdown Soft Knockdown - - - Lower Body 1~5F - - When performed after jump canceling EX Whip of Love 4, JP: 1
Jump HP Neutral Jump Fierce.gif 100 200 60 H - 7 2 - 8 - - Reset Reset - - - Lower Body 1~6F - - When performed after jump canceling EX Whip of Love 4, JP: 1
Jump LK Neutral Jump Short.gif 50 50 20 H - 5 5 - 9 - - Reset Reset - - - Lower Body 1~4F - - When performed after jump canceling EX Whip of Love 4, JP: 1
Jump MK Neutral Jump Forward.gif 80 100 40 H - 5 6 - 10 - - Reset Reset - - - Lower Body 1~10F, [When canceled into from EX Whip of Love 4: no projectile invincibility] - - When performed after jump canceling EX Whip of Love 4, JP: 1
Jump HK Neutral Jump Roundhouse.gif 100 200 60 H - 6 5 - 10 - - Reset Reset - - - Lower Body 1~5F - - When performed after jump canceling EX Whip of Love 4, JP: 1
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Adv On
Guard
Adv On
Hit
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit Air Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+11 2 35 57 -21 -21 16 16 Range: 1.913 Crumple Soft Knockdown Soft Knockdown 1~10F - - - - - -
Focus Attack (Level 2) Level 2 Focus 90 150 40 HL - 18+11 2 35 65 -15 - 22 - Range: 1.913 Crumple Crumple Free Juggle Free Juggle 1~18F - - - - - -
Focus Attack (Level 3) Level 3 Focus 150 200 60 - - 65 2 35 101 - - - - Range: 1.913, cannot hit pre-jump X Crumple Crumple Free Juggle Free Juggle 1~64F - - - - - -
Red Focus Attack (Level 1) Level 1 Red Focus 90 100 -500/0 HL - 10+11 2 35 57 -21 -21 16 16 Range: 1.913, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block Crumple Soft Knockdown Soft Knockdown 1~10F (99 hits) - - - - - -
Red Focus Attack (Level 2) Level 2 Red Focus 120 150 -500/0 HL - 18+11 2 35 65 -15 - 22 - Range: 1.913, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block Crumple Crumple Free Juggle Free Juggle 1~18F (99 hits) - - - - - -
Red Focus Attack (Level 3) Level 3 Red Focus 225 200 -500/0 - - 65 2 35 101 - - - - Range: 1.913, Opponent gains 30 meter on hit, cannot hit pre-jump X Crumple Crumple Free Juggle Free Juggle 1~65F (99 hits) - - - - - -
EX Red Focus Attack (Level 1) Level 1 EX Red Focus 90 100 -750/0 HL - 10+11 2 35 57 -15 - 22 - Range: 1.913, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block Crumple Crumple Free Juggle Free Juggle - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Adv On
Guard
Adv On
Hit
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit Air Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Slap Shot Forward Throw 150 150 55 0.793 - 3 2 20 24 - - - - X Hard Knockdown - - - - - - - - - -
Frankensteiner Back Throw 140 150 40 0.843 - 3 2 20 24 - - - - X Hard Knockdown - - - - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Adv On
Guard
Adv On
Hit
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit Air Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Aeolus Edge Aeolus Edge 70 100 20/20 HL - 15 - 30 44 -3 0 - - 17~18F cancellable, [Counter Hit vs Standing] +6 hit advantage X Free Juggle Free Juggle - - - - - - JP: 3
70 100 20/20 HL - 17 41 27 43 0 3 - - 19~20F cancellable, [Counter Hit vs Standing] +6 hit advantage X Free Juggle Free Juggle - - - - - - JP: 3
70 100 20/20 HL - 23 41 20 42 7 10 - - 25~26F cancellable, [Counter Hit vs Standing] +6 hit advantage X Free Juggle Free Juggle - - - - - - JP: 3
EX Aeolus Edge Aeolus Edge EX.gif 50*50 50*50 -250/0 HL - 9 41 29 37 2 4 - - 11~12F cancellable, opponent gains 20x2 meter on hit X Free Juggle Free Juggle - - - - - - JP: 3x2, JI:0*1
Whip of Love Whip of Love Jab.gif 40 50 20/20 HL su 12 2 21 34 -4 2 19 25 16F~ cancellable into next move Forces Stand Forces Stand Soft Knockdown Soft Knockdown - - - - - - JP: 3
Whip of Love Strong.gif 40 50 20/20 HL su 15 2 21 37 -4 2 19 25 19F~ cancellable into next move Forces Stand Forces Stand Soft Knockdown Soft Knockdown - - - - - - JP: 3
Whip of Love Fierce.gif 40 50 20/20 HL su 17 2 21 39 -4 2 19 25 21F~ cancellable into next move Forces Stand Forces Stand Soft Knockdown Soft Knockdown - - - - - - JP: 3
