- 1 Slam Masters II
- 2 KOF '96
- 3 KOF '97
- 4 KOF '98/UM
- 5 Guilty Gear XX
- 6 Frame Data Tools
- 7 Real Bout Fatal Fury
- 8 Real Bout Fatal Fury Special/2
- 9 SvC Chaos
- 10 SF2:HF hitboxes
- 11 Street Fighter 3rd Strike
- 12 Street Fighter EX2 PLUS
- 13 Street Fighter Alpha 2
Slam Masters II
Guilty Gear XX
Frame Data Tools
I noticed you are planning to do frame data work. You will probably want thisHitboxes Hitbox Lua Script and FBA-RR. Run game, load lua script for game type. Do attack with frame advance and savestate before if lose count, count frames before red hitbox appears(Startup), Count how many frames the red hitbox stays(Active), and count frames until can press attack(Recovery). To count advantage on hit and block. Do attack with opponent hit or block. Holding up for both characters count frames when character starts to jump, If attacker starts to jump first count frames until opponent starts to jump(Advantage), and if opponent starts to jump first count frames until attacker starts to jump(Negative). If both start to jump at same time equals (0).
Real Bout Fatal Fury
Real Bout Fatal Fury Special/2
Well... First of all, thanks for your help... I think that the character movelists are not a problem, but the combos are... I don't know any normal/maximum combo in this game(Well, I play on a Keyboard.) But if you want to help me, thanks again, because I'm new on SRKwiki, so any helper can help... Thanks again, you're a nice user... --Redarts (talk) 02:59, 17 December 2015 (MSK)
What I have to say? Thanks! I'm a beginner with those HTML things, so this is a nice thing, thanks again. --Redarts (talk) 16:13, 22 December 2015 (MSK)
Umm... First, most of the things I wrote in SvC are from my own, and some of them are what I saw(And I could prove with my little keyboard that it's possible to do manually) in videos. And second, I don't know if those things that I write in SvC are good to see. Sometimes I think that people hate(or will hate) what I do in the sections from SvC Chaos. And I'm learning at the same time as who's reading(I knew how to use only use only one character before I start writing here, in SRK). Oh, and thanks for the help before(Again)! Oh yeah, I need to know where I can find the hitboxes from SvC(I couldn't find them by using those DIP switches, so I think I'll need some scripts that I can't find too -_-), if you can help, that's nice. If not, it's okay. Redarts (talk) 19:20, 17 May 2016 (MSK)
That's nice, thanks again! I wanted to help you with something too(Can I help you with something? I don't even know if I can be useful, but I'm asking anyway). Thanks for the help again! Redarts (talk) 19:26, 22 May 2016 (MSK)
Umm... I really don't want to do that... I want to see the characters in my interest first, but that's a good idea anyway, I'll think about that later. Redarts (talk) 05:56, 31 May 2016 (MSK)
Well... First, the throws just don't need to be analysed(I mean, I don't even know if I really need to, because the throws are very underused in SvC, the players will use them after a GCF without thinking about the properties of the grab, they will just do the grab). And for those grapplers(Or characters with Special grabs), normal grabs will be almost useless, because the player will think only about the damage(And forget the strategy), but I can think about that too. Redarts (talk) 22:03, 31 May 2016 (MSK)
That's exactly what I was thinking! I think I'll try to help with the matchups too, but I just don't know to begin(I'm not that good with matchup charts, or things like that). But it's good to see that it's almost done. Redarts (talk) 14:27, 2 August 2016 (MSK)
I think I can help, I started playing MvC... I think... 1 month ago? Dunno, but I can help anyway. But what are you needing for the character's sections? I mean, I don't want to screw up the things on the characters(Like writing a combo with a wrong move, or even wrong details). Anyway, I'll begin helping after I finish Kyo's section, I think. I'll put some resets in there, and after it, I think I'll begin the Morrigan/Megaman's sections. --Redarts (talk) 17:32, 17 September 2016 (MSK)
Hello again! I think I'm with free time now, but I'll need to finish Mai's section first... Which can take some time, because I'm getting the "Aw, snap!" message from Chrome everytime while I'm writing(This is the 3rd time I'm trying to send this message), and on other pages as well(I tried other browsers, but they just close instead). Anyway, after Mai, Guile is next. --Redarts (talk) 04:02, 19 November 2016 (MSK)
Oh, thanks! I got pretty busy lately, but I'm glad that we finished the SvC sections! I think I could edit even more in there. I'll try VSav/Pocket Fighter after I finish, probably. --Redarts (talk) 19:04, 13 April 2017 (MSK)
Hey bro, Born2SPD here (the one responsible for the hitboxes on the ST wiki), dunno if you noticed, but the new hitboxes you're putting on the HF wiki are lacking the throwbox and the axis.. is this intentional? The first ones by Fluxcore (Dictator page for example) have atleast the throwboxes... Other than that, really nice work you have been doing on the HF wiki bro.
I also have a question for you, was it you who changed the URLs for the HF stuff as folders (http://wiki.shoryuken.com/Street_Fighter_2:_Hyper_Fighting/M._Bison instead of http://wiki.shoryuken.com/M._Bison_(HF) )? If yes, how is it done? I want to do it on the ST wiki as well.
Sure, i don't have as much free time as i used to have but yeah I can help you on some specific stuff. Is there something specific that you need help? --Born2SPD
Which rom exactly are you using? sf2hf.zip? --Born2SPD
You're welcome, pal. I'm new to this Wiki thing but I love CE and I'm having a good time writing about it. I'm a Ken player but I'll try to write bios and some strategies for other chars as well. Also, since english is not my natural language, please feel free to correct any mistakes. Persona-
Yeah, I read those old boards a lot and it's amazing how their discoveries remain correct still to this day. I can write something for other chars as well but since I'm a Ken player, I'm a lot more confortable writing for him. I'll try to write something for each char based on the alt.games.sf2 and personal impressions since I like to watch replays on FC site and this gives me some overall notion. Persona-
Hey, cool tips for the CE matchups. I was just starting to write about Chun Li and you did the entire job, lol! Persona-
Darkstalkers in General
Well... I love the Darkstalkers/Vampire series(I'm a decent player too), and thanks, because you're helping me so much on nearly everything I'm doing(Or will do) on SRK, which is very cool! Thanks again, continue being the great guy you are(I think don't have a good english too, sorry, I'm actually a brazilian girl ;p) --Redarts (talk) 04:30, 30 August 2016 (MSK)
I'm guessing that's how I should reply to your message, I have no idea on how to use PM here.
I get information from the japanese wiki for framedata (http://www13.atwiki.jp/garoumow/), it is the most accurate one.
Street Fighter 3rd Strike
Yes I do have all the Juggle Values for the game logged. I wrote them all down in my SF3:TS notes. Let me know how you want me to get them to you and I will do it as soon as I can.
Again thanks! I appreciate all the help I can get — as I'm doing this on my free (emphasis on FREE) time.
Don't use those damage charts from game restaurant, they're weird and don't make the numbers easy to understand. Each character has 160 Pts. of health, its easier to tell this way how much damage attacks in the game do. Also, some of their data is wrong about Sean. The start-up frames and hit frames of the specials are useful though since i didn't know the numbers. Everything else is fine too, thanks!! --TheAnonymousKing (talk)
I know about that, but still its not that easy to understand. Here:
See how at the top, the characters each have 160 points of health?
The stamina rankings and Game restaurant's data is a bit out-dated, and its all been simplified. Even on the console version of 3rd strike, the damage is listed by the single digits (ex: 40 damage, not 280, etc.).
It isn't just their data, its data i collected from the frame data and OSD luas, Baston and Game Restaurants. It's everyones data collected into one place but simplified.
It was already simplified. What do you mean?
I know some of it is, the correct parts of it i took from them and Game Restaurants. I had to find and complete the incorrect parts myself. Stun values were wrong, recovery data was wrong, damage was wrong, etc.
I see what you mean now. The data is the same because i took some of theirs in order to put it all together here. I didn't do any of the hitboxes or anything, just took data from there. Baston's data is already simplified and its kind of incorrect. Game Restaurant's data is more accurate but it's still a bit incorrect and not simplified.
I see, you want me to go back and re-edit everything you deleted out back in and simplify it?
Hello man! I was hanging around, and I found this game on Fightcade 2, so I tried to learn it. Having fun with it for now(Monkey Boy will be my main in there too, maybe this will be my second game, because SvC sucks for me now, and Vampire Savior is still my baby). I'm fixing things, and maybe I'll add more data on normal moves and even some combos(I could make some videos to show the combos as well, it doesn't have a lot of things on YT). I don't plan do anything on the VSav pages anymore, because I got my own tutorial blog(It's in Portuguese, you won't understand anything xD).
Street Fighter EX2 PLUS
Hey man, I saw that it was mainly you who worked on the EX2 PLUS page and wanted to talk to you about an overhaul. Is there anyway to contact you to talk more freely and in detail? Ksm (talk) 08:08, 1 February 2018 (MSK)
Yes,it can be here or send me a Inbox in the forum--HanzoHimemiya (talk) 17:31, 1 February 2018 (MSK)
Street Fighter Alpha 2
RE: Frame data.
Sure, that would be very helpful, I don't know particularly how to get frame data for Alpha 2 other than loading up the game and counting individual frames. --Scanman (talk) 10:46, 19 February 2019 (MSK)