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<?xml version="1.0"?>
<api>
  <query-continue>
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  <query>
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      <p ns="0" title="Super Street Fighter 2 Turbo" snippet="...isky, is because you lose the ability to negative edge with normal throws, &lt;span class=&#039;searchmatch&#039;&gt;meaning&lt;/span&gt; you have less of a chance to time a normal throw attempt as a reversal comp&#10;...ve to have incredible timing. T.Hawk&#039;s pre-jump animation is three frames. &lt;span class=&#039;searchmatch&#039;&gt;Meaning&lt;/span&gt; from the moment you hit the up direction as part of a walk up command throw&#10;" size="123232" wordcount="20512" timestamp="2019-03-03T02:52:06Z" />
      <p ns="0" title="Glossary" snippet="&#039;&#039;- n. - A move that is active before the first frame of its animation. &lt;span class=&#039;searchmatch&#039;&gt;Meaning&lt;/span&gt; if the opponent wasn&#039;t blocking before the first frame, they will not be ab&#10;...dback tend to make it so a health lead is not necessarily an overall lead, &lt;span class=&#039;searchmatch&#039;&gt;meaning&lt;/span&gt; matches are more prone to swinging back and forth, and results are less con&#10;" size="74523" wordcount="13195" timestamp="2018-09-28T17:26:53Z" />
      <p ns="0" title="Marvel vs Capcom 2/Game Mechanics" snippet="... shockwave. Lastly, some moves require switching the way you have to roll. &lt;span class=&#039;searchmatch&#039;&gt;Meaning&lt;/span&gt; that instead of rolling the way you’re supposed to, you would have to do &#10;•&#9;Everyone’s roll is the same &lt;span class=&#039;searchmatch&#039;&gt;meaning&lt;/span&gt; they travel the same distance and at the same speed. &#10;" size="20279" wordcount="3686" timestamp="2012-02-15T15:16:57Z" />
      <p ns="0" title="Chun-Li (SFA3)" snippet="... frequently losing to regular jump ins. Two is that it is a charge motion, &lt;span class=&#039;searchmatch&#039;&gt;meaning&lt;/span&gt; that you have to be crouching in anticipation of a jump in order to use it.&#10;...ion appears to have the most invincibility and is in the air the shortest (&lt;span class=&#039;searchmatch&#039;&gt;meaning&lt;/span&gt; less time between first and last mid hits). So use that one against grounde&#10;" size="21795" wordcount="3753" timestamp="2019-06-04T19:44:33Z" />
      <p ns="0" title="O. Sagat (ST)" snippet="...ain your momentum. Also slow low tigers give you a better frame advantage, &lt;span class=&#039;searchmatch&#039;&gt;meaning&lt;/span&gt;&#10;" size="72844" wordcount="9342" timestamp="2019-04-15T22:54:32Z" />
      <p ns="0" title="Understanding Frame Data (DoA4)" snippet="... animates 10 frames before it becomes active on the next possible frame... &lt;span class=&#039;searchmatch&#039;&gt;meaning&lt;/span&gt;, in this case, the move is active on its 11th frame. This move may also be &#10;" size="13567" wordcount="2279" timestamp="2006-02-09T06:35:00Z" />
      <p ns="0" title="Alex (3S)" snippet="*&#039;&#039;&#039;Yang&#039;&#039;&#039; -  If yang stops his EX slashes at about three or four, &lt;span class=&#039;searchmatch&#039;&gt;meaning&lt;/span&gt; you were blocking til then, free headbutt.&#10;" size="109932" wordcount="14055" timestamp="2019-01-26T04:53:44Z" />
      <p ns="0" title="Marvel vs Capcom 2/Strider" snippet="Usually, Strider based teams are Doom-centric for their assists.  &lt;span class=&#039;searchmatch&#039;&gt;Meaning&lt;/span&gt; that the entire team revolves around Doom as your only useful assist.  Comi&#10;" size="16735" wordcount="2869" timestamp="2019-04-03T07:35:02Z" />
      <p ns="0" title="Kyo Kusanagi (KOF:XI)" snippet="...Punch by itself without the backdash has a substantial amount of priority..&lt;span class=&#039;searchmatch&#039;&gt;meaning&lt;/span&gt; I will put it up in air to air battles and it will knock the opponent down.&#10;" size="14609" wordcount="2573" timestamp="2009-05-29T16:23:44Z" />
      <p ns="0" title="Guilty Gear XX Accent Core/Holy Order Sol" snippet="...works on everyone with almost the exact same timing. On Chipp it does 200, &lt;span class=&#039;searchmatch&#039;&gt;meaning&lt;/span&gt; there is almost no reason to go for other GB combos vs him. A useful, simpl&#10;...nst every character, it is also possible to land 5S(c), 5HS on normal hit, &lt;span class=&#039;searchmatch&#039;&gt;meaning&lt;/span&gt; you can go for the midscreen JI combo. However, some characters, due to the&#10;" size="37900" wordcount="7394" timestamp="2012-02-11T11:23:16Z" />
    </search>
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</api>