Ultra Street Fighter IV/T. Hawk

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Ultra Street Fighter IVUSFIV-Header.png
Ultra Street Fighter IV#CharactersUltra Street Fighter IV/Controls and TerminologyUltra Street Fighter IV/Basic ElementsUltra Street Fighter IV/Universal AbilitiesUltra Street Fighter IV/Game SystemsUSFIVHeaderButtons.png


T. Hawk

SSFIV-THawk Face.jpg

T. Hawk's entire tribe and village has been left in ruins by the hands of M. Bison and the Shadaloo organization. Having his tribe driven from their home land, his father murdered by Bison, and his true love Julia brainwashed into becoming a member of Bison's "Dolls" project, T. Hawk wants nothing more than to take down M. Bison. Learning about the Dolls program and the Living Incubator program, T. Hawk has vowed to free Julia and prevent M. Bison from ever brainwashing another person ever again.


In a nutshell

Being a grappler, T. Hawk is very slow but hits like a truck. Unlike his counterpart Zangief, who can get by using head games and various tools that don't involve rotating the joystick, T. Hawk's game is all about getting in your opponents face, throwing them, and not letting them escape. He is the most extreme of grapplers, considering he has a limited number of tools to get in. The key to playing T. Hawk is patience, patience, patience. Wait for your opponent to make a mistake and condition them with fake-outs and pokes to divert their attention as you go in for a command grab.


Ultra SFIV Changes

(From Ultra SFIV Arcade Japan)

  • Walk Speed: Forward and backward walk speeds increased
  • Close MP: Pushback on hit and block reduced
  • Stand HK: Hurtbox slightly expanded; on block now -5 from -7
  • Crouch MK: Can now be canceled into Special Moves, Super, or EX Focus Attack
  • Condor Spire: Input changed to DP + K from RDP + P
  • Condor Spire: Light version startup reduced to 11 frames from 20 frames; on hit now -2 from -5
  • Condor Spire: Medium version startup reduced to 14 frames from 20 frames
  • EX Condor Spire: Forward movement distance slightly increased
  • Tomahawk Buster: Light version startup reduced to 4 frames from 5 frames; recovery reduced to 27 frames from 28 frames
  • EX Tomahawk Buster: Can now be canceled into EX Focus Attack
  • Mexican Typhoon: Light version grab range increased to 1.55 from 1.5
  • Raging Slash (UC2): Input changed to HCB HCB + 3K from HCB HCB + 3P; Hitbox slightly expanded forward horizontally

(New to Ultra SFIV Console Digital Release)

  • EX Condor Spire: Damage reduced to 120 from 150
  • EX Tomahawk Buster: 0 damage bug when only the 1st hit connects fixed

(Removed from Ultra SFIV Arcade Japan)

  • Thrust Peak (DF + LP): Input changed to B + LP from DF + LP


Character Specific Data

T.Hawk

VITALS
Health: 1100 Stun: 1100 W-Ultra Scaling: 60%
WALKING DASHING
Forward Walk Speed: 0.0341 Forward Dash Distance: 0.95 [1.10] [0.81]
Back Walk Speed: 0.03 Forward Dash Total Frames: 23
JUMPING Back Dash Distance: 0.80
Jump Height Apex: 1.9 Back Dash Total Frames: 26
Jump Total Frames: 46 (6+40) [47 for Neutral Jump] Back Dash Invincibility: 8
Forward Jump Distance: 1.75 (1.76) Back Dash Airborne: 11
Back Jump Distance 1.56 (1.81) Back Dash Recovery: 7
THROWS WAKE-UP TIMING
Forward Throw Range: 0.913 Face Up Total Frames: 31
Back Throw Range: 0.913 Face Down Total Frames: 21
NOTABLE MOVE CLASSES
High Attacks: Heavy Body Press Hard Knockdowns: Crouch HK, Mexican Typhoon, EX Mexican Typhoon
Low Attacks: Crouch LK, Crouch MK, Crouch HK Armor Breakers: Condor Dive, EX Condor Dive, EX Condor Spire
FOCUS ATTACK DATA
Level 1 Focus Startup Frames: 23 L1 EX Red Focus Attack Combo Lead-Ins: MP Tomahawk Buster (1st hit)
Level 2 Focus Startup Frames: 33
Level 3 Focus Startup Frames: 65
L1 Focus Attack Forward Dash: -7 L2 FA Forward Dash (On Block): -1
L1 Focus Attack Back Dash: -10 L2 FA Back Dash (On Block): -4

