User:Dazed/testing

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Name
Screen
Type
Damage
Special Properties
Crossover-Combination
Strategy
Alpha.png Gamma Wave
200Hulk Alpha.png
Shot.png Front.png
40,000 X 3
(108,300)
Proj.png Otg.png
Softknockdown.png
Gamma Tsunami
While somewhat suitable for combo extension, G.Wave pales as a horizontal assist compared to beams due to long startup. G.Tsunami as a THC recovers fastest and yields the most corner-carry.
Beta.png Anti-Air Gamme Charge
200Hulk Beta.png
Direct.png Upward.png
40,000 X 4
(137,400)
Strk.png
Gamma Quake
Armor during frames 23-32. G.Charge(AA) as an assist has armor early enough that it can be used as a "get off me" move. It sends the foe high, limiting conversion mostly to characters with aerial groundbounce attacks.
Gamma.png Gamma Charge
200Hulk Gamma.png
Direct.png Front.png
40,000 X 4
(137,400)
Strk.png
Gamma Crush
Armor during frames 27-36. This is just Gamma Charge with slow armor. Gamma Crush in a THC ends rather fast if Hulk is not the point character (due to assist attacks not creating hitstop).


Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Gamma Wave
Shot.png Front.png
40,000 X 3
(108,300)
Proj.png Otg.png
Softknockdown.png
Gamma Tsunami
Beta2.png Gamma Charge
Direct.png Front.png
40,000 X 4
(137,400)
Strk.png
Gamma Crush
Gamma2.png Anti-Air Gamme Charge
Direct.png Upward.png
40,000 X 4
(137,400)
Strk.png
Gamma Quake