Street Fighter 2: Hyper Fighting/Zangief

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Street Fighter 2: Hyper FightingSf2hf-logo.png
Street Fighter 2: Hyper Fighting#Game ElementsStreet Fighter 2: Hyper Fighting#Game ElementsStreet Fighter 2: Hyper Fighting#CharactersStreet Fighter 2: Hyper Fighting#System InfoStreet Fighter 2: Hyper Fighting#MiscellaneousStreet Fighter 2: Hyper Fighting#Basic StrategyMvC3HeaderButtons.png

Zangief

Sf2hf-zangief-portrait.gif

Zangief, while being a name impossible to render in the Russian language, is a massive Russian wrestler famed for beating bears in the yearly Hell in a Cell matches in Moscow. This generally involves trapping their heads between his legs and then sitting down, or spinning around with his arms outstretched as you used to do as a child in order to get a head rush.

In a nutshell

Zangief is a get-in-or-die-trying character. Your match will either be a painful experience at distance walking into projectiles or long range fists, or a close range glorious explosion of nearly unstoppable throwing. If you like to grapple your opponent into submission and don't mind working for your reward by taking a bunch of hits to do so, Zangief is your man.


Character Specific Information

Character Data
Damage Scaling Factor:
25/32
Pre-Jump Frames:
4f
Jump duration:
40f

Color Options

Default Start
Sf2hf-zangief-1p.png Sf2hf-zangief-2p.png

Moves List

Normal Moves

  • Standing Normal Moves (st.)
Name
Command
Base Damage
Random damage table
Stun
Stun Timer
Startup
Active
Recov.
Adv On Hit/Block
Notes
Standing Light Punch
Lp.png
12
-
4
40
3
4
5
+6/+5
Specialcancel.png
Standing Medium Punch
Mp.png
18
8
60
5
3
5
+12/+10
Standing Hard Punch
Hp.png
22
14
80
7
6
29
-11/-12
Standing Light Kick
Lk.png
12
-
4
40
5
5
0
+10/+9
Specialcancel.png
Standing Medium Kick
Mk.png
18
8
60
7
4
9
+7/+6
Standing Hard Kick
Hk.png
22
14
80
5
8
11
+5/+4
  • Close Standing Normal Moves (cl.)
Name
Command
Base Damage
Random damage table
Stun
Stun Timer
Startup
Active
Recov.
Adv On Hit/Block
Notes
Close Light Punch
(near opponent) Lp.png
12
-
4
40
1
6
15
+3/+4
Specialcancel.png
Close Light Kick
(near opponent) Lk.png
12
-
4
40
8
8
5
+2/+1
Close Medium Kick
(near opponent) Mk.png
18
8
60
7
4
9
+2/+1
Close Hardk Kick
(near opponent) Hk.png
22+6
14,4
80,70
10
14
34
-17/+7,+6
  • Crouching Normal Moves (cr.)
Name
Command
Base Damage
Random damage table
Stun
Stun Timer
Startup
Active
Recov.
Adv On Hit/Block
Notes
Crouching Light Punch
D.png + Lp.png
6
-
4
40
4
5
0
-4/-5
Rpdfire.png Low.png Specialcancel.png
Crouching Medium Punch
D.png + Mp.png
18
8
60
7
8
9
+12/+10
Crouching Hard Punch
D.png + Hp.png
22
14
80
7
8
23
-11/-12
Crouching Light Kick
D.png + Lk.png
12
-
4
40
6
4
7*
+3/+4
Low.png Specialcancel.png
Crouching Medium Kick
D.png + Mk.png
18
8
60
4
6
9
+5/+4
Low.png Specialcancel.png
Crouching Hard Kick
D.png + Hk.png
22
8
130
4
10
13
+1/+1
Low.png Knockdown.png
  • Jumping Normal Moves (nj.)
Name
Command
Base Damage
Random damage table
Stun
Stun Timer
Startup
Active
Recov.
Adv On Hit/Block
Notes
Neutral Jump Light Punch
U.png + Lp.png
14
4
40
2
11
-
High.png
Neutral Jump Medium Punch
U.png + Mp.png
20
8
50
2
11
-
High.png
Neutral Jump Hard Punch
U.png + Hp.png
24
14
60
2
11
-
High.png
Neutral Jump Light Kick
U.png + Lk.png
16
4
40
3
20
-
High.png
Neutral Jump Medium Kick
U.png + Mk.png
20
8
50
3
16
-
High.png
Neutral Jump Hard Kick
U.png + Hk.png
24
14
60
3
8
-
High.png
  • Diagonal Jumping Normal Moves (j.)
Name
Command
Base Damage
Random damage table
Stun
Stun Timer
Startup
Active
Recov.
Adv On Hit/Block
Notes
Diagonal Jump Light Punch
Ub.png / Uf.png + Lp.png
16
4
40
2
11
-
High.png
Diagonal Jump Medium Punch
Ub.png / Uf.png + Mp.png
20
8
50
2
11
-
High.png
Diagonal Jump Hard Punch
Ub.png / Uf.png + Hp.png
22
14
60
2
116
-
High.png
Diagonal Jump Light Kick
Ub.png / Uf.png + Lk.png
14
4
40
3
20
-
High.png
Diagonal Jump Medium Kick
Ub.png / Uf.png + Mk.png
18
8
50
3
16
-
High.png
Diagonal Jump Hard Kick
Ub.png / Uf.png + Hk.png
22
14
60
3
8
-
High.png