Frame Data (At A Glance)

More detailed Frame Data Table at bottom of page.

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Adv On
Guard
Adv
On Hit
Close LP Close Jab.gif 40 50 20 HL ch/sp/su 3 2 6 3 7
Close MP Close Strong.gif 70 100 40 HL sp/su 5 4 10 0 6
Close HP Close Fierce.gif 130 200 60 HL - 8 3 14 1 6[5]
Close LK Close Short.gif 30 50 20 HL sp/su 3 3 10 -2 1
Close MK Close Forward.gif 90 100 40 HL sp/su 6 3 12 -1 2
Close HK Close Roundhouse.gif 140 200 60 HL - 7 3 14 0 -
Far LP Far Jab.gif 40 50 20 HL sp/su 4 2 7 3 6
Far MP Far Strong.gif 90 100 40 HL - 6 3 12 -1 2
Far HP Far Fierce.gif 120 200 60 HL - 8 2 21 -5 -1
Far LK Far Short.gif 30 50 20 HL sp/su 4 4 9 -2 1
Far MK Far Forward.gif 70 100 40 HL - 6 3 11 0 3
Far HK Far Roundhouse.gif 120 200 60 HL - 10 5 22 -5 -3
Crouch LP Crouch Jab.gif 30 50 20 HL ch/sp/su 4 3 8 0 3
Crouch MP Crouch Strong.gif 80 100 40 HL - 6 3 13 -2 1
Crouch HP Crouch Fierce.gif 90*50 100*100 60*20 HL - 8 2*3 20 -5 -1
Crouch LK Crouch Short.gif 40 50 20 L sp/su 4 3 8 0 3
Crouch MK Crouch Forward.gif 70 100 40 L sp/su 6 4 12 -2 1
Crouch HK Crouch Roundhouse.gif 120*50 100*100 30*30 L - 11 2(9)2 20 -7 -
Thrust Peak Downright.gif+Jab.gif 40 50 20 HL sp/su 3 7 12 -7 -4
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Adv On
Guard
Adv
On Hit
Neutral Jump LP Neutral Jump Jab.gif 60 50 20 H sp 4 4 - - -
Neutral Jump MP Neutral Jump Strong.gif 90 100 40 H - 6 5 - - -
Neutral Jump HP Neutral Jump Fierce.gif 140 200 60 H - 10 4 - - -
Neutral Jump LK Neutral Jump Short.gif 50 50 20 H - 4 3 - - -
Neutral Jump MK Neutral Jump Forward.gif 90 100 40 H - 7 3 - - -
Neutral Jump HK Neutral Jump Roundhouse.gif 120 200 60 H - 10 4 - - -
Angled Jump LP Angled Jump Jab.gif 60 50 20 H sp 4 6 - - -
Angled Jump MP Angled Jump Strong.gif 90 100 40 H - 6 4 - - -
Angled Jump HP Angled Jump Fierce.gif 120 200 60 H - 10 3 - - -
Angled Jump LK Angled Jump Short.gif 50 50 20 H - 4 8 - - -
Angled Jump MK Angled Jump Forward.gif 90 100 40 H - 7 6 - - -
Angled Jump HK Angled Jump Roundhouse.gif 120 200 60 H - 10 5 - - -
Heavy Shoulder Air Down.gif+Strong.gif 80 90 40 - - 7 10 - - -
Heavy Body Press Air Down.gif+Fierce.gif 110 150 60 H - 6 9 - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Adv On
Guard
Adv
On Hit
Focus Attack (Level 1) Level 1 Focus 90 100 20 HL - 10+13 5 32 -21 -21
Focus Attack (Level 2) Level 2 Focus 120 150 40 HL - 18+15 5 32 -15 -
Focus Attack (Level 3) Level 3 Focus 170 200 60 - - 65 5 32 - -
Red Focus Attack (Level 1) Level 1 Red Focus 120 100 20 HL - 10+13 5 32 -21 -21
Red Focus Attack (Level 2) Level 2 Red Focus 180 150 40 HL - 18+15 5 32 -15 -
Red Focus Attack (Level 3) Level 3 Red Focus 255 200 60 - - 65 5 32 - -
EX Red Focus Attack (Level 1) Level 1 EX Red Focus 120 100 20 HL - 10+13 5 32 -15 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Adv On
Guard
Adv
On Hit
Neck Hanging Tree Forward Throw 130 140 40 0.913 - 3 2 20 - -
Mexican Throw Back Throw 160 140 40 0.913 - 3 2 20 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Adv On
Guard
Adv
On Hit
Mexican Typhoon Mexican Typhoon Jab.gif 150 200 40/100 1.544 - 2 2 52 - -
Mexican Typhoon Strong.gif 200 200 40/100 1.454 - 2 2 50 - -
Mexican Typhoon Fierce.gif 230 200 40/100 1.404 - 2 2 48 - -
EX Mexican Typhoon Mexican Typhoon EX.gif 200 150 -250/0 1.494 - 4 2 47 - -
Tomahawk Buster Tomahawk Buster Jab.gif 130 200 30/40 HL - 4 4*7 17 + After landing 10 -14 -
Tomahawk Buster Strong.gif 90*60 150*50 30/30*10 HL su*- 6 4*7 21 + After landing 11 -18 -
Tomahawk Buster Fierce.gif 160 200 30/40 HL - 8 4*7 26 + After landing 11 -23 -
EX Tomahawk Buster Tomahawk Buster EX.gif 80*50 150*150 -250/0 HL su*- 5 4*7 29 + After landing 11 -26 -
Condor Dive Condor Dive 120 100 20/30 HL - 11 until ground 22 -26 -
EX Condor Dive EX Condor Dive 100[150] 50[100] -250/0 H - 11 until ground 22 -25 -
Condor Spire Condor Spire Jab.gif 120 200 30/30 HL - 15 9 4 + After landing 7 [4 + After landing 17] -7 -2
Condor Spire Strong.gif 120 200 30/30 HL - 17 10 4 + After landing 7 [4 + After landing 17] -8 -6
Condor Spire Fierce.gif 120 200 30/30 HL - 20 11 4 + After landing 7 [4 + After landing 17] -10 -8
EX Condor Spire Condor Spire EX.gif 120 150 -250/0 HL - 15 9 4 + After landing 7 [4 + After landing 11] -3 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Adv On
Guard
Adv
On Hit
Double Typhoon Super Combo 430 0 -1000/0 1.506 - 1+0 2 41 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Adv On
Guard
Adv
On Hit
Raging Typhoon Ultra Combo 1 510 0 0/0 1.466 - 1+0 2 41 - -
Raging Slash Ultra Combo 2 450 0 0/0 1.63 - 0+3 6 18 + After landing 26 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Adv On
Guard
Adv
On Hit


Moves

Standing Close Normals

  Name Nickname Command Notes
File:Example.png

Close LP

Close Jab Close Lp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Close MP

Close Strong Close Mp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Close HP

Close Fierce Close Hp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Close LK

Close Short Close Lk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Close MK

Close Forward Close Mk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Close HK

Close Roundhouse Close Hk.png

~~ Uses and Strategies ~~

(No uses/strategies)


Standing Far Normals

  Name Nickname Command Notes
File:Example.png

Far LP

Far Jab Lp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Far MP

Far Strong Mp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Far HP

Far Fierce Hp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Far LK

Far Short Lk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Far MK

Far Forward Mk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Far HK

Far Roundhouse Hk.png

~~ Uses and Strategies ~~

(No uses/strategies)


Crouching Normals

  Name Nickname Command Notes
File:Example.png

Crouch LP

Crouch Jab D.png + Lp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Crouch MP

Crouch Strong D.png + Mp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Crouch HP

Crouch Fierce D.png + Hp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Crouch LK

Crouch Short D.png + Lk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Crouch MK

Crouch Forward D.png + Mk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Crouch HK

Crouch Roundhouse D.png + Hk.png

~~ Uses and Strategies ~~

(No uses/strategies)


Neutral Jumping Normals

  Name Nickname Command Notes
File:Example.png

Neutral Jump LP

Neutral Jump Jab U.png + Lp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Neutral Jump MP

Neutral Jump Strong U.png + Mp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Neutral Jump HP

Neutral Jump Fierce U.png + Hp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Neutral Jump LK

Neutral Jump Short U.png + Lk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Neutral Jump MK

Neutral Jump Forward U.png + Mk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Neutral Jump HK

Neutral Jump Roundhouse U.png + Hk.png

~~ Uses and Strategies ~~

(No uses/strategies)


Diagonal Jumping Normals

  Name Nickname Command Notes
File:Example.png

Diagonal Jump LP

Diagonal Jump Jab Ub.png / Uf.png + Lp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Diagonal Jump MP

Diagonal Jump Strong Ub.png / Uf.png + Mp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Diagonal Jump HP

Diagonal Jump Fierce Ub.png / Uf.png + Hp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Diagonal Jump LK

Diagonal Jump Short Ub.png / Uf.png + Lk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Diagonal Jump MK

Diagonal Jump Forward Ub.png / Uf.png + Mk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Diagonal Jump HK

Diagonal Jump Roundhouse Ub.png / Uf.png + Hk.png

~~ Uses and Strategies ~~

(No uses/strategies)


Unique Attacks

  Name Nickname Command Notes
File:Example.png

Thrust Peak

Thrust Peak Df.png + Lp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Heavy Shoulder

Shoulder Drop (in air) D.png + Mp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Heavy Body Press

Body Splash (in air) D.png + Hp.png

~~ Uses and Strategies ~~

(No uses/strategies)


Focus Attacks

  Name Nickname Command Notes
File:Example.png Focus Attack (Level 1) Level 1 Focus Mp.png + Mk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png Focus Attack (Level 2) Level 2 Focus Mp.png + Mk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png Focus Attack (Level 3) Level 3 Focus Mp.png + Mk.png

~~ Uses and Strategies ~~

(No uses/strategies)


Throws

  Name Nickname Command Notes
File:Example.png

Neck Hanging Tree

Forward Throw F.png or N.png + Lp.png + Lk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Mexican Throw

Back Throw B.png + Lp.png + Lk.png

~~ Uses and Strategies ~~

(No uses/strategies)


Special Moves

  Name Nickname Command Notes
File:Example.png

Mexican Typhoon

Spinning Pile Driver Mexican Typhoon

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Tomahawk Buster

Uppercut Dp.png + P.png Ex.png Ex.png version can be canceled into Ex.png Condor Dive by pressing 3p.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Condor Dive

Condor Dive (in air) 3p.png Armorbreak.png Ex.png version performed by pressing 3k.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Condor Spire

Condor Spire Dp.png + K.png Ex.png ( Ex.png version Armorbreak.png )

~~ Uses and Strategies ~~

(No uses/strategies)


Super Combo

  Name Nickname Command Notes
File:Example.png

Double Typhoon

Super Combo 360.png 360.png + P.png

~~ Uses and Strategies ~~

(No uses/strategies)


Ultra Combos

  Name Nickname Command Notes
File:Example.png

Raging Typhoon

Ultra Combo I 360.png 360.png + 3p.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Raging Slash

Ultra Combo II Hcb.png Hcb.png + 3k.png

~~ Uses and Strategies ~~

(No uses/strategies)


The Basics

Combos

Strategy

Matchups

vs. Abel

SSFIV-Abel Face.jpg (No strategies)

vs. Adon

SSFIV-Adon Face.jpg (No strategies)

vs. Akuma/Gouki

SSFIV-Akuma Face.jpg (No strategies)

vs. Balrog/Boxer

SSFIV-Balrog Face.jpg (No strategies)

vs. Blanka

SSFIV-Blanka Face.jpg (No strategies)

vs. C. Viper

SSFIV-CViper Face.jpg (No strategies)

vs. Cammy

SSFIV-Cammy Face.jpg (No strategies)

vs. Chun-Li

SSFIV-ChunLi Face.jpg (No strategies)

vs. Cody

SSFIV-Cody Face.jpg (No strategies)

vs. Dan

SSFIV-Dan Face.jpg (No strategies)

vs. Decapre

SSFIV-Decapre Face.jpg (No strategies)

vs. Dee Jay

SSFIV-DeeJay Face.jpg (No strategies)

vs. Dhalsim

SSFIV-Dhalsim Face.jpg (No strategies)

vs. Dudley

SSFIV-Dudley Face.jpg (No strategies)

vs. E. Honda

SSFIV-EHonda Face.jpg (No strategies)

vs. El Fuerte

SSFIV-ElFuerte Face.jpg (No strategies)

vs. Elena

SSFIV-Elena Face.jpg (No strategies)

vs. Evil Ryu

SSFIV-Evil Ryu Face.jpg (No strategies)

vs. Fei Long

SSFIV-FeiLong Face.jpg (No strategies)

vs. Gen

SSFIV-Gen Face.jpg (No strategies)

vs. Gouken

SSFIV-Gouken Face.jpg (No strategies)

vs. Guile

SSFIV-Guile Face.jpg (No strategies)

vs. Guy

SSFIV-Guy Face.jpg (No strategies)

vs. Hakan

SSFIV-Hakan Face.jpg (No strategies)

vs. Hugo

SSFIV-Hugo Face.jpg (No strategies)

vs. Ibuki

SSFIV-Ibuki Face.jpg (No strategies)

vs. Juri

SSFIV-Juri Face.jpg (No strategies)

vs. Ken

SSFIV-Ken Face.jpg (No strategies)

vs. M.Bison/Dictator

SSFIV-MBison Face.jpg (No strategies)

vs. Makoto

SSFIV-Makoto Face.jpg (No strategies)

vs. Oni

SSFIV-Oni Face.jpg (No strategies)

vs. Poison

SSFIV-Poison Face.jpg (No strategies)

vs. Rolento

SSFIV-Rolento Face.jpg (No strategies)

vs. Rose

SSFIV-Rose Face.jpg (No strategies)

vs. Rufus

SSFIV-Rufus Face.jpg (No strategies)

vs. Ryu

SSFIV-Ryu Face.jpg (No strategies)

vs. Sagat

SSFIV-Sagat Face.jpg (No strategies)

vs. Sakura

SSFIV-Sakura Face.jpg (No strategies)

vs. Seth

SSFIV-Seth Face.jpg (No strategies)

vs. T.Hawk (self)

SSFIV-THawk Face.jpg (No strategies)

vs. Vega/Claw

SSFIV-Vega Face.jpg (No strategies)

vs. Yang

SSFIV-Yang Face.jpg (No strategies)

vs. Yun

SSFIV-Yun Face.jpg (No strategies)

vs. Zangief

SSFIV-Zangief Face.jpg (No strategies)

Frame Data

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Adv On
Guard
Adv On
Hit
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit Air Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Close LP Close Jab.gif 40 50 20 HL ch/sp/su 3 2 6 10 3 7 11 15 Reset Reset - - - - - - -
Close MP Close Strong.gif 70 100 40 HL sp/su 5 4 10 18 0 6 14 20 Distance restriction: 1.35 Forces stand Forces stand Reset Reset - - - - - - -
Close HP Close Fierce.gif 130 200 60 HL - 8 3 14 24 1 6[5] 18 23[22] [] refers to vs crouching Reset Reset - - - - - - -
Close LK Close Short.gif 30 50 20 HL sp/su 3 3 10 15 -2 1 11 14 Reset Reset - - - - - - -
Close MK Close Forward.gif 90 100 40 HL sp/su 6 3 12 20 -1 2 14 17 Reset Reset - - - - - - -
Close HK Close Roundhouse.gif 140 200 60 HL - 7 3 14 23 0 - 17 - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - - -
Far LP Far Jab.gif 40 50 20 HL sp/su 4 2 7 12 3 6 12 15 Reset Reset - - - - - - -
Far MP Far Strong.gif 90 100 40 HL - 6 3 12 20 -1 2 14 17 Distance restriction: 1.35 Reset Reset - - - - - - -
Far HP Far Fierce.gif 120 200 60 HL - 8 2 21 30 -5 -1 18 22 Reset Reset - - - - - - -
Far LK Far Short.gif 30 50 20 HL sp/su 4 4 9 16 -2 1 11 14 Reset Reset - - - - - - -
Far MK Far Forward.gif 70 100 40 HL - 6 3 11 19 0 3 14 17 Reset Reset - - - - - - -
Far HK Far Roundhouse.gif 120 200 60 HL - 10 5 22 36 -5 -3 22 24 Reset Reset - - - - - - -
Crouch LP Crouch Jab.gif 30 50 20 HL ch/sp/su 4 3 8 14 0 3 11 14 Reset Reset - - - - - - -
Crouch MP Crouch Strong.gif 80 100 40 HL - 6 3 13 21 -2 1 14 17 Reset Reset - - - - - - -
Crouch HP Crouch Fierce.gif 90*50 100*100 60*20 HL - 8 2*3 20 32 -5 -1 18 22 Reset Reset - - - - - - -
Crouch LK Crouch Short.gif 40 50 20 L sp/su 4 3 8 14 0 3 11 14 Reset Reset - - - - - - -
Crouch MK Crouch Forward.gif 70 100 40 L sp/su 6 4 12 21 -2 1 14 17 Reset Reset - - - - - - -
Crouch HK Crouch Roundhouse.gif 120*50 100*100 30*30 L - 11 2(9)2 20 43 -7 - 15 - Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - - - - - - -
Thrust Peak Downright.gif+Jab.gif 40 50 20 HL sp/su 3 7 12 21 -7 -4 12 15 Reset Reset - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Adv On
Guard
Adv On
Hit
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit Air Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Neutral Jump LP Neutral Jump Jab.gif 60 50 20 H sp 4 4 - 7 - - Reset Reset - - - Lower body: 1~7F - - -
Neutral Jump MP Neutral Jump Strong.gif 90 100 40 H - 6 5 - 10 - - Reset Reset - - - Lower body: 1~11F - - -
Neutral Jump HP Neutral Jump Fierce.gif 140 200 60 H - 10 4 - 13 - - Reset Reset - - - Lower body: 1~13F - - -
Neutral Jump LK Neutral Jump Short.gif 50 50 20 H - 4 3 - 6 - - Reset Reset - - - Lower body: 1~6F - - -
Neutral Jump MK Neutral Jump Forward.gif 90 100 40 H - 7 3 - 9 - - Reset Reset - - - Llower body: 1~9F - - -
Neutral Jump HK Neutral Jump Roundhouse.gif 120 200 60 H - 10 4 - 13 - - Reset Reset - - - Lower body: 1~9F - - -
Angled Jump LP Angled Jump Jab.gif 60 50 20 H sp 4 6 - 9 - - Reset Reset - - - Lower body: 1~9F - - -
Angled Jump MP Angled Jump Strong.gif 90 100 40 H - 6 4 - 9 - - Reset Reset - - - Lower body: 1~9F - - -
Angled Jump HP Angled Jump Fierce.gif 120 200 60 H - 10 3 - 12 - - Reset Reset - - - Lower body: 1~12F - - -
Angled Jump LK Angled Jump Short.gif 50 50 20 H - 4 8 - 11 - - Reset Reset - - - Lower body: 1~3F - - -
Angled Jump MK Angled Jump Forward.gif 90 100 40 H - 7 6 - 12 - - Reset Reset - - - Lower body: 1~6F - - -
Angled Jump HK Angled Jump Roundhouse.gif 120 200 60 H - 10 5 - 14 - - Reset Reset - - - Lower body: 1~9F - - -
Heavy Shoulder Air Down.gif+Strong.gif 80 90 40 - - 7 10 - 16 - - Cannot hit grounded - - Reset Reset - - - Lower body: 1~16F - - -
Heavy Body Press Air Down.gif+Fierce.gif 110 150 60 H - 6 9 - 14 - - Reset Reset - - - Lower body: 1~15F - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Adv On
Guard
Adv On
Hit
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit Air Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Focus Attack (Level 1) Level 1 Focus 90 100 20 HL - 10+13 5 32 59 -21 -21 16 16 Range: 2.154 Crumple Soft Knockdown Soft Knockdown 1~10F - - - - - -
Focus Attack (Level 2) Level 2 Focus 120 150 40 HL - 18+15 5 32 69 -15 - 22 - Range: 2.154 Crumple Crumple Free Juggle Free Juggle 1~18F - - - - - -
Focus Attack (Level 3) Level 3 Focus 170 200 60 - - 65 5 32 101 - - - - Range: 2.154, cannot hit pre-jump X Crumple Crumple Free Juggle Free Juggle 1~64F - - - - - -
Red Focus Attack (Level 1) Level 1 Red Focus 120 100 20 HL - 10+13 5 32 59 -21 -21 16 16 Range: 2.154, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block Crumple Soft Knockdown Soft Knockdown 1~10F (99 hits) - - - - - -
Red Focus Attack (Level 2) Level 2 Red Focus 180 150 40 HL - 18+15 5 32 69 -15 - 22 - Range: 2.154, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block Crumple Crumple Free Juggle Free Juggle 1~18F (99 hits) - - - - - -
Red Focus Attack (Level 3) Level 3 Red Focus 255 200 60 - - 65 5 32 101 - - - - Range: 2.154, Opponent gains 30 meter on hit, cannot hit pre-jump X Crumple Crumple Free Juggle Free Juggle 1~65F - - - - - -
EX Red Focus Attack (Level 1) Level 1 EX Red Focus 120 100 20 HL - 10+13 5 32 59 -15 - 22 - Range: 2.154, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block Crumple Crumple Free Juggle Free Juggle - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Adv On
Guard
Adv On
Hit
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit Air Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Neck Hanging Tree Forward Throw 130 140 40 0.913 - 3 2 20 24 - - - - X Hard Knockdown - - - - - - - - - -
Mexican Throw Back Throw 160 140 40 0.913 - 3 2 20 24 - - - - X Hard Knockdown - - - - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Adv On
Guard
Adv On
Hit
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit Air Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Mexican Typhoon Mexican Typhoon Jab.gif 150 200 40/100 1.544 - 2 2 52 55 - - - - X Hard Knockdown - - - - - - - - - -
Mexican Typhoon Strong.gif 200 200 40/100 1.454 - 2 2 50 53 - - - - X Hard Knockdown - - - - - - - - - -
Mexican Typhoon Fierce.gif 230 200 40/100 1.404 - 2 2 48 51 - - - - X Hard Knockdown - - - - - - - - - -
EX Mexican Typhoon Mexican Typhoon EX.gif 200 150 -250/0 1.494 - 4 2 47 52 - - - - Opponent gains 50 meter on hit X Hard Knockdown - - - - - All: 1~5F All: 1~5F - - -
Tomahawk Buster Tomahawk Buster Jab.gif 130 200 30/40 HL - 4 4*7 17 + After landing 10 41 -14 - 20 - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - 5F~ -
Tomahawk Buster Strong.gif 90*60 150*50 30/30*10 HL su*- 6 4*7 21 + After landing 11 48 -18 - 21 - [1st Hit]: Forces Stand, [2nd Hit]: Soft Knockdown [1st Hit]: Forces Stand, [2nd Hit]: Soft Knockdown Soft Knockdown Soft Knockdown - - Upper body: 1~5F Upper body: 1~5F 1~5F 6F~ JP: 0*1
Tomahawk Buster Fierce.gif 160 200 30/40 HL - 8 4*7 26 + After landing 11 55 -23 - 21 - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - Upper body: 1~7F, All: 8~11F Upper body: 1~7F, All: 8~11F - 8F~ -
EX Tomahawk Buster Tomahawk Buster EX.gif 80*50 150*150 -250/0 HL su*- 5 4*7 29 + After landing 11 55 -26 - 21 - Opponent gains 20x2 meter on hit, 2nd hit floats higher on counterhit Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - All: 1~7f - - - 5F~ JP: 0*1
Condor Dive Condor Dive 120 100 20/30 HL - 11 until ground 22 - -26 - - - If it hits as low as possible it does not cause recoil animation, builds 20 meter on block X Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - - -
EX Condor Dive EX Condor Dive 100[150] 50[100] -250/0 H - 11 until ground 22 - -25 - - - [] refers to jump version, if it hits as low as possible does not perform recoil animation, opponent gains 15 meter on hit, 10 on block X Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - 1F~ until landing, if hit connects also invincible through recovery - - JP: 2
Condor Spire Condor Spire Jab.gif 120 200 30/30 HL - 15 9 4 + After landing 7 [4 + After landing 17] 34[44] -7 -2 23 28 [] refers to on hit/block, builds 20 meter on block Soft Knockdown Soft Knockdown - - Lower body: 6~19F Lower body: 6~19F - 8F~ -
Condor Spire Strong.gif 120 200 30/30 HL - 17 10 4 + After landing 7 [4 + After landing 17] 37[47] -8 -6 23 28 [] refers to on hit/block, builds 20 meter on block Soft Knockdown Soft Knockdown - - Lower body: 6~19F Lower body: 6~19F - 8F~ -
Condor Spire Fierce.gif 120 200 30/30 HL - 20 11 4 + After landing 7 [4 + After landing 17] 42[52] -10 -8 23 28 [] refers to on hit/block, builds 20 meter on block Soft Knockdown Soft Knockdown - - Lower body: 6~19F Lower body: 6~19F - 8F~ -
EX Condor Spire Condor Spire EX.gif 120 150 -250/0 HL - 15 9 4 + After landing 7 [4 + After landing 11] 34[38] -3 - 21 - [] refers to on hit/block, opponent gains 15 meter on hit, 10 on block Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - All: 6~14F All: 1~23F, Legs: 24~27F - 6F~ -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Adv On
Guard
Adv On
Hit
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit Air Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Double Typhoon Super Combo 430 0 -1000/0 1.506 - 1+0 2 41 43 - - - - Opponent gains 20*180 meter on hit X Hard Knockdown - - - - All: 2f - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Adv On
Guard
Adv On
Hit
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit Air Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Raging Typhoon Ultra Combo 1 510 0 0/0 1.466 - 1+0 2 41 43 - - - - Opponent gains 20*40 meter on hit X - All: 1f - - - - -
Raging Slash Ultra Combo 2 450 0 0/0 1.63 - 0+3 6 18 + After landing 26 52 - - - - Cannot hit grounded, opponent gains 20x5*40 meter on hit - - Hard Knockdown Hard Knockdown - All: 1~8f - - - 1F~ -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Adv On
Guard
Adv On
Hit
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit Air Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info


Notes: