User talk:TheAnonymousKing

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Welcome to Shoryuken Wiki!! We hope you will contribute much and well. You will probably want to read the help pages. Again, welcome and have fun! MrWizard (talk) 19:32, 14 January 2017 (MSK)

3rd Strike

Hey there,i'm mading the 3rd Strike Framedatas and gifs,how are you?--HanzoHimemiya (talk) 16:38, 2 June 2017 (MSK)

Im good man, and thanks for the help on the wiki!!! I appreciate it

Use the damage chart of --HanzoHimemiya (talk) 15:39, 5 July 2017 (MSK)

Please check 3rd Stamina Numbers --HanzoHimemiya (talk) 17:08, 5 July 2017 (MSK)

That Means the stamina is the real health of the character, for example,If Q does 3 taunts his health will be like 2000 points and that matches the Game Restaurant Numbers --HanzoHimemiya (talk) 17:17, 5 July 2017 (MSK)

That are the Baston's 3rd Strike data right?, well, the damage data of Q,Hugo and Akuma before my job have the Game Restaurant versions --HanzoHimemiya (talk) 17:38, 5 July 2017 (MSK)

Compare some of your data with Baston's one and are similar --HanzoHimemiya (talk) 17:41, 5 July 2017 (MSK)

I said,check the Baston and compare to your own framedata, damage data is the same and also stun values, eventhubs and also if you like make a quick framedata for the simplified damage and I make the detailed one.--HanzoHimemiya (talk) 18:03, 5 July 2017 (MSK)

Baston said that he used the same method as you, here is

Props to LennethEX, Dammit, C_cube blog and ComedyBlissOption for their work on 3s hitboxes.

: click to display hitboxes.

Startup corresponds to the number of frames BEFORE an event (hit/block) is registered by the game. Therefore, a 2 frames startup move will actually hit on the 3rd frame. A 0 frame move hits the really next frame after the move is committed or right after the superfreeze for Super Arts. Therefore, you must strictly be on guard on this really next frame to block it. All data, including hitboxes, extracted from CPS3 emulator (FBA-RR), except for column 'Parry' still based on old data. 'Cancel' column shows cancel possibilities of the move, but mixes whiff/hit/block/cr.hit properties. Check hitboxes to get details. Some whiffed moves may have some 'Cancel' properties even though it'll actually not work. Most obvious are shoryukens. Damages measured against Gouki (lowest life in the game). Bar Gain Att : gain of super bar for a move done by the attacker (whiff/hit/block). Bar Gain Opp : gain of super bar for a move hitting opponent (hit/block). 'Hit' column is the sum of the active frames of the move. It's kind of useless for multihits moves, so check hitboxes to get a more useful view.

--HanzoHimemiya (talk) 18:13, 5 July 2017 (MSK)

If you like put the life points that Baston and you got with parenthesis in damage chart, like 200(14 points) or something,and I made the rest with the cast its so easy and fast --HanzoHimemiya (talk) 18:19, 5 July 2017 (MSK)

I can re-edit the page with this -> Game Restaurant Health(Baston's life points)--HanzoHimemiya (talk) 20:31, 5 July 2017 (MSK)