Unique Moves

Name
Command
Base Damage
Random damage table
Stun
Stun Timer
Startup
Active
Recov.
Adv On Hit/Block
Notes
Headbutt
U.png + Mp.png
14
-
8
50
3
8
30
KD/-11
Aironly.png
Headbutt
U.png + Hp.png
14
-
14
60
3
6
32
KD/-11
Aironly.png
Flying Body Attack
D.png + Hp.png
14
-
8
60
5
-
KD/-11
Aironly.png
Double Knee Drop
D.png + Lk.png
14
-
8
40
5
-
KD/-11
Aironly.png

Throw Moves

Name
Command
Base Damage
Random damage table
Stun
Stun Timer
Startup
Active
Recov.
Adv On Hit/Block
Notes
Piledriver
close, B.png or F.png + Mp.png
32
-
8
100
-
-
-
throw
Iron Claw
far B.png or F.png + Mp.png
16,4*n
-
-
-
-
-
-
throw
Brain Buster
close, B.png or F.png + Hp.png
32
-
8
100
-
-
-
throw
Kamitsuki
far B.png or F.png + Hp.png
16,4*n
-
-
-
-
-
-
throw
Deadly Driver
close, Db.png or Df.png + Mp.png
28
-
8
100
-
-
-
throw
Leg Throw
close, Db.png or Df.png + Hp.png
28
-
8
100
-
-
-
throw
Stomach Claw
far Db.png or Df.png + Mp.png or Hp.png
16,4*n
-
-
-
-
-
-
throw
German Suplex
close, B.png or F.png + Mk.png
32
-
8
100
-
-
-
throw
Thunder Fire Powerbomb
close, B.png or F.png + Hk.png
32
-
8
100
-
-
-
throw

Special Moves

Name
Command
Base Damage
Random damage table
Stun
Stun Timer
Startup
Active
Recov.
Adv On Hit/Block
Notes
Spinning Lariat
3p.png
22
-
14
120
12
-
3
KD/-25
Invincible during 'startup'
Quick Spinning Lariat
3k.png
22
-
14
120
8
-
4
KD/-16
Invincible during 'startup'
Spinning Pile Driver
360.png + Lp.png near opponent
50
 ?
10
99
-
3
17
-
Throw.png
Spinning Pile Driver
360.png + Mp.png near opponent
50
 ?
10
99
-
3
17
-
Throw.png
Spinning Pile Driver
360.png + Hp.png near opponent
50
 ?
10
99
-
3
17
-
Throw.png

The Basics

Zangief's crouching Roundhouse is probably his best normal. Abuse it.

Make the opponent block crouching Short to tick into SPD.

Advanced Strategy

The addition of Quick Double Lariat its the most important strategy of Zangief, now you can counter crouching attacks with it, Standard Lariat its still useful for projectile evasion but its more vulnerable to low attacks than the last revision.

SPD tricks of Champion Edition are still useful and have no change.

Combos

-j.d.HP,c.MK,Lariat

-j.d.HP,c.LPx2.s.LK,c.HK

Match-ups

Vs. Balrog (boxer):

Use his Crouching Roundhouse against Boxer legs

Vs. Blanka:

Punish his Vertical Roll with headbutt

Vs. Chun-Li:

His best match up due to her short pokes,but now she had a Kikkoken,is useless anyway thanks to your Double Lariat,now the problem will be about beign trapped with her Kikkoken and crouching Roundhouse strategy if you jump.

Vs. Dhalsim:

Double Lariat can evade projectiles,you will care about his teleport but its a nice opportunity to SPD him

Vs. E. Honda:

Double Lariat can defeat Sumo Torpedo,your main problem will be the Sumo Splash.

Vs. Guile:

Double Lariat can evade Sonic Boom but watch out with Guile's long pokes and Flash Kick

Vs. Ken:

Punish SRK with SPD and evade Fireball with Double Lariat,also crouch Fierce its great against Hurricane Kick

Vs. M. Bison (dictator):

Headbutt can defeat Stomp,but watch out with Dictador long pokes,Quick Double Lariat its more effective against Psycho Crusher startups.

Vs. Ryu:

He is like ken,but he had a better Fireball and a worst SRK.

Vs. Sagat:

Double Lariat evade Tiger Shots,specially low ones.

Vs. Vega (claw):

Headbutt can defeat Flying Barcelona

Vs. Zangief (self):

Hitboxes

Standing Normals

  • Standing LP:
Damage 12 Sf2hf-zangief-lp-s1.png Sf2hf-zangief-lp-a.png Sf2hf-zangief-lp-s1.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel No
Frame Advantage +6
Frame Count 2 4 5
Simplified 1+2 4 5
  • Standing MP:
Damage 18 Sf2hf-zangief-mp-s1.png Sf2hf-zangief-mp-s2.png Sf2hf-zangief-mp-a.png Sf2hf-zangief-mp-r1.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage +12
Frame Count 2 2 3 5
Simplified 1+4 3 5
  • Standing HP:
Damage  ? Sf2hf-zangief-hp-s1.png Sf2hf-zangief-hp-s2.png Sf2hf-zangief-hp-a.png Sf2hf-zangief-hp-r1.png Sf2hf-zangief-hp-r2.png Sf2hf-zangief-hp-s2.png Sf2hf-zangief-hp-s1.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage -11
Frame Count 3 3 6 10 8 6 5
Simplified 1+6 4 29
  • Standing LK:
Damage 12 Sf2hf-zangief-lk-s1.png Sf2hf-zangief-lk-s2.png Sf2hf-zangief-lk-a.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel Yes
Frame Advantage +10
Frame Count 2 2 5
Simplified 1+4 5
  • Standing MK:
Damage 18 Sf2hf-zangief-mk-s1.png Sf2hf-zangief-mk-s2.png Sf2hf-zangief-mk-a.png Sf2hf-zangief-mk-r1.png Sf2hf-zangief-mk-s1.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage +7
Frame Count 3 3 4 4 5
Simplified 1+6 4 9
  • Standing HK:
Damage 22 Sf2hf-zangief-hk-s1.png Sf2hf-zangief-hk-a.png Sf2hf-zangief-hk-s1.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage +5
Frame Count 4 8 11
Simplified 1+4 8 11

Close Standing Normals

  • Close Standing LP:
Damage  ? Sf2hf-zangief-cllp-a0.png Sf2hf-zangief-cllp-a1.png Sf2hf-zangief-cllp-a2.png Sf2hf-zangief-cllp-r1.png Sf2hf-zangief-cllp-r2.png Sf2hf-zangief-cllp-r3.png Sf2hf-zangief-cllp-r5.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel No
Frame Advantage +3
Frame Count 2 2 2 2 4 4 5
Simplified 1+2 4 15
  • Close Standing LK:
Damage 12 Sf2hf-zangief-cllk-s1.png Sf2hf-zangief-cllk-s2.png Sf2hf-zangief-cllk-s3.png Sf2hf-zangief-cllk-a.png Sf2hf-zangief-cllk-s2.png Sf2hf-zangief-cllk-s1.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel No
Frame Advantage +2
Frame Count 3 2 2 8 4 1
Simplified 1+7 8 5
  • Close Standing MK:
Damage 18 Sf2hf-zangief-clmk-s1.png Sf2hf-zangief-clmk-s2.png Sf2hf-zangief-clmk-a1.png Sf2hf-zangief-clmk-r1.png Sf2hf-zangief-clmk-s1.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage +2
Frame Count 3 3 4 4 5
Simplified 1+6 4 9
  • Close Standing HK:
Damage 22+6 Sf2hf-zangief-clhk-s1.png Sf2hf-zangief-clhk-s2.png Sf2hf-zangief-clhk-s3.png Sf2hf-zangief-clhk-s4.png Sf2hf-zangief-clhk-a1.png Sf2hf-zangief-clhk-a2.png Sf2hf-zangief-clhk-r1.png Sf2hf-zangief-clhk-r2.png Sf2hf-zangief-clhk-r3.png Sf2hf-zangief-clhk-r4.png
Stun 10~16+1~7
Stun Timer 80+70
Chain Cancel No
Special Cancel No
Frame Advantage -17
Frame Count 2 2 2 3 6 8 8 10 8 5
Simplified 1+9 14 31

Crouching Normals

  • Crouching LP:
Damage 6 Sf2hf-zangief-crlp-s1.png Sf2hf-zangief-crlp-a.png
Stun 1~7
Stun Timer 40
Chain Cancel Yes
Special Cancel Yes
Frame Advantage -4
Frame Count 3 5


  • Crouching MP:
Damage 18 Sf2hf-zangief-crmp-s1.png Sf2hf-zangief-crmp-s2.png Sf2hf-zangief-crmp-a.png Sf2hf-zangief-crmp-s2.png Sf2hf-zangief-crmp-s1.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage +12
Frame Count 3 3 8 4 5
Simplified 1+6 8 9
  • Crouching HP:
Damage 22 Sf2hf-zangief-crmp-s1.png Sf2hf-zangief-crmp-s2.png Sf2hf-zangief-crhp-a.png Sf2hf-zangief-crmp-s2.png Sf2hf-zangief-crmp-s1.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage -11
Frame Count 3 3 8 10 13
Simplified 1+6 8 23
  • Crouching LK:
Damage 12 Sf2hf-zangief-crlk-s1.png Sf2hf-zangief-crlk-a.png Sf2hf-zangief-crlk-s1.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel Yes
Frame Advantage +3
Frame Count 3 4 7
  • Crouching MK:
Damage 18 Sf2hf-zangief-crlk-s1.png Sf2hf-zangief-crmk-a.png Sf2hf-zangief-crlk-s1.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel Yes
Frame Advantage +5
Frame Count 3 6 9
  • Crouching HK:
Damage 22 Sf2hf-zangief-crlk-s1.png Sf2hf-zangief-crhk-a.png Sf2hf-zangief-crlk-s1.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage +1
Frame Count 4 8 13

Aerial Normals

  • Neutral/Diagonal Jumping LP:
Damage 14 Sf2hf-zangief-njlp-s1.png Sf2hf-zangief-njlp-a1.png Sf2hf-zangief-njlp-a2.png Sf2hf-zangief-njlp-r1.png
Stun 1~7
Stun Timer 40
Frame Count 2 3 8
Simplified 2 11
  • Diagonal Jumping LP:
Damage 16 Sf2hf-zangief-njlp-s1.png Sf2hf-zangief-njlp-a1.png Sf2hf-zangief-djlp-a2.png Sf2hf-zangief-njlp-r1.png
Stun 1~7
Stun Timer 40
Frame Count 2 3 8
Simplified 2 11
  • Neutral Jumping MP:
Damage 20 Sf2hf-zangief-njlp-s1.png Sf2hf-zangief-njmp-a1.png Sf2hf-zangief-njmp-a2.png Sf2hf-zangief-njlp-r1.png
Stun 5~11
Stun Timer 50
Frame Count 2 3 8
Simplified 2 11
  • Diagonal Jumping MP:
Damage 20 Sf2hf-zangief-njlp-s1.png Sf2hf-zangief-njmp-a1.png Sf2hf-zangief-djmp-a2.png Sf2hf-zangief-njlp-r1.png
Stun 5~11
Stun Timer 50
Frame Count 2 3 8
Simplified 2 11
  • Neutral Jumping HP:
Damage 24 Sf2hf-zangief-njlp-s1.png Sf2hf-zangief-njhp-a1.png Sf2hf-zangief-njhp-a2.png Sf2hf-zangief-njlp-r1.png
Stun 11~17
Stun Timer 60
Frame Count 2 3 8
Simplified 2 11
  • Diagonal Jumping HP:
Damage 22 Sf2hf-zangief-djhp-s1.png Sf2hf-zangief-djhp-s2.png Sf2hf-zangief-djhp-s3.png Sf2hf-zangief-djhp-a.png Sf2hf-zangief-djhp-s3.png Sf2hf-zangief-djhp-s2.png Sf2hf-zangief-djhp-s1.png
Stun 11~17
Stun Timer 60
Frame Count 1 3 3 7 3 3
Simplified 1+7 4
  • Neutral Jumping LK:
Damage 14 Sf2hf-zangief-jk-s1.png Sf2hf-zangief-njlk-a.png
Stun 1~7
Stun Timer 40
Frame Count 3
  • Diagonal Jumping LK:
Damage 16 Sf2hf-zangief-jk-s1.png Sf2hf-zangief-djlk-a.png Sf2hf-zangief-jk-r1.png Sf2hf-zangief-jk-r2.png Sf2hf-zangief-jk-r3.png Sf2hf-zangief-jk-r4.png
Stun 1~7
Stun Timer 40
Frame Count 3 16 8 6 4
Simplified 3 16
  • Neutral Jumping MK:
Damage 20 Sf2hf-zangief-jk-s1.png Sf2hf-zangief-njmk-a.png Sf2hf-zangief-jk-r1.png Sf2hf-zangief-jk-r2.png Sf2hf-zangief-jk-r3.png Sf2hf-zangief-jk-r4.png
Stun 5~11
Stun Timer 50
Frame Count 3 16 8 6 4
Simplified 3 16
  • Diagonal Jumping MK:
Damage 20 Sf2hf-zangief-jk-s1.png Sf2hf-zangief-djlk-a.png Sf2hf-zangief-jk-r1.png Sf2hf-zangief-jk-r2.png Sf2hf-zangief-jk-r3.png Sf2hf-zangief-jk-r4.png
Stun 5~11
Stun Timer 50
Frame Count 3 16 8 6 4
Simplified 3 16
  • Neutral Jumping HK:
Damage 24 Sf2hf-zangief-jk-s1.png Sf2hf-zangief-njhk-a.png Sf2hf-zangief-jk-r1.png Sf2hf-zangief-jk-r2.png Sf2hf-zangief-jk-r3.png Sf2hf-zangief-jk-r4.png
Stun 11~17
Stun Timer 60
Frame Count 3 8 8 6 4
Simplified 3 8
  • Diagonal Jumping HK:
Damage 22 Sf2hf-zangief-jk-s1.png Sf2hf-zangief-djhk-a.png Sf2hf-zangief-jk-r1.png Sf2hf-zangief-jk-r2.png Sf2hf-zangief-jk-r3.png Sf2hf-zangief-jk-r4.png
Stun 11~17
Stun Timer 60
Frame Count 3 8 8 6 4
Simplified 3 8

Unique Moves

  • Headbutt: (Jump straight up, ↖/↑/↗ + Strong/Fierce)

Strong

Damage 14 Sf2hf-zangief-ump-s1.png Sf2hf-zangief-ump-a.png Sf2hf-zangief-ump-r.png
Stun 5~11
Stun Timer 50
Frame Count 3 8

Fierce

Damage 14 Sf2hf-zangief-ump-s1.png Sf2hf-zangief-uhp-a.png Sf2hf-zangief-ump-r.png
Stun 11~17
Stun Timer 60
Frame Count 3 6

Flying Body Attack a.k.a. Chest Splash: (Jump diagonally, ↙/↓/↘ + Fierce)

Damage 14 Sf2hf-zangief-udhp-s1.png Sf2hf-zangief-udhp-a.png
Stun 5~11
Stun Timer 60
Frame Count 5


Double Knee Drop: (Jump diagonally, ↙/↓/↘ + Short)

Damage 14 Sf2hf-zangief-udlk-s1.png Sf2hf-zangief-udlk-a.png
Stun 5~11
Stun Timer 40
Frame Count 5

Throws

Standing Normal Grabs Throwboxes:

Throw Hold Sf2hf-zangief-sthrow.png
Damage 32 Damage 16+(4*n)
Duration - Duration 300
Stun 7~13 Stun -
Stun Timer 100 Stun Timer -
Range (from axis) 69 Range (from axis) 69
Range advantage 24 Range advantage 24

Pile Driver (←/→ + Strong): 32

Iron Claw (←/→ + Fierce): 16,4*n

Brain Buster (←/→ + Forward): 32

Kamitsuki a.k.a. Bite (←/→ + Roundhouse): 16,4*n

Crouch Grabs Throwboxes:

Throw Hold Sf2hf-zangief-cthrow.png
Damage 28 Damage 16+(4*n)
Duration - Duration 300
Stun 5~11 Stun 5~11
Stun Timer 100 Stun Timer -
Range (from axis) 69 Range (from axis) 69
Range advantage 24 Range advantage 24

Stomach Claw (↙/↓/↘ + Strong/Fierce): 16,4*n

Deadly Driver (↙/↓/↘ + Strong): 28

Leg Throw (↙/↓/↘ + Fierce): 28

Special Moves

  • Double Lariat: Press all Punch Buttons
Damage 22 Sf2hf-zangief-dl-s1.png Sf2hf-zangief-dl-s2.png Sf2hf-zangief-dl-m2.png Sf2hf-zangief-dl-a1.png Sf2hf-zangief-dl-m1.png Sf2hf-zangief-dl-a2.png Sf2hf-zangief-dl-m2.png Sf2hf-zangief-dl-a1.png Sf2hf-zangief-dl-m1.png Sf2hf-zangief-dl-a2.png Sf2hf-zangief-dl-m2.png Sf2hf-zangief-dl-a1.png Sf2hf-zangief-dl-m1.png
Stun 13~19
Stun Timer 120
Frame Advantage -25
Frame Count 4 3 5 5 5 5 5 5 5 5 5 5 3


  • Quick Double Lariat: Press all Kick Buttons
Damage 22 Sf2hf-zangief-qdl-s2.png Sf2hf-zangief-qdl-m1.png Sf2hf-zangief-qdl-a2.png Sf2hf-zangief-qdl-m2.png Sf2hf-zangief-qdl-a1.png Sf2hf-zangief-qdl-m1.png Sf2hf-zangief-qdl-a2.png Sf2hf-zangief-qdl-m2.png Sf2hf-zangief-qdl-a1.png Sf2hf-zangief-qdl-m1.png Sf2hf-zangief-qdl-a2.png Sf2hf-zangief-qdl-m2.png Sf2hf-zangief-qdl-a1.png
Stun 13~19
Stun Timer 120
Frame Advantage -16
Frame Count 4 4 3 4 2 4 3 4 2 3 3 3 4


  • Spinning Piledriver: (360 + P)
Damage 50 Sf2hf-zangief-spd.png
Duration 130
Stun 5~11
Stun Timer 60
Range (from axis) 64
Range advantage 35

Misc Animations

Walk back Neutral Walk Fwd Crouch
Sf2hf-zangief-bwd.png Sf2hf-zangief-cllp-n.png Sf2hf-zangief-fwd.png Sf2hf-zangief-cr-n.png
  • Standing reel:
Sf2hf-zangief-reel1.png Sf2hf-zangief-reel2.png Sf2hf-zangief-reel3.png Sf2hf-zangief-reel4.png Sf2hf-zangief-reel5.png
  • Standing gut reel:
Sf2hf-zangief-gutreel1.png Sf2hf-zangief-gutreel2.png Sf2hf-zangief-gutreel3.png Sf2hf-zangief-gutreel4.png
  • Crouching reel:
Sf2hf-zangief-creel1.png Sf2hf-zangief-creel2.png
  • Dizzy:
Sf2hf-zangief-dizzy1.png Sf2hf-zangief-dizzy2.png Sf2hf-zangief-dizzy3.png Sf2hf-zangief-dizzy4.png