Whip of Love Part 2 Whip of Love (2) 50 50 10/20 HL su 13 3 25 40 -9 -4 19 24 19F~ cancellable into next move Soft Knockdown Soft Knockdown - - - - - - JP: 3
Whip of Love Part 3 Whip of Love (3) 80 50 10/10 HL - 13 1 32 45 -12 - 21 - Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - - - - - - JP: 3
EX Whip of Love Whip of Love EX.gif 40 50 -250/0 HL su 13 3 21 36 -3 1 21 25 19F~ cancellable into next move, opponent gains 10 meter on hit Forces Stand Forces Stand Soft Knockdown Soft Knockdown - - - - - - JP: 3
EX Whip of Love Part 2 Whip of Love EX.gif (2) 30 50 0/0 HL su 13 3 31 46 -13 -9 21 25 19F~ cancellable into next move, opponent gains 5 meter on hit Soft Knockdown Soft Knockdown - - - - - - JP: 3, JI: 0
EX Whip of Love Part 3 Whip of Love EX.gif (3) 30 50 0/0 HL su 13 5 28 45 -12 -8 21 25 24F~ cancellable into next move, opponent gains 5 meter on hit Soft Knockdown Soft Knockdown - - - - - - JP: 3, JI: 0
EX Whip of Love Part 4 Whip of Love EX.gif (4) 80 50 0/0 HL - 11 3 24 37 -6 - 21 - Jump cancelable on hit, opponent gains 5 meter on hit Soft Knockdown Soft Knockdown - - - - - - JP: 3
Kissed by a Goddess Kissed by a Goddess Short.gif 80*30 100*50 30/20*20 HL su*- 5 2(3)1 39 + After landing 12 61 -31 - 21 - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - All: 1~4F - - 5~6F 11F~ JP: 1*5, Hitbox positioned behind Poison JP: 2
Kissed by a Goddess Forward.gif 90*40 100*50 30/20*20 HL su*- 4 2(4)2 42 + After landing 12 65 -46 - 10 - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - All: 1~5F - - - 11F~ JP: 0*1, hitbox positioned behind Poison JP: 5
Kissed by a Goddess Roundhouse.gif 80*30*30 100*50*50 30/20x3 HL su*-*- 10 3(6)3(3)3 43 + After landing 13 76 -58 - 1 - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - All: 1~12F - - 20F~ JP: 1*3*3, hitboxes positioned behind Poison JP: 5*6
EX Kissed by a Goddess Kissed by a Goddess EX.gif 90*30*30*20 100*50*50*30 -250/0 HL su*-(x3) 4 3*2(1)3(1)3 37 + After landing 13 66 -39 - 14 - Opponent gains 10x4 meter on hit Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - All: 1~12F - - - 13F~ JP: 3*4*5*6, hitboxes positioned behind Poison: JP: 3*5*6
Love Me Tender Love Me Tender 70 150 20/30 HL - 27 5 16[19] 47[50] -1 4 20 25 [] refers to on whiff X Free Juggle Free Juggle - - - - - 9~32F JP: 3
Love Me Tender (Followup) Love Me Tender Followup 90 50 10/20 - - - - - - - - - - Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - - - - - - JP: 125
EX Love Me Tender Love Me Tender EX.gif 50*150 50*50 -250/0 HL - 22 2(4)1(3)1(4)1(3)1(4)1(4)1(3)1 9+14 41 2 - 22 - Opponent gains 10x2 meter on hit X Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - - - All: 1~26F - 6~26F JP: 3
Backflip Backflip - - - - - - - Total 48 48 - - - - Distance traveled: 1.475 - - - - - All: 1~33F - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Adv On
Guard
Adv On
Hit
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit Air Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Thunder Whip Super Combo 40x3*50*100x2 0 -1000/0 HL - 1+1 2*1*8(19)1*2*7 33 + After landing 17 91 -29 - - - Opponent gains 10x6 meter on hit [2nd~3rd Hit]: Forces Stand, [4th~6th Hit]: Hard Knockdown [2nd~3rd Hit]: Forces Stand, [4th~6th Hit]: Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~3F - All: 4~5F - 5~23F, 32~74F JP: 1x6, JI:1*0x4*1
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Adv On
Guard
Adv On
Hit
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit Air Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Love Storm Ultra Combo 1 75*30x2*15*30x6*135 0 0/0 HL - 0+10 - 61 71 -94 - - - Opponent gains 20*5x10 meter on hit X Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - - - - - - 1~2F JP: 2, 3F~ JP: 3
Poison Kiss Ultra Combo 2 510 0 0/0 0.91 - 0+2 4 79 84 -40 - - - Opponent gains 0 meter on hit Hard Knockdown Hard Knockdown - - - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Adv On
Guard
Adv On
Hit
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit Air Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info


Notes: