Ultra Street Fighter IV/Yun

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Ultra Street Fighter IVUSFIV-Header.png
Ultra Street Fighter IV#CharactersUltra Street Fighter IV/Controls and TerminologyUltra Street Fighter IV/Basic ElementsUltra Street Fighter IV/Universal AbilitiesUltra Street Fighter IV/Game SystemsUSFIVHeaderButtons.png


Yun

SSFIV-Yun Face.jpg

Yun is the twin brother of Yang, and was taught kung-fu by Gen at the consent of their uncle, Lee. Of the twins, Yun is the older - outgoing, cocky, and a troublemaker. When he heard Chun-Li, an acquaintance of the twins, was entering the tournament, he decided to follow her, with Yang tagging along to keep him in line.


In a nutshell

Of the twins, Yun is more geared to staying in the opponent's face and constantly attacking them. Even after the nerfs brought in 2012, Yun still has a devastating mixup game with his Dive Kicks, Flip Grabs, and hard-hitting high-low combos, as well as his Palms, which can be either feinted or used to build meter in addition for attacking. In Third Strike, Yun was infamous for his Genei Jin, a Super Art that changed his moves to allow for deadly juggles and resets. While no longer dependent on it as in Third Strike, the Genei Jin is still quite deadly here. Yun's main weaknesses are his stamina and defense, his stamina being the third lowest in the game and his wakeup options being limited to unsafe and un-FADCable Dragon Kicks. Even with these setbacks, skilled Yun players can often end matches roughly a minute after they start.

Players to Watch

Kazunoko (JP), FenTamu (JP), MMG Julio (USA)

Ultra SFIV Changes

(From Ultra SFIV Arcade Japan)

  • Stand MP: Damage increased to 60 from 50
  • Crouch MP: Damage increased to 60 from 50
  • Nishokyaku: Hard version now airborne starting from 7th frame
  • Zenpou Tenshin: All versions now do 1 damage from 0 damage

(New to Ultra SFIV Console Digital Release)

  • Jump MK: Active Frames reduced to 4 frames from 8 frames; Hitbox slightly expanded backward, can now cross-up
  • Red Focus Attack: Forward or Backward Dash bug where inputting Red Focus Attack after the dash would result in regular Focus Attack fixed
  • Nishokyaku: Hard version fully invincibile startup frames 1-7 changed to Strike Invincibile frames
  • Ex Zesshou Hohou: On block now +1 from -1

(Removed from Ultra SFIV Arcade Japan)

  • Nishokyaku: Hard version fully invincibile startup frames 1-7 changed to lower-body invincibile frames
  • Zenpou Tenshin: Light, Medium, and Hard versions grab range reduced to 1.00 from 1.10
  • EX Zenpou Tenshin: Grab range reduced to 1.20 from 1.30

(New to 1.04 Update)

  • Stand LP: During Genei Jin, on air counter hit now knocks down
  • LP Tetsuzanko: Stun decreased from 100 from 200, meter build adjusted to 20 from 30 when performed, 30 from 60 on hit, 14 to 30 on block.
  • EX Zesshou Hohou: On block now -1 from +1

Character Specific Data

VITALS
Health: 900 Stun: 950 W-Ultra Scaling: 75%
WALKING DASHING
Forward Walk Speed: 0.05 Forward Dash Distance: 1.53
Back Walk Speed: 0.035 Forward Dash Total Frames: 18
JUMPING Back Dash Distance: 1.43
Jump Height Apex: 1.7 Back Dash Total Frames: 27
Jump Total Frames: 38 (4+34) Back Dash Invincibility: 8
Forward Jump Distance: 1.98 Back Dash Airborne: 14
Back Jump Distance 2.14 Back Dash Recovery: 5
THROWS WAKE-UP TIMING
Forward Throw Range: 0.90 Face Up Total Frames: 31
Back Throw Range: 0.90 Face Down Total Frames: 21
NOTABLE MOVE CLASSES
High Attacks: Senpukyaku, Target Combo 1 Hard Knockdowns: Crouch HK
Low Attacks: Crouch LK, Crouch MK, Crouch HK Armor Breakers: Zesshou Hohou, EX Zesshou Hohou, MP/HP Kobokushi, EX Kobokushi, You Hou (1st Hit)
FOCUS ATTACK DATA
Level 1 Focus Startup Frames: 21 L1 EX Red Focus Attack Combo Lead-Ins: Target Combo 2 (2nd Hit), EX Zesshou Hohou (1st Hit), LP Tetsuzanko, EX Tetsuzanko (1st Hit)
Level 2 Focus Startup Frames: 29
Level 3 Focus Startup Frames: 65
L1 Focus Attack Forward Dash: -2 L2 FA Forward Dash (On Block): +4
L1 Focus Attack Back Dash: -11 L2 FA Back Dash (On Block): -5

Frame Data (At A Glance)

More detailed Frame Data Table at bottom of page.

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Adv On
Guard
Adv
On Hit
Close LP Close Jab.gif 20 50 20 HL ch/sp/su 3 2 7 3 6
Close MP Close Strong.gif 60 100 40 HL sp/su 4 4 10 2 4
Close HP Close Fierce.gif 70*50 80*120 30*30 HL sp/su*- 6 1*3 20 -5 0
Close LK Close Short.gif 30 50 20 HL sp/su 4 3 7 2 4
Close MK Close Forward.gif 60 80 40 HL J 7 4 15 -5 -
Close HK Close Roundhouse.gif 110 200 60 HL - 12 4 21 -7 -
Far LP Far Jab.gif 20 50 20 HL ch/sp/su 4 2 6 3 6
Far MP Far Strong.gif 60 80 40 HL sp/su 5 5 14 -5 -2
Far HP Far Fierce.gif 120 200 60 HL - 9 3 20 -5 -1
Far LK Far Short.gif 30 50 20 HL sp/su 4 3 7 2 4
Far MK Far Forward.gif 70 100 40 HL - 6 3 13 -2 1
Far HK Far Roundhouse.gif 110 200 60 HL - 12 4 16 -4 -
Crouch LP Crouch Jab.gif 30 50 20 HL ch/sp/su 3 2 8 2 4
Crouch MP Crouch Strong.gif 60 100 40 HL sp/su 5 4 6 2 6
Crouch HP Crouch Fierce.gif 50*60 100*80 30*30 HL - 6 2(4)4 17 -3 1
Crouch LK Crouch Short.gif 20 50 20 L ch/sp/su 4 2 8 1 4
Crouch MK Crouch Forward.gif 60 100 40 L sp/su 5 3 14 -3 0
Crouch HK Crouch Roundhouse.gif 65 100 60 L - 10 4 23 -12 -
Senpukyaku Overhead 70 100 40 H - 20 4 13 -1 2
Dakai Right.gif+Fierce.gif 110 200 60 HL - 14 6 20 -8 -
Target Combo 2 (TC2) Down.gif+Strong.gif > Down.gif+Fierce.gif 30*40 50*100 30*30 HL su 5 2(4)4 18 -4 0
Target Combo 3 (TC3) Down.gif+Roundhouse.gif > Roundhouse.gif 55 100 40 HL su 7 4 24 -9 -
Target Combo 4 (TC4) Strong.gif > Fierce.gif 35 50 30 HL - 9 3 20 -6 1
Target Combo 4 (TC4) Strong.gif > Fierce.gif > Left.gif+Fierce.gif 60 62 30 HL su 13 5 24 -8 -
Target Combo 5 (TC5) far Jab.gif > Short.gif 20 50 20 HL - 4 2 8 1 4
Target Combo 5 (TC5) far Jab.gif > Short.gif > Strong.gif 40 80 40 HL sp/su 5 5 14 -2 -1
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Adv On
Guard
Adv
On Hit
Jump LP Jump Jab.gif 35 50 20 H - 3 13 - - -
Neutral Jump MP Neutral Jump Strong.gif 80 100 40 H - 4 8 - - -
Angled Jump MP Angled Jump Strong.gif 80 100 40 H - 4 6 - - -
Neutral Jump HP Neutral Jump Fierce.gif 110 200 60 H - 5 5 - - -
Angled Jump HP Angled Jump Fierce.gif 110 200 60 H - 6 4 - - -
Jump LK Jump Short.gif 40 50 20 H - 4 10 - - -
Neutral Jump MK Jump Forward.gif 70 100 40 H - 7 8 - - -
Angled Jump MK Jump Forward.gif 70 100 40 H - 7 4 - - -
Jump HK Jump Roundhouse.gif 100 200 60 H - 5 4 - - -
Raigekishu Dive Kick Short.gif 60 100 20 HL - 7 until ground After landing 6 - -
Dive Kick Forward.gif 60 100 20 HL - 8 until ground After landing 6 - -
Dive Kick Roundhouse.gif 60 100 20 HL - 7 until ground After landing 6 - -
Target Combo 1 (TC5) Air Jab.gif > Right.gif+Fierce.gif 90 150 60 H - 3 5 - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Adv On
Guard
Adv
On Hit
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+11 2 35 -21 -21
Focus Attack (Level 2) Level 2 Focus 80 150 40 HL - 18+11 2 35 -15 -
Focus Attack (Level 3) Level 3 Focus 140 200 60 - - 65 2 34 - -
Red Focus Attack (Level 1) Level 1 Red Focus 90 100 20 HL - 10+11 2 34 -21 -21
Red Focus Attack (Level 2) Level 2 Red Focus 120 150 40 HL - 18+11 2 34 -15 -
Red Focus Attack (Level 3) Level 3 Red Focus 210 200 60 - - 65 2 34 - -
EX Red Focus Attack (Level 1) Level 1 EX Red Focus 90 100 20 HL - 10+11 2 34 -15 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Adv On
Guard
Adv
On Hit
Palm Strikes Forward Throw 110 150 40 0.882 - 3 2 20 - -
Monkey Flip Back Throw 130 110 40 0.882 - 3 2 20 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Adv On
Guard
Adv
On Hit
Zesshou Hohou Lunge Punch Jab.gif 90 150 30/30 HL su 9 7 10 + After landing 12 -9 -
Lunge Punch Strong.gif 110 150 30/30 HL su 14 9 6 + After landing 11 -7 -
Lunge Punch Fierce.gif 130 150 30/30 HL su 17 11 8 + After landing 6 -9 -
EX Zesshou Hohou Lunge Punch EX.gif 80*60 100*100 -250/0 HL su*- 17 3*6 4 + After landing 11 -1 -
Tetsuzanko Shoulder Check Jab.gif 100 100 20/30 HL su 16 6 14 -3 2
Shoulder Check Strong.gif 125 200 30/60 HL su 21 5 18 -6 -
Shoulder Check Fierce.gif 100 200 30/60 HL su 25 4 22 -7 -
EX Tetsuzanko Shoulder Check EX.gif 90*40 150*100 -250/0 HL su*- 13 1(1)4 20 -6 -
Kobokushi (Fake) Palm Strike (fake) - - - - - - - Total 25 - -
Kobokushi Palm Strike 140 250 20/60 HL su 23 10 13 1 -
EX Kobokushi Palm Strike EX.gif 160 300 -250/0 HL su 23 13 21 -13 -
Nishokyaku Up Kicks Short.gif 70*50 100*50 30/20*20 HL - 5 2(6)4 14 + After landing 11 -16 -
Up Kicks Forward.gif 70*40 100*50 30/30*20 HL - 6 2(6)4 18 + After landing 14 -23 -
Up Kicks Roundhouse.gif 70*70 100*100 30/30*30 HL - 8 2(6)4 24 + After landing 14 -29 -
EX Nishokyaku Up Kicks EX.gif 60*40 100*100 -250/0 HL - 4 2(6)4 18 + After landing 17 -26 -
Zenpou Tenshin Command Throw 1 0 20/30 1.143 - 10 2 45 - 7
EX Zenpou Tenshin Command Throw EX.gif 1 0 -250/0 1.298 - 8 2 45 - 7
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Adv On
Guard
Adv
On Hit
Genei Jin Super Combo - - -1000/0 - - 1+0 370 Total 8 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Adv On
Guard
Adv
On Hit
Yoho Ultra Combo 1 105*45x2*135[375] 0 0/0 HL - 0+9 3(14)3(20)4(34)3 39 -21 -
Sourai Rengeki Ultra Combo 2 60*45x3*255 0 0/0 HL - 0+10 3(6)3(7)3(10)3(9)1 46 -26 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Adv On
Guard
Adv
On Hit
Close LP (Genei Jin) Close Jab.gif (Genei Jin) 20 0 0/0 HL ch/sp/j/dash 3 2 5 7 7
Close MP (Genei Jin) Close Strong.gif (Genei Jin) 40 0 0/0 HL ch/sp/j/dash 4 2 7 5 8
Close HP (Genei Jin) Close Fierce.gif (Genei Jin) 40*30 0 0/0 HL ch/sp/j/dash 6 1*3 7 8 13
Close LK (Genei Jin) Close Short.gif (Genei Jin) 30 0 0/0 HL ch/sp/j/dash 4 2 7 5 5
Close MK (Genei Jin) Close Forward.gif (Genei Jin) 65 0 0/0 HL ch/sp/j/dash 5 4 15 -5 -
Close HK (Genei Jin) Close Roundhouse.gif (Genei Jin) 110 0 0/0 HL ch/sp/j/dash 8 4 21 -7 -
Far LP (Genei Jin) Far Jab.gif (Genei Jin) 20 0 0/0 HL ch/sp/j/dash 4 2 6 6 6
Far MP (Genei Jin) Far Strong.gif (Genei Jin) 40 0 0/0 HL ch/sp/j/dash 5 4 7 3 6
Far HP (Genei Jin) Far Fierce.gif (Genei Jin) 60 0 0/0 HL ch/sp/j/dash 6 3 7 8 13
Far LK (Genei Jin) Far Short.gif (Genei Jin) 30 0 0/0 HL ch/sp/j/dash 4 2 7 5 5
Far MK (Genei Jin) Far Forward.gif (Genei Jin) 50 0 0/0 HL ch/sp/j/dash 6 3 15 -4 1
Far HK (Genei Jin) Far Roundhouse.gif (Genei Jin) 60 0 0/0 HL ch/sp/j/dash 8 4 21 -7 -
Crouch LP (Genei Jin) Crouch Jab.gif (Genei Jin) 30 0 0/0 HL ch/sp/j/dash 4 2 8 4 4
Crouch MP (Genei Jin) Crouch Strong.gif (Genei Jin) 60 0 0/0 HL ch/sp/j/dash 4 3 6 5 8
Crouch HP (Genei Jin) Crouch Fierce.gif (Genei Jin) 50*60 0 0/0 HL ch/sp/j/dash 3 2(3)3 7 4 4
Crouch LK (Genei Jin) Crouch Short.gif (Genei Jin) 20 0 0/0 L ch/sp/j/dash 3 2 8 -3 0
Crouch MK (Genei Jin) Crouch Forward.gif (Genei Jin) 60 0 0/0 L ch/sp/j/dash 4 3 14 -6 0
Crouch HK (Genei Jin) Crouch Roundhouse.gif (Genei Jin) 65 0 0/0 L ch/sp/j/dash 8 3 21 -12 -
Senpukyaku (Genei Jin) Overhead (Genei Jin) 70 0 0/0 H - 13 6 9 1 2
Dakai (Genei Jin) Right.gif+Fierce.gif (Genei Jin) 110 0 0/0 HL - 10 3 12 3 -
Target Combo 2 (Genei Jin) (TC2) Down.gif+Strong.gif > Down.gif+Fierce.gif (Genei Jin) 30*30 0 0/0 HL - 3 2(3)3 9 2 6
Target Combo 5 (Genei Jin) (TC5) far Jab.gif > Short.gif (Genei Jin) 20 0 0/0 HL - 4 2 8 5 5
Target Combo 5 (Genei Jin) (TC5) far Jab.gif > Short.gif > Strong.gif (Genei Jin) 40 0 0/0 HL sp/su 5 5 10 0 6
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Adv On
Guard
Adv
On Hit
Jump LP (Genei Jin) Jump Jab.gif (Genei Jin) 30 0 0/0 H - 3 13 - - -
Neutral Jump MP (Genei Jin) Neutral Jump Strong.gif (Genei Jin) 60 0 0/0 H - 4 8 - - -
Angled Jump MP (Genei Jin) Angled Jump Strong.gif (Genei Jin) 60 0 0/0 H - 4 6 - - -
Neutral Jump HP (Genei Jin) Neutral Jump Fierce.gif (Genei Jin) 90 0 0/0 H - 7 5 - - -
Angled Jump HP (Genei Jin) Angled Jump Fierce.gif (Genei Jin) 90 0 0/0 H - 6 4 - - -
Jump LK (Genei Jin) Jump Short.gif (Genei Jin) 40 0 0/0 H - 4 10 - - -
Jump MK (Genei Jin) Jump Forward.gif (Genei Jin) 70 0 0/0 H - 7 8 - - -
Jump HK (Genei Jin) Jump Roundhouse.gif (Genei Jin) 100 0 0/0 H - 5 4 - - -
Raigekishu (Genei Jin) Dive Kick Short.gif (Genei Jin) 50 0 0/0 HL - 7 until ground After landing 6 5 11
Dive Kick Forward.gif (Genei Jin) 50 0 0/0 HL - 8 until ground After landing 6 5 11
Dive Kick Roundhouse.gif (Genei Jin) 50 0 0/0 HL - 7 until ground After landing 6 5 11
Target Combo 1 (Genei Jin) (TC5) Air Jab.gif > Right.gif+Fierce.gif (Genei Jin) 70 0 0/0 H - 3 5 - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Adv On
Guard
Adv
On Hit
Zesshou Hohou (Genei Jin) Lunge Punch Jab.gif (Genei Jin) 25*25*10 0 0/0 HL - 7 4*3*4 5 + Afterlanding 5 -2 2
Lunge Punch Strong.gif (Genei Jin) 25*25*10 0 0/0 HL - 7 4*3*4 5 + Afterlanding 5 -2 2
Lunge Punch Fierce.gif (Genei Jin) 25*25*10 0 0/0 HL - 7 4*3*4 5 + Afterlanding 5 -2 2
Tetsuzanko (Genei Jin) Shoulder Check Jab.gif (Genei Jin) 40*30 0 0/0 HL - 9 2(1)4 13 1 2
Shoulder Check Strong.gif (Genei Jin) 40*30 0 0/0 HL - 11 2(1)5 14 0 -
Shoulder Check Fierce.gif (Genei Jin) 40*30 0 0/0 HL - 13 2(1)6 16 -3 -
Kobokushi (Fake) (Genei Jin) Palm Strike (fake) (Genei Jin) - 0 0/0 - - - - Total 23 - -
Kobokushi (Genei Jin) Palm Strike (Genei Jin) 100 0 0/0 HL - 11 10 5 6 -
Nishokyaku (Genei Jin) Up Kicks Short.gif (Genei Jin) 40*40 0 0/0 HL - 6 2(4)4 14 + After landing 11 -8 -
Up Kicks Forward.gif (Genei Jin) 40*60 0 0/0 HL - 6 2(4)4 19 + After landing 10 -18 -
Up Kicks Roundhouse.gif (Genei Jin) 40*80 0 0/0 HL - 6 2(4)4 24 + After landing 12 -25 -
Zenpou Tenshin (Genei Jin) Command Throw (Genei Jin) 1 0 0/0 1.143 - 5 2 45 - 7
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Adv On
Guard
Adv
On Hit
Yoho (Genei Jin) Ultra Combo 1 (Genei Jin) 70*45x2*135 0 0/0 HL - 0+9 3(14)3(20)4(34)3 39 -21 -
Sourai Rengeki (Genei Jin) Ultra Combo 2 (Genei Jin) 60*45x3*75*45x2 0 0/0 HL - 0+10 3(6)3(7)3(10)3(9)1 46 -26 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Adv On
Guard
Adv
On Hit


Moves

Standing Close Normals

  Name Nickname Command Notes
File:Example.png

Close LP

Close Jab Close Lp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Close MP

Close Strong Close Mp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Close HP

Close Fierce Close Hp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Close LK

Close Short Close Lk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Close MK

Close Forward Close Mk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Close HK

Close Roundhouse Close Hk.png

~~ Uses and Strategies ~~

(No uses/strategies)


Standing Far Normals

  Name Nickname Command Notes
File:Example.png

Far LP

Far Jab Lp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Far MP

Far Strong Mp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Far HP

Far Fierce Hp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Far LK

Far Short Lk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Far MK

Far Forward Mk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Far HK

Far Roundhouse Hk.png

~~ Uses and Strategies ~~

(No uses/strategies)


Crouching Normals

  Name Nickname Command Notes
File:Example.png

Crouch LP

Crouch Jab D.png + Lp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Crouch MP

Crouch Strong D.png + Mp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Crouch HP

Crouch Fierce D.png + Hp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Crouch LK

Crouch Short D.png + Lk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Crouch MK

Crouch Forward D.png + Mk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Crouch HK

Crouch Roundhouse D.png + Hk.png

~~ Uses and Strategies ~~

(No uses/strategies)


Jumping Normals

  Name Nickname Command Notes
File:Example.png

Jump LP

Jump Jab (in air) Lp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Neutral Jump MP

Neutral Jump Strong U.png + Mp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Diagonal Jump MP

Diagonal Jump Strong Ub.png / Uf.png + Mp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Neutral Jump HP

Neutral Jump Fierce U.png + Hp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Diagonal Jump HP

Diagonal Jump Fierce Ub.png / Uf.png + Hp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Jump LK

Jump Short (in air) Lk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Jump MK

Jump Forward (in air) Mk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Jump HK

Jump Roundhouse (in air) Hk.png

~~ Uses and Strategies ~~

(No uses/strategies)


Unique Attacks

  Name Nickname Command Notes
File:Example.png

Senpukyaku

Overhead F.png + Mk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Dakai

Palm Strike F.png + Hp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Raigekishu

Dive Kick (in air) Df.png + K.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Target Combo 1

Target Combo 1 (in air) Lp.png ---.png F.png + Hp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Target Combo 2

Target Combo 2 D.png + Mp.png ---.png D.png + Hp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Target Combo 3

Target Combo 3 D.png + Hk.png ---.png Hk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Target Combo 4

Target Combo 4 Mp.png ---.png Hp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Target Combo 4

Target Combo 4 Mp.png ---.png Hp.png ---.png B.png + Hp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Target Combo 5

Target Combo 5 Lp.png ---.png Lk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Target Combo 5

Target Combo 5 Lp.png ---.png Lk.png ---.png Mp.png

~~ Uses and Strategies ~~

(No uses/strategies)


Focus Attacks

  Name Nickname Command Notes
File:Example.png Focus Attack (Level 1) Level 1 Focus Mp.png + Mk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png Focus Attack (Level 2) Level 2 Focus Mp.png + Mk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png Focus Attack (Level 3) Level 3 Focus Mp.png + Mk.png

~~ Uses and Strategies ~~

(No uses/strategies)


Throws

  Name Nickname Command Notes
File:Example.png

Palm Strikes

Forward Throw F.png or N.png + Lp.png + Lk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Monkey Flip

Back Throw B.png + Lp.png + Lk.png

~~ Uses and Strategies ~~

(No uses/strategies)


Special Moves

  Name Nickname Command Notes
File:Example.png

Zesshou Hohou

Lunge Punch Qcf.png + P.png Ex.png Armorbreak.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Tetsuzanko

Shoulder Check Dp.png + P.png Ex.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png Kobokushi (Fake) Palm Strike (fake) Qcb.png + Lp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Kobokushi

Palm Strike Qcb.png + Mp.png or Hp.png Ex.png Armorbreak.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Nishokyaku

Up Kicks Dp.png + K.png Ex.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Zenpou Tenshin

Command Throw Hcb.png + K.png Ex.png

~~ Uses and Strategies ~~

(No uses/strategies)


Super Combo

  Name Nickname Command Notes
File:Example.png

Genei Jin

Super Combo Qcf.png Qcf.png + P.png

~~ Uses and Strategies ~~

(No uses/strategies)


Ultra Combos

  Name Nickname Command Notes
File:Example.png

You Hou

Ultra Combo I Qcf.png Qcf.png + 3p.png (1st Hit Armorbreak.png )

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Sourai Rengeki

Ultra Combo II Qcf.png Qcf.png + 3k.png

~~ Uses and Strategies ~~

(No uses/strategies)


The Basics

Combos

Strategy

Matchups

vs. Abel

SSFIV-Abel Face.jpg (No strategies)

vs. Adon

SSFIV-Adon Face.jpg (No strategies)

vs. Akuma/Gouki

SSFIV-Akuma Face.jpg (No strategies)

vs. Balrog/Boxer

SSFIV-Balrog Face.jpg (No strategies)

vs. Blanka

SSFIV-Blanka Face.jpg (No strategies)

vs. C. Viper

SSFIV-CViper Face.jpg (No strategies)

vs. Cammy

SSFIV-Cammy Face.jpg (No strategies)

vs. Chun-Li

SSFIV-ChunLi Face.jpg (No strategies)

vs. Cody

SSFIV-Cody Face.jpg (No strategies)

vs. Dan

SSFIV-Dan Face.jpg (No strategies)

vs. Decapre

SSFIV-Decapre Face.jpg (No strategies)

vs. Dee Jay

SSFIV-DeeJay Face.jpg (No strategies)

vs. Dhalsim

SSFIV-Dhalsim Face.jpg (No strategies)

vs. Dudley

SSFIV-Dudley Face.jpg (No strategies)

vs. E. Honda

SSFIV-EHonda Face.jpg (No strategies)

vs. El Fuerte

SSFIV-ElFuerte Face.jpg (No strategies)

vs. Elena

SSFIV-Elena Face.jpg (No strategies)

vs. Evil Ryu

SSFIV-Evil Ryu Face.jpg (No strategies)

vs. Fei Long

SSFIV-FeiLong Face.jpg (No strategies)

vs. Gen

SSFIV-Gen Face.jpg (No strategies)

vs. Gouken

SSFIV-Gouken Face.jpg (No strategies)

vs. Guile

SSFIV-Guile Face.jpg (No strategies)

vs. Guy

SSFIV-Guy Face.jpg (No strategies)

vs. Hakan

SSFIV-Hakan Face.jpg (No strategies)

vs. Hugo

SSFIV-Hugo Face.jpg (No strategies)

vs. Ibuki

SSFIV-Ibuki Face.jpg (No strategies)

vs. Juri

SSFIV-Juri Face.jpg (No strategies)

vs. Ken

SSFIV-Ken Face.jpg (No strategies)

vs. M.Bison/Dictator

SSFIV-MBison Face.jpg (No strategies)

vs. Makoto

SSFIV-Makoto Face.jpg (No strategies)

vs. Oni

SSFIV-Oni Face.jpg (No strategies)

vs. Poison

SSFIV-Poison Face.jpg (No strategies)

vs. Rolento

SSFIV-Rolento Face.jpg (No strategies)

vs. Rose

SSFIV-Rose Face.jpg (No strategies)

vs. Rufus

SSFIV-Rufus Face.jpg (No strategies)

vs. Ryu

SSFIV-Ryu Face.jpg (No strategies)

vs. Sagat

SSFIV-Sagat Face.jpg (No strategies)

vs. Sakura

SSFIV-Sakura Face.jpg (No strategies)

vs. Seth

SSFIV-Seth Face.jpg (No strategies)

vs. T.Hawk

SSFIV-THawk Face.jpg (No strategies)

vs. Vega/Claw

SSFIV-Vega Face.jpg (No strategies)

vs. Yang

SSFIV-Yang Face.jpg (No strategies)

vs. Yun (self)

SSFIV-Yun Face.jpg (No strategies)

vs. Zangief

SSFIV-Zangief Face.jpg (No strategies)

Frame Data

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Adv On
Guard
Adv On
Hit
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit Air Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Close LP Close Jab.gif 20 50 20 HL ch/sp/su 3 2 7 11 3 6 12 15 Reset Reset - - - - - - -
Close MP Close Strong.gif 60 100 40 HL sp/su 4 4 10 17 2 4 16 18 Reset Reset - - - - - - -
Close HP Close Fierce.gif 70*50 80*120 30*30 HL sp/su*- 6 1*3 20 29 -5 0 18 23 Forces stand Forces stand Reset Reset - - - - - - -
Close LK Close Short.gif 30 50 20 HL sp/su 4 3 7 13 2 4 12 14 Reset Reset - - - - - - -
Close MK Close Forward.gif 60 80 40 HL J 7 4 15 25 -5 - 14 - Free Juggle Free Juggle Free Juggle Free Juggle - - - - - - -
Close HK Close Roundhouse.gif 110 200 60 HL - 12 4 21 36 -7 - 18 - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - - -
Far LP Far Jab.gif 20 50 20 HL ch/sp/su 4 2 6 11 3 6 11 14 Reset Reset - - - - - - -
Far MP Far Strong.gif 60 80 40 HL sp/su 5 5 14 23 -5 -2 14 17 Reset Reset - - - - - - -
Far HP Far Fierce.gif 120 200 60 HL - 9 3 20 31 -5 -1 18 22 Reset Reset - - - - - - -
Far LK Far Short.gif 30 50 20 HL sp/su 4 3 7 13 2 4 12 14 Reset Reset - - - - - - -
Far MK Far Forward.gif 70 100 40 HL - 6 3 13 21 -2 1 14 17 3F cancelable to special moves Reset Reset - - - - - - -
Far HK Far Roundhouse.gif 110 200 60 HL - 12 4 16 31 -4 - 16 - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - - -
Crouch LP Crouch Jab.gif 30 50 20 HL ch/sp/su 3 2 8 12 2 4 12 14 Reset Reset - - - - - - -
Crouch MP Crouch Strong.gif 60 100 40 HL sp/su 5 4 6 14 2 6 12 16 Reset Reset - - - - - - -
Crouch HP Crouch Fierce.gif 50*60 100*80 30*30 HL - 6 2(4)4 17 32 -3 1 18 22 Reset Reset - - - - - - -
Crouch LK Crouch Short.gif 20 50 20 L ch/sp/su 4 2 8 13 1 4 11 14 Reset Reset - - - - - - -
Crouch MK Crouch Forward.gif 60 100 40 L sp/su 5 3 14 21 -3 0 14 17 Reset Reset - - - - - - -
Crouch HK Crouch Roundhouse.gif 65 100 60 L - 10 4 23 36 -12 - 15 - Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - - - - - - -
Senpukyaku Overhead 70 100 40 H - 20 4 13 36 -1 2 16 19 Reset Reset - - Lower body: 6~23F - - 7~23F -
Dakai Right.gif+Fierce.gif 110 200 60 HL - 14 6 20 39 -8 - 18 - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - - JP: 1
Target Combo 2 (TC2) Down.gif+Strong.gif > Down.gif+Fierce.gif 30*40 50*100 30*30 HL su 5 2(4)4 18 32 -4 0 18 22 Super cancelable on whiff Reset Reset - - - - - - -
Target Combo 3 (TC3) Down.gif+Roundhouse.gif > Roundhouse.gif 55 100 40 HL su 7 4 24 34 -9 - 19 - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - - JP: 99
Target Combo 4 (TC4) Strong.gif > Fierce.gif 35 50 30 HL - 9 3 20 31 -6 1 17 24 Reset Reset - - - - - - -
Target Combo 4 (TC4) Strong.gif > Fierce.gif > Left.gif+Fierce.gif 60 62 30 HL su 13 5 24 41 -8 - 21 - X X Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - - -
Target Combo 5 (TC5) far Jab.gif > Short.gif 20 50 20 HL - 4 2 8 13 1 4 11 14 Reset Reset - - - - - - -
Target Combo 5 (TC5) far Jab.gif > Short.gif > Strong.gif 40 80 40 HL sp/su 5 5 14 23 -2 -1 17 18 Reset Reset - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Adv On
Guard
Adv On
Hit
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit Air Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Jump LP Jump Jab.gif 35 50 20 H - 3 13 - 15 - - - - Reset Reset - - - Lower body: 1~2F - - -
Neutral Jump MP Neutral Jump Strong.gif 80 100 40 H - 4 8 - 11 - - - - Reset Reset - - - Lower body: 1~3F - - -
Angled Jump MP Angled Jump Strong.gif 80 100 40 H - 4 6 - 9 - - - - Reset Reset - - - Lower body: 1~3F - - -
Neutral Jump HP Neutral Jump Fierce.gif 110 200 60 H - 5 5 - 9 - - - - Reset Reset - - - Lower body: 1~4F - - -
Angled Jump HP Angled Jump Fierce.gif 110 200 60 H - 6 4 - 9 - - - - Reset Reset - - - Lower body: 1~5F - - -
Jump LK Jump Short.gif 40 50 20 H - 4 10 - 13 - - - - Reset Reset - - - Lower body: 1~3F - - -
Neutral Jump MK Jump Forward.gif 70 100 40 H - 7 8 - 10 - - - - Reset Reset - - - Lower body: 1~6F - - -
Angled Jump MK Jump Forward.gif 70 100 40 H - 7 4 - 14 - - - - Reset Reset - - - Lower body: 1~6F - - -
Jump HK Jump Roundhouse.gif 100 200 60 H - 5 4 - 8 - - - - Reset Reset - - - Lower body: 1~4F - - -
Raigekishu Dive Kick Short.gif 60 100 20 HL - 7 until ground After landing 6 - - - - - Reset Reset - - - - - - JP: 1
Dive Kick Forward.gif 60 100 20 HL - 8 until ground After landing 6 - - - - - Reset Reset - - - - - - -
Dive Kick Roundhouse.gif 60 100 20 HL - 7 until ground After landing 6 - - - - - Reset Reset - - - - - - -
Target Combo 1 (TC5) Air Jab.gif > Right.gif+Fierce.gif 90 150 60 H - 3 5 - 7 - - Reset Reset - - - Lower body: 1~2F - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Adv On
Guard
Adv On
Hit
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit Air Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+11 2 35 57 -21 -21 16 16 Range: 1.802 Crumple Soft Knockdown Soft Knockdown 1~10F - - - - - -
Focus Attack (Level 2) Level 2 Focus 80 150 40 HL - 18+11 2 35 65 -15 - 22 - Range: 1.802 Crumple Crumple Free Juggle Free Juggle 1~18F - - - - - -
Focus Attack (Level 3) Level 3 Focus 140 200 60 - - 65 2 34 100 - - - - Range: 1.802, cannot hit pre-jump X Crumple Crumple Free Juggle Free Juggle 1~64F - - - - - -
Red Focus Attack (Level 1) Level 1 Red Focus 90 100 20 HL - 10+11 2 34 57 -21 -21 16 16 Range: 1.802, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block Crumple Soft Knockdown Soft Knockdown 1~10F (99 hits) - - - - - -
Red Focus Attack (Level 2) Level 2 Red Focus 120 150 40 HL - 18+11 2 34 65 -15 - 22 - Range: 1.802, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block Crumple Crumple Free Juggle Free Juggle 1~18F (99 hits) - - - - - -
Red Focus Attack (Level 3) Level 3 Red Focus 210 200 60 - - 65 2 34 100 - - - - Range: 1.802, Opponent gains 30 meter on hit, cannot hit pre-jump X Crumple Crumple Free Juggle Free Juggle 1~65F (99 hits) - - - - - -
EX Red Focus Attack (Level 1) Level 1 EX Red Focus 90 100 20 HL - 10+11 2 34 57 -15 - 22 - Range: 1.802, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block Crumple Crumple Free Juggle Free Juggle - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Adv On
Guard
Adv On
Hit
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit Air Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Palm Strikes Forward Throw 110 150 40 0.882 - 3 2 20 24 - - - - X Hard Knockdown - - - - - - - - - -
Monkey Flip Back Throw 130 110 40 0.882 - 3 2 20 24 - - - - X Hard Knockdown - - - - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Adv On
Guard
Adv On
Hit
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit Air Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Zesshou Hohou Lunge Punch Jab.gif 90 150 30/30 HL su 9 7 10 + After landing 12 37 -9 - 20 - Only EX Focus cancelable not Super X Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - Lower body: 9~19F - - 9F~ JP: 1
Lunge Punch Strong.gif 110 150 30/30 HL su 14 9 6 + After landing 11 39 -7 - 19 - Only EX Focus cancelable not Super X Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - Lower body: 14~22F - - 14F~ JP: 1
Lunge Punch Fierce.gif 130 150 30/30 HL su 17 11 8 + After landing 6 41 -9 - 16 - Only EX Focus cancelable not Super X Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - Lower body: 17~30F - - 17F~ JP: 1
EX Zesshou Hohou Lunge Punch EX.gif 80*60 100*100 -250/0 HL su*- 17 3*6 4 + After landing 11 40 -1 - 23 - Only EX Focus cancelable not Super, cancelable 16~21F, opponent gains 15x2 meter on hit X Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - Lower body: 17~25F - - 17F~ JP: 1*1
Tetsuzanko Shoulder Check Jab.gif 100 100 20/30 HL su 16 6 14 35 -3 2 17 22 Soft Knockdown Soft Knockdown - - - - - - JS: 99
Shoulder Check Strong.gif 125 200 30/60 HL su 21 5 18 43 -6 - 17 - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - Upper body: 4~18F - - -
Shoulder Check Fierce.gif 100 200 30/60 HL su 25 4 22 50 -7 - 19 - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - Upper body: 18~22F - - -
EX Tetsuzanko Shoulder Check EX.gif 90*40 150*100 -250/0 HL su*- 13 1(1)4 20 38 -6 - 20 Opponent gains 15x2 meter on hit [2nd Hit]: Soft Knockdown [2nd Hit]: Soft Knockdown Soft Knockdown Soft Knockdown - - - Upper body: 4~13F - - JP: 2*2 JS: 1*99
Kobokushi (Fake) Palm Strike (fake) - - - - - - - Total 25 25 - - - - - - - - - - - - - - -
Kobokushi Palm Strike 140 250 20/60 HL su 23 10 13 45 1 - 24 - X X Free Juggle Free Juggle Free Juggle Free Juggle - - - - - - -
EX Kobokushi Palm Strike EX.gif 160 300 -250/0 HL su 23 13 21 56 -13 - 21 - Opponent gains 30 meter on hit X X Wall Bounce, Free Juggle Wall Bounce, Free Juggle Wall Bounce, Free Juggle Wall Bounce, Free Juggle - - Lower body: 1~20F - - - JP: 1
Nishokyaku Up Kicks Short.gif 70*50 100*50 30/20*20 HL - 5 2(6)4 14 + After landing 11 41 -16 - 13 - Cannot hit crouching - - All: 1~5F Legs: 8~16F 1~5F 4F~ JP: 0*1
Up Kicks Forward.gif 70*40 100*50 30/30*20 HL - 6 2(6)4 18 + After landing 14 49 -23 - 13 - Cannot hit crouching - - Lower body: 1~7F Legs: 8~17F 1~7F 5F~ JP: 0*1
Up Kicks Roundhouse.gif 70*70 100*100 30/30*30 HL - 8 2(6)4 24 + After landing 14 57 -29 - 13 - - - All: 1~7F Legs: 8~19F - 7F~ JP: 0*1
EX Nishokyaku Up Kicks EX.gif 60*40 100*100 -250/0 HL - 4 2(6)4 18 + After landing 17 50 -26 - 13 - Opponent gains 10x2 meter on hit Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - All: 1~5F Legs: 6~15F - 3F~ JP: 1*2
Zenpou Tenshin Command Throw 1 0 20/30 1.143 - 10 2 45 56 - 7 - - X Forces stand - - - - - - - - - -
EX Zenpou Tenshin Command Throw EX.gif 1 0 -250/0 1.298 - 8 2 45 54 - 7 - - Opponent gains 15 meter on hit X Forces stand - - - - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Adv On
Guard
Adv On
Hit
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit Air Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Genei Jin Super Combo - - -1000/0 - - 1+0 370 Total 8 378 - - - - Move properties change, certain moves dash/backdash/jump cancellable, lasts 370 frames All Moves gain Soft Knockdown property All Moves gain Soft Knockdown property - All: 1~3F - - - - All moves gain infinite Juggle Potential during Genei-Jin
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Adv On
Guard
Adv On
Hit
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit Air Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Yoho Ultra Combo 1 105*45x2*135[375] 0 0/0 HL - 0+9 3(14)3(20)4(34)3 39 128 -21 - 21 - 1st hit goes into animation, [] refers to animation, last 5 frames of animation recovery is special move cancellable, opponent gains 30x4 meter on hit X Free Juggle Free Juggle Hard Knockdown Hard Knockdown - All: 1~11F - - - - JP: 1*99x4
Sourai Rengeki Ultra Combo 2 60*45x3*255 0 0/0 HL - 0+10 3(6)3(7)3(10)3(9)1 46 100 -26 - 21 - 5th hit goes into animation, opponent gains 15x5*10x2*5x6*30 meter on hit [5th Hit]: Hard Knockdown [5th Hit]: Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~12F - All: 13~19F - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Adv On
Guard
Adv On
Hit
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit Air Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Close LP (Genei Jin) Close Jab.gif (Genei Jin) 20 0 0/0 HL ch/sp/j/dash 3 2 5 9 7 7 14 14 Soft Knockdown Soft Knockdown - - - - - - JP: 99
Close MP (Genei Jin) Close Strong.gif (Genei Jin) 40 0 0/0 HL ch/sp/j/dash 4 2 7 12 5 8 14 17 Soft Knockdown Soft Knockdown - - - - - - JP: 99
Close HP (Genei Jin) Close Fierce.gif (Genei Jin) 40*30 0 0/0 HL ch/sp/j/dash 6 1*3 7 16 8 13 19 24 Forces stand Forces stand Soft Knockdown Soft Knockdown - - - - - - JP: 99
Close LK (Genei Jin) Close Short.gif (Genei Jin) 30 0 0/0 HL ch/sp/j/dash 4 2 7 12 5 5 14 14 Soft Knockdown Soft Knockdown - - - - - - JP: 99
Close MK (Genei Jin) Close Forward.gif (Genei Jin) 65 0 0/0 HL ch/sp/j/dash 5 4 15 23 -5 - 14 - Free Juggle Free Juggle Free Juggle Free Juggle - - - - - - JP: 99
Close HK (Genei Jin) Close Roundhouse.gif (Genei Jin) 110 0 0/0 HL ch/sp/j/dash 8 4 21 32 -7 - 18 - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - - JP: 99
Far LP (Genei Jin) Far Jab.gif (Genei Jin) 20 0 0/0 HL ch/sp/j/dash 4 2 6 11 6 6 14 14 Soft Knockdown Soft Knockdown - - - - - - JP: 99
Far MP (Genei Jin) Far Strong.gif (Genei Jin) 40 0 0/0 HL ch/sp/j/dash 5 4 7 15 3 6 14 17 3~4F cancellable Soft Knockdown Soft Knockdown - - - - - - JP: 99
Far HP (Genei Jin) Far Fierce.gif (Genei Jin) 60 0 0/0 HL ch/sp/j/dash 6 3 7 15 8 13 18 23 Soft Knockdown Soft Knockdown - - - - - - JP: 99
Far LK (Genei Jin) Far Short.gif (Genei Jin) 30 0 0/0 HL ch/sp/j/dash 4 2 7 12 5 5 14 14 Soft Knockdown Soft Knockdown - - - - - - JP: 99
Far MK (Genei Jin) Far Forward.gif (Genei Jin) 50 0 0/0 HL ch/sp/j/dash 6 3 15 23 -4 1 14 19 3~4F cancellable Soft Knockdown Soft Knockdown - - - - - - JP: 99
Far HK (Genei Jin) Far Roundhouse.gif (Genei Jin) 60 0 0/0 HL ch/sp/j/dash 8 4 21 32 -7 - 18 - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - - JP: 99
Crouch LP (Genei Jin) Crouch Jab.gif (Genei Jin) 30 0 0/0 HL ch/sp/j/dash 4 2 8 13 4 4 14 14 Soft Knockdown Soft Knockdown - - - - - - JP: 99
Crouch MP (Genei Jin) Crouch Strong.gif (Genei Jin) 60 0 0/0 HL ch/sp/j/dash 4 3 6 12 5 8 14 17 Soft Knockdown Soft Knockdown - - - - - - JP: 99
Crouch HP (Genei Jin) Crouch Fierce.gif (Genei Jin) 50*60 0 0/0 HL ch/sp/j/dash 3 2(3)3 7 17 4 4 19 19 Soft Knockdown Soft Knockdown - - - - - - JP: 99
Crouch LK (Genei Jin) Crouch Short.gif (Genei Jin) 20 0 0/0 L ch/sp/j/dash 3 2 8 12 -3 0 7 10 Soft Knockdown Soft Knockdown - - - - - - JP: 99
Crouch MK (Genei Jin) Crouch Forward.gif (Genei Jin) 60 0 0/0 L ch/sp/j/dash 4 3 14 20 -6 0 11 17 Soft Knockdown Soft Knockdown - - - - - - JP: 99
Crouch HK (Genei Jin) Crouch Roundhouse.gif (Genei Jin) 65 0 0/0 L ch/sp/j/dash 8 3 21 31 -12 - 12 - Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - - - - - - JP: 99
Senpukyaku (Genei Jin) Overhead (Genei Jin) 70 0 0/0 H - 13 6 9 27 1 2 16 17 Soft Knockdown Soft Knockdown - - 6~17F - - 7~17F JP: 94
Dakai (Genei Jin) Right.gif+Fierce.gif (Genei Jin) 110 0 0/0 HL - 10 3 12 24 3 - 18 - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - - JP: 99
Target Combo 2 (Genei Jin) (TC2) Down.gif+Strong.gif > Down.gif+Fierce.gif (Genei Jin) 30*30 0 0/0 HL - 3 2(3)3 9 19 2 6 19 23 Soft Knockdown Soft Knockdown - - - - - - JP: 99
Target Combo 5 (Genei Jin) (TC5) far Jab.gif > Short.gif (Genei Jin) 20 0 0/0 HL - 4 2 8 13 5 5 15 15 Soft Knockdown Soft Knockdown - - - - - - JP: 99
Target Combo 5 (Genei Jin) (TC5) far Jab.gif > Short.gif > Strong.gif (Genei Jin) 40 0 0/0 HL sp/su 5 5 10 19 0 6 15 21 Soft Knockdown Soft Knockdown - - - - - - JP: 99
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Adv On
Guard
Adv On
Hit
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit Air Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Jump LP (Genei Jin) Jump Jab.gif (Genei Jin) 30 0 0/0 H - 3 13 - - - - - - Reset Reset - - - Lower body: 1~2F - - JP: 99
Neutral Jump MP (Genei Jin) Neutral Jump Strong.gif (Genei Jin) 60 0 0/0 H - 4 8 - - - - - - Reset Reset - - - Lower body: 1~3F - - JP: 99
Angled Jump MP (Genei Jin) Angled Jump Strong.gif (Genei Jin) 60 0 0/0 H - 4 6 - - - - - - Reset Reset - - - Lower body: 1~3F - - JP: 99
Neutral Jump HP (Genei Jin) Neutral Jump Fierce.gif (Genei Jin) 90 0 0/0 H - 7 5 - - - - - - Reset Reset - - - Lower body: 1~4F - - JP: 99
Angled Jump HP (Genei Jin) Angled Jump Fierce.gif (Genei Jin) 90 0 0/0 H - 6 4 - - - - - - Reset Reset - - - Lower body: 1~5F - - JP: 99
Jump LK (Genei Jin) Jump Short.gif (Genei Jin) 40 0 0/0 H - 4 10 - - - - - - Reset Reset - - - Lower body: 1~3F - - JP: 99
Jump MK (Genei Jin) Jump Forward.gif (Genei Jin) 70 0 0/0 H - 7 8 - - - - - - Reset Reset - - - Lower body: 1~6F - - JP: 99
Jump HK (Genei Jin) Jump Roundhouse.gif (Genei Jin) 100 0 0/0 H - 5 4 - - - - - - Reset Reset - - - Lower body: 1~4F - - JP: 99
Raigekishu (Genei Jin) Dive Kick Short.gif (Genei Jin) 50 0 0/0 HL - 7 until ground After landing 6 - 5 11 - - Frame advantage is max possible, height restriction: 0.9 Reset Reset - - - - - - JP: 99
Dive Kick Forward.gif (Genei Jin) 50 0 0/0 HL - 8 until ground After landing 6 - 5 11 - - Frame advantage is max possible, height restriction: 0.9 Reset Reset - - - - - - JP: 99
Dive Kick Roundhouse.gif (Genei Jin) 50 0 0/0 HL - 7 until ground After landing 6 - 5 11 - - Frame advantage is max possible, height restriction: 0.9 Reset Reset - - - - - - JP: 99
Target Combo 1 (Genei Jin) (TC5) Air Jab.gif > Right.gif+Fierce.gif (Genei Jin) 70 0 0/0 H - 3 5 - - - - - - Reset Reset - - - Lower body: 1~2F - - JP: 99
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Adv On
Guard
Adv On
Hit
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit Air Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Zesshou Hohou (Genei Jin) Lunge Punch Jab.gif (Genei Jin) 25*25*10 0 0/0 HL - 7 4*3*4 5 + Afterlanding 5 27 -2 2 19 23 Opponent gains 15x3 meter on hit, only first hit causes armor break X Soft Knockdown Soft Knockdown - - Lower body: 7~17F - - 7F~ JP: 99
Lunge Punch Strong.gif (Genei Jin) 25*25*10 0 0/0 HL - 7 4*3*4 5 + Afterlanding 5 27 -2 2 19 23 Opponent gains 15x3 meter on hit, only first hit causes armor break X Soft Knockdown Soft Knockdown - - Lower body: 7~17F - - 7F~ JP: 99
Lunge Punch Fierce.gif (Genei Jin) 25*25*10 0 0/0 HL - 7 4*3*4 5 + Afterlanding 5 27 -2 2 19 23 Opponent gains 15x3 meter on hit, only first hit causes armor break X Soft Knockdown Soft Knockdown - - Lower body: 7~17F - - 7F~ JP: 99
Tetsuzanko (Genei Jin) Shoulder Check Jab.gif (Genei Jin) 40*30 0 0/0 HL - 9 2(1)4 13 28 1 2 18 19 Grants the opponent 20x2 meter on ground hit, first hit grants zero meter on air hit,first hit grants 10 meter on crouching counterhit Soft Knockdown Soft Knockdown - - - Upper body: 2~8F - - JP: 99
Shoulder Check Strong.gif (Genei Jin) 40*30 0 0/0 HL - 11 2(1)5 14 32 0 - 19 - Grants the opponent 20x2 meter on ground hit, first hit grants zero meter on air hit,first hit grants 10 meter on crouching counterhit Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - Upper body: 2~11F - - JP: 99
Shoulder Check Fierce.gif (Genei Jin) 40*30 0 0/0 HL - 13 2(1)6 16 37 -3 - 19 - Grants the opponent 20x2 meter on ground hit, first hit grants zero meter on air hit,first hit grants 10 meter on crouching counterhit Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - Upper body: 3~12F - - JP: 99
Kobokushi (Fake) (Genei Jin) Palm Strike (fake) (Genei Jin) - 0 0/0 - - - - Total 23 23 - - - - - - - - - - - - - - JP: 99
Kobokushi (Genei Jin) Palm Strike (Genei Jin) 100 0 0/0 HL - 11 10 5 25 6 - 21 - Opponent gains 30 meter on hit X X Free Juggle Free Juggle Free Juggle Free Juggle - - - - - - JP: 99
Nishokyaku (Genei Jin) Up Kicks Short.gif (Genei Jin) 40*40 0 0/0 HL - 6 2(4)4 14 + After landing 11 40 -8 - 21 - Cannot hit crouching opponents, opponent gains 10x2 meter on hit Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - All: 1~8F - Legs: 9~15f - 5f~ JP: 99
Up Kicks Forward.gif (Genei Jin) 40*60 0 0/0 HL - 6 2(4)4 19 + After landing 10 44 -18 - 15 - Cannot hit crouching opponents, opponent gains 10x2 meter on hit Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - Lower body: 1~5F Legs: 8~15F 1~7F 5f~ JP: 99
Up Kicks Roundhouse.gif (Genei Jin) 40*80 0 0/0 HL - 6 2(4)4 24 + After landing 12 51 -25 - 15 - Opponent gains 10x2 meter on hit Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - All: 1~5F All: 5~8F Legs: 6~15F - 5f~ JP: 99
Zenpou Tenshin (Genei Jin) Command Throw (Genei Jin) 1 0 0/0 1.143 - 5 2 45 51 - 7 - - X Forces stand - - - - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Adv On
Guard
Adv On
Hit
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit Air Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Yoho (Genei Jin) Ultra Combo 1 (Genei Jin) 70*45x2*135 0 0/0 HL - 0+9 3(14)3(20)4(34)3 39 128 -21 - 21 - Last 5 frames of animation recovery is special move cancellable, opponent gains 30x4 meter on hit X Free Juggle Free Juggle Hard Knockdown Hard Knockdown - All: 1~11F - - - - JP: 99
Sourai Rengeki (Genei Jin) Ultra Combo 2 (Genei Jin) 60*45x3*75*45x2 0 0/0 HL - 0+10 3(6)3(7)3(10)3(9)1 46 100 -26 - 21 - Opponent gains 15x7 meter on hit [5th Hit]: Hard Knockdown [5th Hit]: Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~12F - All: 13~19F - - JP: 99
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Adv On
Guard
Adv On
Hit
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit Air Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info


Notes: